Acadamae of Secrets!

Game Master mathpro18


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Welcome to my Academe of Secrets game! You are a rather eclectic group so if you want to start discussing how your going to fit together as a party that would be great.

I want to start off by asking if your wanting some time to finish up final details and interweave experiences for a few days or do you guys want to jump right into it?

Fantomas and Adonis please include links to all the spells you know in your alies, it makes my job easier when I can just click a link to see what a spell does.


Male Human Nerd 11

Hi!

I am still finishing up Fantomas, but I can start if the others want to. I'll make the alias shortly.

About interweave... Are we a party, or strangers that meet for the first time? Fantomas can roll in any of those two ways.


Ok, it'll be a bit before I get an alias up - I have a fair bit to fill in, but just to be clear, we have a wizard (un-spec'ed, 1 full paladin (mostly unspec'ed), one semi-paladin (inheritor Knight) (fully spec'ed, and a rogue (partially spec'ed)... Big question: how do we handle condition removal and healing? (as a party, especially if we need to do it quickly?)


You guys will be strangers called together to compete.


Male Human Nerd 11
pad300 wrote:
Ok, it'll be a bit before I get an alias up - I have a fair bit to fill in, but just to be clear, we have a wizard (un-spec'ed, 1 full paladin (mostly unspec'ed), one semi-paladin (inheritor Knight) (fully spec'ed, and a rogue (partially spec'ed)... Big question: how do we handle condition removal and healing? (as a party, especially if we need to do it quickly?)

Dying? :P

Fantomas can use Cleric wands.


Well, appparently the Inheritor Knight just dropped out...


Male Human Nerd 11

It is not the first time I see something like that in the forums. I don't get it. Why submit if you don't want to play?


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

To be honest, I did it once, too. But that was, because
I got accepted in two games at the same day.

I have three mercies for condition removal. Just need to pick some.


Male Human Nerd 11

I did some changes, I hope you don't mind.
- Changed the point buy so her STR is 11 and DEX is 12 (it was 13 and 10 before).
- Changed some stuff in her equipment. Less AC items.
- Changed feats. Channeled Revival for Lightning Reflexes and Sacred Summons for Superior Summoning.
- Changes in the equipment.


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

the board currently prevents me from choosing an avatar :(

on Fighter drop-out:
that bloodrager submission is probably the next best thing to a second frontliner?!

on condition removal:
I'll pick the mercies against Sickened, Diseased and Poisoned.
on a downtime day I can prepare Restoration and lesser Restoration as well as Remove Paralysis, Remove Blindness/Deafness and Remove Curse. I'll also carry a scroll of each for emergencies.

on healing:
With Bracers of the Merciful Knight I can heal 112d6 a day. And theoretically twice that if everything was converted into channel energy and it hits and affects everyone.

on party friendly spells:
once per day I have Good Hope, Invisibility Purge and Plane Shift.
I'm hoping the Wizard has Haste and maybe Enlarge :)

@GM
Would a monk's robe up the Iroran Paladin's Unarmed Strike damage? Because RAW I'm not a monk, but I have the monk's Unarmed Strike class feature.

@all
Does anyone know an alternative way to get some resistance bonuses (+2 - +3) other than cloak of resistance? Because shoulder slot might be occupied by said monk's robe. I'd get a Sihedron Ring, but that's technically a very AP specific item. The Amber Spindle Ioun Stone is pretty expensive...


Male Human Nerd 11

Stone of Good Luck
Ioun Stones
Spells


Adonis. wrote:

...

@all
Does anyone know an alternative way to get some resistance bonuses (+2 - +3) other than cloak of resistance? Because shoulder slot might be occupied by said monk's robe. I'd get a Sihedron Ring, but that's technically a very AP specific item. The Amber Spindle Ioun Stone is pretty expensive...

search on archives of nethys, https://aonprd.com/Search.aspx , choose magic items only, and use the phrase "resistance bonus on all saving throws" will give several non-shoulder slot hits...

but are you real sure about that - a Monk's Robe occupies the body slot, not the shoulder slot.


@ DM Mathpro
Can I assume that I have done my own alchemy, and thus can buy alchemical items for 1/3 price?


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19
pad300 wrote:
Adonis. wrote:

...

@all
Does anyone know an alternative way to get some resistance bonuses (+2 - +3) other than cloak of resistance? Because shoulder slot might be occupied by said monk's robe. I'd get a Sihedron Ring, but that's technically a very AP specific item. The Amber Spindle Ioun Stone is pretty expensive...

search on archives of nethys, https://aonprd.com/Search.aspx , choose magic items only, and use the phrase "resistance bonus on all saving throws" will give several non-shoulder slot hits...

but are you real sure about that - a Monk's Robe occupies the body slot, not the shoulder slot.

lol, you're right. Problem solved. Just need to get the OK on the monk's robe.


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

HP: 10 + 12d10 ⇒ 10 + (7, 2, 1, 4, 2, 10, 1, 7, 8, 7, 8, 10) = 77


JohnnyBlack wrote:
It is not the first time I see something like that in the forums. I don't get it. Why submit if you don't want to play?

I dropped to avoid playing with you. Between drama and dice cheating, I’d rather stay in peace.

My apologies to the GM and other players. Sorry for barking in. Have fun, guys.


Male Human Nerd 11

Me? Damn! Sorry for that...


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19
DM Mathpro wrote:
Fantomas and Adonis please include links to all the spells you know in your alies, it makes my job easier when I can just click a link to see what a spell does.

done. Quickly doable for a paladin, but you request quite some work from the wizard with his 100 spells :)


HP: 12d8 ⇒ (6, 6, 5, 6, 3, 2, 8, 4, 3, 7, 1, 3) = 54

Edit, results as modified by the 1/2 dice rule

HP: 12d8 ⇒ (6, 6, 5, 6, 5, 5, 8, 5, 5, 7, 5, 5) = 68


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19
pad300 wrote:

[dice=HP]12d8

Edit, results as modified by the 1/2 dice rule

HP: 12d8 ⇒ (6, 6, 5, 6, 5, 5, 8, 5, 5, 7, 5, 5) = 68

what rule is that, where is it written?

Quote:


-Roll HP or take average which ever is higher

I think this means something different. It's an all or nothing situation. Either roll all dice, or take average for all dice. which is 12 x 4.5


Male Human Nerd 11

To start I can always link the specific spell Fantomas uses, and build the spellbook little by little.


Adonis. wrote:


Quote:


-Roll HP or take average which ever is higher
I think this means something different. It's an all or nothing situation. Either roll all dice, or take average for all dice. which is 12 x 4.5

How I did it is how DM Mathpro interpreted it in the recruitment thread:

DM Mathpro wrote:
Ouachitonian wrote:

12d8

Roll, minimum 5, right? So that becomes 8 at 1st, plus 7, 8, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7.

Yes minimum 5

On the recruitment thread's first page.


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

kk, so minimum 6 for me...

Adonis. wrote:

HP: 10 + 12d10 ⇒ 10 + (7, 2, 1, 4, 2, 10, 1, 7, 8, 7, 8, 10) = 77

so that becomes

HP: 10 + 12d10 ⇒ 10 + (7, 6, 6, 6, 6, 10, 6, 7, 8, 7, 8, 10) = 97


Q for Mathpro

An underground chemist has this:

Precise Splash Weapons (Ex): At 4th level, an underground chemist can deal sneak attack damage with splash weapons. The attack must be her first attack that round, qualify for dealing sneak attack damage (such as against a flat-footed target), and be directed at a creature rather than a square. This ability replaces the rogue talent gained at 4th level.

Will that allow him to use other sources of precision damage with splash weapons, in particular, a vigilante's Sudden Strike?


M 1/2 Elf Unchained Rogue (Underground Chemist, Scout) 12, Vigilante 1

Eldorazo Stickyfingers Lives!


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

my build is finished. I changed from Paladin to Paladin VMC Bard.
it's a good trade-off and fits the backstory even better

@Fantomas
will you be using Mage Armor? If so, I'll give you one of my 1st level pearls of power, so that you can cast it on me, too, once per day. Your CL 13th is certainly better than using a wand with ony 1 hour duration.


Male Human Nerd 11

Fantomas is on!
In fact, I was going to propose that to everyone. Also for other buff spells, you think you can use.


M 1/2 Elf Unchained Rogue (Underground Chemist, Scout) 12, Vigilante 1
JohnnyBlack wrote:

Fantomas is on!

In fact, I was going to propose that to everyone. Also for other buff spells, you think you can use.

Do you have a natural armor effect (barkskin)? Is Overland flight practical?


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19
JohnnyBlack wrote:

Fantomas is on!

In fact, I was going to propose that to everyone. Also for other buff spells, you think you can use.

I would love to take you on that offer for Greater Magic Weapon, too, but noone else but me can use that. It'd be still a wasted slot, even with a pearl, as you can't use it for something else, unless you can spontaneously convert it like a cleric or druid...


Hey sorry for the lack of posts...I have some sort of mix between a cold and the flu. Had a 103.4 degree fever.


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

better check for corona quickly...


Male Human Nerd 11

Don't worry, I am still finishing my character.


DM Mathpro wrote:
Hey sorry for the lack of posts...I have some sort of mix between a cold and the flu. Had a 103.4 degree fever.

That's not good. Get better soon. We still need to find a fourth I think (after our drop-out).


Male Human Nerd 11

In Fantomas' case, this is how I see it.

Wands
You buy it, Fantomas uses it on you when you decide it. I can think of:
- Infernal Healing - You don't mind smelling like a devil, right?
- Abundant Ammunition
- Protection from Evil
- Bed of Iron
- Phantom Steed (if you like mounted combat)
- Ablative Barrier
- Heroism
- Keen Edge
- Any other you want and that Fantomas can cast.

Spells
As far as I can see these three spells are game. Fantomas will cast them on himself, and if you buy your Pearl of Power, he can cast it on your character too. 11 hours of duration.
- Mage Armor - Level 1 Pearl of Power costs 1,000 GP, +4 armor bonus to AC.
- Greater Magic Weapon - Level 3 Pearl of Power costs 9,000 GP. +2 enhancement bonus on attack and damage rolls. Not worth it, a +2 Enhancement to Magic Weapon costs 8,000.
- Overland Flight - Level 5 Pearl of Power costs 25,000 GP. Fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with a +5 bonus on Fly skill checks.
If you have other proposals, let's hear them.
Caveat Emptor: One well placed "Dispel Magic" and we can be in trouble. Mage Armor and Greater Magic Weapon doesn't stack with normal enhancement bonus from a magic weapon or armor.

About Natural Armor, I didn't find anything for it, but this for DR 10/Adamantine:
- Stoneskin
Maybe it could work as a Wand, but I think is expensive (it has a material cost) and not very good.


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

So, Fantomas has only CL 11th?

Then I'm gonna cast my own Greater Magic Weapon. Because a) for me it is cheaper than an amulet of mighty fists and b) can free the neck slot


Male Human Nerd 11

Damn! My bad, we ARE level 13. Then Greater Magic Weapon is +3 and cost effective.


Hey guys, I'm back on my feet just going to be a bit trying to catch up on posts. Sorry again for the delay. I'll hopefully get the gameplay thread up sometime before I leave work in 4.5 hours.


Male Human Nerd 11

Welcome back!


So whats everyones opinion on the blood ranger joining us to replace the fighter that dropped?


Male Human Nerd 11

In favor!


Adonis. wrote:

Would a monk's robe up the Iroran Paladin's Unarmed Strike damage? Because RAW I'm not a monk, but I have the monk's Unarmed Strike class feature.

Yes I'd allow it.


M 1/2 Elf Unchained Rogue (Underground Chemist, Scout) 12, Vigilante 1
DM Mathpro wrote:
So whats everyones opinion on the blood ranger joining us to replace the fighter that dropped?

I haven't looked at the character sheet or anything, but the bloodrager is probably the closest match to the fighter that we used to have... If we are going for optimal party composition, I'd actually lean towards Ellioti 's Oracle Aja, just because of the issue I brought up at the start of this thread : "how do we handle condition removal and healing? (as a party, especially if we need to do it quickly?)"


pad300 wrote:

@ DM Mathpro

Can I assume that I have done my own alchemy, and thus can buy alchemical items for 1/3 price?

Yes thats fine


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19

Heavly in favor of the bloodrager. I really want another bruiser up front.
We'll handle condition removal somehow, I got the scrolls and spells, IF it comes up.


I have reached out to our bloodrager friend and he should be popping by to post shortly. Are you guys ready for me to start things off?


M 1/2 Elf Unchained Rogue (Underground Chemist, Scout) 12, Vigilante 1

Well, that's 2 for the bloodrager and one maybe. Bloodrager it is...

DM Mathpro, I advise a thorough look at the character sheet, especially the equipment spreadsheet.

Yeah, that's right, the equipment took a spreadsheet...


CG Half-Orc Bloodrager 13 | Status: Ok
Stats:
AC 27(25), T 14(12), FF 24(22) | CMB +20(23), CMD 34(37) | Init +3 | Speed 40ft | F +21(25), R +15, W +17(20) | Perc +24, SM +13 (Darkvision)
HP 161(213) | Dmg Received 0 | Bloodrage 46/46 | Spells 1st 4/4 | Spells 2nd 3/3 | Spells 3rd 2/2 | Spells 4th 2/2

Hi guys! Thank you for picking me, GM! Thank you all!

Okay, I'm going to read carefully through this thread, in case there's anything you guys (or I) need to know. Also, if there's a magic item or anything you think I totally should have, just let me know and I'll try to make it happen (with GM's approval). I guess you've all read through the alias, so you probably know what Björn and Lurker are (and aren't) capable of.


Male Elf (Disguised as Human) CN Conjurer 5 / Veiled Illusionist 8 | HP 82/82 | AC22 T14 FF 19 CMD 20 | F+11 R+12 W+14 | Init +9 | Perc +21 Low Light | Speed 30' Fly 40' | Special: Immune to Sleep, +2 vs Enchanting | Status: Veil Pool (Human)

Welcome Björn Haraldsson!


CG Half-Orc Bloodrager 13 | Status: Ok
Stats:
AC 27(25), T 14(12), FF 24(22) | CMB +20(23), CMD 34(37) | Init +3 | Speed 40ft | F +21(25), R +15, W +17(20) | Perc +24, SM +13 (Darkvision)
HP 161(213) | Dmg Received 0 | Bloodrage 46/46 | Spells 1st 4/4 | Spells 2nd 3/3 | Spells 3rd 2/2 | Spells 4th 2/2

Thank you!

So, what do you guys say? Any change you need me to do in the sheet?

As for condition removal, well... I could maybe try to squeeze UMD into the character skills and buy a wand of something useful (so as to lighten our poor paladin's burden), though I won't be able to do it in combat.


Picture | Paladin VMC Bard 13 | AC 29 T 23 FF 19 | HP 123 | F +20 R +18 W +20 (+2 vs transmution) | Init +6 | Perc +12 | LoH 14/14, Ki 12/12, P Trial 5/5, D Bond 3/3, BardPerf 19/19
DM Mathpro wrote:
I have reached out to our bloodrager friend and he should be popping by to post shortly. Are you guys ready for me to start things off?

let's go then.

I have no additions to the bloodrager.

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