GM WhtKnt's Warriors & Warlocks (Inactive)

Game Master WhtKnt

Theria is a fantasy campaign of my own creation. It has all the trappings of traditional fantasy, but it uses the Mutants & Masterminds 3rd edition ruleset.


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Use this thread for OOC commentary, questions, etc.

The Exchange

@WhtKnt - Looking forward to it.

@Havokprince - I think there's a couple of mistakes on your crunch. We can work that out together.

@Daedelus - Same deal, plus I might have some additional feedback if that's cool.

@Warsor - Not how I'd have built him, but I'm pretty sure you knew what you were doing when you made him, so I'll keep it to myself. Carry on.

@Rednal - Some of your array is kind of hard to read/understand. Might be a better way to write those. Also, that's not really what "innate" is meant for. It's supposed to be for things that "nullify" would be downright silly for (like nullifying the growth of an elephant, thereby shrinking it to human size, or nullifying an insect swarm's insubstantiality, thereby hardening it into a human shape, etc).


@D-Kal, I made him this way for a reason, there is plenty of room to grow into for him to develop. All the same I recognize this game system is a min maxers dream if one wished to do so. Basically I sent my backstory to DM and there is potential for a special bow later but I didn't want to just start off with something that would be an interesting story or growth point. I erred on the side of low power as I know how to crunch the system for every drop if needed.

The Exchange

I'm not sure I'd call it that exactly. Reaching PL on attack/defense is something every sample character in the book does. PL isn't just an upper limit, it's an assumption. And reaching PL on attack/defense is far from making an effective character, while undershooting them can easily hamstring a character. But like I said before, this is obviously a choice you consciously made and I respect that.


Thankfully combat is not everything in a RPG. And thanks to team attacks, assists, exceeding PL via advantages...I don't expect to fall behind in combat while still leaving room to grow without needing a PL increase.


Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)

D-Kal: Thanks. I will be the first to admit that I have no clue what I'm doing with M&M, and will be happy if I only have a few errors in Kal.

The Exchange

Cool. Notes below.

Notes:
First of all, I love the profile overall. I really like the cloak as well as the "cantrips" variable. But I wanted to check your numbers & make sure everything was both right and how you wanted it.

1. Your strength, fighting, and dexterity are -1. For strength, that means you can lift a max of 25lbs above your head. That's pretty weak. Your character might have trouble completing basic tasks other people take for granted (opening heavy doors, dragging a disabled companion, etc). Likewise with Fighting and Dexterity, this makes your character weak, slow, and clumsy. I'd recommend pushing these to at least 0. Maybe even a 1 here & there.

2. Your Sand Transmutation "anything to anything" + "limited to sand" might work better as two Transform powers, one "from sand to anything" and one "from anything to sand". That would make the array base cost 25 and add one extra array item. From what I can tell, everything else in the array would fit into 25 points each.

3. I don't really understand what you're going for with Mass Transmutation. Can you explain what it's meant to be? You can already transmute air into sand if you want to.

4. Psammokinesis has Damaging but also Limited to Sand. Given that damaging sand isn't very useful, I'm supposing you meant for this to be able to "sand blast" other characters? Also it looks like you have the range at Perception but also Accurate 3. I'm assuming that was just an oversight?

5. Lighting bolts: do you shoot these from your hands? Or do they strike from the sky or something? There's a modifier to let you strike them from somewhere besides you (like the sky). Also, unless you can do rapid-fire lighting, you might want to modify this one with "split" instead of "multiattack".

6. Cantrips: I'd throw this into the array just the same as the rest of your spells.

7. Takedown might make more sense as part of one of your powers (maybe Psammokinesis for a "wall of death" kind of effect). It's kind of an odd stand-alone advantage for someone who's so un-fight-y as Kal. Also your Artificer and Ritualist advantages are probably for someone more patient than Kal. Don't feel like just because you do magic that you have to do those kinds of magic too. Also with your skill bonus they'll be basically unusable anyway. I think there's better advantages for Kal, and he could use more skill points if not.

8. For skills, Expertise has to be in something specific. I'm guessing you'd want Expertise: Magic? You can still use Expertise in other things thanks to Jack-of-all-Trades, but when you put ranks in it they go into just one thing.

9. For Powers I count 31+4 arrayed+7 cantrips+9 cloak = 51 as you have them. I also only see 5 on defense (all on Will). But that puts your total up to 94 (including your secret power), which is 4 high.
With the changes I recommended you'd have 25+6 arrayed+9 cloak = 40. +5 for Will defense & +6 to get your stats all up to at least 0 brings your total to 89, leaving you one more point for maybe a couple more skills.


Fire away sir, I'm sure I missed something somewhere.

The Exchange

Boris:
Looks like you've mostly got it. Just a few notes.
1. Fortitude should be 7 from Stamina
2. Your claws (7 str + 1 dmg) are over PL with 5 on the attack. I'd recommend pulling a rank of strength off to maintain 7 damage/5 attack.
3. Your growth should be innate, which costs 1 more.
4. Your dodge is 0 which could make all-out attack kinda bad for you.
If you want to save some points I don't think you need 5 presence but that's up to you. Besides that your sheet could be a little easier to read. Like your skills don't have the actual bonuses listed. But like I said, pretty good over all.


Alright, I edited the immortality to throw a weakness in and tweaked things a bit more overall. I think I'm ready to go?

The Exchange

Lol Rednal there are other avatars


D-Kal:
1. Good catch, hadn't fixed that since adjusting for his growth bonus, raised it with points as well so now he should be able to shrug off most poisons and such.
2. The seven strength is there for grappling. Claws don't effect the grapple.
3. Fixed.
4. Aware of that, I adjusted his fighting down and instead took close combat for the particular attacks. Since I no longer had the parry to balance against I adjusted his toughness up.

Yeah, at some point I am going to have to clean up the layout of the profile. Been a busy month.

The Exchange

Boris:
1. Okay, now your Fort/Will combined are 14, which is 2 above PL. You'll need to lower your Fort or your Awareness. I'd recommend not taking your Will below 4 as you want to avoid the whole "fighter who killed his party" pitfall. If you want to be tougher you can invest in things like immunity to disease/poison or pick up the Great Fortitude advantage.

2. True, you have different PL limits for the attack and the grapple. That's one way to solve it. But now your claws are 1+7 damage/2 attack = 10 total, 2 below PL. Same with your grab at 7 effect/3 attack = 10. You can do that, just wanting to make sure you know it's not maxed out. Alternatively with Strength 6 & Fighting 5, you could rely on Claws D1 to reach PL and use Powerhouse while grappling to reach PL with that.

4. Toughness is fine, but two points each in dodge/parry could go a long way. Just something to consider.


D-kal:
I swear, balancing M&M is so difficult when you only play it once a year.

The Exchange

Boris:
Haha no worries. That's why I'm trying to help.
PS - I think you're the last one missing from gameplay.


D-kal:
Ok, moved points around. Should be more well rounded. Interesting enough, I looked at the powers since you had brought up the cost and I had just pulled them from the W7W google doc for his race. I think they had over costed them as it said 8 and I only count 7pts. Damage 1 for 1 pnt, growth 2 for 4 pts, innate on both for 2 pts.

The Exchange

Boris:
All looks right to me. The reason the cost in W&W is higher is because it includes ranks in skills and a couple of advantages. It actually doesn't put claws as "innate", so that could save you a point for another advantage if you wanted. But it looks like you got it all sorted, costed, & in PL. Congrats.


Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)

D-Kal:
1- Okay, I bumped up strength to being average, but I like the idea of Kal's low Fighting and Dexterity scores. He's never been in so much as a fistfight his entire life, so can't really fight, and he's not so much clumsy (that seems to be more Agility), but rather he's not good with his fingers. Except for very specific, practiced movements, his fingers simply refuse to cooperate for anything beyond basic commands (precision work requires him to use magic).
2- I initially had it that way, amusingly enough, but changed it because I wasn't sure whether 'anything to sand' would be a 3-point option. It seems broader than the examples given, but changing it back works fine.
3- Essentially, that's Kal transmuting a lot of air into sand, then having some amount of control over it. There's a big difference between creating 50 lbs of sand (via Transform) and 60 cubic feet. (Warning- math tangent) Assuming sand is roughly as dense as water (which it isn't, it's more dense), we can do some quick metric-imperial conversions to figure out that one cubic foot of sand weighs about 80 pounds, so Transform only allows me to create less than 1/60th of the Create mass.
4- For Psammokinesis, I wasn't sure how to convey that he can grab any sand he can see, then use that as a hammer to attack others around him. That was the best I could figure, but would it just mean that the Perception on the Move Object would also carry over to attacking with it?
5- My mental image of how the lightning attack works is that a bunch of lightning bolts erupt from Kal's hand (or staff, if he's using one at the time) and strike his target. Split would also work, but Multiattack just seemed to fit my mental image more (the covering fire seemed like an interesting use).
6- I intentionally put cantrips separate. That way, I can have a magical effect running independently of what my main spell is (It wouldn't do to have a magical light, for example, extinguish the moment I needed to shoot lightning)
7- Oh right, advantages can be part of arrays. Hmmm…. Probably Lightning, for a sort of chain lightning-like effect when combined with Multiattack. Also, dropped Artificer- I'll pick it up eventually, but not now.
8- Yep. Expertise (magic) it is.
9- Yep, that all fits. Even managed to add in 'self transmutation,' to assume the form of a cloud of sand.


WhtKnt, I confess a little confusion, is the scene in the bar supposed to be fast forwarding toward a meeting at this museum? My character is still waiting on his food and hadn't decided to get involved considering the way Grith handled the note.


I have been reminded the wedding we are going to has no wifi and terrible reception. I will be in this issue til next Wednesday. Bot as needed.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

This scene is intended to kick the characters into an adventure, but if you prefer to stay in the bar, I can accommodate.


I didn't pick up that we were all supposed to come up with reasons to head to the museum from the posted note. If that is where the adventure lies then I'll have Devon head that way.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

That is where the initial adventure lies, but, I also serve those who stand and wait. :)


Oops well I wasn't sure if I should just wait for something to happen or to just make it happen so I posted trying to give you more to post in response.


Slow week?


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Perhaps we need to hear from Kal.


Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)

I’m not sure what to say. So far as I know, I’m already there.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

By the by, in case anyone is wondering, I'm creative, but not THAT creative. Many of the businesses in Deepwater are populated using the brilliant series of Citybooks released by Flying Buffalo (RIP Rick Loomis).


WhtKnt are you waiting on us or just been too busy to post? Not pushing just looking for some communication.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Just been busy. It gets that way once in a while.


I am having to do a hard thing. The hardest thing to do as a gamer I think. I am having to cut the number of games I am in.

We recently had a tragic death befall the family, on top of an already expected loss. Add to that the youngest having to go back in for a surgery in a few weeks and I will not ha ve the time I need for all the games I am in.

Thank you all for the time we have spent together, and happy gaming.


Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)

I'm very sorry to hear that Boris. Best of luck to you and your family. Real Life always comes first.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Ah I see. Best wishes & good luck.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I've already expressed my sympathies in the other game, but I will do so here again. May all go well for you.


So it seems like we all are converging on the museum?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes.

Devon and Alcelia soon arrive and with their arrival, the woman puts down her gear and says, "If this is all of you, the Professor should be along in just..."

As if on cue, a tall, curly-haired man dressed in finery appears in the doorway leading further into the building.

"Ah, I presume that all of you have come in response to the ad. I did not expect that it would draw attention so quickly. Very well. I expect that Toots has explained to you the quarry of this hunt, and emphasized that I want one with the corpse largely intact! Your fee will be reduced accordingly if it is too badly damaged.

"I am Professor Fyber, taxidermist and biologist. I am offering a reward of 100 pieces of gold for each ankheg slain, and I will add an additional 100 pieces if you return with an intact body.

"Toots is an experienced hunter and should be very helpful to have along, but don't expect her to do your job for you. And before you go, if you would indulge me in a small favor, I propose a toast to a successful hunt! I consider it a lucky gesture."

He produces a tray with six cups, fills each with wine, and then takes one, lifting it high. "To your success!" Toots likewise takes a cup and raises it in toast.


I think you meant to put this post in gameplay.


@WhtKnt how are you handling Artificer inventions? The time needed to invent things is pretty significant but I am not sure if you are ok with us having made things ahead of time and making a couple rolls or what. How will it be handled for stuff including travel time?


All is ready for the cinematic round WhtKnt


WhtKnt not a big deal but did you factor in the DC 28 from the crit? That by his toughness check would have failed by 9 and be a second degree failure meaning the bruise and dazed until end of its next turn. Mechanically nothing changed due to the daze from the spell but just wanted to check.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I took the defense action, so I've already acted. FYI.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

No, I did not. However, as it worked out anyway, we'll let it pass this time.


Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)

I might be missing something, but it looks like the Bulette failed its fortitude save v. Transmutation? The DC, I think, is 16 (10+ability ranks), and it rolled a 15. Combine that with Continuous (degrees of failure are cumulative), a failure should up its condition to Stunned.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Oops! Correct you are. Edited.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I feel like it's important to note that Kal's hostile transmutation, although cumulative, is still an Affliction that is not yet at level 3. As such, the target should get a save at the end of each turn to shake off (some of) the effects, making it less likely that he can keep advancing the degree via Cumulative.

Also, if he should succeed at a full transformation, I believe it only lasts a minute. We'll need to destroy the resulting mass to prevent it from becoming a problem again very soon. Which is fine, but it isn't going to leave a trophy (for future consideration).


Male Human Mage Initiative +3; Dodge +4, Fortitude +5, Parry +4, Toughness +5, Will +7 (-0 Penalty on Toughness)

Good point. I'll have to figure out a workaround for the future.
Shouldn't be too hard, as Transform does allow me to basically completely rewrite its character sheet, it shouldn't be hard to get its state (as Kal experiments with more versatile magic) to something that is effectively permanent.

Also, the rules say, "Third degree conditions require a minute of recovery time or outside aid, such as the Treatment skill or Healing effect (DC 10 + rank)." and it's arguable a statue might not be able to have recovery time.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

It's pretty GM-handwavey territory, but by RAW M&M doesn't have a lot of long-term/permanent effects. However, I think if you added Concentration (and optionally Sustained from there) you could maintain it indefinitely. Otherwise you could just keep hitting it once a minute with your Affliction and since you can transform it to have no save it's not really an issue.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Since there's no such thing as a Reflex save in 3e, should I be making another kind of save? I think trip is normally Acrobatics or Athletics vs Acrobatics or Athletics (attacker & defender choose which they use), with Improved Trip granting the attacker the choice for both.
For the sake of expediency I'll assume the attacker rolled a 15 on its trip roll.


Alcelia, the Eternal Sorceress and Kal?


I am a little concerned with the multiple days between posting rate of this PbP, is there anyways we can pick up the posting a little? I don't wish to complain it just seems like a 1 post a week could be more.

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