Rogue

Eldorazo Stickyfingers's page

32 posts. Alias of pad300.


Full Name

Eldorazo Stickyfingers

Race

1/2 Elf

Classes/Levels

Unchained Rogue (Underground Chemist, Scout) 12, Vigilante 1

Gender

M

Size

6'1, 161 lbs

Age

61

Special Abilities

See text

Alignment

CG

Location

Korvosa

Languages

Common, Elven, Varisian, Shoanti

Occupation

Member of the Cerulean Society

Strength 11
Dexterity 22
Constitution 18
Intelligence 16
Wisdom 14
Charisma 14

About Eldorazo Stickyfingers

5+ points that capture the concept and story of the character:

a) Concept: Rogue who’s preferred tool is alchemy.
b) He’s greedy, he’s twitchy and always looking for a main chance.
c) Up from the streets – kicked out his apprenticeship (to an alchemist) for being a rotten git (dealing drugs on the side). Turned to dealing full time (underground Chemist) and ended up in jail in a deal gone wrong
d) Skipped on a harsh labour (effectively death) sentence by volunteering to go with an adventuring party who needed a sneak (and by paying for a membership in the Cerulean Society, Korvosa's legal thieves guild)…By the time he was done the first adventure, he was hooked on adrenaline, camaraderie, and profits! Since then he’s been running with the party. He's gone on several adventures since, as a contractor with a variety of parties. (He's also taken part in several Cerulean society jobs; he's become a player in the Cerulean Society's politics).
e) There have been several personal close calls – he died the last time out, as well as being aged many years by a ghost (not fixed/fixable) and it’s got him thinking about his future.

Two goals that you'd like the character to accomplish in-game.:

a) Get Rich!
b) Live to spend it!
He plans on retiring after this gig – he wants one last big heist to retire on… He’s getting old (1 year short of middle aged = 61 years old) and can feel it in his bones that he’s been pushing his luck to long…

Two secrets, one the PC keeps to himself, and one kept from the PC.:

a) His secret: he didn’t actually get kicked out of his apprenticeship – he ran away. He’s actually a bastard son of Toff Ornelos (Master of the Acadamae) (with an exotic elven whore – a dark elf!), who arranged a respectable career for his bastard. Fleeing the apprenticeship was his rebellion, very much an F-you to an absent father. He thinks he’s left Toff far behind, but worries about him catching up and stuffing him back into respectability. He does not know that Toff has gone on to become Master of the academy.
b) Little doesn’t he know that Toff tracked him down a long time ago through scrying. What kind of set up is the invite to participate in the festival? (only the GM knows)

3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. :

a) Rivalry : Eldorazo and Barken the Knife ( another rogue, of a rival group of adventurers a member of the Cerulean Society) continue to joust for the title of best thief in Korvosa.
b) Enemy : He and Barken share a mutual enemy, Gundren Steelhammer, dwarven trapmaker and locksmith, who’s the “security guy” in Korvosa. Gundren hates both of them, for specifically picking on his clients in their ongoing challenge of one upmanship.
c) Love : The other reason he wants to retire – Miss Licatia Ancelos, respectable1/2 elven actress, who he’s fallen head over heels for. She wants him to settle down before they get married.
d) Blood : Toff Ornelos (Master of the Academy), what does he want with Eldorazo.

Three key memories that define your character as the person they are at the time of submission. :

a) The first time he played with alchemists fire, hearing the bottle crack as it the cobblestones, and watching the blossom of fire. The flames were so pretty…
b) Watching Licatia’s breast rise and fall as she sleeps beside him, and thinking she’s right, I am getting to old for this, and she is worth getting out of the game for….
c) Being on the street, hungry and unable to afford enough food. Swearing never to be poor again.

Mechanics:

½ Elf (Blended View) Rogue (Scout, Underground Chemist) 12 Vigilante 1

Init +9 = +6 Dex +2 Trait+1 competence
Speed 30 ft
Darkvision (60 ft), Low Light Vision

Defense
AC : 25 =10+6 Armor +6 Dex +3 Shield
HP: 128 = 8+[12d8 = 68 ] + [13* 4 Con = 52 ])
Fort + 14= +4 Rogue + ) Vigilante +4 con + 4 Resistance +1 Luck +1 Competence
Ref +22 = +8 Rogue +2 Vigilante + 6 dex + 4 Resistance+1 Luck +1 Competence
Will +14 = +4 Rogue +2 Vigilante + 2 wis + 4 Resistance+1 Luck +1 Competence
CMD : 25 = 10 + 9 (bab)+6 (dex)

Offense
Melee: Dagger +15 (1d4+6), Spiked Gauntlet +15 (1d4), Flame Fountain Firework +15 (1d8)
Ranged: Dagger +15 (1d4+6), Alchemy (Assorted), ***
BAB : +9
CMB : +9 = +9 (BAB)+0 (Str)

Str : 11 =11
Dex : 22 = 17 + 1 lvl 4 +4 Enhancement
Con : 18 =14 +4 Enhancement
Int : 16 =15 +1 lvl 8
Wis; 14 =13 +1 lvl 12
Cha: 14 = 14

Feats : Point Blank Shot (1st), Skill Focus : Stealth (Adaptability), Weapon Finesse (Class Bonus), Point Blank Shot (3ed), Expert Sniper (5th), Concentrated Splash (7th), Quickdraw (9th), Equipment Trick (Tanglefoot bag) (11th), Quiet Death (13th)

Traits : Elven Reflexes ,Firebug

Skills (8+3(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Perception (13,+20+lens of detection ), Disable Device (13,+22+equipment ) Stealth(13,+28+equipment), K Dungeoneering (1,+7), K Local (4,+10), K Engineering (1,+7), K Nobility (1,+7), Bluff (13, + 18 ), Intimidate (7, + 12), Diplomacy (13, + 18), Sense Motive (13, + 18), Acrobatics (13, +22), Escape Artist (13,+22), Use Magic Device (13,+18), Climb (9,+18), Fly (1,+10)

Background Skills (2/lvl) (Ranks, skill roll. NOT INCLUDING ACP)
Craft – Alchemy(13,+25+equipment), Sleight of Hand (10,+19), Appraise (3,+9)

Languages : Common, Elven, Varisian, Shoanti

Class Special Abilities: Finesse training(1st, 3ed : splash weapons, 11th : Dagger), trapfinding, Chemical Weapons (Ex), rogue talent : Combat Trick : Rapid Shot (2nd), Debilitating injury, Precise Splash, Scout’s Charge, Rogue's edge (Stealth, 5th , Acrobatics 10th. ), rogue talent : Superior Sniper > Master Sniper (6th), Skirmisher, rogue talent: Dampen Presence (8th), Danger sense +4, Advanced talents & Discovery, rogue talent: Quick Shot (10th), rogue talent: Double Debilitation (12th), Sneak attack +6d6, Dual Identity, Seamless Guise, Social Talent : Companion to the Lonely, Vigilante Specialization (Stalker), Sudden Strike 1d8/1d4

Racial Abilities : Low Light Vision, Adaptability, Elf Blood, Elven Immunities, Keen Senses, Blended View,

FCB: 1-12 Extra Talent (1/2 Elf > Human FCB): Rogue Talent : Fast Stealth (6th), Rogue Talent : Stalker Talent : Hide In Plain Sight (12th)

The Equipment

You know it's goofball when you need a spreadsheet to do the equipment...