½ Elf (Blended View) Rogue (Scout, Underground Chemist) 12 Vigilante 1
Init +9 = +6 Dex +2 Trait+1 competence
Speed 30 ft
Darkvision (60 ft), Low Light Vision
Defense
AC : 25 =10+6 Armor +6 Dex +3 Shield
HP: 128 = 8+[12d8 = 68 ] + [13* 4 Con = 52 ])
Fort + 14= +4 Rogue + ) Vigilante +4 con + 4 Resistance +1 Luck +1 Competence
Ref +22 = +8 Rogue +2 Vigilante + 6 dex + 4 Resistance+1 Luck +1 Competence
Will +14 = +4 Rogue +2 Vigilante + 2 wis + 4 Resistance+1 Luck +1 Competence
CMD : 25 = 10 + 9 (bab)+6 (dex)
Offense
Melee: Dagger +15 (1d4+6), Spiked Gauntlet +15 (1d4), Flame Fountain Firework +15 (1d8)
Ranged: Dagger +15 (1d4+6), Alchemy (Assorted), ***
BAB : +9
CMB : +9 = +9 (BAB)+0 (Str)
Str : 11 =11
Dex : 22 = 17 + 1 lvl 4 +4 Enhancement
Con : 18 =14 +4 Enhancement
Int : 16 =15 +1 lvl 8
Wis; 14 =13 +1 lvl 12
Cha: 14 = 14
Feats : Point Blank Shot (1st), Skill Focus : Stealth (Adaptability), Weapon Finesse (Class Bonus), Point Blank Shot (3ed), Expert Sniper (5th), Concentrated Splash (7th), Quickdraw (9th), Equipment Trick (Tanglefoot bag) (11th), Quiet Death (13th)
Traits : Elven Reflexes ,Firebug
Skills (8+3(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (13,+20+lens of detection ), Disable Device (13,+22+equipment ) Stealth(13,+28+equipment), K Dungeoneering (1,+7), K Local (4,+10), K Engineering (1,+7), K Nobility (1,+7), Bluff (13, + 18 ), Intimidate (7, + 12), Diplomacy (13, + 18), Sense Motive (13, + 18), Acrobatics (13, +22), Escape Artist (13,+22), Use Magic Device (13,+18), Climb (9,+18), Fly (1,+10)
Background Skills (2/lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Craft – Alchemy(13,+25+equipment), Sleight of Hand (10,+19), Appraise (3,+9)
Languages : Common, Elven, Varisian, Shoanti
Class Special Abilities: Finesse training(1st, 3ed : splash weapons, 11th : Dagger), trapfinding, Chemical Weapons (Ex), rogue talent : Combat Trick : Rapid Shot (2nd), Debilitating injury, Precise Splash, Scout’s Charge, Rogue's edge (Stealth, 5th , Acrobatics 10th. ), rogue talent : Superior Sniper > Master Sniper (6th), Skirmisher, rogue talent: Dampen Presence (8th), Danger sense +4, Advanced talents & Discovery, rogue talent: Quick Shot (10th), rogue talent: Double Debilitation (12th), Sneak attack +6d6, Dual Identity, Seamless Guise, Social Talent : Companion to the Lonely, Vigilante Specialization (Stalker), Sudden Strike 1d8/1d4
Racial Abilities : Low Light Vision, Adaptability, Elf Blood, Elven Immunities, Keen Senses, Blended View,
FCB: 1-12 Extra Talent (1/2 Elf > Human FCB): Rogue Talent : Fast Stealth (6th), Rogue Talent : Stalker Talent : Hide In Plain Sight (12th)