GM Ietsuna's Gods of Iron (Inactive)

Game Master Ietsuna

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Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Take 10 on Kn(Religion): 10 + 10 = 20

These look like poltergeists, unquiet dead likely created by the construction of this city atop their graves.


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Ok, so are you pushing forward, are you stopping to check more closely one or both of these rooms?


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

If the poltergeist have not seen us, Eskanii will sneak to the south room with the open pods first to make a search there...


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Eskanii sneaks to the southern room and begins to look around.

Two of the pods are broken open, and the remains within are now only crumbling bones, but in the other two pods, the bodies stand in strange clothing with bubble shaped helmets on their heads. From the shapes of the suits you can tell that one is male, the other female— both appear to be human, yet of an unknown ethnicity with dusky skin, reddish hair, and delicate features.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii notes the strange creatures in the pods and backtracks slowly to the hallway to explore the last room to the east, keeping to the shadows and remaining quiet.


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The eastern half of this room is a tangle of gray metal, strange engine parts, and rubble, all of which was subjected to great heat long ago, judging by the metal’s melted and scorched surfaces. Here and there, softly glowing residues are caked onto bits and pieces of the metal.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii does not touch this weird stuff and backs away, returning to the party to report her findings. "Ok, I think we should scrap the undead in the north room. I found nothing in the other rooms except two well-preserved corpses in metal and glass coffins to the south. How about you three put out your attacks first, then I'll step in between to lay into them and give you all time to reload?"


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I'll just wait to see who goes first to attack or if you elect to just leave them be.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.
GM Ietsuna wrote:
To the west, the wall is partially crushed and melted, leaving a five-foot-wide, two-foot-tall gap that opens into another chamber beyond.

Sorry Ietsuna: I missed the info above when I first read it... can Eskanii go explore there instead of attacking undead? thanks!


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Eskanii moves through the collapsed section. Here she finds a shut door Unlike the rest of the wreck where the doors are all open this one stands shut. She reaches out a hand to try the door but it is locked.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

"Barlespin! your particular set of skills is required here please!"


***whrr-tschzz-tschzz-tschzz-chk***
~~BOTTING BARLESPIN~~
The frogman gets up there and tries to open the door:
Disable Device: 1d20 + 10 ⇒ (2) + 10 = 12
After 2d4 ⇒ (4, 3) = 7 rounds he takes a quick drink break and tries again:
Disable Device: 1d20 + 10 ⇒ (4) + 10 = 14
After 2d4 ⇒ (2, 4) = 6 rounds Eskanii fully hydrates the grippli with copious water, and he tries again:
Disable Device: 1d20 + 10 ⇒ (12) + 10 = 22
And again:
Disable Device: 1d20 + 10 ⇒ (2) + 10 = 12
And again:
Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16
And again:
Disable Device: 1d20 + 10 ⇒ (1) + 10 = 11
And again:
Disable Device: 1d20 + 10 ⇒ (16) + 10 = 26


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Going to have Barlespin take 20 on the DD check

After a significant amount of time Barlespin hears a click as the lock gives way before his skilled hands and lockpicks.

Esk, I am going to leave it to you to determine your actions here. Opening the door or whatever.


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Yeah; 1, 2, 3 go! charging in!


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Ezir puts a hand on Eskanii's shoulder, whispering in his ear. Don't you want to at least peak in before you charge heedlessly and possibly die?


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

"Doubt is what kills most people... of regret and old age!"

Eskanii charges in.


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Eskanii pushes the door open. For a moment she sees a dried, desicated corpse sitting in a chair until the air from outside hits it and the corpse just crumbles into dust. As the dust is falling something rises. A dark shape with two flickering eyes.

DC 16 Knowledge (Religion):
Wraiths are undead creatures born of evil and darkness. They hate light and living things, as they have lost much of their connection to their former lives.{/spoiler]

[spoiler=Initiative] Barlespin: 1d20 + 2 ⇒ (2) + 2 = 4
Morgan: 1d20 + 9 ⇒ (12) + 9 = 21
Ezir: 1d20 + 6 ⇒ (2) + 6 = 8
Eskanii: 1d20 + 5 ⇒ (1) + 5 = 6
Enemy: 1d20 + 9 ⇒ (16) + 9 = 25

The shape floats toward Eskanii and swipes at her.

Melee Attack: 1d20 + 8 ⇒ (5) + 8 = 13 Damage 1: 1d8 ⇒ 7 Damage 2: 1d8 ⇒ 3

Combat Round 1 - Bold May Act

Enemy
Morgan
Ezir
Eskanii
Barlespin


”Eskanii” | Female N hobgoblin Barbarian 5 (Numerian Liberator) | HP 60/60 (Rage 70/70) | AC 22 (20), T 13 (11), FF 19 (17) | CMD 21 | F +7 (9) R +4 W +2 (4); | Init +5 | Darkvision, Perc +9 | Speed 30ft., Fast Movement | Rage: 15/15 | Active Conditions: None.

Eskanii lays into the creature as it rises!

RAGE!

+1 silversheen falchion, power attack, two-handed, furious focus: 1d20 + 11 ⇒ (12) + 11 = 23
magical slashing silver damage: 2d4 + 14 ⇒ (4, 4) + 14 = 22

=============

AoO as it was rising from prone, if allowed: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
magical slashing silver damage: 2d4 + 14 ⇒ (2, 4) + 14 = 20


Female NG Aasimar School Savant Arcanist 5 | HP 32/32 | AC16 T12 FF14 | CMB 0, CMD 12 | F 4 R 4 W 5 | Init 6 | Perc +5 SM: +2 | Speed 30ft | Spells: 2nd 5/5, 1st 5/6 | Arcane Pool 5/9 (5 start) | Shift 9/9 | Active Spells: Mage Armor | Active Cond: None |
Prepared Spells:
2nd Glitterdust, Create Pit, See Invisibility, 1st Burning Hands, Grease, Mage Armor, Enlarge Person, Heightened Awareness

Ezir moves in and peeks through the door at what Eskanii is slashing at.
Kn(Religion): 1d20 + 10 ⇒ (13) + 10 = 23

It's a wraith. It's incorporeal and undead, need magic to hurt it.

Ezir pops her Magic Missile Wand from her wrist sheath and fires one off at the wraith for 1d4 + 1 ⇒ (3) + 1 = 4 force damgage.


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Eskanii swings at the wraith. Her sword connects but slides through doing some damage, but nowhere near what she feels it should.

Ezir fires a magic missile and it hits to undead further damaging it

Wraith has taken 15 damage


”Morgan” | Male CN Gunslinger (Pistolero) 5 | HP 49/49| AC 19, T 16, FF 13 | CMD 19| F +7 R +10 W +5; | Init +7 | Perc +10 | Speed 30ft | Grit: 2/2 | Active Conditions: None.

Morgan moves closer to the action. double move


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None

Barlespin, outside the door because he picked the lock, his eyes shimmer with violet energy and a shimmering force field of purple light begins to glow around him, as he moves into the room with his spiked gauntlet.

Cast mage armor to get AC 19, then moving into the room - triggering attack of opportunity, I assume. Don't know if you get flanking on a wraith, but if so, you've got it now.

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