GM Ietsuna's Gods of Iron (Inactive)

Game Master Ietsuna

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Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin sits down and waits near Watanabe for him to wake up, having no healing skill.

He gathers up 12 of the gold from the body. "I cannot use the crossbow. I believe Sinna perhaps can make more use of these tools than I."

If whoever claims the tools has a current set of thieves' tools, Barlespin will ask if he may have their previous set.


Android Bard 2 HP:18/18 AC:17/13/14 Init:+3 Perception:+8 F:+2 R:+6 W: +3

1d1d20 + 1 ⇒ (8) + 1 = 9

Sinna looks at the unfortunate man, but shakes her head, not recognizing him.

She nods to Barlespin, "Indeed, I can make use of the tools and chain shirt...but the hand crossbow is beyond my set of skills....." handing him her older set of thieves' tools.

Taking the tools and the chain shirt....if that's ok...

She then takes a knee beside Watanabe, holding her hand above his body, closing her eyes , small glowing motes float down from her hand to settle on the injured parts of Watanabe's body....

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Watanabe coughs as he wakes up and sits bolt upright. "I have a splitting headache."


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I am still here, but letting you all do your thing and decide what to do and where to go now.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

"If we are all fine, let's go check those double doors!"


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

"Or shall we return to the town and rest there and then return back here?"


"Let's keep moving." Heading towards the doors


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan follows Watanabe and when there he tries to open the door.


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

If no one else claims the hand crossbow, Barlespin will take it for future use.


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A smooth wall of dark gray metal bisects the cavern here, its expanse pitted and scorched but quite solid looking. A strange, circular opening pierces the wall five feet off the ground, allowing access to some sort of hallway on the other side.

The door does not budge and seems to be quite well sealed, fortunately there is the circular opening, which is wide enough to allow entry.

Do you climb through? Also... have a level. You are all now level 2.


Watanabe mumbles a prayer to Nethys and he feels a surprising influx of power, he chuckles. "Can we stop a moment? I need to study my spellbook." Preparing cleric spells, I'll work out the details a little later


Android Bard 2 HP:18/18 AC:17/13/14 Init:+3 Perception:+8 F:+2 R:+6 W: +3

Sinna approaches the door and examines it and the opening for any non-obvious dangers...

Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge(Engineering): 1d20 + 8 ⇒ (17) + 8 = 25

Leveled up! I assumed average hp after level 1.


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yes, average HP after level 1

Sinna thinks the door is made of some type of adamantine alloy. Nothing looks to be dangerous about it or the opening.


Android Bard 2 HP:18/18 AC:17/13/14 Init:+3 Perception:+8 F:+2 R:+6 W: +3

Sinna looks to the others, "I believe it to be safe..." and proceeds to step through to the other side...


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The walls, floor and ceiling of this slightly curved hallway are made of smooth dark gray metal. Panels of lighter material run along the ceiling eight feet above. To the north and south the tunnel is blocked by walls of metal junk and rubble, while open doorways yawn to the east and west.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan enters the room and looks around.

perception: 1d20 + 7 ⇒ (17) + 7 = 24


Tiefling Armored Hulk Barbarian 2 | HP 11/23| AC 17 T 11 FF 16 | CMB +5 CMD 16 | F +5 R +1 W +2 | Init +3 | Percep +6; darkvision 60 ft | Speed 25 feet (35 ft charging, running, withdrawing) | Rage Rounds: 8/8

Zaraith will take point heading into the room, looking for any threats that may exist, both in this room and down the adjoining tunnel.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin is a bit distracted for a bit by the new weapon he has acquired. He fiddles with the hand crossbow a bit, adjusting the sighting, and then points it in various directions. He nods, seeming content with the adjustments. He puts it up, along with the bolts and vials, in ready reach on his belt.

He then examines the new (to him) thieves' tools, pantomiming with them as if mentally using them to disable a trap, and occasionally glances in the direction of the gremlins from earlier. He then nods, as if satisfied that he understands the operation of the new tools.

Those with a high perception may notice:
As he performs these actions, there are faint flickers of silver in his wide yellow eyes.

Leveled up with a level of Investigator (scavenger) from the Book of the Beast, if that's okay with the GM.

Barlespin's attention to detail appears to be much more keen than before, as he searches this chamber, including checking the opposing door for traps.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Disable Device (disarm traps if found, w/ inspiration): 1d20 + 7 + 1d6 ⇒ (11) + 7 + (2) = 20


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The opposite door does not appear to be trapped and is not even locked.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan opens the door and looks inside.

perception: 1d20 + 7 ⇒ (18) + 7 = 25


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This hallway looks very similar to the previous one with one major difference. In this hallway, in a small alcove something stands. It seems to be made of some sort of metal and stands passively, a small light blinks periodically on the metal "something".


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan enters to see from a close distance what that thing is.

perception: 1d2 + 7 ⇒ (2) + 7 = 9


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It is 5 feet tall and made of a gray and white metal-like polymer. Three spiderlike legs support it and its torso and arms and head are vaguely humanoid, with one “eye” in the center of its head and a four-fingered hand on each arm.

DC17 Knowledge Arcana:
This is a construct or some sort. It is similar to a clockwork construct but is not quite the same.


Know Arcana: 1d20 + 8 ⇒ (13) + 8 = 21

Watanabe shares his thoughts, "It is a constructed being. Similar to a clockwork golem." Watanabe looks for the way it's activated. He casts detect magic though he suspects that won't reveal much.

Perception if applicable: 1d20 + 3 ⇒ (5) + 3 = 8


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Are you looking with your eyes or hour hands?


I love it when a GM asks a leading question. He'll start with a visual examination but if that doesn't turn up anything he'll start touching. He'll draw the line at tasting it though. Once he starts having to feel it up he'll take a 20


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Knowledge(engineering) w/ free inspiration to examine/identify the construct: 1d20 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10 An additional +2 if this counts as identifying an "alien monster" ... though still alarmingly unimpressive.


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The "eye" on the creature changes from the slowly blinking light to a bright blue. You hear the whirring of gears as it turns to face you Watanabe.

Initiative:
Ohitekan: 1d20 + 2 ⇒ (20) + 2 = 22
Barlespin: 1d20 + 2 ⇒ (12) + 2 = 14
Zaraith: 1d20 + 3 ⇒ (5) + 3 = 8
Watanabe: 1d20 + 2 ⇒ (18) + 2 = 20
Sinna: 1d20 + 3 ⇒ (3) + 3 = 6
Morgan: 1d20 + 7 ⇒ (18) + 7 = 25
Clockwork: 1d20 + 6 ⇒ (10) + 6 = 16

Combat Round 1 - Bold May Act

Morgan
Ohitekah
Watanabe
Drone (Red)
Barlespin
Zaraith
Sinna


Watanabe steps away. He then concentrates on focusing arcane energy around him causing the air around him to feel charged and filled with unseen tension and pressure.

Arcane Beacon (Su):
As a standard action you can become a beacon of arcane energy until the end of your next turn. The aura emanates 15 feet from you. All arcane spells cast within the aura either gain a +1 bonus to their caster level or increase their saving throw DC by +1. The caster chooses the benefit when she casts the spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan aims and shoots that thing.

pistol: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 ⇒ 1

Then he steps back 5ft and reloads his pistol.


Tiefling Armored Hulk Barbarian 2 | HP 11/23| AC 17 T 11 FF 16 | CMB +5 CMD 16 | F +5 R +1 W +2 | Init +3 | Percep +6; darkvision 60 ft | Speed 25 feet (35 ft charging, running, withdrawing) | Rage Rounds: 8/8

Zaraith will step forwards, feeling fury rise up inside him. Turning the rage into strength, leans in to bite at the creature, before pulling back and swinging his greatsword at the creature.

Bite (Rage): 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
Greatsword (Rage): 1d20 + 7 ⇒ (6) + 7 = 13
Damage (S): 2d6 + 7 ⇒ (3, 3) + 7 = 13

+1 to the attacks if this creature is a Robot, and my AC is 1 higher against it if that is true as well. This was what my question had been about earlier.


M human warpriest 1 HP17/17 AC 17 T 12 FF 15 CMB +4 CMD 16Fort +4 Ref +2 Will +5 Init +2 Perception +2

Ohitekan charges forward raising his weapon up and then sending it crashing down earthbreaker: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12


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This is a robot, yes

Morgan's bullet hits a wall and ricochets down the hall.

Zaraith tries to bite the metal enemy but misses. His sword however does not miss and it smashes into the drone.

Ohitekah swings and just barley misses the enemy.

The drone retaliates against Ohitekah with a slamming attack.

Slam: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Combat Round 1/2 - Bold May Act

Morgan
Ohitekah (take 9 damage please)
Watanabe
Drone (Red) -14
Barlespin
Zaraith
Sinna


Android Bard 2 HP:18/18 AC:17/13/14 Init:+3 Perception:+8 F:+2 R:+6 W: +3

Knowledge(Arcana: 1d20 + 1 ⇒ (5) + 1 = 6

Sinna stares intently at the automoton, but gains no insight as to its nature or capabilities.

Her thoughts are interrupted by its activation and attack.

Allowing the martial minded to go toe-to-toe with the construct, Sinna pulls her crossbow from her back and fires..

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 2


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin climbs up the wall so he can see over his allies. He extends a hand and his eyes flash silver for a moment as a spark leaps from his fingers toward the strange construct.

jolt ranged touch attack: 1d20 + 3 ⇒ (4) + 3 = 7
jolt damage: 1d3 ⇒ 3 electricity

The spark strikes a distant wall. Barlespin looks in consternation at his finger.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan shoots again and reloads.

pistol: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 ⇒ 4


Watanabe gives Ohitekah a glimpse of infinite knowledge.

Blessing of the Faithful (Su):
As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred bonus on attack rolls, skill checks, ability checks, saving throws or AC until the ecclesitheurge's next turn.

Not sure if I decide which bonus he gets. If I do then I'll provide a +2 sacred to AC


M human warpriest 1 HP17/17 AC 17 T 12 FF 15 CMB +4 CMD 16Fort +4 Ref +2 Will +5 Init +2 Perception +2

Ohitekan says a prayer or Gorum for healing fervor: 1d6 ⇒ 4 then he swing his earthbreaker at the robot earthbreaker: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11


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Sinna hits with her weapon, but no one else manages to land on the mechanical enemy.

As you watch the damaged drone repairs itself, just a little as it attacks Zaraith slamming into him.

Slam: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Combat Round 2/3 - Bold May Act

Morgan
Ohitekah
Watanabe
Drone (Red) -14
Barlespin
Zaraith (Please take 8 damage)
Sinna


Watanabe channels the power of Nethys' left hand, deflecting the robots attacks away.

Deflection Aura (Su) Once each day, you can emit a 20-foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

jolt ranged attack: 1d20 + 3 ⇒ (10) + 3 = 13
jolt damage: 1d3 ⇒ 1 electricity

Barlespin again extends his finger. Lightning again leaps from it ... and misses its target.


Tiefling Armored Hulk Barbarian 2 | HP 11/23| AC 17 T 11 FF 16 | CMB +5 CMD 16 | F +5 R +1 W +2 | Init +3 | Percep +6; darkvision 60 ft | Speed 25 feet (35 ft charging, running, withdrawing) | Rage Rounds: 8/8

Roaring in anger at the robot, Zaraith swings his sword at it once again before leaning in to attempt to bite at it again.

Greatsword (Rage, +Robot Slayer): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage (Rage, +Robot Slayer): 2d6 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15
Bite (Rage, +Robot Slayer): 1d20 + 7 + 1 - 5 ⇒ (11) + 7 + 1 - 5 = 14
Damage (Rage, +Robot Slayer): 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Current AC: 15 (16 vs Robot)
Current HP: 19/27 (Rage)


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan shoots again and reloads.

pistol - point blank: 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 22
damage: 1d8 + 1 ⇒ (6) + 1 = 7


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Zaraith slices deeply into the drone and Morgan follows up with a pullet into the internals of the machine. It falls to the floor, inactive with a clunk.

We will be moving to a new map for the next section as you leave the caves and enter this new area. See slide 3. This is a large area so I'll try to have smaller parts blown up to make it easier to play.


Tiefling Armored Hulk Barbarian 2 | HP 11/23| AC 17 T 11 FF 16 | CMB +5 CMD 16 | F +5 R +1 W +2 | Init +3 | Percep +6; darkvision 60 ft | Speed 25 feet (35 ft charging, running, withdrawing) | Rage Rounds: 8/8

Zaraith will let the anger flow out of him, breathing heavily as the adrenaline leaves his body and he feels the tiredness that always comes about after this. Wearily sheathing his sword, he refrains from opening the door until everyone is ready. Once it has been opened, he will move to take point.

Current HP: 15/23


Watanabe sends out a couple of waves of healing energy..

Channel Positive Energy: 1d6 ⇒ 1
Channel Positive Energy: 1d6 ⇒ 6

Can try to treat deadly wounds on Zaraith but it would take an hour.


Male CN grippli sorcerer 3/investigator (Scavenger) 2 | HP 34/34 | AC 16 T 15 FF 13 | CMB +1, CMD 15 | F: +3, R: +7, W: +7 | Init: +3 | Perc: +7, SM: +5 | Speed: Land 30 ft; Climb 20 ft | Daily: 1st: 6/6, Inspiration: 6/6, Nanite Strike: 5/5 | Expendables: Potion CLW: 1 | Active conditions: None

Barlespin looks around. "Others have come this way ... if this thing attacked them, as well ..." He looks for evidence of a previous battle or remains of a previous group.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

He then examines the remains of the drone, trying to identify any useful remains.
Knowledge(engineering), inspiration: 1d20 + 6 + 1d6 ⇒ (10) + 6 + (5) = 21


Android Bard 2 HP:18/18 AC:17/13/14 Init:+3 Perception:+8 F:+2 R:+6 W: +3

Sinna watches as Zaraith's rage fades away, curious about his emotional transformation, but she spares him her questions at his obvious fatigue.

She kneels with Barlespin to examine the drone...

Knowledge, Engineering: 1d20 + 9 ⇒ (5) + 9 = 14


Tiefling Armored Hulk Barbarian 2 | HP 11/23| AC 17 T 11 FF 16 | CMB +5 CMD 16 | F +5 R +1 W +2 | Init +3 | Percep +6; darkvision 60 ft | Speed 25 feet (35 ft charging, running, withdrawing) | Rage Rounds: 8/8

Zaraith feels the waves of healing wash over him, feeling the bruising around where the robot had slammed into him fading to a dull ache. He glances to Watanbe, nodding his thanks.

Don't feel like you need to do any more.


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan opens next door.

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