Edelsmirge |
Str 18 Dx 15 Cn 13 int 10 Wis 12 Cha 9
Feats: Combat reflexes, power attack, pushing assault
Traits: seeker +1 perc always a class skill
Saves: Fort +4, Ref +2, Will +1
Skills: perc 5, profession soldier 5
Gear to be purchased upon selection
Dogon is a long time overland caravan guard who travelled with various caravan companies in and out of Waterdeep for coin. He likes the company of bar wenches and enjoys a good drink but is not really attached to either preferring more then anything to fall back in his (Roman) soldiering and caravan work. He has a few scars too many which subtract from him overall looks and is a bit gruff in his talk having been a professional soldier most did his adult life. "Coin is merely a way to be a better soldier through better gear." Dogon
Please see my application for this survival game. I missed the roll to be able to make a ranger vs fighter.
RIZZENMAGNUS |
the list so far.
Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human cleric
Gul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager
Vrog Skyreaver: Derlan Halfling Kineticist
Grandlounge: Valin, human inquisitor
Kunala: human Barbarian invulnerable
time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.
Ouachitonian |
the list so far.
Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human clericGul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager
Vrog Skyreaver: Derlan Halfling Kineticist
Grandlounge: Valin, human inquisitor
Kunala: human Barbarian invulnerable
time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.
Is it too late for one more, if I can finish tonight?
RIZZENMAGNUS |
RIZZENMAGNUS wrote:Is it too late for one more, if I can finish tonight?the list so far.
Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human clericGul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager
Vrog Skyreaver: Derlan Halfling Kineticist
Grandlounge: Valin, human inquisitor
Kunala: human Barbarian invulnerable
time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.
If you can do it, sure.
Valjoen_KC |
4d6 - 3 ⇒ (5, 3, 3, 6) - 3 = 14
4d6 - 1 ⇒ (1, 5, 6, 5) - 1 = 16
4d6 - 2 ⇒ (5, 3, 2, 2) - 2 = 10
4d6 - 1 ⇒ (6, 5, 1, 4) - 1 = 15
4d6 - 1 ⇒ (1, 4, 4, 6) - 1 = 14
4d6 - 2 ⇒ (2, 4, 2, 5) - 2 = 11
I can work with that... hopefully it's not too late to apply.
Pre-crafting with scribe scroll possible? I have a bit of coin left over.
Male dwarf transmuter (enhancement[APG]) 1 (Pathfinder RPG Advanced Player's Guide 145)
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+4)
Fort +3, Ref +3, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee battleaxe +3 (1d8+3/×3)
Special Attacks hatred
Transmuter Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person (DC 13), mage armor, stone shield[ARG]
. . 0 (at will)—detect magic, mage hand, message
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 16, Int 14, Wis 13, Cha 8
Base Atk +0; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Arcane Strike, Scribe Scroll
Skills Acrobatics +3 (-1 to jump), Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (religion) +6, Spellcraft +6
Languages Common, Draconic, Dwarven, Orc
SQ arcane bond (object), augment, physical enhancement (+1), rock stepper[ARG]
Other Gear battleaxe, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 139 gp
--------------------
Special Abilities
--------------------
Arcane Bond Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Augment (+2 ability or +1 AC, 1 round, 5/day) (Sp) Grant either +2 to an ability score or +1 natural armor by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhancement Associated School: Transmutation
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Ouachitonian |
Ouachitonian wrote:If you can do it, sure.RIZZENMAGNUS wrote:Is it too late for one more, if I can finish tonight?the list so far.
Edelsmirge: Dogon mali, human fighter
Gareth Felbranche: half orc ranger
Kazgar Shieldsmith: dwarf inquisitor
johnnyblack: Belleza: Human Cleric evangelist
Herb the hermit: male human clericGul gra-Dushnikh: Half-Orc Destined Primalist Bloodrager
Vrog Skyreaver: Derlan Halfling Kineticist
Grandlounge: Valin, human inquisitor
Kunala: human Barbarian invulnerable
time got away from me these last couple days, so i am going to make some choices tomorrow, monday the 28th. and i will also post the start of the adventure and what not.
I couldn’t, as it happens. Good luck all.
LetcherMan69 |
Tavarek The Undying
Male
Half-Orc
Monk(Iron Mountain)
Lawful Neutral
Rac Mod
Str 12
Dex 13
Con 12
Int 12
Wis 14 + 2 = 16
Cha 11
--------------------
Racial Abilities
----------------
Ability Score Modifiers: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.
--------------------
Alternative Racial Abilities
----------------
Shaman's Apprentice: Endurance
Skilled:
--------------------
Class Abilities
----------------
AC Bonus: +3 AC
Furry of Blows: -1/-1
Bonus Feat: Dodge
Unarmed Strike: Improved Unarmed Strike
Stunning Fist: Stunning Fist
-------
Traits
-------
Hard To Kill:
Denial of Fate:
------
Feats
------
Diehard:
Endurance:
Combat Reflexes:
----------
Languages
----------
Common, Orc
Acrobatics: 1 + 1 + 3 = 5
Appraise:
Bluff:
Climb:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana): 1 + 1 = 2
Knowledge(Dungeoneering):
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion): 1 + 1 + 3 = 5
Linguistics:
Perception: 1 + 3 + 3 = 7
Perform:
Profession:
Ride:
Sense Motive: 1 + 3 + 3 = 7
Sleight of Hand:
Spellcraft:
Stealth:
Survival: 1 + 3 + 3 = 7
Swim:
Use Magic Device:
Initiative: +1
--------
Offense
--------
BAB:
CMB:
Attack Damage
Unarmed Strike 1d20 + 1 1d6 + 1
--------
Defense
--------
HP: 8 + 1 = 9
AC: 10 + 3 + 1 = 14
Touch AC: 10 + 3 + 1 = 14
Flat-Footed: 10 + 3 = 13
CMD: 10 + 1 + 3 = 14
Fortitude: 2 + 1 = 3
Reflex: 2 + 1 = 3
Will: 2 + 3 = 5
Monks Kit
Monks Cloths
Average Height and but cut like a Greek God, he has the stereo typical green hue of an Orc but without any of the grim seriousness that his appearance may infer. With his carefully curled mustaches and shaved bald head he is lent the appearance of a 19th century Muscle Man.
Flamboyant to the core, the diva of all monks.
Born to a human Mother and an Orc father, Tavarek spent his early childhood with his mother. He lived with her until her death from disease, when he was 5. At which point he was adopted by the temple. After graduating and going out into the world to seek his fortune, he decides to visit his cousin John. On his way to visit his cousin is when the undead appear.
RIZZENMAGNUS |
hey guys. Im sorry to say this, but im going to have put this game on pause for the rest of the week. My wife went into the hospital on monday and, while the doctor said she was fine enough to go home, there's still something bothering her, so im helping her out and helping her to her next dr apt on friday. Not sure whats going on, but hopefully we will have some good news on friday.
The.Squirrel.Ninja |
Stat 1: 4d6 ⇒ (4, 1, 5, 3) = 13
Stat 2: 4d6 ⇒ (4, 1, 2, 5) = 12
Stat 3: 4d6 ⇒ (2, 1, 1, 3) = 7
Stat 4: 4d6 ⇒ (6, 4, 5, 1) = 16
Stat 5: 4d6 ⇒ (1, 2, 1, 2) = 6
Stat 6: 4d6 ⇒ (2, 2, 3, 1) = 8
15,12,11,7,6,5 Hummm.... do you allow a second try at stat re-rolls?
Stat 1: 4d6 ⇒ (1, 3, 2, 3) = 9
Stat 2: 4d6 ⇒ (6, 3, 2, 1) = 12
Stat 3: 4d6 ⇒ (2, 4, 6, 6) = 18
Stat 4: 4d6 ⇒ (6, 1, 2, 3) = 12
Stat 5: 4d6 ⇒ (5, 2, 1, 1) = 9
Stat 6: 4d6 ⇒ (1, 2, 5, 1) = 9
16,11,11,8,8,8 I don't know if that is really any better.
Halfling Sorcerer seems like it could be doable. Let me know if I could use the re-roll or not and I will go from there.
EDIT: Just saw the post about your wife. I did not see that post and wasn't trying to be insensitive. Hope your wife heals quickly.
RIZZENMAGNUS |
alright, im back. turns out the muscles and bones that comprise my wife's ribcage decided to not play nice with the rest of her body. So at first it looked like she was having a heart attack, and then a blood clot, but instead she somehow managed to pull a muscle around one of her ribs. really weird.
RIZZENMAGNUS |
the "chosen" ones
Valjoen_KC: Krükhaut, the dwarven wizard
Gareth Felbranche: half orc ranger
Kunala: human Barbarian Invulnerable
Herb the hermit: male human cleric
Kazgar Shieldsmith: dwarf inquisitor
i'll have the Discussion page setup soon. feel free to pop in and say hi once its up so i know you got the message.
given the delay between recrutiment and choosing, i'll understand if people have changed their mind or just forgot about this.