The Enraged Warrior

Björn Haraldsson's page

20 posts. Alias of Jereru.


Race

Stats(Raging):
AC 27(25), T 14(12), FF 24(22) | CMB +10(+13), CMD 20 | Init +0 | Speed 30ft | F +10(+13), R +4, W +8(+10) | Perc +10, SM +7 (Darkvision)

Classes/Levels

HP 47(62) | Damage 0 | Bloodrage 22/22 | Spells 1st 2/2

Gender

CG Half-Orog Bloodrager 5 | Status: Ok

About Björn Haraldsson

Intro, Defense & Offense:

Björn Haraldsson
Male Half-Orog Bloodrager (Primalist, Spelleater) 5

CG Humanoid (Human, Orog)

Languages
Rjuven
Orog
Anuirean

Speed 30 ft
Initiative: +0

STR 20 (+5) (16 Base +2 Race +2 Enh) - 24 (+7) when enraged
DEX 10 (+0)
CON 16 (+3) (15 Base +1 Level) - 22 (+6) when enraged
INT 10 (+0)
WIS 14 (+2)
CHA 13 (+1)

DEFENSE
AC 17, Touch 10, Flat-Footed 17 (10 Base +0 Armor +7 Dex)
-2 when enraged
HP 47 (10+5+6+5+6 + 5x3)
+15 when enraged
Fort +10 (4 Base +3 Con +1 Resistance +2 Luck)
+3 when enraged
Ref +4 (1 Base +0 Dex +1 Resistance +2 Luck)
Will +8 (1 Base +2 Wis +1 Resistance +2 Luck +2 Familiar)
+2 when enraged
CMD 20 (10 Base +5 BAB +5 Str +0 Dex)

OFFENSE
Melee
+1 Greataxe +11 1d12+8 S x3
(To Hit: +5 BAB +5 Str +1 Enh)
(Damage: +7 Strx1.5 +1 Enh)
Reckless Abandon: -2 AC, +2 to Hit

+1 Falchion (Enraged) +13 1d12+11 S x3
(To Hit: +5 BAB +7 Str +1 Enh)
(Damage: +10 Strx1.5 +1 Enh)
Reckless Abandon: -2 AC, +2 to Hit

Claws (Enraged) +12/+12 1d6+7/1d6+7 S x2
(To Hit: +5 BAB +7 Str)
(Damage: +7 Str)
Reckless Abandon: -2 AC, +2 to Hit

Ranged
-

CMB: +10
+2 when enraged


Class & Race Features:

BLOODRAGER FEATURES (Primalist, Spelleater)
1-
Bloodline Arcane
Bloodline Power
Bloodline Familiar Stingy the hedgehog
Bloodrage (Su) 22 rounds/day
Fast Movement (Ex)
2-
Blood of Life (Su) Fast Healing 4 (with Fast Healer feat)
3-
Blood Sanctuary (Su)
4-
Bloodcasting (Su)
Bloodline Power
Rage Power Lesser Beast Totem (Su)
Rage Power Reckless Abandon (Ex)
Eschew Materials
5-
Spell Eating (Su)

Favoured Class Bonus (Class): +5 rounds of rage per day

HALF-OROG FEATURES
+2 Str
Darkvision 60ft
Shaman’s Apprentice Gain the Endurance feat. Replaces Intimidating.
Orog Blood Count as Human and Orog.
Sacred Tattoo +1 luck bonus to all saves.
Fey Thoughts Stealth and Sense Motive are considered class skills. Replaces Weapon Familiarity.


Traits & Feats:

TRAITS
Fate’s Favored (Faith)
Almost Human (Race)

FEATS
1-
Endurance (Half-Orog Bonus)
Diehard
3-
Fast Healer
5-
Raging Vitality


Skills:

Armor Check Penalty: -3

ADVENTURE SKILLS
Skill Points: 5x(4 +0 Int) = 20
Acrobatics: -3 (0 Rank +0 DEX +0 Class -3 ACP)
Bluff: 1 (0 Rank +1 CHA +0 Class)
Climb: 8 (1 Rank +5 STR +3 Class -3 ACP)
Diplomacy: 2 (1 Rank +1 CHA +0 Class)
Disable Device: -3 (Untr) (0 Rank +0 DEX +0 Class -3 ACP)
Disguise: 1 (0 Rank +1 CHA +0 Class)
Escape Artist: -3 (0 Rank +0 DEX +0 Class -3 ACP)
Fly: -3 (0 Rank +0 DEX +0 Class -3 ACP)
Heal: 2 (0 Rank +2 WIS +0 Class)
Intimidate: 5 (1 Rank +1 CHA +3 Class)
Kn Arcana: 4 (Untr) (1 Rank +0 INT +3 Class)
Kn Dungeoneering: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Local: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Nature: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Planes: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Religion: 0 (Untr) (0 Rank +0 INT +0 Class)
Perception: 10 (5 Rank +2 WIS +3 Class)
Ride: 5 (5 Rank +0 DEX +3 Class -3 ACP)
Sense Motive: 7 (2 Rank +2 WIS +3 Class)
Spellcraft: 4 (Untr) (1 Rank +0 INT +3 Class)
Stealth: 1 (1 Rank +0 DEX +3 Class -3 ACP)
Survival: 6 (1 Rank +2 WIS +3 Class)
Swim: 6 (1 Rank +5 STR +3 Class -3 ACP)
Use Magic Device: 1 (Untr) (0 Rank +1 CHA +0 Class)

BACKGROUND SKILLS
Skill Points: 10
Appraise: 0 (0 Rank +0 INT +0 Class)
Craft: 0 (0 Rank +0 INT +0 Class)
Handle Animal: 8 (Untr) (4 Rank +1 CHA +3 Class)
Kn Engineering: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Geography: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn History: 0 (Untr) (0 Rank +0 INT +0 Class)
Kn Nobility: 0 (Untr) (0 Rank +0 INT +0 Class)
Linguistics: 1 (Untr) (1 Rank +0 INT +0 Class)
Perform: 1 (0 Rank +1 CHA +0 Class)
Profession: Horse Breeder 7 (Untr) (5 Rank +2 WIS +0 Class)
Sleight of Hand: -3 (Untr) (0 Rank +0 DEX +0 Class -3 ACP)


Spells:

Spell Book

Level 1 DC 12 (2/2)
·Enlarge Person
·Feather Fall
·Shield


Stingy, the hedgehog familiar:

Protector Archetype Familiar
N Diminutive Magical Beast
Init +3 Senses Low-Light Vision Perception +9
--------------------------------
Defense
--------------------------------
AC 21, Touch 17, Flat-Footed 18 (+3 Dex, +4 Size, +4 Natural Armor)
HP 23
Fort +2 Ref +5 Will +2
--------------------------------
Offense
--------------------------------
Speed 20ft
- No active attacks (see Spiny Defense)
Space 1ft Reach 0ft
--------------------------------
Statistics
--------------------------------
Str 1 Dex 16 Con 6 Int 8 Wis 12 Cha 7
BAB +0 CMB -2 CMD 4 (+4 vs Trip)
Feats Athletics, Bodyguard, Combat Reflexes.
Skills Climb +9, Perception +9, Stealth +19, Survival +2, Swim +9
--------------------------------
Familiar Abilities
--------------------------------
Protector Archetype
+2 to Master’s Will Save
Natural Armor +3
Int 8
Spiny Defense (Ex)
Spell Catalyst (Su)
Loyal Bodyguard (Ex)
Share Spells
Empathic Link (Su)
Shield Master (Su)
Speak With Master (Ex)

Gear:

Greataxe +1 2320 gp (12 lb)
Breastplate +1 1350 gp (30 lb)
Knife 2 gp (1 lb)
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (.5 lb)
Familiar Stachel 25 gp (6 lb)
Belt of Giant Strength +2 4000 gp (1 lb)
Cloak of Resistance +1 1000 gp (1 lb)

Backpack 2 gp (2 lb) with
Blanket .5 gp (3 lb)
Soap 0 gp (.5 lb)
Traveler’s Outfit 1 gp (5 lb)
Flint and Steel 1 gp (0 lb)

Total Weight: 63/133 lb (Light Load)

Cash: 1395 gp / 5 sp


Background:

FIVE (OR MORE) CONCEPTS
-Harald Knudsson, Björn’s father, was a famed warrior and horse merchant from the northern lands of Stjorvik. One day, he came from one of his travels to the southern territories with a Half-Orog woman, Chikara, with whom he got married. Chikara was a powerful warrior and a potent arcanist, but she died giving birth to Björn, whom Harald treated fairly despite the child being a mestizo.
-Harald eventually became jarl (chieftain) of his village, though he had many enemies and having a mixed-blood child didn’t help. Björn was constantly bullied and in the end a coup was orchestrated by one of Harald’s huskarls (personal guards) named Olaf, who violently deposed the former chieftain. Most of his family was slaughtered, though Björn managed to escape. He was 15 at the time.
-Björn tried to flee away, but he was pursued. When caught, he fought for his life, and that’s when he first entered a bloodrage, discovering his singular powers. He managed to defeat his pursuers and made it to northern Anuire.
-Having wandered through Anuire and Southern Rjurik, Björn has found that Half-Orogs are not really welcomed anywhere. He had to rely on his muscle to make a living, as that was something always in need. He also discovered adventurers and mercenaries are the people who least care about his origins, and has consequently developed an affection for this lifestyle.
-Some time ago, Björn finally went back to his native village to seek revenge. He found out, however, that the new chieftain Olaf was too powerful for him. He was a skilled warrior, and was also receiving magical support, so Björn was lucky enough to survive and flee to fight another day.
-He wandered around for quite a while, trying to gather strength and money enough to afford another try at Olaf. After some time, though, he started to realise that the endeavour would take him some time, and his interest scattered. He built a reputation as a mercenary, and started to invest in horse breeding, the profession he has learnt from his father, with the task of going back to defeat Olaf slowly descending positions in his To-Do list.
-An old friend from his mercenary days, now working for the Stonecrown Coster, adviced Björn about doing business in Cariele. With horses in high demand, and the Guilders boosting commerce in the area, a man with his abilities would find ways to make a fortune. When Björn arrived in Cariele, however, he didn't like what he saw - forests being completely ruined, old traditions abandoned and the country as a whole being squeezed to death by Mheallie Bireon's cruel hands.

TWO GOALS
-Björn’s long-term goal is to gather help to go back to his home village and kill Olaf to avenge his father. He knows this might take time, though, and is in no hurry. He's right now in Cariele, where he intended to stay and make some big money, but he's carefully weighing the possibilities. Björn is now in his thirties, so he’s had time to forge his patience.
-My own goal for Björn is that he ends up being a recognised, important person in the setting. That is the most fulfilling way of knowing you’re integrated in the story, and that your interaction really meant something. Your PC finally stops being a thing only in your head, and is now a thing in everyone’s head.

TWO SECRETS
-To many, it might seem trivial, but to Björn it’s a very important thing. Björn has sometimes visited local brothels, as there have been times he’s needed to... unload. He will never admit it, considering it a matter of honour, and could turn very angry at someone wielding this argument against him. He’s also not quite happy with himself, and a sour sense of contradiction invades him when the subject arises.
-Olaf is not the person Björn thinks he is. Actually, Olaf is a good man and is quite appreciated by his people. In truth, Chikara was an evil enchantress who took Harald and most of his family under her mind control. Olaf and others discovered it and heroically put an end to the sorceress and her minions. Björn’s feelings for revenge have been so strong that this possibility has never occurred to him.

THREE PEOPLE
-Olaf Jansson, the man who slew Björn’s father, is often in his thoughts... though not as often as years ago. Probably Olaf doesn’t even remember about the young boy who fled the village, and from time to time Björn wonders how old would the mighty Olaf be. It's still in his agenda, however, as he swore he would practice the blood eagle on the vile traitor.
-Leonid Toptunov, a mercenary native to the cold wastes of Vos. He became friends with Björn before they both retired, and Leonid ended up serving for the Stonecrown Coster. Both men have saved each other's lives several times, and it's due to Leonid's tales about Cariele that Björn came here.
-Chikara, his mother. Even though he didn't get to meet her, he's been told many different stories about her. She was supposed to be a powerful sorcerer, and he wonders if his strange abilities have something to do with it. All of Björn's efforts to find out something have been fruitless so far.

THREE MEMORIES, QUIRKS, ETC
-Some nights, Björn wakes up in the middle of the night, disoriented and feeling he’s revisiting the night of Olaf’s cup. He remembers the sound of baby cries and the smell of smoke and blood.
-Björn has always been a lucky guy, and that has made him develop a somewhat careless attitude. Other adventurers are amazed at how he sometimes forgets to keep watch, or goes to dangerous places without proper preparation, and nothing bad seems to happen to him. Even when he gets in trouble, his attitude is like “I move my axe and you die”, a combat tactic which is in fact the total opposite of any tactic (but which, given his tremendous strength, endurance and sheer luck, has given Björn many sound victories).
-Björn’s name means “bear” in Rjuven, and he has a profound respect and admiration for that animal. The tattoos he has on his arms represent this powerful beast, and he believes he’s blessed by a bear spirit which gives him some of his powers. He tested his might against a bear more than once, and the bear skin cloak he wears comes from a bear he killed himself.