GM Tyranius Age of Ashes (PF2E) (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Ruling Citadel Alterein
Hero Points (Max 3): Cabaguil (3); Cuthberwyn (1); Ðakaþos (3); Dori (2); Kelvin (0); Raspar (3)


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Male Human

Man, everything is an action now. Pretty soon, talking will be an action!

Will: 1d20 + 16 ⇒ (20) + 16 = 36 vs DC 28

Cabaguil refuses to fall asleep, being most angry at the hags for their haggery.


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Will save: 1d20 + 14 ⇒ (5) + 14 = 19
Given that the spell has the Incapacitation trait, that fail might be a success. "any creature of more than twice the spell’s level treats the result of their check to prevent being incapacitated by the spell as one degree of success better"


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

<botting>
Dori will Stride, Stride, and Raise Shield.
</botting>

Following Dori into the room, Cuthberwyn picks up his tale of woe where he left off, weaving the imprudence of bargaining with a devil into the story, sure to bring about ill tidings to the foolhardy who tempt fate so.
(Dirge of doom cantrip, 30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.)

Stride x2, verbal component for dirge of doom cantrip ◈.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dori moves in raising his shield to defend the others while Cuthberwyn picks up the speed of his dirgiest dirge.

Cabaguils watches as the bone devil doesn't move but instead faces Rusty Mae. The hag's face scrunches as she screams at the bone devil. "You Coward! I will never pay that!"

Round 5
Ðakaþos (103/124; Mirror Image 2 remain)
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Rusty Mae (Red -3)
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Kelvin (113/136; Resist Fire 4)
Cabaguil (71/71)
Raspar (114/114; Steel Shield)
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Night Hag (Green -47; Invisible)
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Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
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Haznazak (Invisible)
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Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

"Yeah keep arguing, the Boneyard awaits." Ðak strides confidently in, letting the images do their work as he cuts a swift pair of diagonal cuts:

ATK 1: 1d20 + 20 ⇒ (9) + 20 = 29 for DMG if hit: 2d12 + 7 + 1d6 ⇒ (1, 11) + 7 + (2) = 21
ATK 2: 1d20 + 15 ⇒ (2) + 15 = 17

Though he is a bit overconfident...

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dakapos does indeed get a bit overconfident as Rusty Mae blocks his blow. Though thanks to Cuthberwyn's dirge Dakapos is able to feint as his sword drags up her arm, removing a finger. She lives up to her name as Rusty Mae begins to savagely claw into Dakapos.

Claws vs Dakapos AC 30; Frightened 1: 1d20 + 23 - 1 ⇒ (17) + 23 - 1 = 39
Mirror Image; 1=real: 1d3 ⇒ 3

Claws vs Dakapos AC 30; Frightened 1: 1d20 + 23 - 1 - 4 ⇒ (1) + 23 - 1 - 4 = 19
Claws vs Dakapos AC 30; Frightened 1: 1d20 + 23 - 1 - 8 ⇒ (15) + 23 - 1 - 8 = 29

Rusty Mae is scorned as she claws through both of Dakapos' mirrored images.

Round 5
Ðakaþos (103/124)
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Rusty Mae (Red -14)
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Kelvin (113/136; Resist Fire 4)
Cabaguil (71/71)
Raspar (114/114; Steel Shield)

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Night Hag (Green -47; Invisible)
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Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
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Haznazak (Invisible)
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M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 5

Action 1: Stride.
Action 2: Strike.
Action 3: Shield.

Raspar moves in and attacks the orange hag once, readying his shield.

Melee or Ranged Strike:
Melee: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25 to hit;
P/S: 2d4 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11 damage

Note 11 damage of prevention is on the stack.

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (2, 1) + 6 = 9 damage

Critical damage: [ dice]4d4+12+1d6[/dice]

AC: 30 +2 with shield action.
Fort/Ref/Will:  17/17/15 + 2 vs. spells/reaction
HP: 114/114

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Action 1: Stride
Action 2: Strike
Action 3: Strike
Reaction: Opportune Backstab

"COME OUT, COME OUT WHEREVER YOU ARE!" Kelvin taunts the invisible witch as he strides into the fray with Dak to deal with Rusty Mae. Ogogoro's Pride and the Cinderclaw Gauntlet seem to work in tandem as part his now unique fighting style.
Ogogoro's Pride vs Mae (Flat-footed): 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Damage (P/Sonic): 2d6 + 8 + 1 + 2d6 + 1d6 ⇒ (6, 5) + 8 + 1 + (2, 1) + (2) = 25

Cinderclaw Gauntlet vs Mae (Flat-footed): 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Damage (S): 2d4 + 7 + 1 + 2d6 ⇒ (2, 1) + 7 + 1 + (4, 6) = 21
I added in the +1 from Inspire to hit/damage. Subtract if Cab doesn't do an Inspire Courage

Opportune Backstab (if melee ally hits someone within my reach):
Ogogoro's Pride vs Mae (Flat-footed): 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
Damage (P/Sonic): 2d6 + 8 + 1 + 2d6 + 1d6 ⇒ (5, 4) + 8 + 1 + (5, 6) + (2) = 31


Male Human

Round: 5

Status:
AC: 23 | HP: 71/71 (resist fire 5) | Hero Points: 2
Equipped: Staff of Healing, Prayer Beads
Conditions: See Invisibility (1/10m), Inspire Courage
Battle Medicine: Cabaguil
Guidance: None
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (4/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)

Cabaguil frets over pointing out the invisible opposition, but that would leave him largely out of the fight as well - and he had things to do.

First he continues to Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) again to help those around him. Then he hits the Night Hag and Rusty May with a Flame Strike (•>>, Reflex DC 27 or fire/divine: 8d6 + 5 + 1 ⇒ (2, 3, 3, 3, 3, 1, 2, 5) + 5 + 1 = 28 (inspire))

"Burn you hag!" He'd hoped for more fire from his first casting of the powerful spell, but he'll take what he can get.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelvin lands a powerful jab into Rusty Mae's side with Ogogoro's Pride. She grunts in pain as she rips the spearhead free from just underneath her collarbone.

Divine flames pour down from above as Cabaguil scorches the pair of hags.

Rusty Mae Reflex DC 27: 1d20 + 17 ⇒ (10) + 17 = 27
Night Hag Reflex DC 27: 1d20 + 19 ⇒ (14) + 19 = 33

Running from the fire the night hag rushes to the other side of the room, her hand outstretched from the shadows as she sends magical missiles in Cabaguil's direction.

Magic Missiles: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12

Round 5
Ðakaþos (103/124)
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Rusty Mae (Red -68)
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Kelvin (113/136; Resist Fire 4)
Cabaguil (59/71)
Raspar (114/114; Steel Shield)
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Night Hag (Green -61; Invisible)
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Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)

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Haznazak (Invisible)
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Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

Dori rushes towards the left most hag (red) and swings his axe wide. They lifts his shield to protect his party from Evil.

actions 1:stride
actions 2:Strike
actions 3:Shield

attack!: 1d20 + 18 ⇒ (10) + 18 = 28
damage?: 2d8 + 6 ⇒ (2, 5) + 6 = 13

retributive strike on any attack from the hag:
target gains resistance 11. If the foe is within range:
attack!: 1d20 + 18 ⇒ (11) + 18 = 29
damage?: 2d8 + 6 ⇒ (4, 5) + 6 = 15
If hit is successful, target gets 2 persistent good damage

Dori will shield block any attack on himself.


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Cuthberwyn keeps up his tale of hag woe, determined to help bring this coven to heel.
(Dirge of doom cantrip, 30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.)

He casts a spell of misfortune on Rusty Mae, trying to jinx her.
(ill omen, DC 26 Will.)

Verbal component for dirge of doom cantrip ◈, verbal & somatic components for ill omen ◈◈.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Ill Omen Will Save DC 26: 1d20 + 20 ⇒ (1) + 20 = 21 Crit fail!

Cuthberwyn's dirge begins to wear on Rusty Mae as she seems to falter, Dori setps in as she blocks his axeblade.

Infernal:
"Last chance Devil, If not then be gone you worthless spine."

Haznazak watches with interest, but does not move.

Round 6
Ðakaþos (103/124)
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Rusty Mae (Red -68; Ill Omen crit fail)
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Kelvin (113/136; Resist Fire 4)
Cabaguil (59/71)
Raspar (114/114; Steel Shield)
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Night Hag (Green -61)
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Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
------------------------------------------------------
Haznazak (Invisible)
------------------------------------------------------


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

"Your doom is inevitible!" Ðakaþos keeps his blade on the large hag, but his eyes focus on Rusty Mae. He mixes up his pattern by choking back on the grip for the follow up, really swinging hard.

ATK: 1d20 + 20 ⇒ (17) + 20 = 37 for DMG: 2d12 + 7 ⇒ (9, 6) + 7 = 22 and Fire: 1d6 ⇒ 4
Power ATK: 1d20 + 15 ⇒ (14) + 15 = 29 for DMG: 3d12 + 7 ⇒ (9, 11, 4) + 7 = 31 and Fire: 1d6 ⇒ 5

If either of those are crits, the target is also Flat-footed until my next turn.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

While not able to critically wound Rusty Mae Dakapos does do quite the damage with his blade as he power attacks through. Rusty Mae screeches. "You come in here and kill my Coven!"

Claws vs Dakapos AC 30; Frightened 1: 1d20 + 23 - 1 ⇒ (8) + 23 - 1 = 30
Ill Omen Reroll: 1d20 + 23 - 1 ⇒ (19) + 23 - 1 = 41
Damage: 2d8 + 13 ⇒ (1, 8) + 13 = 22 + Rust
Bastard Sword Damage: 2d6 ⇒ (6, 3) = 9

Claws vs Dakapos AC 30; Frightened 1: 1d20 + 23 - 1 - 4 ⇒ (12) + 23 - 1 - 4 = 30
Ill Omen Reroll: 1d20 + 23 - 1 ⇒ (19) + 23 - 1 = 41
Damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23 + Rust + Grab
Bastard Sword Damage: 2d6 ⇒ (2, 1) = 3

Ill omen just saved you from two crits and probably a destroyed sword! Also her last action to Grab.

Raspar and Dori shift their shields across the gap, completely negating the first attack's damage while Rusty Mae sweeps a clawed hand underneath, the claws drag across Dakapos' sword, rusting it through the edges as she stabs a claw into his back, drawing him in closely.

Raspar and Dori's Liberating and Retributive strikes negate 22 damage from the first attack.

Dori gets a small bit of revenge as his axe slams down onto her arm.

Round 6
Ðakaþos (81/124; grabbed) (Bastard Sword -3)
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Rusty Mae (Red -115; 2 persistent Good; enfeebled 1)
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Kelvin (113/136; Resist Fire 4)
Cabaguil (59/71)
Raspar (114/114; Steel Shield)

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Night Hag (Green -61)
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Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
------------------------------------------------------
Haznazak (Invisible)
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HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Action 1: Strike
Action 2: Strike (or Seek)
Action 3: Strike (or Seek, or Point Out)
Reaction: Opportune Backstab

Kelvin continues his frenzied assault on the large hag. "SHE'S TOUGH BUT SHE WON'T HIDE YOU FOREVER!"

Ogogoro's Pride vs Rusty Mae (Flat-footed): 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Damage (P/Sonic): 2d6 + 8 + 1 + 2d6 + 1d6 ⇒ (2, 5) + 8 + 1 + (5, 6) + (2) = 29 plus Enfeebled 1

Cinderclaw Gauntlet vs Rusty Mae (Flat-footed): 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Damage (S): 2d4 + 7 + 1 + 2d6 ⇒ (2, 3) + 7 + 1 + (2, 3) = 18 plus Enfeebled 1

Cinderclaw Gauntlet vs Rusty Mae (Flat-footed): 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Damage (S): 2d4 + 7 + 1 + 2d6 ⇒ (2, 2) + 7 + 1 + (4, 3) = 19 plus Enfeebled 1
If Kelvin drops her, he'll use his next action to Seek for the invisible hag. And if he has an action left he'll Point Out

Opportune Backstab:
Ogogoro's Pride vs Rusty Mae (Flat-footed): 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
Damage (P/Sonic): 2d6 + 8 + 1 + 2d6 + 1d6 ⇒ (5, 5) + 8 + 1 + (4, 5) + (1) = 29 plus Enfeebled 1


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 6

Action 1: Strike.
Action 2: Strike.
Action 3: Strike.

Raspar ranges out at all visible standing foes with his starknife, starting with the most wounded.

Melee or Ranged Strike:
Melee: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32 to hit;
P/S: 2d4 + 6 + 1 ⇒ (3, 4) + 6 + 1 = 14 damage

Melee or Ranged Strike:
Melee: 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 18 to hit;
P/S: 2d4 + 6 ⇒ (3, 4) + 6 = 13 damage

Melee or Ranged Strike:
Melee: 1d20 + 18 - 8 ⇒ (17) + 18 - 8 = 27 to hit;
P/S: 2d4 + 6 ⇒ (1, 2) + 6 = 9 damage

Note 11 damage of prevention is on the stack.

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (3, 4) + 6 = 13 damage

Critical damage: [ dice]4d4+12+1d6[/dice]

AC: 30 +2 with shield action.
Fort/Ref/Will: 17/17/15 + 2 vs. spells/reaction
HP: 114/114

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelvin quickly drops Rusty Mae, her neck pierced by the spear. As she disappears Cabaguil looks around and notices that the Devil is also gone. Likely returned to hell, from where it was summoned.

The night hag screams, shaking her head. "Noo...noo..no! This can't be." Raspar cuts her off into screams of pain as his starknife stabs into her.

Round 6
Ðakaþos (81/124; grabbed) (Bastard Sword -3)
Kelvin (113/136; Resist Fire 4)
Cabaguil (59/71)
Raspar (114/114; Steel Shield)
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Night Hag (Green -84)
------------------------------------------------------
Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)


Male Human

Round: 6

Status:
AC: 23 | HP: 59/71 (resist fire 5) | Hero Points: 2
Equipped: Staff of Healing, Prayer Beads
Conditions: See Invisibility (1/10m), Inspire Courage
Battle Medicine: Cabaguil
Guidance: None
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (4/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)

A little bitter and angry about the whole fight, Cabaguil does to the Hag what the Had done did to Cabaguil. He casts Magic Missile (3) (•>>> for damage: 6d4 + 6 ⇒ (3, 1, 2, 4, 4, 1) + 6 = 21) to try and end the fight quickly.

”C’mon, drop you hag! You can’t have that much left in the bladder. Fall!” he shouts, trying to make the missiles more powerful.

Sorry, no Inspire Courage this round, wanted to get an extra missile on her.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelvin moves in on the night hag but she is quicker than he expects as he misses her. Cabaguil and the with continue to exchange magical missiles from afar. "Let's see who drops first." Dark shadows of missiles leap out into Cabaguil's backside.

Magic Missile: 4d4 + 4 ⇒ (1, 1, 2, 1) + 4 = 9

Round 7
Ðakaþos (81/124; grabbed) (Bastard Sword -3)
Kelvin (113/136; Resist Fire 4)
Cabaguil (50/71)
Raspar (114/114; Steel Shield)

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Night Hag (Green -105)
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Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 8

Action 1: Strike.
Action 2: Strike.
Action 3: Strike.

Raspar ranges out a green.

Melee or Ranged Strike:
Melee: 1d20 + 18 + 1 ⇒ (15) + 18 + 1 = 34 to hit;
P/S: 2d4 + 6 + 1 ⇒ (4, 4) + 6 + 1 = 15 damage

Melee or Ranged Strike:
Melee: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21 to hit;
P/S: 2d4 + 6 ⇒ (3, 4) + 6 = 13 damage

Melee or Ranged Strike:
Melee: 1d20 + 18 - 8 ⇒ (6) + 18 - 8 = 16 to hit;
P/S: 2d4 + 6 ⇒ (4, 3) + 6 = 13 damage

Note 11 damage of prevention is on the stack.

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (1, 2) + 6 = 9 damage

Critical damage: [ dice]4d4+12+1d6[/dice]

AC: 30 +2 with shield action.
Fort/Ref/Will:  17/17/15 + 2 vs. spells/reaction
HP: 114/114

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


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Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Cuthberwyn can see the night hag now, but knows Cabaguil needs a hand first. He quickly administers some wound dressing on Caba.
DC 15 Medicine for Battle Medicine: 1d20 + 13 ⇒ (12) + 13 = 25 crit success
healing: 4d8 ⇒ (7, 5, 3, 5) = 20

Cuth then moves closer before renewing his tale, where the hag's coven is broken and abandoned by false allies.
(Dirge of doom cantrip, 30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area.)

Battle Medicine ◈, Stride, Verbal component for dirge of doom cantrip ◈.


Male Human

Round: 7

Status:
AC: 23 | HP: 70/71 (resist fire 5) | Hero Points: 2
Equipped: Staff of Healing, Prayer Beads
Conditions: See Invisibility (1/10m), Inspire Courage
Battle Medicine: Cabaguil
Guidance: Cabaguil
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (4/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)

Cabaguil bounces back quickly from his missile-inspired injury, ”Thanks Cuth! T’was but a scratch, and now not even that!”

”Sorry hag, but your life is measured in seconds now. You’re done!” Cabaguil laughs at her, daring her to hit him again. He hopes he can take whatever she may have left!

First he casts Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) again to help those around him. Then he moves up a bit, as he’s out of range of his best spells, though he’s not sure he’ll need them (•>).

Finally, he’ll cast Guidance (•>, +1 attack, perception, save, or skill w/in 1 round (status)) benefitting himself for the next round, just in case he needs to make a save against hag magic.

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

Dori moves to defend Kelvin's flake. The boy always seems to forget defense...

actions 1:stride
actions 2:strike
actions 3:shield

attack!: 1d20 + 18 ⇒ (8) + 18 = 26
damage?: 2d8 + 6 ⇒ (7, 2) + 6 = 15

retributive strike:
target gains resistance 11. If the foe is within range:
attack!: 1d20 + 18 ⇒ (6) + 18 = 24
damage?: 2d8 + 6 ⇒ (7, 3) + 6 = 16
If hit is successful, target gets 2 persistent good damage

Dori will shield block an attack on himself

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Cuthberwyn quickly patches up Cabaguil while his dirge makes the hag feel like she is backed into a corner. Dori moves in and misses as the hag knocks his axe out of the way. Cabaguil guides himself, awaiting the hags next round of magical attacks. Raspar's starknife is able to onflict another small injury to the hag.

Round 7
Ðakaþos (81/124; grabbed) (Bastard Sword -3)
Kelvin (113/136; Resist Fire 4)

Cabaguil (70/71)
Raspar (114/114; Steel Shield)
------------------------------------------------------
Night Hag (Green -120)
------------------------------------------------------
Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

With his long legs, Ðak rushes to the other side of the hag. It's a short move, and before she really has time to deal with it, he swings twice while opposite Kelvin:

ATK 1: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 for DMG: 2d12 + 7 + 1 ⇒ (7, 2) + 7 + 1 = 17 and Fire: 1d6 ⇒ 6
ATK 2: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30 for DMG: 2d12 + 7 + 1 ⇒ (11, 10) + 7 + 1 = 29 and Fire: 1d6 ⇒ 4


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Dak's attack will have triggered Kelvin's reaction above.

Action 1: Strike
Action 2: Strike
Action 3: Strike
Reaction: Opportune Backstab

Kelvin keeps the furious assault going, spear and claw flashing as he strikes out at the lone hag.

Strike vs Hag (Flat-footed): 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Damage (P/Sonic): 2d6 + 8 + 1 + 2d6 + 1d6 ⇒ (3, 3) + 8 + 1 + (5, 2) + (6) = 28 plus Enfeebled 1

Strike vs Hag (Flat-footed): 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Damage (S): 2d4 + 7 + 1 + 2d6 ⇒ (3, 2) + 7 + 1 + (5, 5) = 23 plus Enfeebled 1
Strike vs Hag (Flat-footed): 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage (S): 2d4 + 7 + 1 + 2d6 ⇒ (1, 3) + 7 + 1 + (5, 2) = 19 plus Enfeebled 1

Opportune Backstab:
Strike vs Hag (Flat-footed): 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
Damage (P/Sonic): 2d6 + 8 + 1 + 2d6 + 1d6 ⇒ (5, 2) + 8 + 1 + (3, 6) + (4) = 29 plus Enfeebled 1

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The hag quickly falls as Kelvin and Dakapos leap at her, poking her full of holes.

A silver cauldron lies in the corner of the room.

DC 26 Identify Magic (Any of the 4 traditions):
This is a Bountiful Cauldron.

Most of the books on the table are sinister texts about the nature of the worship of Mahathallah (with a particular focus on her association with death and vanity and not so much about fate). The books are not magic, but nine of them are worth 20 gp apiece for their curious contents. The tenth book is more robust and contains information on two divine rituals: planar ally and resurrect. This tenth volume is worth 250 gp. The resurrect ritual has been heavily annotated in Infernal, making it apparent that Rusty Mae has been having problems learning this ritual but that she hopes to use it to bring the coven’s original leader, Abelstia, back to life to replace Kelleni.

Two uncommon rituals there if anyone wanted to learn them.

A pair of disc-shaped objects carved with imagery or words sacred to Desna lie on the table near the books.

DC 26 Identify Magic (Any of the 4 traditions):
These are Dreamstones

Raspar recognizes the stone archway as the exit portal of Dreamgate, but the runes in dried blood scribbled on the stone within the arch are new.

DC 26 Occultism:
The runes look like an attempt to seal the portal.

Nat 20 or DC 36 Occultism:
The runes are incomplete, and that they seem to have caused a magical backlash that created the scorch mark on the floor—whoever tried to seal the portal with the runes likely paid with their life.

Player Status:

Ðakaþos (81/124) (Bastard Sword -3)
Kelvin (113/136; Resist Fire 4)
Cabaguil (70/71)
Raspar (114/114; Steel Shield)
Cuthberwyn (92/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Arcana: 1d20 + 17 ⇒ (18) + 17 = 35 "I've heard of cauldrons like that. They call them Bountiful Cauldrons. This would be fantastic at the Citadel. It'd certainly provide for a siege defense if one ever occurred. "

Dak looks over the books, "Yeah, I'm very interested in these rituals. Lucky find."

Arcana: 1d20 + 17 ⇒ (6) + 17 = 23 He looks over the disc-shaped objects, but can't quite figure it out.

Occultism: 1d20 + 13 ⇒ (3) + 13 = 16


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

Cuthberwyn watches the hag fall with some satisfaction, confident that anyone trying to contract with a devil marked themselves as beyond redemption.

Occultism (1): 1d20 + 15 ⇒ (16) + 15 = 31
Occultism (2): 1d20 + 15 ⇒ (7) + 15 = 22
Occultism (3): 1d20 + 15 ⇒ (6) + 15 = 21

Cuth is able to identify the bountiful cauldron, and eagerly points ts usefulness out to Raspar for use in Rainbow Citadel's soup kitchen.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

1d20 + 13 ⇒ (9) + 13 = 22 Religion
1d20 + 13 ⇒ (9) + 13 = 22 Religion

Raspar looks at Cuth, then again at the Cauldron.

”Oh, you’re right! The soup kitchen will love this! It will be a very nice gift to the people! Oh, this is a very good idea!” Raspar beams with joy and happiness at the idea. ”Because sometimes people are broken or hurt or lost, and sometimes they need food or help to get back on their feet! And we can help with that, you see? Oh, this is very nice!”


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Ðakaþos speaks firmly, "No, not a gift. I'm more than happy to lend its bounty out to those who need it, but the cauldron stays inside the walls."


Male Human

Arcana: 1d20 + 14 ⇒ (1) + 14 = 15 vs DC 26 ID Magic
Arcana: 1d20 + 14 ⇒ (3) + 14 = 17 vs DC 26 ID Magic
Occultism: 1d20 + 14 ⇒ (9) + 14 = 23 vs DC 26 Dreamgate

Cabaguil takes a moment to look about before breaking out the medical supplies and seeing to the wounded.
Ðakaþos Medicine: 1d20 + 19 ⇒ (18) + 19 = 37 vs DC 20 (likely) heal: 4d8 + 10 + 1 ⇒ (2, 1, 5, 1) + 10 + 1 = 20 (gloves) (crit!)
Cuthberwyn Medicine: 1d20 + 19 ⇒ (3) + 19 = 22 vs DC 20 (likely) heal: 2d8 + 10 + 1 ⇒ (8, 7) + 10 + 1 = 26 (gloves)

"Yes, that cauldron is very nice. Definitely want to keep it in the kitchens of the Citadel though. That's too valuable to let loose." Cabaguil agrees with Ðakaþos.

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

religion vs pot: 1d20 + 19 ⇒ (12) + 19 = 31
religion vs stones: 1d20 + 19 ⇒ (5) + 19 = 24

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The group discusses where the bountiful pot should stay after identifying the free food and eliminating the coven contaminating this holy waystation dedicated to Desna.

What now?

Player Status:

Ðakaþos (101/124) (Bastard Sword -3)
Kelvin (113/136; Resist Fire 4)
Cabaguil (70/71)
Raspar (114/114; Steel Shield)
Cuthberwyn (116/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

IF everyone is ready, Dori moves trough the hallway west of him.


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Assuming we're taking at least 10 minutes to heal up. +24 hp to Dak from LoH.

Raspar begins to clean up the coven-room, straightening things out. "This is no way to run a coven, much less honor a step-gate to Desna,
Raspar shakes his head and begins to labor. He cleans and putters, aligns and dusts. +1 focus.

When others are ready, he'll follow Dori to the west.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The centerpiece of this room is a tall statue of a willow tree carved from pale marble. Six oversized roots around the base of the tree resemble stone beds radiating out from the trunk, with just enough room to climb into them beneath the statue’s stone branches. Exits lead out from opposite sides of the room.


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Dak checks the area for magic, "You know. I wonder if this waystation could return to use."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Dakapos: 1d20 + 15 ⇒ (15) + 15 = 30
Kelvin: 1d20 + 17 ⇒ (13) + 17 = 30
Cuthberwyn: 1d20 + 15 ⇒ (15) + 15 = 30

Staying at the fringes of the doorway Dakapos scans the room for magic. The massive tree in the room radiates with enchantment magic, similar to the disc shaped objects inscribed with words of Desna found earlier.


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

"I'm just glad we got rid of those witches. Who knows what mischief they could have caused had they come through."

Before the group moves on he studies the blood runes on the other Dreamgate. "Might be some kind of corruption of the runes. I'm guessing that the witches came through but got stuck. This might have been their attempt to fix it so they could go through. And if they wanted to resurrect someone... I'm guessing that they didn't have the know how to do it. But the dead one might have. Sadly, the only way I can think of is if we performed the ritual. This occult magic is foreign to me."

When it becomes apparent that the others can't make heads or tails on the discs, Kelvin takes a moment to study them.
Religion: 1d20 + 12 ⇒ (14) + 12 = 26

"They're Dreamstones. Interesting," he muses aloud. When the others look at him in surprise he adds, "What? I read."


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Raspar pads into the tree room, looking around and hoping others can figure stuff out. He looks around for danger and/or things of interest.

1d20 + 13 ⇒ (20) + 13 = 33 Perception


Male Human

Cabaguil joins the others in examining the room, though he's sure the eagle eyed Raspar will find anything to find.

"I don't understand the purpose of these antechambers. Were they just barracks?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

This way station, in keeping with its Desnan themes, was intended to be a safe place for travelers to rest and enjoy pleasant dreams. To encourage this, two dreaming chambers were created within.

Unfortunately with the hags presence the Tree of Dreams has been corrupted. Raspar finds out the difficult way as a branch slowly reaches down to grab ahold of him.

Init:

Cabaguil: 1d20 + 14 ⇒ (2) + 14 = 16
Cuthberwyn: 1d20 + 14 ⇒ (9) + 14 = 23
Ðakaþos: 1d20 + 18 ⇒ (6) + 18 = 24
Dori: 1d20 + 14 ⇒ (8) + 14 = 22
Kelvin: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Raspar: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Tree of Dreadful Dreams: 1d20 + 22 ⇒ (7) + 22 = 29

Round 1
Kelvin (113/136; Resist Fire 4)
---------------------------------------------------------
Tree of Dreadful Dreams
---------------------------------------------------------
Ðakaþos (101/124) (Bastard Sword -3)
Raspar (114/114; Steel Shield)
Cuthberwyn (116/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cabaguil (70/71)


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Action 1: Stride
Action 2: Stride
Action 3: Strike

At the sound of trouble Kelvin rushes forward to help Raspar. "Oh no you don't!"

Ogogoro's Pride vs Tree (Flat-Footed): 1d20 + 18 ⇒ (20) + 18 = 38
Damage (P/Son): 2d6 + 6 + 2d6 + 1d6 ⇒ (3, 1) + 6 + (1, 4) + (3) = 18

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelvin does what he can to stab at the branch holding onto him. Ogogoro's spear scrapes a gouge along the branch but little more. Immune to crits and hardness.

Now that Kelvin is a bit closer to the tree he sees a few oddities. A slot within the trunk of the tree contains a slot in the shape of a dreamstone. You currently have a white Dreamstone and a black dreamstone. There is only one slot. Placing a dreamstone in the tree’s trunk takes 2 Interact actions

Or Thievery DC 29 (expert) to disrupt the tree’s magical animation, shut it down, and free all trapped creatures.

The tree begins to strike back at those in the room.

Branch vs Cabaguil AC 23: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 2d10 + 12 ⇒ (3, 2) + 12 = 17 + Grabbed 34 crit damage

Branch vs Kelvin AC 27: 1d20 + 26 ⇒ (8) + 26 = 34
Damage: 2d10 + 12 ⇒ (8, 8) + 12 = 28 + Grabbed

Branch vs Raspar AC 30: 1d20 + 26 ⇒ (7) + 26 = 33
Damage: 2d10 + 12 ⇒ (7, 5) + 12 = 24 + Grabbed

All three in the room are grabbed by branches as they slowly squeeze you tighter and tighter.

To free yourself from a branch it takes an Athletics or Thievery DC 25 (trained) check.

Round 2
Kelvin (85/136; Resist Fire 4; Grabbed)
---------------------------------------------------------
Tree of Dreadful Dreams (-8)
---------------------------------------------------------
Round 1
Ðakaþos (101/124) (Bastard Sword -3)
Raspar (90/114; Steel Shield; Grabbed)
Cuthberwyn (116/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)
Cabaguil (36/71; Grabbed)


Male Human

Round: 1

Status:
AC: 23 | HP: 37/71 (resist fire 5) | Hero Points: 2
Equipped: Staff of Healing, Prayer Beads
Conditions: None
Battle Medicine: Cabaguil
Guidance: Cabaguil, Kelvin
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(1/1, •>>, glibness)
Staff of Healing, Greater: (5/5) (+2hp heal spells; stabilize, heal(1,2,3), restoration(2), restore senses(2), remove disease(3))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +15 (T), Spell DC’s 25 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Knock
Third Level: (0/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +17 (E), Spell DC’s 27 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (2/4) Flaming Sphere*, Dispel Magic§, Heal§ (2), See Invisibility, Spiritual Weapon
Third Level: (4/4) Enthrall*, Crisis of Faith§, Dispel Magic§ (3), Heal§ (3), Mending (3), Searing Light
Fourth Level: (4/4) Crisis of Faith§ (4), Dispel Magic§ (4), Freedom of Movement, Heal§ (4), Remove Curse, Restoration (4), Suggestion*§
Fifth Level: (2/3) Breath of Life, Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5)

Cabaguil does his best to get a spell off as he’s grabbed tightly by the tree. "If anyone can get to it, try the white one in the slot. Ouch!"

He tries to cast Flaming Sphere (•>>, Reflex DC 27 or fire: 3d6 + 3 ⇒ (4, 1, 6) + 3 = 14), figuring it’ll be easier to sustain it than cast fresh spells. And he certainly hopes the tree has a poor reflex save...

Flat DC 5: 1d20 ⇒ 9, so he succeeds in his casting, and also heals 1hp (prayer beads)

Further, he tries aiding the party, casting Inspire Courage (•>, +1 attack, damage, and saves vs fear (status)) for those who may wish to press their attacks.

Flat DC 5: 1d20 ⇒ 1, so he fails to cast Inspire Courage this round. Sorry folks!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

AoO vs Cabaguil AC 23: 1d20 + 26 ⇒ (18) + 26 = 44
Damage: 2d10 + 12 ⇒ (3, 10) + 12 = 25 50 crit damage

Cabaguil tries to get a spell off to burn the tree in place, but as he begins speaking one wood say he was pining for a beating. The thick branch bashing him over his head, knocking him unconscious. Crit stopped the spell as well as Dying 2.

Round 2
Kelvin (85/136; Resist Fire 4; Grabbed)
---------------------------------------------------------
Tree of Dreadful Dreams (-8)
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Round 1
Ðakaþos (101/124) (Bastard Sword -3)
Raspar (90/114; Steel Shield; Grabbed)
Cuthberwyn (116/116)
Dori (146/146 (Shield Hardness 8, HP 34/36, BT 18); Resist Fire 4, Slashing 2)

Cabaguil (0/71; Grabbed; Dying 2)


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Action 1: Escape
Action 2-3: Disable Tree

Kelvin works to break free of the branch that has grabbed him.
Athletics: 1d20 + 17 ⇒ (10) + 17 = 27

Wriggling free, he works to disrupt the tree's magic.
Thievery (M): 1d20 + 17 ⇒ (15) + 17 = 32


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

@GM Tyranius:
Raspar is an unfettered halfling: "If a creature uses the Grab ability on you, it must succeed at an Athletics check to grab you instead of automatically grabbing you."
I think he needs an additional check to grab Raspar.

Round 1

Action 1: Escape.
Action 2: Strike.
Action 3: Strike.

Raspar struggles free: 1d20 + 19 ⇒ (16) + 19 = 35 Athletics "Nobody puts me in chains again!" Raspar seems really angry. Almost as angry as he was at Kelvin for wanting to honor Hellknight history.

And then strikes fearlessly at the tree. If the additional grab attempt fails (see spoiler), then add +4 to the attacks below.

Melee or Ranged Strike:
Melee: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 30 to hit;
P/S: 2d4 + 6 ⇒ (2, 2) + 6 = 10 damage

Melee or Ranged Strike:
Melee: 1d20 + 18 - 8 ⇒ (2) + 18 - 8 = 12 to hit;
P/S: 2d4 + 6 ⇒ (1, 3) + 6 = 10 damage

Note 11 damage of prevention is on the stack AND a get out of restraint (potentially) free card

@Dori, GM Tyranius:

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

Rasparations:

Melee or Ranged Strike:
[ dice=Melee]1d20+16[/dice] to hit;
P/S: 2d4 + 6 ⇒ (4, 1) + 6 = 11 damage

Critical damage: [ dice]4d4+12+1d6[/dice]

AC: 30 +2 with shield action.
Fort/Ref/Will:  17/17/15 + 2 vs. spells/reaction
HP: 114/114

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used

Melee Strike:
[ dice=Shield]1d20+16[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

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