GM Xavier Kahlvet's Strange Aeons 2e

Game Master KingTreyIII

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Hero Points
Boodiddly: 1 | Jevar: 1 | Kolgradd: 1 | Shohreh: 1


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male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor
GM Xavier Kahlvet wrote:
[dice=DC 9 flat]1d20 Welp. That didn’t work.

wooooorth it!

BTW, Touch of Idiocy has duration 1m. Why showing as round 1 of 3?


| Strange Aeons | Hell's Rebels | ◆◇↻

Because it was done using Create Impossibility, so its duration is instead 3 rounds. Should be round 2 of 3, though.


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor

Aah. Missed the diff. duration on impossibilities.


| Strange Aeons | Hell's Rebels | ◆◇↻
Jevar Shadowmantle wrote:

Jevar suddenly has a panicked doubt.

Are we... killing our souls? If so, what then?

[dice=◆ Performance, Oratory (untrained, untrained improvisation)]1d20+11

Still, his survival instinct wins out, and he quickly thinks what to do next as he's now surrounded by his own and Kolgradd's "soul."

The real (?) wizard makes a break for it and jogs away from his entrapment between the two, before turning and sending an arcane force bolt at his psyche.

◆ Stride 25 ft
◆ Cast (somatic) force bolt (5th) versus BLACK
[dice=Force damage BLACK]3d4+3

Jevar, the weird singing thing was only for one round. You don’t need to use an action to Perform anymore.

Boodiddly wrote:
To clarify: Kolgradd’s psyche is still Motted, correct?

That is correct; I guess I accidentally deleted that somewhere along the way.


NG Female Changeling Cleric 9 | HP 42/98 | AC 24 | F: +15, R: +14, W: +20 (Resolve) | Perc: +18, Stealth: +14 | Speed 30ft | Font: 3/4 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 5/5 | Reactions: Blood Vendetta | Conditions: Invoke the Elements, Wounded 1

Oof!


NG Female Changeling Cleric 9 | HP 42/98 | AC 24 | F: +15, R: +14, W: +20 (Resolve) | Perc: +18, Stealth: +14 | Speed 30ft | Font: 3/4 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 5/5 | Reactions: Blood Vendetta | Conditions: Invoke the Elements, Wounded 1

Just want to be sure I read it correctly: a 28 misses my Psyche's AC?


| Strange Aeons | Hell's Rebels | ◆◇↻

I applied the damage to YOU, not your Psyche. Sigh And I've got some other mistakes. One moment.


NG Female Changeling Cleric 9 | HP 42/98 | AC 24 | F: +15, R: +14, W: +20 (Resolve) | Perc: +18, Stealth: +14 | Speed 30ft | Font: 3/4 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 5/5 | Reactions: Blood Vendetta | Conditions: Invoke the Elements, Wounded 1

No worries, this is one of the most complicated fights I've seen in a while.


NG Female Changeling Cleric 9 | HP 42/98 | AC 24 | F: +15, R: +14, W: +20 (Resolve) | Perc: +18, Stealth: +14 | Speed 30ft | Font: 3/4 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 5/5 | Reactions: Blood Vendetta | Conditions: Invoke the Elements, Wounded 1

I promise, it really is once an hour. :)

Medic Dedication

Quote:
Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour.


| Strange Aeons | Hell's Rebels | ◆◇↻

Ah yes, my inability to read more than a single sentence XD


| Strange Aeons | Hell's Rebels | ◆◇↻

Weird Math Tangent:
So...funny thing about blazing dive. It says "You Fly 15 feet straight up into the air, then Fly in a straight line to an empty space of your choice on the ground within 60 feet."

So, my mathematically-inclined mind read that and thought "Wait, is it 60 feet laterally or 60 feet along the hypotenuse?" Since it, y'know, makes a right triangle. My gut decided to go with 60 feet laterally for simplicity's sake, because it didn't feel right to pull out the pythagorean theorem every time this spell is used. But for the heck of it, I did the math anyways. Turns out, the answer to "60 feet laterally or 60 feet along the hypotenuse?" is "Both."

Going with the obviously-intended assumption of 60 feet laterally, the hypotenuse would actually measure to be 61.85 feet. And rounding to the nearest 5 feet, that would make that 60 feet. So Paizo actually chose the exact specific measurements that made it so that the hypotenuse and the longer leg of the triangle be basically equal.

If you don't understand trigonometry, I'm sorry for that tangent XD


| Strange Aeons | Hell's Rebels | ◆◇↻
Kolgradd Thunderiron wrote:
I think Urzok's miss there probably popped my last image?

You are correct. I've got that noted for future rounds.


| Strange Aeons | Hell's Rebels | ◆◇↻
Jevar Shadowmantle wrote:
Do the recovered memories imply complete recovery of our characters' pasts, or just the specific memories?

Complete recovery. You are not amnesiacs anymore.


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor

Woohoo!


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor

FYI: After tonight I'll be away in nature all day tomorrow, but then back Sunday mid-afternoon'ish.


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor
Jevar Shadowmantle wrote:
FYI: After tonight I'll be away in nature all day tomorrow, but then back Sunday mid-afternoon'ish.

Back!


| Strange Aeons | Hell's Rebels | ◆◇↻
Kolgradd Thunderiron wrote:
He'll take that scimitar too to replace his axe as a backup slashing weapon if there are no objections?

What scimitar? You mean the vorpal one? That was only in the Dreamlands, so it’s no use to you.

Also, I know it’s been a LONG time, but you said that you wanted to retrain Sudden Charge with Combat Assessment, and you had two days left in that retraining. Did you just want to drop the retraining?


| Strange Aeons | Hell's Rebels | ◆◇↻

Okay, I do feel obligated to ask:

I did initially start this campaign with the intention of doing it for PFS 1e credit, but I've since realized that I'm almost certainly not going back to 1e. So, here is my question: do y'all still want chronicle sheets? If so, then I'll make them, but if not then I'm not really gonna bother.

(Regardless of the choice, Shohreh still does not qualify because she's not been here long enough. I've talked with Shakur's player and they're okay with not receiving a chronicle.)


CG M Gnome (sensate) Bard 9 | HP 98 | AC 24 | F +15 R +15 W +18 (Resolve) | Perc +16 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 | Active Conditions: None

I would appreciate the chronicle sheet, even if I’m not playing much PF1 anymore either.


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor

I still play a non-trivial amount of 1e, so I'd certainly use it. But, it's extra work for you, so no big deal if it's too much hassle.


LG Male Medium Dwarf Fighter 9 (He/Him) | HP 127/127 | AC 28 (29 with shield) | F +17 [Juggernaut] R +15 W +16 | Perc +18 (+20 for init) | Speed 25ft | Spells 1st: True Strike, True Strike 2nd: Mirror Image 3rd: Time Jump| Active Conditions:
GM Xavier Kahlvet wrote:
Kolgradd Thunderiron wrote:
He'll take that scimitar too to replace his axe as a backup slashing weapon if there are no objections?

What scimitar? You mean the vorpal one? That was only in the Dreamlands, so it’s no use to you.

Also, I know it’s been a LONG time, but you said that you wanted to retrain Sudden Charge with Combat Assessment, and you had two days left in that retraining. Did you just want to drop the retraining?

No it was my intention to complete the retraining in the first two days. Then 3 days left to earn income, except a crit fail after the first day means he can't continue, so repurpose the last two days for some spell learning.

I'll take a chronicle sheet if you do them, but I'm not fussed either way.


| Strange Aeons | Hell's Rebels | ◆◇↻
Kolgradd Thunderiron wrote:
No it was my intention to complete the retraining in the first two days. Then 3 days left to earn income, except a crit fail after the first day means he can't continue, so repurpose the last two days for some spell learning.

Okay, there was a misunderstanding. So, you have to state how many days of downtime you're rolling for when you Earn Income, so if you had the intention of rolling for those three days, then that crit fail applied to all three of those days.

Also, my question about this supposed scimitar still stands.


LG Male Medium Dwarf Fighter 9 (He/Him) | HP 127/127 | AC 28 (29 with shield) | F +17 [Juggernaut] R +15 W +16 | Perc +18 (+20 for init) | Speed 25ft | Spells 1st: True Strike, True Strike 2nd: Mirror Image 3rd: Time Jump| Active Conditions:

I was rolling for the 3 days, however the text of critical failure for Earn Income activity led me to believe that he'd have to do something else for the remaining two days. Specifically:

Earn Income wrote:
After your first day of work, you roll to determine your earnings ... You can continue working at the task on subsequent days without needing to roll again

and

Earn Income wrote:
You earn nothing for your work and are fired immediately. You can’t continue at the task.

The roll covering the whole three day period is fine, ignore the spell learning in that case.

The scimitar was just me being confused and forgetting what's a dream and what's not.


NG Female Changeling Cleric 9 | HP 42/98 | AC 24 | F: +15, R: +14, W: +20 (Resolve) | Perc: +18, Stealth: +14 | Speed 30ft | Font: 3/4 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 5/5 | Reactions: Blood Vendetta | Conditions: Invoke the Elements, Wounded 1

I haven't played 1e PFS since the panini started, so while I have quite a few characters there I don't think I'm ever going to return to it.


| Strange Aeons | Hell's Rebels | ◆◇↻
Kolgradd Thunderiron wrote:

I was rolling for the 3 days, however the text of critical failure for Earn Income activity led me to believe that he'd have to do something else for the remaining two days. Specifically:

Earn Income wrote:
After your first day of work, you roll to determine your earnings ... You can continue working at the task on subsequent days without needing to roll again

and

Earn Income wrote:
You earn nothing for your work and are fired immediately. You can’t continue at the task.
The roll covering the whole three day period is fine, ignore the spell learning in that case.

Oh. My sincerest of apologies, you are actually correct in your interpretation. Wow. I completely misunderstood the order of operations for Earn Income.

Shohreh Kassar wrote:
I haven't played 1e PFS since the panini started, so while I have quite a few characters there I don't think I'm ever going to return to it.

"The panini"???


| Strange Aeons | Hell's Rebels | ◆◇↻

Okay, since it seems like folks do still want chronicles, I'm gonna have to ask Boodiddly, Jevar, and Kolgradd to give me the following info:

Character Name:
Character Number:
Faction:

The chronicle is for levels 8-10. Again, Shohreh came in too late into Book 3 to qualify for a chronicle.


NG Female Changeling Cleric 9 | HP 42/98 | AC 24 | F: +15, R: +14, W: +20 (Resolve) | Perc: +18, Stealth: +14 | Speed 30ft | Font: 3/4 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 5/5 | Reactions: Blood Vendetta | Conditions: Invoke the Elements, Wounded 1

The "panini" is a dumb nickname I use to refer to the pandemic.


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor
GM Xavier Kahlvet wrote:
Okay, since it seems like folks do still want chronicles, I'm gonna have to ask Boodiddly, Jevar, and Kolgradd to give me the following info:

Character Name: Arin Qualnoh

Character Number: 272301-15
Faction: Liberty's Edge


LG Male Medium Dwarf Fighter 9 (He/Him) | HP 127/127 | AC 28 (29 with shield) | F +17 [Juggernaut] R +15 W +16 | Perc +18 (+20 for init) | Speed 25ft | Spells 1st: True Strike, True Strike 2nd: Mirror Image 3rd: Time Jump| Active Conditions:

Character Name: Adumariel Odranti
Character Number: 213261-7
Faction: Dark Archive

Thanks!


CG M Gnome (sensate) Bard 9 | HP 98 | AC 24 | F +15 R +15 W +18 (Resolve) | Perc +16 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 | Active Conditions: None
Shohreh Kassar wrote:
The "panini" is a dumb nickname I use to refer to the pandemic.

Ah yes, ridicule the name of something trying (or not, but come on) to be fearful. Like Basil-Eye. XD

Character Name: Torku
PFS #: 264524-18
Faction: Exchange


| Strange Aeons | Hell's Rebels | ◆◇↻

Chronicle sheets for Book 3.


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor
GM Xavier Kahlvet wrote:
Chronicle sheets for Book 3.

Thank you!


| Strange Aeons | Hell's Rebels | ◆◇↻

Hero Points reset in a week


| Strange Aeons | Hell's Rebels | ◆◇↻
Jevar Shadowmantle wrote:
Magical Shorthand wrote:
You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost.
It's unclear to me whether the original roll should be used for this or a new roll

Honestly, I'd say that it would use the first roll. So that'd be a critical success for 5 gp per day, so you're looking at 14 days for the full discount.


| Strange Aeons | Hell's Rebels | ◆◇↻

Hero Points have reset


NG Female Changeling Cleric 9 | HP 42/98 | AC 24 | F: +15, R: +14, W: +20 (Resolve) | Perc: +18, Stealth: +14 | Speed 30ft | Font: 3/4 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 5/5 | Reactions: Blood Vendetta | Conditions: Invoke the Elements, Wounded 1

Sorry everyone, I thought I had posted in this one as well, but I only posted in Xavier's other game. I've been very sick this last week and it really messed with my ability to post. I'm finally feeling better so I will try to get caught back up tomorrow.


| Strange Aeons | Hell's Rebels | ◆◇↻

FYI, Kolgradd, you still have Sudden Charge listed in your character sheet.


| Strange Aeons | Hell's Rebels | ◆◇↻
Kolgradd Thunderiron wrote:

Will: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31

That's a success based on Shohreh's result, and Thank you Boodiddly!

Was that a reroll that you did there? Because I already rolled that save for you under the “Despair Will Saves” spoiler.


LG Male Medium Dwarf Fighter 9 (He/Him) | HP 127/127 | AC 28 (29 with shield) | F +17 [Juggernaut] R +15 W +16 | Perc +18 (+20 for init) | Speed 25ft | Spells 1st: True Strike, True Strike 2nd: Mirror Image 3rd: Time Jump| Active Conditions:

No that was the start of the turn save, I didn't see you'd rolled those as well. In that case we can drop the Combat Assessment. Or say he delayed until after Jevar and keep the turn as is maybe?


| Strange Aeons | Hell's Rebels | ◆◇↻
Boodiddly wrote:

Boodiddly sniffs and wipes his nose. Slowly he draws his bow across the strings of his violin - not an attempt at rejecting the sorrow, but to accept it, allow it to pass through him and Jevar, and find them standing on the other side when the emotion is spent.

[dice=Lvl 5 Counteract vs DC… 31?]d20+18

Casting lvl 5 dispel magic, targeting the effect making Boodiddly and Jevar so sad [AA].

Okay, I'm going to open this for discussion because I genuinely don't know how to rule this.

I'm unsure of how dispel magic works with relation to effects that target multiple creatures. Basically, I'm unsure if a successful counteract check would end the entire effect, or would just end it for one individual target. The rules are extremely vague and this Reddit post is the only discussion I can find on the matter, and it's very much inconclusive.


CG M Gnome (sensate) Bard 9 | HP 98 | AC 24 | F +15 R +15 W +18 (Resolve) | Perc +16 (+2 vs Initiative), Imprecise Scent | Speed 25 ft | Focus 2/2 | Spells: 1st 3/3 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 | Active Conditions: None

My thought when taking the action was that the spell can have a target of “one magical effect”, and that we (as players) know that folks got sad from a single spell (aka, one magical effect). I think there would be a stronger argument for this working if Boodiddly or Jevar had identified the spell, since that would give some in-game reason for the characters to believe it would work - but I don’t know that that’s enough to say it doesn’t work without the ID.


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor
Quote:
End a spell or suppress an item's magic.

seems to be intended to affect the source spell or effect. I don't have any more sources or discussions on it, that's just my intuition.


LG Male Medium Dwarf Fighter 9 (He/Him) | HP 127/127 | AC 28 (29 with shield) | F +17 [Juggernaut] R +15 W +16 | Perc +18 (+20 for init) | Speed 25ft | Spells 1st: True Strike, True Strike 2nd: Mirror Image 3rd: Time Jump| Active Conditions:

I don't really have anything to add to the Reddit thread, I think both sides put forward good arguments. I think my first reaction was that it should apply to individuals, but both arguments are quite convincing.


LG Male Medium Dwarf Fighter 9 (He/Him) | HP 127/127 | AC 28 (29 with shield) | F +17 [Juggernaut] R +15 W +16 | Perc +18 (+20 for init) | Speed 25ft | Spells 1st: True Strike, True Strike 2nd: Mirror Image 3rd: Time Jump| Active Conditions:
GM Xavier Kahlvet wrote:

Kolgradd basic Will; heroism: 15 + 16 + 1 = 32

No joke, that’s a failure.

Nope, I don't like that!


| Strange Aeons | Hell's Rebels | ◆◇↻

Sorry, all. It's been...a day. I'll try to get a post up tomorrow.

EDIT: Hero Points reset in a week


| Strange Aeons | Hell's Rebels | ◆◇↻

Okay, so…Paizo just dropped an absolute bombshell today. Wow. If you don’t know what I’m talking about…look into the Remaster Project.

Anyway, my primary point of order here is that I DO intend to switch things over to the remaster rules, but for now nothing will change (mostly because we don’t know HOW the changes will take place).

Frankly speaking, the only major change I’m going to be implementing at this current moment in time is referring to “spell levels” and “counteract levels” as “spell ranks” and “counteract ranks,” simply for ease of communication (and because that’s what they’re name WILL be in the remaster).


male human (versatile) wizard (universalist, alchemist, rogue) 9 | HP 62| AC 27* | F +13 R +17 W +15 | Perc +13 (continual flame) | Stealth +15 | Move 25' | spells 1 command, feather fall, grim tendrils, illusory object, mage armor; spells 2 acid arrow, flaming sphere, vomit swarm; spells 3 haste, lightning bolt, nondetection; spells 4 dispel magic, invisibility (2); spells 5 black tentacles, sending | drain familiar [1][2][3][4][5] | focus 2/2 | familiar focus [_] | University Versatility: Force Bolt | Quick Alchemy 10/10 | Active Conditions: mage armor

I saw the remaster announcement but wasn't aware they dove into very many details... looking again.


LG Male Medium Dwarf Fighter 9 (He/Him) | HP 127/127 | AC 28 (29 with shield) | F +17 [Juggernaut] R +15 W +16 | Perc +18 (+20 for init) | Speed 25ft | Spells 1st: True Strike, True Strike 2nd: Mirror Image 3rd: Time Jump| Active Conditions:

I am so happy that they're renaming spell levels! That always trips up new players in my experience. I am also tentatively pleased with the changes to alignment.

On the other hand rebalancing classes and spells makes me slightly nervous for some reason. Renaming spells and magic items is cosmetic but also makes me a bit sad, hopefully I'll get used to it.

I'm not sure about the rules on this, but could we do the following on this turn:

1) Jevar delays until after Kolgradd
2) Kolgradd moves and boulder rolls the sloth into the flaming sphere, breaking the grab?
3) Jevar takes his turn as normal without having to escape.

Would that work?


| Strange Aeons | Hell's Rebels | ◆◇↻

I’ll say it works if and only if you succeed at an Athletics check vs the sloth’s Athletics DC


| Strange Aeons | Hell's Rebels | ◆◇↻

Point of order that I need to make:

A while back I mentioned that the miniature staircase (the one worth 15000 gp and used for the Dreamlands excursion ritual) was meant to represent the wealth for Book 3. Admittedly, I pulled that number kinda out of thin air with minimal regard. And I’ve been going through the numbers again and realized that y’all DO get non-Dreamlands treasure besides that staircase, and the numbers were adding up. As such, I’m making the executive decision right now to retroactively change the price of that miniature staircase from 15000 to just 10000. Nothing else changes, just the price.

I’ve mostly been converting on the fly for this game (which I can afford to do in a PbP), so at the time I said “Eh, they’re supposed to get about 12k for these levels? Let’s make the staircase 15k (which was the number in 1e) and call it good,” and completely ignored that the PCs also get treasure from several events along the Sellen River.

Inventory Updated

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