Paradise GM's Iron Gods

Game Master Nicolas Paradise

Part 1:The Dying Torch
Current Location:The Foundry Tavern
Roll20 for maps link


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If you were chosen fell free to post here with questions and discuss among yourselves ideas for your characters.


For some quick reference, the Iconic party depicted in the art of the books there is an Alchemist, Barbarian, Druid, Gunslinger. So kind of keep that in mind while brainstorming a party together.

But why each of those things are good comes right from the ap.
-Alchemist, while maybe not inherently into tech they are into science and the thech guide has lost of paramedicals and medical implants and body modifications all things they are usually into.

-Barbarian, Numeria is the home of the Kellid barbarians and their king sits on the throne in Starfall, while barbarians aren't really into tech or magic they are into effective weapons and fighting. There are no shortage of things to get angry at and smash and while they may not understand them there are some weird things that technology makes that are fun for smashing and killing with.

-Druid, druids seem like the last pick in a tech game, however besides all the awesome stuff a druid normally brings to the table like healing, an animal companion, summons and shapeshifting, the tech guide also gives them new spells against technology and the dangers of NUmeria like radiation and anti-tech field.

-Gunslinger, this one seem obvious, in a land of super science form space of course there will be guns and not just any guns but laser guns and rifles with all kinds of new and strange energy types.

Obviously you guys aren't gonna be this same exact party but while chatting and making your builds together consider some of these things to keep in mind to have a balanced party.


Male Dwarf Archanist 4 / Paladin 3

Hey, thanks for inviting me, GM. I felt nervous considering I posted so little.

So to reiterate, my current ideas are:
1. A sort of spaced out, but ever curious elven sorceress, with the stargazer theme. I really like the idea of gazing out into the void, and the void looks back. I like the questions that come, like what lingers in or even beyond the Dark Tapestry? Is there life out there, and if so, who are we? Despite not being optimal, I chose Elf due to my knowledge of their origins, which I think fits really well with a bloodline. My character would have no idea about it, however.

I'm happy to change this concept to adapt to the party if need be.

Build-wise, she'd be a mix of most arcane schools. I'm not entirely sure yet, given the small number of spells known. She'd be pretty darn frail and physically weak, skills would be pretty lackluster too.

2. A gruff dwarven gunslinger. He does the right thing, but is prone to complain about it. I like the idea of decking him out in armour, giving him a blunderbuss, and just going to town. I don't want to put too much wild west in there, but I do want him to feel like he needs to protect his family, his town, his people from oppressors. His sky metal smithing family would go hungry without him loading his gun and trudging down to figure out what the heck is happening. His theme isn't nearly as philosophical as the Elf. He's the protector. He's here to protect. Fairly simple guy.

I'm happy to change this concept to adapt to the party if need be.

Build-wise, he'd be a tanky frontline boy. I'd focus on survivability, followed by firepower. If I could find a way to use both shield and blunderbuss, I'd do it.


Both are cool concepts I would be happy to have either. Noone else yet has putforward a gun using build so that may be the better pick, however once we have the whole party we can hash it out. As for using a shield and blunderbuss that would limit you to buckler. If it really becomes the focus of your build maybe we could adapt the shield brace feat to allow firearms but it may be easier to be less focused and use one handed guns with a shield at closer range and a two-handed gun at further range. Either way point-blank master is gonna be your friend. Or maybe you don't mind provoking that way other people don't have to take the hits.


Male Dwarf Archanist 4 / Paladin 3

I'd like to use the blunderbuss at close range. I think I'll scrap the shield for now, unless I end up with a pistol that has some good range to it. Happy to play with the new tech. I know absolutely nothing about how tech works, so at least it'll be pretty in character.

"Hmph, well it looks shiny... but the heck does it actually do?"


OK, I had both a Barbarian and a fairly open ended tech user as my second, which could easily become an Alchemist, happy to play either one. Was probably going to have Technologist on the Alchemist, so not sure how the Tech stuff works but that means they might be able to use some of the weapons that come up?

Is there anything from the recommended reading for players from the Players Guide you would prefer we didn’t read?


So, predictably, I'm agonizing over which elements Sron should take I'm deciding between:
1. Aether/Aether. Telekinsis for the win! Ranged damage that can vary between B, P & S and later a force blast which is my favourite kind of effect.
2.Air/Void. I like the idea of Sron being a portable generator with electro-magnetic powers and a gravity blast sort of like Magneto.


Male Dwarf Archanist 4 / Paladin 3

Hello Chunky and Sha'ir

So Sha'ir is 100% going for kinetisist. I'm honestly not sure what a kinetisist does, so I'm not sure what bases that covers.

I'm going to be picking my character based one what the party needs, what campaign traits are being used, and what I can tie into character background. I'd like my character to have already met at least one of you guys.


Tech weapons done't need technologist to use. Most of them require Exotic Weapon proficiency(firearms) or Exotic Weapon Proficiency(specific weapon)

Technologist is mostly for allowing skills to interact with technology such as disable device and knowledge(engineering) or tech crafting which the AP assumes the party doesn't have access to which we will cross that bridge when it become relevant.

The player options section of the tech guide is safe. In fact most of the tech guide is 'safe' but if you want to be surprised by tech maybe skip it.

As far as element I think anything will do although at least one could be very strong.

Once everyone pops in here we can have more of an actual session zero type thing so everyone can collaborate.

In the mean time chat together and ask me anything you want.


Kineticists are primarily ranged damage but can also do melee if they like. here is a link to the class guide. If I go with Aether, I'll be playing some of the party rogue role as well.

Dark Archive

Male

Hi guys, and thank you GM for picking me!

As per my posts, my pitch was a orc fighter extremely dumb with Int 5. Yeah.

I can probably change his class to barbarian or brawler with small adjustments but if I could keep him as a fighter, it would be preferred!


I think Kineticists can make their attacks work on Touch AC as well, so they could maybe replace a Gunslinger somewhat?

Yeah if I went Alchemist I was thinking I'd make him a bit of a skillmonkey which would work well with Technologist. Looking through, there is the Gun Chemist archetype that would allow him to cover both bases to an extent. Hitting Touch AC allow you to not need as much in the way of stats to hit things, which is nice with the 15 pt buy.


OK, if Sir Longears was looking at Fighter that'd probably overlap a bit much with the Barbarian idea, so maybe Alchemist is the way to go, though I might check out some of the more exotic elements for some of the spellcaster classes as well - I think I saw a Nanite Druid that looked intriguing.

About to leave for work so won't be as active for a while, but will try and pop in to monitor, though may not post.


Not familiar with a nanite druid. Also Dread whenever he moves into the discussion they were planning either a druid or cleric.

Fighter and barbarian don't necessarily overlap there are lots of build diversity in both. Also if you really want to lean into tech both classes have Tech themed archetypes in the tech guide. For fighter they seek to replace their body parts with tech. The barbarian mixes guns and one handed weapons to two-weapon fight with a gun and one hander and gets dex while raging.

Gun chemist is interesting but I don't think it will interact with tech guns as they don't usually have ammo and instead have charges.

There is also the Numerian Liberator Barbarian who is good at destroying objects and gets to ignore some hardness.

There is the Dirty Fighter archetype for the Orc which could allow for creative play.

If you really wanted to go for tech tho there are The Techsmith(Gunsmith) archetype and the Technologist Prestige class mixing tech and magic would be good for a wizard and can stack really well with the spellslinger wizard archetype.


Also of note for an eccentric Gnome scientist there are some fun archetypes in the construct handbook found here of note tho are the construct caller(Unchained Summoner) and Cruorchymist(Alchemist) which would be more of a support alchemist although can still be offensive with bombs but can do fun tricks with infusion and its blood familiar.

Liberty's Edge

Male

I'm going to go with the druid. Going with an animal companion for nature's bond...a wolf...named Woolf...;)


It's actually Nanite Sorceror Bloodline I was looking at.

The Barbarian I was looking at was definitely going to be more traditional in concept, going for the conflict with technology angle.

I had a look at the Cruorchymist, didn't mind the idea of the Familiar but the whole Blood thing isn't what I had in mind.

I'm thinking the Gun Chemist could in the longrun specialise the gunbombs for more of the status effect control stuff and use the tech guns for damage. I think I'll go with that and I see Quickdraw in that characters future. I'll try and make a build and see how it goes.

In terms of build sharing, while we're still in this sort of brainstorming phase, would sharing Herolab files be feasible?


Male Dwarf Archanist 4 / Paladin 3

Sha'ir: Android Kinetisist, adopted by Khonnir, discover heritage
Sir Longears: Orc Fighter, friend/employee of Khonnir, dumb survivor
Dread: Half-Orc Druid, hunting technic league, wise nature-y traditionalist

Chunky: Human Barbarian, hunting technic league, traditional type or Gnomish Techuser, friend of Khonnir, tech enthusiast
Treasurefox: Elf Sorceress, stargazer, aloof wanderer or Dwarf Tanky Gunslinger, skysmith, protector of the town


Hmm, taking another look, quite a few of the Campaign traits could work for the Gnome (who is now called Irizzle Luckcrafter).

Numerian Archaeologist, Skymetal Smith or Stargazer work would all fit as well as the Local Ties feat if we wanted some diversification.

I think I'll definitely go with Irizzle rather than Khaar the Barbarian.

Dark Archive

Male

I believe I'll stick with the idea of the fighter with the unbreakable archetype.

The Dirty Fighter archetype doesn't really fits IMO because Sgrack should not be smart enough to use the more complex combat maneuvers. The Cyber-Soldier archetype is nicer, but the idea of many implants kind of require a not 'dumped intelligence'.

However, I like the idea of using cybernetics on Sgrack and will probably use some even if not using a focused archetype. The skillslot/skillchip thing will be quite fun!

If TreasureFox goes for the gunslinger idea, both him and Sha'ir will be able to dish a lot of damage, making me think that perhaps I should focus more on defense and survivability than on offense.


All sounding good. I will put together some docs and sheets tomorrow to share as well as get a link to the roll20.

I would prefer if each campaign trait was used once to round out the benefits. And that your other trait was something that fits your build in both rp and mechanics not just for crunch.

Reading the write up on torch in the players guide can be helpful and I can also give you more information on different locations and people in town if it would be helpful to your backstory.

Also treasures gunslinger idea was a gun tank so if they go for that they would be quite tanky and fighting at close to mid range.


I was probably looking at using a Blunderbuss for Irizzle, so he will likely be quite close range as well.

What is the plan for starting gold? I didn’t think I saw that on the character creation rules? Never mind, found it - average roll

I’ll have Irizzle go for Numeria Archaeologist, as I don’t think anyone else has that one.I was thinking Pragmatic Activator would fit his character and be useful for his second trait.


Male Dwarf Archanist 4 / Paladin 3

Okay that settles it. I'll be the sorceress.


Male Dwarf Archanist 4 / Paladin 3

Dread, I think it would be nice for our characters to have met before. You studied druidism from an elf, I'm an elf, I'm sure we can find something in common.


Male N orc fighter (unbreakable) 1 | HP: 14/16 | AC: 17 (12 Tch, 15 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +1 | Init: +2 | Perc: +1, SM +1 | Speed 20ft | Active conditions: none.

I'll go with the Robot Slayer campaign trait and probably Tusked, which gives Sgrack a bite attack.

EDIT: Reading the player's guide, on the races section there is a comment about giving weaker races some sort of bonus via the race building options in the Advanced Race Guide. Since an orc is a 8-point-buy race, I was wondering what are your thoughts on giving Sgrack a +1 natural armor bonus (a 2-point-buy ability) or better yet the Ironhide feat as a bonus feat.

Ironhide wrote:

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.

I'm completely fine if you say no, of course, but I figured I'd lose nothing by asking. To be completely honest, this feat is a prerequisite for a couple feats in the future and I'd take it nevertheless.

Also, what are your thoughts on the Combat Stamina rules?


Lets see how the whole party looks although I do usually hand out bonuses where and when appropriate.

Read through the stamina rules a bit it is interesting I will ponder on it.

EDIT: @Sgrack can you seperate your planed equipment from your actual owned equipment it is a bit confusing to read and I can't imagine you having all that stuff with 175 gp that longsword is like 316 or something by itself :)


Also at treasurefox the Stargazer campaign trait would be perfect theme wise. Mixed with the bloodline will make for quite the "insert aliens meme here" character.

Spoiler:
Not to mention Elves are alien's


Male Gnome Alchemist (Gun Chemist) 1|HP11/11|AC15 T13 F13|F+4* R+4* W+0*|Init+2 Per +6|CMD10|Alchemical Ordnance 4/4

Have started work on Irizzle’s alias. Had the skills done, but then it had an error and didn’t save :(


Male N orc fighter (unbreakable) 1 | HP: 14/16 | AC: 17 (12 Tch, 15 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +1 | Init: +2 | Perc: +1, SM +1 | Speed 20ft | Active conditions: none.

Nice, thanks!

Sgrack's alias is still a work in progress and most of it is still incorrect as I copy/pasted the sheet format from another ongoing character. I still have to do his equipment, build and background.


Male Dwarf Archanist 4 / Paladin 3

That's exactly my thought process, GM.

I've got most of her stats done, and... oh boy... she's uhm... special


Irizzle Luckcrafter wrote:
Have started work on Irizzle’s alias. Had the skills done, but then it had an error and didn’t save :(

I have had that happen before too when doing anything in the big chat box I make a habit to select all and copy before hitting save incase there is an error.


Female Elf Sorcerer VMC Bard 1 | HP 6/6 | AC 12 T 12 FF 10 | Ft +0 Rf +3 Wi +3* | Init +4 | Perc +1* l CMD 10 l Meteors 6/6 l 1st: 5/6 l Current Effects:

This is the Elven Stargazer. It was a really hard build, and my god is she ever frail.


Meila Starflower wrote:
This is the Elven Stargazer. It was a really hard build, and my god is she ever frail.

My only comments at the moment is that you seem to have 5 traits where as with 2 granted and two from your 1st level feat is 4. The other is that one of those traits is good natured which relates to Cayden but you carry a holy symbol of Desna. While it is fine to have more than one deity since you aren't a cleric or paladin it is a bit odd that Cayden is such a part of your life that it gives you a bonus vs. fear but you don't carry anything to revere him.

Also sent you a PM about something else.


Male N orc fighter (unbreakable) 1 | HP: 14/16 | AC: 17 (12 Tch, 15 Fl) | CMB: +4, CMD: 16 | F: +5, R: +2, W: +1 | Init: +2 | Perc: +1, SM +1 | Speed 20ft | Active conditions: none.

GM, another question: what is your take on variant multiclassing?

If allowed, might be interested in going with barbarian with it.


My personal take is that for optimized builds it isn't worth the feat loss but it ultimately isn't that powerful and Treasurefox/Meila seems to have it in her build. If you think it would be helpful to you go for it.

Also to everyone I know the 15 point buy seems a bit limiting but in my personal experience in running the first 2 books of this ap in person(twice due to scheduling problems[which is the whole reason why I am doing this PbP because I really like this ap and it is hard to have scheduling concerns when you don't have to actually meet.]) and another ap with 20 point buy I have seen a lot of stuff become face rolls which I know for some groups or players can be fun but having learned tabletop from early 3.0 and later 3.5 I as a player learned to appreciate challenge. On that same note however I don't want the game to be oppressive so going with 15 point buy which is usually what ap's are built around should hopefully allow for appropriate challenge without being oppressive and I usually adjust in the favor of the players although sometimes the dice are killers anyway or I overplay my hand as I did kill one player in early book two last time but that was do to a lucky maxed out crit, not harsh tactics or CR.


Male Half Orc Male 1st Druid | HP:12/10 | AC:13 (10 Tch,13 FL) | CMB +1 CMD:11 F: +3, R: +1, W: +6 | Init: +2 | Perc: +6, SM +3 | Speed 30ft | Active conditions: none.

Ya all can look at Keth Here. It'll be interestin.

Keth didnt study Druidism from an Elf. Rather a Human. He has a distrust of Elves. But theres a possibility there. one Elf stopped others from beating him and took him to the Druid. That could have been you and we could have become friends. ive got lots of background stuff for the DM and you folks there. Just about done.


Male Wolf Male Animal | HP:16/15 | AC:14 (12 Tch,13 FL) | CMB +2 CMD:14 (18 vs Trip) F: +5, R: +5, W: +1 | Init: +2 | Perc: +8, SM +1 | Speed 50ft | Active conditions: none.

*Runs in and looks around...Pees on a tree nearby and looks intelligently at the others...gives a single bark*


@Keth You are missing 2 skills ranks since we are using the background skill sub-system see here.

Your init seems to be wrong you have +4 but I calculate +2(+2 trait,+0 dex). Also of note if you are going to use reactionary as your second trait I expect that it will show in your rp and character interactions.

It looks like you are still working on gear.

The backstory is nice and gives me lots of hooks I can work with.

I am gonna send you a PM about an npc in torch that may give you some direct character motivation for the very start of the campaign.

@Everyone on that note. Do you think you will all be ready by Saturday to start the actual game? That is my next day off and it will give me lots of time to reply to posts.

Also, as part of making your characters can you put a general combat strategy in a spoiler tag somewhere on your alias or on a shared character sheet. that way if a combat pops up and you aren't able to respond for some reason I can auto pilot you if need be.

Questions for everyone:

Would you prefer xp or milestone leveling? Both have their uses I as a GM prefer milestone but as a player prefer xp so I will go with whatever the group likes.

Would you folks like me to set up some kind of discord server or Skype group for us to chat in that will be a bit faster than the forums?


Male Dwarf Archanist 4 / Paladin 3

@Keth That's certainly possible. Meila has travelled a lot and could definitely have been a random Elf present around a bunch of humans. She would likely also have met this druid. She can't heal people, so it would make sense to take you to the nearest healer, which could have been this druid. She might have stuck around for a little while, but not for long. How long ago would you guess this was?

@Woolf yeah, very intelligent, good boi

Regarding traits, I've taken the oblivious drawback for an extra trait. I resolve to never put points into perception or sense motive, as she's not exactly on this planet.
I didn't know Good Natured was part of Cayden, which makes sense now that I think about it. Desna doesn't really do much for bravery. I'll see if I can change it into something more accurate.

I decided to take VMC because I really couldn't figure out a good list of feats for her to take. After watching a few Lindsey Stirling music videos, I felt inspired to bring some bard to the table. I didn't want to switch her from sorcerer to bard, because I want her to be a full arcane caster, but the VMC will give me the basic performance stuff, which is all I really wanted.
Violins of course aren't part of medieval life, but I could eventually pick up a lute and strum it. Currently I have perform (dance), but we'll see what happens. I don't have a lot to choose from for my background skills, so putting a few in perform is totally fine by me. It really brings out her artistic nature, without investing the time to craft or do a profession.

Saturday works great. I should be ready long before then.

Milestone is my preference. I really dislike that feeling of 'If I kill just three more goblins, I'll level up.'

I'm pretty happy with discussion tab, but discord is okay.


Female Elf Sorcerer VMC Bard 1 | HP 6/6 | AC 12 T 12 FF 10 | Ft +0 Rf +3 Wi +3* | Init +4 | Perc +1* l CMD 10 l Meteors 6/6 l 1st: 5/6 l Current Effects:

How do you feel about Celestial as a language I picked? Do you think it relates well to the stars and beyond? I was torn between a few languages:
- Celestial
- Sylvan
- Aklo (not available for elf intelligence)
- Varisian
- Kellid


Male Half Orc Male 1st Druid | HP:12/10 | AC:13 (10 Tch,13 FL) | CMB +1 CMD:11 F: +3, R: +1, W: +6 | Init: +2 | Perc: +6, SM +3 | Speed 30ft | Active conditions: none.

GM- Fixed the Initiative and the extra skills. correct. just equipment and Woolf's tricks left. Ill be done by Sat.

Meila-

The Story-The Mentor:
He ached. Every bone in his body hurt. The Elves had beaten him to within an inch of his life. As his mind began to awaken his mind replayed the scene. Keth had been following the spoor of some game birds and was crouching in the bushes near a tree. He slowly moved forward and then stood slowly, preparing his sling. Too preoccupied, he did not see the Elf to his right come out of the tree line and raise his own longbow. The arrow had taken Keth in the upper arm and he had lost control of the sling as it dropped into the dirt. He had turned to see another Elf preparing to fire, and he dove behind the tree. He heard the arrow *thunk* into the tree. He was breathing heavily and he tried to shout, but fear caught his voice in his throat and all that came out was some forlorn garbled cry. As he began to rise, blood was streaming down his right arm. dirt covered his face and had even gotten into his mouth because of the slight tusks that declared his heritage.

He stood and tried to collect his thoughts, but the arrow had his head spinning, he reached up and grasped it , breaking it off with a grunt of pain. He heard the lilting voice to his left, close..Ahh your a tough one aren't you now. Then he felt a crashing pain, as a mace nearly took his head off. He spun away from the blow, but could feel more blood pouring down into his eyes. He pulled the Dagger off his hip and feebly tried to return the strike, but the blade was striken from his hand by yet another Elf, bearing a Longsword. I don't know what you thought you were doing in our woods Orc, but it will cost you your life.[b]The Elven warrior stabbed him through side and Keth's vision began to waver and he muttered [B]Not an Orc! and looked up through bloody vision into the emerald gree eyes of the one who had stabbed him, before unconsciousness claimed him and he fell face first into the dirt yet again.

The Aches and pains were throbbing and then there was a stinging that caused him to gasp and open his eyes. He lay on a bed in a small room. An older man with skin so dark he may almost have been one of those fanciful tales of dark men from the far south he had heard tell. The Man's eyes drew Keths though. They were bright blue and had kindness emanating from them. That stung didnt it. Said the man with hair as white as fluffy clouds. You are pretty tough I'll give you that. You survived not one, but three strikes that would have killed a lesser man. Didnt expect you to wake up yet, or I would have used a different ointment. Give me just a second. I have some Crushed Fey leaf here that will take some of the sting out of it and he turned to a small bowl with some sort of ceramic rod sticking out of it and mashed it together nodding. The picked up a spoon and dipped it into the bowl and spooned out some paste dripping into the poultice he had been applying. Then rubbed it into the poultice and looked at Keth saying It will still sting for about 30 seconds but then the natural pain remedy will numb it, and applied the bandage to his side.

Keth looked on as the older man treated each wound, explaining what he was doing each time. Then he left and returned with some tea. [B]Sit up young man. here drink this. You'll fall asleep soon, but Ill watch over you. Name is Joseph Varan. Im a healer in these parts. Know a bit of the old ways as they say. Carothan said he realized you weren't an Orc and was sorry for their eagerness to slay you when they shouldve talked first. He brought you to me. Now drink this and we will talk when you awaken...whats your name?

Through split lips the youth mutterted Keth...Just Keth as he faded off to sleep.

to see if you think itd fit.

Milestone is fine by me. its easier than tracking exp for both us and you GM.

its just as easy for the disccusion tab as the dischord

Its been a while so someone will have to fill me in how to roll dice again in the threads.


TreasureFox wrote:


Violins of course aren't part of medieval life, but I could eventually pick up a lute and strum it. Currently I have perform (dance), but we'll see what happens. I don't have a lot to choose from for my background skills, so putting a few in perform is totally fine by me. It really brings out her artistic nature, without investing the time to craft or do a profession.

Saturday works great. I should be ready long before then.

Milestone is my preference. I really dislike that feeling of 'If I kill just three more goblins, I'll level up.'

I'm pretty happy with discussion tab, but discord is okay.

If Violin is what you want I don't see any reason why not they are very old instruments at least 500 years and pathfinder by the levels of technology and the available classes and such point more to a Victorian or pre-Victorian era. Also in the first session of Oblivion Oath Jason Bulman has an npc play a fiddle and in Knights of Everflame the PC bard has a violin. Also also, the ultimate equipment listing for musical instruments lists viola so if they can make those I think violins are on the table as well. Construction wise they are no more or less complicated than a mandolin or loot in mechanisms so should be the same price 5gp. Although maybe in our head canon lets say they are less common outside of Kyronin(because elves am I right?) and maybe Cheliax(settings closest to Italians I think and that is where a lot of famous violin makers came from). IN your case that means you probably got it in your youth(more youth?) maybe?

Keth:
You can click the how to format your text button under the chat box when writing your message. but dice are just like other tags between square brackets in this case being[ dice=type of roll](n)d(x)+math;another die roll [ / dice ]
Example Longsword attack and damage: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 4 ⇒ (3) + 4 = 7


Female Elf Sorcerer VMC Bard 1 | HP 6/6 | AC 12 T 12 FF 10 | Ft +0 Rf +3 Wi +3* | Init +4 | Perc +1* l CMD 10 l Meteors 6/6 l 1st: 5/6 l Current Effects:

Do you think you could toss a violin at me sometime down the line? I don't need it right away. I don't get performance until level 3, and I could easily make do with another stringed instrument if even that's too early.

Maybe a futuristic violin?
An electronic violin with charges? Though I don't know what those charges would do, but it's not really an electronic violin if it doesn't use electricity.

@Keth, I'm not entirely sure where to ........ OH I GOT IT
This was the defining moment Meila left her village. Not because of her wanderlust, no, because she finally stood up against her hate-filled and closed minded peers, and tried to save a helpless orc. I'm not sure where the Elves live in Numeria, but hopefully she could drag you (with great effort) to a road or waterway and get you to that Shoanti? healer.


Male Half Orc Male 1st Druid | HP:12/10 | AC:13 (10 Tch,13 FL) | CMB +1 CMD:11 F: +3, R: +1, W: +6 | Init: +2 | Perc: +6, SM +3 | Speed 30ft | Active conditions: none.

Ill change the name of the elf to Meila then. and that works then we can have had her come to visit the hapless half-orc during his healing to make sure he was ok. and they became fellow students of seeking knowledge.


Female Elf Sorcerer VMC Bard 1 | HP 6/6 | AC 12 T 12 FF 10 | Ft +0 Rf +3 Wi +3* | Init +4 | Perc +1* l CMD 10 l Meteors 6/6 l 1st: 5/6 l Current Effects:

Whoops, performance comes in at level 7. Yeah we got lots of time!

Sweet, that works. I don't think Meila would stay too long, though. A couple weeks perhaps? This would be a nice reunion after you've completed your basic druidic studies and are out and about.


Female Elf Sorcerer VMC Bard 1 | HP 6/6 | AC 12 T 12 FF 10 | Ft +0 Rf +3 Wi +3* | Init +4 | Perc +1* l CMD 10 l Meteors 6/6 l 1st: 5/6 l Current Effects:

I'm replacing the Good Natured trait with Faithful Artist. It's from Desna and gives me a +1 on a specific perform check, and makes perform a class skill.


Male Gnome Alchemist (Gun Chemist) 1|HP11/11|AC15 T13 F13|F+4* R+4* W+0*|Init+2 Per +6|CMD10|Alchemical Ordnance 4/4

I'll be able to be done for Saturday - especially since for me that's Sunday.

I'm OK with either/or for leveling - both Milestone and regular have their benefits and drawbacks

This will actually be my first long term PbP on the pazio boards, so I can't say I'm super familiar with the Discussion tab. Seems to be working fine for now. Discord would also be fine. I tend to wake up to a whole bunch of messages due to the time difference.

I have Common, Gnome, Sylvan, Giant, Orc, Dwarven, and my campaign trait gives me Androffan for my languages.

In terms of skills, Irizzle is pretty good at:

Alchemy
Disable Device (though he can't yet afford Thieve's Tools)
Arcana
Engineering
Nature
Perception
Spellcraft
Stealth (no points invested though)
Use Magic Device

If our Druid has Nature covered I could possibly switch that to something else if there is a gap, though the other knowledges aren't class skills for Alchemist.


Female Elf Sorcerer VMC Bard 1 | HP 6/6 | AC 12 T 12 FF 10 | Ft +0 Rf +3 Wi +3* | Init +4 | Perc +1* l CMD 10 l Meteors 6/6 l 1st: 5/6 l Current Effects:

If you want to do all the magic and knowledge stuff, that'll free me up. I won't get much mileage out of bardic knowledge or my stargazer trait, but I could invest my skills elsewhere. I could even get rid of detect/read magic.


Male Gnome Alchemist (Gun Chemist) 1|HP11/11|AC15 T13 F13|F+4* R+4* W+0*|Init+2 Per +6|CMD10|Alchemical Ordnance 4/4

I don't think Irizzle can actually Detect Magic, so that is probably still needed - I think he can just use Spellcraft to ID spells that are cast?


Female Elf Sorcerer VMC Bard 1 | HP 6/6 | AC 12 T 12 FF 10 | Ft +0 Rf +3 Wi +3* | Init +4 | Perc +1* l CMD 10 l Meteors 6/6 l 1st: 5/6 l Current Effects:

Swapped Read Magic for Message
Removed Arcana for Local
Removed Nature for Bluff
Removed Spellcraft for Stealth

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