Hetamon Haace

Nymbleth's page

81 posts. Alias of Mr. Hebeme.


Race

Effects:
resist fire 5

Classes/Levels

Skills:
Bluff -1 (+8 to lie) Diplomacy-1 (+4 to persuade) K. Arcana +7 K. History +8 K. Local +5 K. Nature +7 Perception +4 Background Skills K. Engineering +4 Craft (alchemy) +8

Gender

Male N Tiefling Alchemist (Grenadier) 1|HP 10/10|AC 17(T:13, FF:14)|CMB +2, CMD 15|F:+4, R:+5, W:+0|Init +3|Perc: +4, Darkvision|Speed 30ft |Spells 1st: 2/2|Hero Point 1/2|Bombs 4/4|

About Nymbleth

Tall and lanky with red skin, tiny horns and a barbed tail that betray his fiendish origins.

Male Tiefling Alchemist 1 (Grenadier)
Neutral Medium Outsider (Native)
Init +3; Senses Perception +4
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DEFENSE
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AC 17, touch 13, flat-footed 14
hp 10 (1d8+2)
Fort +4, Ref +5, Will +0
Special Defenses Resist fire 5;
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OFFENSE
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Speed 30 ft.
Melee morning star, large +2 (2d6+3/x2) or spiked gauntlet +2 1d4+2/x2 or gauntlet +2 1d4+2/x2
Ranged longbow +3 (1d8/x2) or
Bomb +3 (1d6+3 fire)
Special Attacks bombs,
Extracts Known (CL 1st,)
1st (2/day)—Targeted Bomb Admixture, Cure Light Wounds, True Strike, Long Arm, Touch of the Sea
Extracts Prepared (CL 1st;)
1st—targeted bomb admixture, touch of the sea
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STATISTICS
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Str 14, Dex 16, Con 14, Int 17, Wis 10, Cha 06
Base Atk +0; CMB +2; CMD 15
Feats Point Blank Shot, Martial Weapon Proficiency (longbowi), Throw Anything
Skills 4 level, 3 intelligence, 2 background/ level
Bluff -1 (+8 to lie)
Diplomacy-1 (+4 to persuade)
K. Arcana +7
K. History +8
K. Local +5
K. Nature +7
Perception +4
Background Skills
K. Engineering +4
Craft (alchemy) +8
Traits accelerated drinker (combat), azlanti scholar (campaign), student of philosophy (social, bonus)
Languages Common, abyssal, infernal, draconic, elvish, alzlanti
Hero Points 2
SQ alchemy (alchemy crafting +1), mutagen (+4/-2, +2 natural armor, 10 minutes), prehensile tail,
Starting Gear Start gold: 180gp
longbow (70gp), Sling (-gp), arrows [20] (2gp), gauntlet, spiked (5gp), gauntlet (2gp), lamellar, hide shirt (20gp), morningstar, large (16gp), alchemy crafting kit, [a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin] (40gp), wrist sheath, spring loaded [x2] (10gp), bandolier [x2] (2gp), acid flask (10gp)
Coin 1 gp,
Gear
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SPECIAL ABILITIES
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Acelerated Drinker Drink potions as a move action
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Azlanti Scholar +1 trait bonus on Knowledge (history), Knowledge (local), and Use Magic Device checks, and Knowledge (History)is a class skill. Gain Azlanti as a bonus language.
Beguiling Liar +4 racial bonus on Bluff checks to convince an opponent that a lie is true.
Bomb 1d6+3 (4/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Favored class bonus (alchemist) +1/2 to the alchemist’s bomb damage.
Martial Weapon Proficiency proficient with Longbows.
Mutagen (DC 14) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Native Outsider Tieflings are outsiders with the native subtype.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Scaled Skin +1 natural armor bonus and fire resistance 5.
Student of Philosophy use Intelligence modifier in place of Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Variant Tiefling Abilities Oversized limbs, use large weapons with no penalty.

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MACROS
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[dice=Morningstar]1d20+2[/dice] [dice=Damage]2d6+3[/dice]
[dice=Morningstar, mutagen]1d20+4[/dice] [dice=Damage]2d6+6[/dice]
[dice=Bomb]1d20+3[/dice] [dice=Damage]1d6+3[/dice] [ooc]fire, DC 14[ /ooc]

Background:

Nymbleth lays in his hammock aboard the Peregrine relaxing, as he gently swings side to side, the tiefling can’t help but think about a time when he had it all a time before the fire that changed everything. He reflects, Was it only a few short years ago? At times like today, when he is content, it feels like it was just yesterday.

Nymbleth’s earlies memories are of his parents, Xan and Belkia, and the Alchemy shop they ran in Almas. They were a hard working family, his father was the inventor, always trying a new concoction or recipe. While his mother ran the business and ordered the supplies. They made a good team and their hard work made the shop into a success.

The shop was a sturdily constructed two-story wooden building, with their living quarters taking on the upper floor. A workshop took up the back half of the ground floor, while the front half was the store front. The shelves were always cluttered with beakers, jars, and test tubes containing exotic spices, caustic chemicals, and mysterious substances. There was always a pungent smell in the air that you never got used to. Nymbleth knew every inch of the place, but his favorite thing to do was to spend time in the workshop with his father, lost in his own thoughts of his next experiment. It is hear, at his parents shop, that he learned the art of alchemy and to love the magic that occurs as you mix elixirs.

Nymbleth took like a fish to water with the alchemist’s art. He taught himself to read at the age of three and was performing his own experiments by age five. His parents, attributed his keen intellect and success to his other worldly heritage. While his parents never knew when the fiendish taint entered their bloodline they viewed it as a blessing rather than a curse. Unfortunately, others in Almas weren’t so tolerant of Nymbleths obvious infernal bloodline. As a result Nymbleth spent his days hiding in the workshop engrossed with the chemicals he loved and continued perfecting his craft under his father’s tutelage.

Some might find it lonely spending ones days sequestered in the workshop but with his father, mother, and his work he was content. The shop continued be successful and his family’s future was filled with prospects as they talked about Nymbleth opening his own shop. Thus, his mother began showing him the other side of the business and Nymbleth got accustomed to people.

Nymbleth had accomplished all of this by the age of twenty-five so it is understandable that he was hopeful for what the future would hold. However, the seeds of his destruction were planted on an otherwise forgetful afternoon. It began when Nymbleth caught a half-orc with a strange laugh inside his family’s shop trying to peddle a new drug to their customers. He still recalls his pride as threw out the half-orc out and his arrogant dismissal of the creature’s threats. Little did Nymbleth know what the repercussions for throwing the chortling half-orc out would be and the price he would be asked to pay.

Two days later Nymbleth awoke well before dawn and headed for the markets, as he had heard a rumor that a shipment of gun powder had come in from Nex. He was hopeful that this reagent would improve the quality of the bombs he was experimenting with. Unfortunately, luck was against him that morning and no gun powder could be had.

Nymbleth was returning home empty handed and was several blocks away when he could smell the smoke. Smoke like this meant trouble and could only be caused by a building catching fire. As he drew closer to his home the air became thicker with the pungent smoke and he instinctively picked up his pace. The sickening feeling in his stomach continued to grow as he drew closer to his home. Words cannot describe the horror and despair he felt as he realized all that was left of his family, their shop, his life and his dreams were ashes.

Nymbleth still cannot remember most of what transpired over the first week after the fire. What he does remember is at some point he came to the conclusion that he must leave Almas and start over.

With steadfast determination the tiefling put all his efforts into joining the Bountiful Venture Company and being a part of the new colony. He was crushed when he wasn’t chosen for the first wave of colonists and blamed the denial on his infernal heritage.

However, he was invited to join the second wave because of his skill in alchemy which was much needed in the new colony.

Appearance:

Nymbleth is tall and lanky, standing well over six feet tall, with a lithe but well-muscled build. He has long and ropey limbs of corded muscle that appear to long for his body. The willowy tiefling has a sinister and menacing face that always looks like he’s about to laugh or scowl. His features are disproportionate and off putting, he possesses a straight nose and a crooked mouth with tow horns jutting from his fore head. While his large eyes framed by long, full lashes set off a gaze that is both knowing and penetrating. Nymbleth’s dark eyes marks his tiefling heritage and are as black as the pits of hell. His salmon colored skin is covered in small rough scales and stands in stark contrast to the dark locks of hair that appear to absorb the light around it. While His barbed tail seems to have a mind of its own.

The slender long-limbed tiefling is most often dressed in black with bandoliers crossing his chest and various pouches, containers, an paraphernalia hanging from his belt and pack.