The survivors: an undead story (Inactive)

Game Master DEWN MOU'TAIN

interior Inn layout.

Inn and surrounding property


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4d6 ⇒ (6, 2, 4, 5) = 17 15
4d6 ⇒ (1, 2, 4, 6) = 13 12
4d6 ⇒ (3, 5, 5, 3) = 16 13
4d6 ⇒ (2, 4, 3, 3) = 12 10
4d6 ⇒ (1, 5, 5, 6) = 17 16
4d6 ⇒ (3, 3, 3, 3) = 12 9

undead: 1d100 ⇒ 27


4d6 ⇒ (5, 3, 5, 1) = 14 13
4d6 ⇒ (3, 6, 4, 6) = 19 16
4d6 ⇒ (4, 4, 1, 4) = 13 12
4d6 ⇒ (3, 1, 3, 3) = 10 9
4d6 ⇒ (3, 5, 1, 1) = 10 9
4d6 ⇒ (6, 1, 5, 3) = 15 14

Undead?: 1d100 ⇒ 90

Hmm...


Spoiler:
Human fighter Dogon Mali
Str 18 Dx 15 Cn 13 int 10 Wis 12 Cha 9
Feats: Combat reflexes, power attack, pushing assault
Traits: seeker +1 perc always a class skill
Saves: Fort +4, Ref +2, Will +1
Skills: perc 5, profession soldier 5
Gear to be purchased upon selection
Dogon is a long time overland caravan guard who travelled with various caravan companies in and out of Waterdeep for coin. He likes the company of bar wenches and enjoys a good drink but is not really attached to either preferring more then anything to fall back in his (Roman) soldiering and caravan work. He has a few scars too many which subtract from him overall looks and is a bit gruff in his talk having been a professional soldier most did his adult life. "Coin is merely a way to be a better soldier through better gear." Dogon

Please see my application for this survival game. I missed the roll to be able to make a ranger vs fighter.


might as well make a roll...

low: 1d100 ⇒ 10

4d6 ⇒ (3, 4, 5, 4) = 16 - 13
4d6 ⇒ (3, 6, 2, 6) = 17 - 15
4d6 ⇒ (6, 1, 4, 6) = 17 - 16
4d6 ⇒ (3, 6, 5, 6) = 20 - 17
4d6 ⇒ (4, 4, 5, 4) = 17 - 13
4d6 ⇒ (6, 6, 6, 5) = 23 - 18

damn, time for a concept now


Dot for interest... a good undead/horror setting always gets my interest.


This is wanderer82's submission. Crunch, personality, and appearance up, background to be uploaded shortly.


I'm withdrawing. GL everyone.


the list so far.

Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human cleric

Gul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager

Vrog Skyreaver: Derlan Halfling Kineticist

Grandlounge: Valin, human inquisitor

Kunala: human Barbarian invulnerable

time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.


Sounds good


Got it, let us know


RIZZENMAGNUS wrote:

the list so far.

Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human cleric

Gul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager

Vrog Skyreaver: Derlan Halfling Kineticist

Grandlounge: Valin, human inquisitor

Kunala: human Barbarian invulnerable

time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.

Is it too late for one more, if I can finish tonight?

Grand Lodge

Looking forward to seeing the final team!


Ouachitonian wrote:
RIZZENMAGNUS wrote:

the list so far.

Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human cleric

Gul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager

Vrog Skyreaver: Derlan Halfling Kineticist

Grandlounge: Valin, human inquisitor

Kunala: human Barbarian invulnerable

time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.

Is it too late for one more, if I can finish tonight?

If you can do it, sure.


Half Orc Monk(monk of the Iron mountain)

Muticlass(Monk Paladin)?

4d6 ⇒ (6, 1, 3, 3) = 13
4d6 ⇒ (3, 5, 1, 5) = 14
4d6 ⇒ (5, 3, 3, 2) = 13
4d6 ⇒ (1, 5, 6, 1) = 13
4d6 ⇒ (2, 6, 5, 3) = 16
4d6 ⇒ (4, 1, 4, 4) = 13


4d6 - 3 ⇒ (5, 3, 3, 6) - 3 = 14
4d6 - 1 ⇒ (1, 5, 6, 5) - 1 = 16
4d6 - 2 ⇒ (5, 3, 2, 2) - 2 = 10
4d6 - 1 ⇒ (6, 5, 1, 4) - 1 = 15
4d6 - 1 ⇒ (1, 4, 4, 6) - 1 = 14
4d6 - 2 ⇒ (2, 4, 2, 5) - 2 = 11

I can work with that... hopefully it's not too late to apply.

Pre-crafting with scribe scroll possible? I have a bit of coin left over.

Krükhaut, the dwarven wizard:

Male dwarf transmuter (enhancement[APG]) 1 (Pathfinder RPG Advanced Player's Guide 145)
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+4)
Fort +3, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee battleaxe +3 (1d8+3/×3)
Special Attacks hatred
Transmuter Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person (DC 13), mage armor, stone shield[ARG]
. . 0 (at will)—detect magic, mage hand, message
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 16, Int 14, Wis 13, Cha 8
Base Atk +0; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Arcane Strike, Scribe Scroll
Skills Acrobatics +3 (-1 to jump), Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (religion) +6, Spellcraft +6
Languages Common, Draconic, Dwarven, Orc
SQ arcane bond (object), augment, physical enhancement (+1), rock stepper[ARG]
Other Gear battleaxe, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 139 gp
--------------------
Special Abilities
--------------------
Arcane Bond Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Augment (+2 ability or +1 AC, 1 round, 5/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhancement Associated School: Transmutation
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.


RIZZENMAGNUS wrote:
Ouachitonian wrote:
RIZZENMAGNUS wrote:

the list so far.

Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human cleric

Gul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager

Vrog Skyreaver: Derlan Halfling Kineticist

Grandlounge: Valin, human inquisitor

Kunala: human Barbarian invulnerable

time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.

Is it too late for one more, if I can finish tonight?
If you can do it, sure.

I couldn’t, as it happens. Good luck all.


Hey RIZZENMAGNUS, it looks like I may be starting in another game, I'm not sure how many I will have time for.

You have several good applicants here so I'm going to withdrawal mine. Thank you for running the game and have fun.


My full background has been added to my profile.

Best of luck to all applicants!


LetcherMan69 wrote:

Half Orc Monk(monk of the Iron mountain)

Muticlass(Monk Paladin)?

4d6
4d6
4d6
4d6
4d6
4d6

12

13
11
12
14
12


Tavarek The Undying

Male

Half-Orc

Monk(Iron Mountain)

Lawful Neutral

Stats:

Rac Mod
Str 12
Dex 13
Con 12
Int 12
Wis 14 + 2 = 16
Cha 11

--------------------
Racial Abilities
----------------

Ability Score Modifiers: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.

--------------------
Alternative Racial Abilities
----------------

Shaman's Apprentice: Endurance
Skilled:

--------------------
Class Abilities
----------------

AC Bonus: +3 AC
Furry of Blows: -1/-1
Bonus Feat: Dodge
Unarmed Strike: Improved Unarmed Strike
Stunning Fist: Stunning Fist

-------
Traits
-------

Hard To Kill:
Denial of Fate:

------
Feats
------

Diehard:
Endurance:
Combat Reflexes:

----------
Languages
----------

Common, Orc

Skills:

Acrobatics: 1 + 1 + 3 = 5
Appraise:
Bluff:
Climb:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana): 1 + 1 = 2
Knowledge(Dungeoneering):
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion): 1 + 1 + 3 = 5
Linguistics:
Perception: 1 + 3 + 3 = 7
Perform:
Profession:
Ride:
Sense Motive: 1 + 3 + 3 = 7
Sleight of Hand:
Spellcraft:
Stealth:
Survival: 1 + 3 + 3 = 7
Swim:
Use Magic Device:

Combat Stats:

Initiative: +1

--------
Offense
--------

BAB:
CMB:
Attack Damage
Unarmed Strike 1d20 + 1 1d6 + 1

--------
Defense
--------

HP: 8 + 1 = 9
AC: 10 + 3 + 1 = 14
Touch AC: 10 + 3 + 1 = 14
Flat-Footed: 10 + 3 = 13
CMD: 10 + 1 + 3 = 14
Fortitude: 2 + 1 = 3
Reflex: 2 + 1 = 3
Will: 2 + 3 = 5

Equipment:

Monks Kit
Monks Cloths

Appearance:

Average Height and but cut like a Greek God, he has the stereo typical green hue of an Orc but without any of the grim seriousness that his appearance may infer. With his carefully curled mustaches and shaved bald head he is lent the appearance of a 19th century Muscle Man.

Personality:

Flamboyant to the core, the diva of all monks.

Character Backstory:

Born to a human Mother and an Orc father, Tavarek spent his early childhood with his mother. He lived with her until her death from disease, when he was 5. At which point he was adopted by the temple. After graduating and going out into the world to seek his fortune, he decides to visit his cousin John. On his way to visit his cousin is when the undead appear.


hey guys. Im sorry to say this, but im going to have put this game on pause for the rest of the week. My wife went into the hospital on monday and, while the doctor said she was fine enough to go home, there's still something bothering her, so im helping her out and helping her to her next dr apt on friday. Not sure whats going on, but hopefully we will have some good news on friday.


Good luck, and I hope everything goes ok.


So sorry to hear about your wife's troubles. Please know that all our thoughts are with you and her, and hopefully Friday's appointment leads to some resolution or treatment.


Indeed that’s rough. Wish you both all the best.

Grand Lodge

Take the time to care for your loved ones.


Sorry to hear about your wife. I've been there and done that with mine and the kids.


Hope she's doing better! Best wishes to you and your family!


stats:

Stat 1: 4d6 ⇒ (4, 1, 5, 3) = 13
Stat 2: 4d6 ⇒ (4, 1, 2, 5) = 12
Stat 3: 4d6 ⇒ (2, 1, 1, 3) = 7
Stat 4: 4d6 ⇒ (6, 4, 5, 1) = 16
Stat 5: 4d6 ⇒ (1, 2, 1, 2) = 6
Stat 6: 4d6 ⇒ (2, 2, 3, 1) = 8

15,12,11,7,6,5 Hummm.... do you allow a second try at stat re-rolls?

re-roll if allowed:

Stat 1: 4d6 ⇒ (1, 3, 2, 3) = 9
Stat 2: 4d6 ⇒ (6, 3, 2, 1) = 12
Stat 3: 4d6 ⇒ (2, 4, 6, 6) = 18
Stat 4: 4d6 ⇒ (6, 1, 2, 3) = 12
Stat 5: 4d6 ⇒ (5, 2, 1, 1) = 9
Stat 6: 4d6 ⇒ (1, 2, 5, 1) = 9

16,11,11,8,8,8 I don't know if that is really any better.

Halfling Sorcerer seems like it could be doable. Let me know if I could use the re-roll or not and I will go from there.

EDIT: Just saw the post about your wife. I did not see that post and wasn't trying to be insensitive. Hope your wife heals quickly.


alright, im back. turns out the muscles and bones that comprise my wife's ribcage decided to not play nice with the rest of her body. So at first it looked like she was having a heart attack, and then a blood clot, but instead she somehow managed to pull a muscle around one of her ribs. really weird.


the "chosen" ones

Valjoen_KC: Krükhaut, the dwarven wizard
Gareth Felbranche: half orc ranger
Kunala: human Barbarian Invulnerable
Herb the hermit: male human cleric
Kazgar Shieldsmith: dwarf inquisitor

i'll have the Discussion page setup soon. feel free to pop in and say hi once its up so i know you got the message.

given the delay between recrutiment and choosing, i'll understand if people have changed their mind or just forgot about this.


Have fun!


Thanks folks and good luck with your game!


I'm actually gonna withdraw Herb the Hermit. Halloween's over and I got invited to other games in the meantime.
Please fill the slot with your next best choice.

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