Qstor's PFS #17 Perils of the Pirate Pact (CORE) (FULL) (Inactive)

Game Master Qstor

PFS Game FULL now.

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The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Liars!

Turning to the last pirates still alive, Ibaz asks Why all this? Explain.

Liberty's Edge

Male Secret Identify of Qstor
Ibaz wrote:

Liars!

Turning to the last pirates still alive, Ibaz asks Why all this? Explain.

"We didn't know the book was a fake! We were just following her orders! The guys back on the ship can confirm our story! We just want to leave this place!"

Liberty's Edge

Male Secret Identify of Qstor

I'll assume you head back to the boat, to wrap up

to solve the questions, if you heal up Riverbane she admits she didn't actually steal the book but forged a copy that she threw in the mud.

And any Sense Motive checks on the pirates reveal they're telling the truth

Two pirates still on board the Scrag Fisher plead ignorance of their captain’s conspiracy and readily offer to bring the Pathfinders back to Deadbridge. Following an uneventful return trip, the party meets again with the Black Marquis. The man listens to their tale with great
interest and thanks them profusely. Having placed things
together, he clarifies any aspects of the story still elusive
to the party.

Being the greedy pirate he is, Bazzak refuses
to reward the party beyond letting them keep what
they looted. “Such is the way of the River Kingdoms,” he
declares. “If nothing else, your involvement in this affair
helped free the region of a dangerous ettercap menace.
Hopefully, that’s worth a quick mention in a Pathfinder
Chronicle. No?”

The End

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Well, that seems to resolve that. Shame about the book but at least we all had an interesting adventure and got to explore a new place.

On return to the Lodge in Daggermark Telka settles down to write two letters. One is to his mother providing a rather sanitised account of his experiences as she does tend to worry when she learns about giant spders and pirates and the like. The second is to Ambrus Valsin with a detailed account of their experiences and a recommendation to never trust the Black Maquis again.

Forgoing my day job to write a report for the Grand Lodge, DC15 Profession Scribe, taking 10 for 20

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Agreed!

Says Ibaz, happy for the travel to the River Kingdoms.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

"All zat for a fake book. Humans!"

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 0/1;music available 22/22; Spells avail:L1 6/(5+1)L2 0/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Let us hope the black marquis has the real one. And even if it is not original, the information within will be of value to us." notes the scholar.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
GM Qstor wrote:
Bazzak sits up, regains some composure, and resumes. “The book I’m willing to trade for your service—The Memoirs of the Silver Brotherhood—contains information about an Azlanti treasure vault deep within the Echo Wood. That’s where I sent my most trusted lieutenants. Only, on their way they were waylaid by spiders and abominations and only one returned alive. Lady Riverbane sent out another ship upon her return, the Hanspur’s Luck, to search for my men. The Luck hasn’t returned either.” Bazzak points to the only other person in the room, a raven-haired beauty standing in a corner. “Lady Riverbane is my most trusted second, and she will take one of my best ships and guide you back to the Azlanti vault. Rid the river of these monstrous spiders and their abominations, find the Hanspur’s Luck, and uncover the whereabouts of my men, and the book is yours. Do it quickly, do it quietly, and do it before the rest of the Pact realize I’ve sent my best men on fools’ errands that may have killed them all.”

Apollyanna goes through the events in her mind (though her lips move near the end). "But we did clear you a path down the river, and we found you your ship, and even we saved you from Lady Riverbane. You've got to at least let us have a look at book or something otherwise--well--otherwise you'd just be an evil, old, short, fat, balding cheater with a bad comb-over and funny mustache! And everyone would know about it too!" shouts Apollyanna in defiance.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 0/1;music available 22/22; Spells avail:L1 6/(5+1)L2 0/4;L3 3/3;+1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 0/1; Wand CLW 26/50; Loremaster 1/1; (free) knock 1/1; resist E 1/1; CMW 2/2;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +9; Will +6 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"I inspected his book before we left, and I believe it to be the genuine article." notes Khellek.

"I am pleased to see your concern about reading material Ms Sukino. There may be hope for you yet." he adds, with almost a tender smile.

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