Boston Theoretical PbP

Game Master Tarren Dei

Transdimensional superheroes.
Starfinder+ for modern day superpowers.


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1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

This may be interrupted by the Timer question, but I'll let GM fiat handle Zellgato's action

"That's not sanitary." Zellgato clicks his neck piece sealing his military suit and moves in and applies a Healing Serum on Alt-Greer and starting to help him move towards the door. His skin crawling as he touches an ally-yet also in the form of his fears. "We get out of here and I"ll look at that."

AltGreer HP heal: 1d8 ⇒ 2
Zellgato will go through spores if theyre' still there regardless. medic is his job; even if he can't really heal very well 'cause Biohacker's class features conflict weirdly


Zellgato:
Zellgato sees these blackish green tendrils sprouting wherever the spores landed on Greer. They're quickly growing into vines, drinking Greer's blood as they do. He won't survive 10 rounds of this. Unless Zellgato has some plant-related magic, or finds some way to effectively heal Alt-Greer, Alt-Greer will die.

Void is dead. The door waits.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Gm:
Zellgato does not have any other means to heal currently. Guess I should've kept that discovery! Other than standard Medicine skill uses. but if he won't last that long I don't think that would help much? I'll let the bomb stuff be figured out before he tries to help in some way


Zellgato wrote:
** spoiler omitted **

Zellgato:
You can decide how much to share with the other PCs. Their players may have looked under the spoiler, but the characters haven't.

1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

GM:
he'll likely share it. But I'm waiting for the timer/detenation debate to be settled.


ROUND 1 of 2 until !MOOBAK. That's 'KABOOM' spelled backwards since this is an implosion device.
Roll for Initiative and tell me what your actions are this round.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Join Battle: 1d20 + 4 ⇒ (9) + 4 = 13
Picking up Alt-Greer-Lizard-Raksha and giving a shout "He needs medical. NOW. We need to get him out. His vocal tone emphisizing the fact Greer had very little time left if he doesn't recieve aid. Aid we may not have. At least not here in the tower, or even perhaps this world. Yet, bringing infection elsewhere, or even bringing Void itself elsewhere isn't worth the one perhaps.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️
Init: 1d20 + 5 ⇒ (10) + 5 = 15

Nissa bolts! “Tarantula! Greer needs medical attention!”


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles rears up, grabs alt-Greer with his forepaws, and sprints for the exit with his other four feet.


Charles Wilde wrote:
Charles rears up, grabs alt-Greer with his forepaws, and sprints for the exit with his other four feet.

Initiative for Charles, please.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Init: 1d20 + 5 ⇒ (13) + 5 = 18


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Unless told otherwise, The Olympian will continue to carry Nissa away from the implosion.


Okay, this is going to get a little complicated, but I'm going to try to keep it simple.

Kai tells you the device is set at around the very same moment that Void dies, releasing his spores as a final attack. Perhaps Void will get what he wanted--Greer's death--but he won't be around to see it.

The heroes dash towards the exit.

The exit rolls for initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Round 1 of 2 until detonation.
The Exit 19
Charles 18
Nissa 15
Zellgato 13
Theo 6

Kai can roll initiative and squeeze in there.

Wow!

The exit splits and, instead of being at 9:00, is now at 12:00 and 6:00. The fastest among you probably hits the wall.

You have one round to get out of here now.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

So we see two doors. Outside those doors are there anything but sky?


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

From Theo’s arm, Nissa draws and waves her wand.
DC7 Will: 1d20 + 6 ⇒ (5) + 6 = 11

“We got our own exit!”


Vines sprout from Greer where the spores landed. The plants seem to be drinking Greer and growing rapidly. In a less than a minute, Alt-Greer will be consumed by these plants.

Think carefully Nissa ... where are you going to take Alt-Greer and the rest of the gang? Also, note that the DC will be higher for this trip because Nissa is distracted.


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Kai runs towards Nissa, theor and the others; whatever happens, Kai doesn't want to be alone.

"Tarokh! We can't bring infected Greer to Ear- our Earth!"


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Nissa pauses as Kai speaks. “Right! They have magic there, too!”

Will or Concentration: 1d20 + 6 ⇒ (16) + 6 = 22
CHA is 6, so is will. Not sure if Concentration is a thing or if I add half/full level. +3/+5 to the above if I do.


You rolled your Will save up above, didn't you? It's a slight fail, but you probably won't end up anywhere too horrible. We'll talk more before we determine where you end up.


You rolled your Will save up above, didn't you? It's a slight fail, but you probably won't end up anywhere too horrible. We'll talk more before we determine where you end up. First thing is to decide for sure where you intended to end up. Was Tarokh your final decision?


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Yes, and yes to Tarokh.


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How about these rules ...:
So, you failed your Will save when you used your Wand and now you want to know where you ended up. Here are the tables your GM is going to roll on to randomly determine that.

TABLE 1 (1d6)
1 Almost the right place (Some other location near the target) (Roll on Table 1.1)
2 Right place, wrong time (past) (Roll on Table 1.2)
3 Right place, wrong time (future) (Roll on Table 1.3)
4 Hey, I know this place! (Roll on Table 1.4)
5 Some other world in the TAROTverse (Roll on Table 1.5)
6 Don't look now Dorothy, but I don't think we are in Kansas anymore. (Roll on Table 1.6)

TABLE 1.1 (1d6) Almost the right place (Some other location near the target)
1 Oh, well, this is a little embarrassing
to
6 Well, now we're really in trouble!

TABLE 1.2 (1d6) Right place, wrong time (past)
1 A few moments before you left (1d100)
2 A few days before you left (1d8)
3 A few weeks before you left (1d4)
4 A few months before you left (1d12)
5 A few years before you left (1d10)
6 A few decades before you left (1d10)
7 A few centuries before you left (1d10)
8 A few millenia before you left (1d10)

TABLE 1.3 (1d8) Right place, wrong time (future)
1 A few moments after you meant to return (1d100)
2 A few days after you meant to return (1d8)
3 A few weeks before you meant to return (1d4)
4 A few months before you meant to return (1d12)
5 A few years before you meant to return (1d10)
6 A few decades before you meant to return (1d10)
7 A few centuries before you meant to return (1d10)
8 A few millenia before you meant to return (1d10)

TABLE 1.4 (1d6) Hey, I know this place!
1 A familiar and safe place
2 A place you have opened a gate to before
3 A place you have opened a gate from before
4 A place you wanted to avoid
5 A place you have thought about but never been
6 A dangerous place that you will recognize given time

TABLE 1.5 (1d20) Some other world in the TAROTverse
Roll a 1d20 and determine what TAROTworld they arrive at.
Use table 1.4 to determine how friendly the place they arrive at is.

TABLE 1.6 (1d6) Don't look now Dorothy, but I don't think we are in Kansas anymore.
Some other world outside of the TAROTverse.


Okay, Nissa has opened a magic portal.

Your characters don't know she has missed her Will save ... [Maxwell Smart]missed it by that much.'[/Maxwell Smart].

What do you do?


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

We are in the thick of it now!
Theo makes sure he's one of the last one's in the portal to make sure everyone makes it, then jumps in.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

“Here’s hoping the magical healing-elves are home,” Nissa says as she definitely leaps into the Tarokh portal!


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

With little hesitation, Zellgato and Charles it sounds help the wounded out. Giving Theo a gesture to be sure the noncombat-Kai gets in fast. "Don't lag, it might be able to close the portal."


I know Charles is dragging Greer and I will assume Charles is dragging him to the gate Nissa has opened. If any of you had beat the exit's initiative, some of you might have been in the hallway when it shifted and Nissa triggered the Wand, possibly ending up on different worlds. That didn't happen, luckily. So, from what I understand, everyone is going through the gate to ...

Dice rolls to determine where you end up:
first check: 1d6 ⇒ 5
So, some place else in the TAROTverse ...
There are 22 Major Arcana. There are 21 known worlds in the TAROTverse. 1d20 for the known worlds, but, since Tarokh is your target, I'll add 1 to eliminate Tarokh.

Oh, my! World 12. Does anyone who is peaking under the spoilers remember where World 12 is?
TAROTverse: 1d20 + 1 ⇒ (11) + 1 = 12

You step through the gate of shining light to find yourself in what looks to be some kind of tent city ... it consists of the kinds of temporary shelters that were designed back in the 21st century to house refugees on the world we've been using as home base. You seem to be in an alley between the rows of tents. Zellgato finds this place familiar.

Kai's exit ... We could just say that Kai doesn't show up in this world. Kai could have made it safely home while, for some reason, the rest of you went elsewhere.

The encampment is in a desert valley. Greer's body feeds the only vegetation you can see. The vines growing from him wrap themselves around his wrists and constrain his movements.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Thje Olympian looks around at his new surroundings. "What the Hell is this? The plan was to dimensional jump and not exit the tower? Where the fu<k are we?!!" The godling looks around for some fresh water to use the Chalice.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️☀️
“They’re not…”

Without any magical healer elves about, Greer will die. Again. Because of me!

Nissa presses both barrels against the vines. “Hang on, Greer!” If she can shoot the plants without shooting him

Point Blank Shots: 1d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (12) + 7 = 19
Holy Fire & Good: 4d6 + 6 ⇒ (2, 3, 2, 1) + 6 = 14

The fire in her eyes emits errant sparks. She wants to explode.


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

Kai stumbles through the portal, taking a moment to look around at the place where they landed.

"This... doesn't look like the right place."

Physical Science to try and identify where we are: 1d20 + 15 ⇒ (6) + 15 = 21

After a moment, a panicked look spreads over Kai's face. "Oh no, Legion! We left them behind! And Greer! What's wrong with him? Zellgato, can you help him?"


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A couple of kids run between the InstahutTM brand temporary shelters. The last to run through is a girl with red hair and eyes such a bright green that you can see them from 20ft. away. She slows a bit and then disappears into another alley in the tent city.


The Olympian wrote:
Thje Olympian looks around at his new surroundings. "What the Hell is this? The plan was to dimensional jump and not exit the tower? Where the fu<k are we?!!" The godling looks around for some fresh water to use the Chalice.

There is no fresh water in this tent city back alley.


Kai Misipeka wrote:

Kai stumbles through the portal, taking a moment to look around at the place where they landed.

"This... doesn't look like the right place."

[dice=Physical Science to try and identify where we are]1d20+15

After a moment, a panicked look spreads over Kai's face. "Oh no, Legion! We left them behind! And Greer! What's wrong with him? Zellgato, can you help him?"

It's pretty barren, but it could be Texas or Arizona. You can hear English and Spanish being shouted from among the tents.


Nissa, the Subatomic Bombshell wrote:

☀️☀️

“They’re not…”

Without any magical healer elves about, Greer will die. Again. Because of me!

Nissa presses both barrels against the vines. “Hang on, Greer!” If she can shoot the plants without shooting him

[dice=Point Blank Shots]d20+7; d20+7
[dice=Holy Fire & Good]4d6+6

The fire in her eyes emits errant sparks. She wants to explode.

The vines that Nissa shoots grow tendrils that dig into Greer's flesh and reestablish themselves. Shooting them doesn't seem to have helped and may have made things worse.


Checks anyone? Perception or other?


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Theo is clearly upset by the situation, but chooses to focus on his current environment and Alt-Greer's health.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️☀️☀️
“F%*!!” Nissa whips her guns away—
Throw Guns: 1d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (3) + 7 = 10
—aimlessly!

They flop unimpressively in opposite directions, landing partly embedded in the sand only a few feet away.

Nissa rises. The fire in her eyes is blazing orange. She can’t kill the damned plants, so the first thing she does is stifle her urge to blow s*@! up.

Breathe.

She removes her dorky helmet.

“He’s not dead yet, dammit. I’m getting help.”

She heads to the nearest English-speaking tent, and makes her best damsel-in-distress look. Screw the optics. I AM in distress.

Supermodel: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
“Would any of you happen to be a doctor. We got a hurt man. Plants are overtaking his body… and I don’t think he’ll last thirty seconds.”


Nissa, the Subatomic Bombshell wrote:


[dice=Supermodel]d20+14+1
“Would any of you happen to be a doctor. We got a hurt man. Plants are overtaking his body… and I don’t think he’ll last thirty seconds.”

The redheaded girl who ran past steps from behind the tent. "You're not supposed to be here," she says as she approaches. "But, it's good that you're here. He needs help."

She looks up at Zellgato's masked face and seems puzzled for a second but then turns her attention to Greer, kneeling beside him. Zellgato, of course, recognizes her. He'd met her on the road only a couple months ago. To the rest of you she looks somehow familiar, but you wouldn't be able to place her exactly.

"He's kind of f#*~ed up," says the girl.

A few adults have stopped on their way between the tents to watch Genius.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

hitting the ground, unprepared for the errant portal's height change, taking a face full of tent. Zellgato stumbles slightly, looking for Alt-Greer before taking in the sights for a moment and only uttering a single word. "Sh8*"

Scrambling to open his hideaway, he removes two items. An old weathered communiation device, and an injector that looks to be filled with mercury and crystals. hesistating for a moment he injects it into his neck. Doubling over in pain for a moment as a latticework of silvery metal extends from his capilaries for a moment. Struggling as the others come through and start to fuss over Greer. Zellgato toggles on his private, old, secret. He checks for a signal trying to guage where they are, and the potential situation. Hoping his theory holds true and he doesn't wink from existance.

In the midst of Nissa's panic, Zellgato fires a shot into Alt-Greer-the injection hissing as a fluid injects into the subject, then shouts to Theo and Charles "Find an empty tent, get in there with Greer. Before we start a riot, or bring something worse if we're unlucky. Nissa careful-but if we can find immediate medical lab I might be able to help" Keeping an eye on his Device's signal and information, while also attempting to scan Greer.

OOC stuff and rolls/stats:

So, gonna just fill in the blanks for the 2 or so turns Nissa's taken. The important bits is that he's using his personal comms (never turned on in BT actually, rarely connected to wifi/net here) to try and see if its "his world" or a variation of. Then he uses his booster biohack (the unlimited per day) to try and Stabalize Greer. Then he scans with Microlab to see if he can identify the situation with that. Then medical check to see if he can help.

Microlab: 20+15 (phys/life sci).
if medicine is needed: 1d20 + 16 ⇒ (15) + 16 = 31
The above rolls have access to Adv med kit and Chemalyzers.


booster text for reference:

sing a minor booster biohack allows you to attempt some Medicine checks on targets you affect so long as the target is within range of your custom microlab. This doesn’t require any additional time or action beyond making the attack. The tasks you can attempt with such a Medicine check depend on your level, and they don’t have the duration of normal booster biohacks.

At 1st level, you can attempt a Medicine check to administer first aid. At 3rd level, you can attempt a Medicine check to treat drugs or poison, though on a successful check, the target gains a +4 bonus only on the next saving throw it attempts against the drug or poison, and that saving throw must occur within the next hour. At 6th level you can attempt a Medicine check to treat disease, though on a successful check, the target gains a +4 bonus only to the next saving throw it attempts against the disease, and that saving throw must occur within the next hour


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Nissa’s eyes start to cool. Molten gold runs down her cheek.

Her eyes…!

She kneels on the sandy ground, close to Greer, but not so close she’s in the way.

“Can you save him? You have powers. So do I… just not… not powers that can save him, I don’t think.”


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6
Tarren the Dungeon Master wrote:


The redheaded girl who ran past steps from behind the tent. "You're not supposed to be here," she says as she approaches. "But, it's good that you're here. He needs help."

She looks up at Zellgato's masked face and seems puzzled for a second but then turns her attention to Greer, kneeling beside him. Zellgato, of course, recognizes her. He'd met her on the road only a couple months ago. To the rest of you she looks somehow familiar, but you wouldn't be able to place her exactly.

"He's kind of f##@ed up," says the girl.

A few adults have stopped on their way between the tents to watch Genius.

Shakes a moment, then removes his mask while crouching down next to Genius "Hey kiddo. You know me? He's fading, do you know where the med center is?" Zellgato taps his skull then his heart with a finger, implying he remembers what she could do before, or what he knew before.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles... well, to say he's unhappy with the present situation would be an understatement. He hadn't thought it a good idea to open up that portal inside Void, a proven dimensional anamoly, but given the situation with Greer he couldn't exactly blame Nissa. Even if Void was about the worst kind of invasive species he could think of.

Still, he'd charged through the portal and gently set Greer down... only to realize he had no clue where they'd ended up. His three heads look around in confusion.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Then he notices Zellgato. Or rather, that Zellgato seems to recognize someone here.

"So... does this mean we're where I think we are?" his fox head asks.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Zellgato gives a small nod to Charles, as he puts his mask away. Still trying to figure out the ~when~ as well as the other pressing issues.
Probably first time ya'll saw his mask off fully or at least in the light


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

"Aaaa sh|t." Theo exclaimed to himself. Stomping about the tents, The Olympian called out. "We have injured! We need tent access!"
Diplomacy: 1d20 + 15 ⇒ (3) + 15 = 18


A few more adults have stopped to stare at Greer, still polymorphed into a reptilian form and with the added strangeness of plantlike vines sprouting randomly from his body.

They also stare at Charles, who looks like one of the more successful genetic experiments they've ever seen. Some people would pay good money for a pet like that and none of those people would be caught dead at ARIZ-29 unless it was on a 'philanthropic' trip with a crowd of 'social media assistants' in tow.

Some stare at Nissa. Others at Theo. They look too pretty and clean to be from around here.

They even stare at Kai.

Zellgato blends in easily.

Genius Meadows touches Greer's forehead. He stops thrashing about and begins to breathe more calmly.

He slowly transforms back into a human. The gathering crowd gasps. The vines continue to tighten. One of them wraps around his throat. Another tries to poke its way into his nostril.

"I can try to help him," says Genius. She turns and looks at her two dads and her mom who have just dashed around a tent and into view. She asks them, "Can I?"

The Olympian wrote:

"Aaaa sh|t." Theo exclaimed to himself. Stomping about the tents, The Olympian called out. "We have injured! We need tent access!"

Her mom looks like she's about to refuse, but then says, "Quick. Bring him to our tent."

She leads the way to one of the very sturdy yurt-like InstaTent structures. It hasn't been decorated. The beds haven't been made. Bags sit off to one side.

The crowd follows.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Theo knows he'll only be in the way, so the godling waits outside with the crowd.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Nissa takes a moment to gather her guns. She slips them into holsters and follows the crowd.

—then stops dead in her tracks.

Oh, that silly thing.

She reluctantly puts her helmet back on. She stands a moment—

Then transforms into her fairy form!

She flutters into the tent, hovering near the girl’s mother.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles notices the stares, but figures that changing shape right now would probably just make things worse.

"Yes, hello, we all look very strange but we mean well," he says with his fox head as he trots behind Zellgato.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

In as quite a hiss as he can manage in the situation Zellgato tries to wrest control of the narrative and timing."Stop being so damn shiny Nissa. No. Theatrics. Not on this world-People will die because of it." as he follows up grabbing Theo's muscular arm and dragging him inside as well "Keep watch from inside. Quietly tell me if you see people in stark white clothing coming."

Entering the tent, opening it briefly as he drags Theo in, and Charles takes in Greer. He turns to the crowd. ""Gaia speaks with the wind; Gaia speaks with the blossom in Spring. Please head to the courtyard. Brother Andrew has a presentation, and supplies will be disbursed as well. Please.Disburse." Zellgato puts on a business smile, one he clocked months ago on Children of Gaia workers. Emphesizing the last words.
He's using codewords he picked up before. May not be in the right context as I'm working off my memory as well as zellgato is! It has been a year or more! Zellgato's working on the assumption that its before The Sermon, perhaps an hour before Von Junzt's fate, and Archeon's uh..choices. He can be easily wrong about the timing. its after they arrive but clearly before what happens later.
If you need a Bluff or Intimidate for his paragraph: 1d20 - 1 ⇒ (11) - 1 = 10

==============
Assuming the above does not go sideways
Taking a moment to glance at the utter oddity of the situation, Zellgato presently addresses the quad family. "Apologies Meadows family. This situation was unintended. If Genius is able to help us save him, it would be appreciated in kind." As he talks, Zellgato doesnt bother trying to hide it, and scans those in the tent for parasites "..When was the last time you saw..me? Genius-do you think anyone in this tent is cold?"


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

No theatrics? Nissa hears Zellgato, but she’s already in her fairy form now. It’s easier to stay out of the way like this, and reverting will draw attention while Greer’s in dire need.

She nods to Zellgato, with the intent to revert to her humanish form once Greer is safe. She prays to the Dawnflower that he will be.

But I gotta be a little shiny. (If Nissa dims her stellar armor’s glow completely, she will appear practically nude in her Clearweave. She decides that, during the night, she’ll dream up a new look!)

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