The Great Rinaldo
|
Forgot to try: Knowledge(local): 1d20 + 7 ⇒ (19) + 7 = 26
"The giant looks like a Jotun Troll! We'll need acid or fire to stop its regeneration!"
Messa Flutterfoot
|
How about we try to keep you from dying instead, cousin?
A rod appear in Messa's hand, and she begins chanting a spell. After several seconds, a brilliant light erupts from her holy symbol and explodes near the giant.
Using a free action to retrieve the intensified rod from her glove of storing, then spending the round to cast Intensified Burst of Radiance. (Area marked on the map.)
Intensified Burst of Radiance: 10d4 ⇒ (1, 3, 1, 2, 2, 3, 1, 1, 2, 2) = 18
DC 18 Reflex save to avoid being blinded for 1d4 rounds.
| GM Xavier Kahlvet |
Burst of Radiance Duration: 1d4 ⇒ 2
Blue: 1d20 + 8 ⇒ (6) + 8 = 14
Purple: 1d20 + 8 ⇒ (19) + 8 = 27
White: 1d20 + 8 ⇒ (2) + 8 = 10
Red: 1d20 + 8 ⇒ (3) + 8 = 11
Green: 1d20 + 8 ⇒ (5) + 8 = 13
The troll shakes its heads in disgust as it shakes off Messa’s attempts and some of its wounds close. The nine heads all whistle and the giant hands leap into action delays until after the hands! For context, the hands have blindsense, so being blind only minorly bothers them. Not bothering rolling grab attempts against Messa and Rinaldo.
Blue moves up to Rinaldo provokes from Rinaldo and jump up and strikes against the halfling!
Blue vs Rinaldo: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Miss Chance (Miss on a 1): 1d2 ⇒ 2
Purple surges forward, charging against Tuwo!
Purple vs Tuwo: 1d20 + 13 + 2 - 2 ⇒ (16) + 13 + 2 - 2 = 29
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Grab: 1d20 + 16 + 2 - 2 ⇒ (1) + 16 + 2 - 2 = 17
Orange likewise charges against Messa!
Orange vs Messa: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Damage: 1d6 + 10 ⇒ (6) + 10 = 16
The remaining undead all lurch forward at the halfling! Cyan would be the first one to provoke from Colwyn.
Damage: 1d6 + 10 ⇒ (3) + 10 = 13
Cyan: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Yellow; Flanking: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
White: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Miss Chance (miss on a 1): 1d2 ⇒ 2
Red; Flanking: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Miss Chance (miss on a 1): 1d2 ⇒ 2
*
Yellow Confirmation: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Crit Bonus Damage: 1d6 + 10 ⇒ (6) + 10 = 16
The troll advances forward—ground foliage sticking to its glue-covered feet as it walks. Once it reaches a proper spot, all nine heads let out a mighty roar that enters into everyone’s minds and begin tearing away at their sanity!
Messa: 1d20 + 21 ⇒ (1) + 21 = 22
Rinaldo: 1d20 + 11 ⇒ (5) + 11 = 16
Tuwo: 1d20 + 26 ⇒ (3) + 26 = 29
Xanaphia: 1d20 + 24 ⇒ (5) + 24 = 29
Another thing I do is that with confusion I roll 1d4 and multiply it by 25 rather than roll a d%; makes things faster.
Colwyn Confusion: 1d4 ⇒ 4 Attack nearest creature (which, coincidentally, is Rinaldo!) Gonna say Rinaldo (as the master) resolves his turn before Colwyn, so Rinaldo isn’t required to attack the wolf this round.
Messa Confusion: 1d4 ⇒ 4Attack nearest creature. Messa’s Target (1 is Tuwo, 2 is Orange): 1d2 ⇒ 1
Rinaldo Confusion: 1d4 ⇒ 2 Babble incoherently
The Trailblazer
Round 2
==============
Xanaphia
Tuwo
Messa (-16)
Rinaldo (-14)
White (-52) {Blind}
Red (-18) {Blind}
Orange
Yellow
Green (-18) {Blind}
Cyan
Blue (-18) {Blind}
Purple (-18) {Dazzled}
Jotund Troll (-18; Regened 1 round) {Entangled; Dazzled}
==============
The Great Rinaldo
|
I will go ahead and use my VL-shirt reroll, +5 for GM stars.
Will save reroll: 1d20 + 11 + 5 ⇒ (7) + 11 + 5 = 23
You didn't specify the DC, so I'm not sure if that succeeds or not. Waiting to hear from you before resolving my turn.
The Great Rinaldo
|
Messa just texted me that the site is not letting her post right now. She will use a reroll from her Luck domain power: 1d20 + 21 ⇒ (19) + 21 = 40
Xanaphia Siannodel
|
Stupid giant! One day that curse'll stick on something. I'll keep my roll. So assuming nothing bad happens...
Xanaphia runs through the air above the battlefield and casts a quickened (via rod) Summon Monster VIII. I should have made it clear earlier but that Greater Quickened Metamagic rod is always in my hand.
caster level check: 1d20 + 17 + 1d4 - 1 ⇒ (17) + 17 + (4) - 1 = 37
# of fiery T-Rex: 1d3 + 1 ⇒ (2) + 1 = 3
She then retrieves a scroll of atavism from her bandolier with her free hand, just in case…
powerful bite: red: 1d20 + 22 ⇒ (4) + 22 = 26
damage: 4d6 + 26 ⇒ (3, 2, 5, 2) + 26 = 38
fire damage: 3d6 ⇒ (3, 5, 6) = 14
grab: 1d20 + 34 ⇒ (3) + 34 = 37
powerful bite: black: 1d20 + 22 + 2 ⇒ (15) + 22 + 2 = 39
damage: 4d6 + 26 ⇒ (5, 1, 6, 4) + 26 = 42
fire damage: 3d6 ⇒ (1, 2, 4) = 7
grab: 1d20 + 34 + 2 ⇒ (12) + 34 + 2 = 48
powerful bite: blue: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
damage: 4d6 + 26 ⇒ (2, 4, 4, 5) + 26 = 41
fire damage: 3d6 ⇒ (4, 1, 2) = 7
grab: 1d20 + 34 + 2 ⇒ (5) + 34 + 2 = 41
crit?: blue: 1d20 + 22 + 2 ⇒ (13) + 22 + 2 = 37
damage: 4d6 + 26 ⇒ (3, 4, 6, 3) + 26 = 42
fire damage: 3d6 ⇒ (1, 4, 2) = 7
If that crit confirmed the giant is bleeding 2d6
--------------------
VII Tyrannosaurus (dinosaur) CR 10
XP 9,600
Male tyrannosaurus (fiery) (Pathfinder Player Companion: Monster Summoner's Handbook 19, Pathfinder RPG Bestiary 86)
N Gargantuan animal (fire)
Init +5; Senses darkvision 30 ft., low-light vision, scent; Perception +37
--------------------
Defense
--------------------
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, -4 size)
hp 189 (18d8+108)
Fort +17, Ref +12, Will +10
DR 5/—; Immune fire
Weaknesses vulnerability to cold
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +22 (4d6+26/19-20 plus 3d6 fire and grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13 damage, AC 17, 18 hp)
--------------------
Statistics
--------------------
Str 36, Dex 13, Con 23, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +30 (+34 grapple); CMD 41
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +37; Racial Modifiers +8 Perception
SQ powerful bite
--------------------
Ecology
--------------------
Environment warm forest and plains
Organization solitary, pair, or pack (3-6)
Treasure none
--------------------
Special Abilities
--------------------
Bleeding Critical Critical Hits deal 2d6 bleed damage.
Critical Focus +4 to confirm critical hits.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (30 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Grab: Bite (Gargantuan) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Immunity to Fire You are immune to fire damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Powerful Bite (Ex) This creature applies twice its Strength bonus to bite damage.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Swallow Whole (2d8+13 damage, AC 17, 18 HP) (Ex) You can swallow smaller targets whole.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
| GM Xavier Kahlvet |
Well…That’s certainly one way to deal fire damage…By the way, the fire damage wouldn’t double on a crit.
The first t-rex’s bite misses the troll, but the other two manage to grab it and rip it to shreds!
The Trailblazer
Round 2
==============
Xanaphia
Tuwo
Messa (-16)
Rinaldo (-14)
White (-52) {Blind}
Red (-18) {Blind}
Orange
Yellow
Green (-18) {Blind}
Cyan
Blue (-18) {Blind}
Purple (-18) {Dazzled}
Jotund Troll (-157; Regened 1 round) {Entangled; Dazzled; Grappled; Bleed 2d6}
==============
The Great Rinaldo
|
So you didn't answer my question about whether I passed the save on my reroll or not ... :-) I can't post until I get that.
| GM Xavier Kahlvet |
The Great Rinaldo
|
GM: Would Messa get her turn before Colwyn? If so, she could potentially free him with Unbreakable Heart before he attacks me, and then he would be able to act normally. (We've been in a similar situation before ;-) )
| GM Xavier Kahlvet |
GM: Would Messa get her turn before Colwyn? If so, she could potentially free him with Unbreakable Heart before he attacks me, and then he would be able to act normally. (We've been in a similar situation before ;-) )
Since her initiative roll was higher than Rinaldo's, then I'd say yes.
Tuwo
|
Baring something like a runelord Tuwo would only reroll a will save on a 1. Kind of holding off turn to see if there is an inspire yet.
Messa Flutterfoot
|
With Status up, Messa knows that Colwyn is confused..
Sensing the wolf's confusion through her magical link, Messa dodges the crawling hands while she casts a spell.
Casting defensively (can't fail), casting Unbreakable Heart on Colwyn.
The Great Rinaldo
|
"Thank you again, cousin!"
With his mount's mind cleared, Rinaldo turns back to the fight. "Let's show them how we do things on Golarion!"
Rinaldo uses a move action to begin Inspire Courage, free to drop his lance, standard to draw his sword.
Colwyn takes a 5' step up and back then atacks Red.
Inspire Courage, Power Attack, Vital Strike, High Ground, blind opponent
Attack (bite): 1d20 + 18 ⇒ (11) + 18 = 29 damage: 2d6 + 18 ⇒ (6, 6) + 18 = 30 Sonic: 1d6 ⇒ 1
==============================
Inspire Courage - All allies who perceive my performance gain +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Discordant Voice - If you are within 30' of me and affected by my current performance, do an additional 1d6 sonic damage on each attack. If using a ranged attack, the target must also be within 30' of me.
Tuwo
|
Tuwo steps up and continues to work on the hands.
Attack #1 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 27 - 4 + 3 + 1 ⇒ (6) + 27 - 4 + 3 + 1 = 33
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (8) + 19 + 3 = 30
extra sonic dmg: 1d6 ⇒ 6
extra holy damage: 2d6 ⇒ (3, 1) = 4
Attack #2 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 27 - 4 + 3 + 1 ⇒ (1) + 27 - 4 + 3 + 1 = 28
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (8) + 19 + 3 = 30
extra sonic dmg: 1d6 ⇒ 4
extra holy damage: 2d6 ⇒ (5, 6) = 11
Attack #3 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 22 - 4 + 3 + 1 ⇒ (5) + 22 - 4 + 3 + 1 = 27
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27
extra sonic dmg: 1d6 ⇒ 6
extra holy damage: 2d6 ⇒ (1, 3) = 4
Attack #4 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 22 - 4 + 3 + 1 ⇒ (18) + 22 - 4 + 3 + 1 = 40
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (6) + 19 + 3 = 28
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (3, 6) = 9
Attack #5 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 17 - 4 + 3 + 1 ⇒ (2) + 17 - 4 + 3 + 1 = 19
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (4) + 19 + 3 = 26
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (1, 6) = 7
Spending a Ki point for an extra attack.
Ki Strike including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 27 - 4 + 3 + 1 ⇒ (18) + 27 - 4 + 3 + 1 = 45
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27
extra sonic dmg: 1d6 ⇒ 2
extra holy damage: 2d6 ⇒ (4, 1) = 5
| GM Xavier Kahlvet |
Don’t know if you added in the “blind opponent” into your bonuses, Rinaldo, but since they are written as penalties to AC (and not bonuses to attack rolls) I ask that you don’t to make everything clearer. That applies to everyone, not just Rinaldo.
@Xanaphia: I’ll remind you that the paths through the jungle are only 20’ tall, so the maximum height you can be at is 15’ (your head would be 20’ up) without being in the difficult terrain that you all don’t care about.
Colwyn Reflex: 1d20 + 13 ⇒ (6) + 13 = 19
As Colwyn bites, the wolf narrowly misses a massive blister on the undead hand!
Tuwo is barely able to destroy the two hands by him and Messa!
All of the hands do the five-foot-shuffle and strike against Rinaldo!
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
White: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Miss Chance (Miss on a 1): 1d2 ⇒ 1
Blue: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Miss Chance (Miss on a 1): 1d2 ⇒ 2
Red: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Miss Chance (Miss on a 1): 1d2 ⇒ 2
Yellow: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Green: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Miss Chance (Miss on a 1): 1d2 ⇒ 2
Troll Bleed: 2d6 ⇒ (2, 2) = 4
The troll, stuck in the t-rex’s maw, drops its scythe and attacks its captor!
Claw 1: 1d20 + 20 - 4 ⇒ (5) + 20 - 4 = 21
Damage: 1d8 + 10 + 8 ⇒ (3) + 10 + 8 = 21
Claw 2: 1d20 + 20 - 4 ⇒ (5) + 20 - 4 = 21
Damage: 1d8 + 10 + 8 ⇒ (2) + 10 + 8 = 20
Bite: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 31
Damage: 2d6 + 10 + 8 ⇒ (2, 5) + 10 + 8 = 25
The Trailblazer
Round 3
==============
Xanaphia
Black T-Rex (-51 [after DR])
Blue T-Rex
Red T-Rex
Tuwo
Messa (-16)
Rinaldo (-14)
White (-52) {Blind}
Red (-49) {Blind}
Yellow
Green (-18) {Blind}
Cyan
Blue (-18) {Blind}
Jotund Troll (-161; Regened 1 round) {Entangled; Dazzled; Grappled; Bleed 2d6}
==============
The Great Rinaldo
|
"Nice shooting, Tuwo! Keep it up!"
Rinaldo swings his sword and Colwyn continues to bite.
Free to maintain Inspire Courage, Full Attack.
Heroism, Inspire Courage, Arcane Strike, High Ground
Targeting priority: White, Red Green
Attack #1: 1d20 + 25 ⇒ (15) + 25 = 40 damage: 1d6 + 12 ⇒ (6) + 12 = 18 Sonic: 1d6 ⇒ 4
Attack #2: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d6 + 12 ⇒ (5) + 12 = 17 Sonic: 1d6 ⇒ 1
Attack #3: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d6 + 12 ⇒ (2) + 12 = 14 Sonic: 1d6 ⇒ 6
For each successful hit, Arcane Striking Gloves deal 3 damage to enemies adjacent to target
| Colwyn, Rinaldo's Mount |
Power Attack, Vital Strike, Inspire Courage, High Ground
Targeting priority: White, Red Green
Attack (bite): 1d20 + 15 ⇒ (9) + 15 = 24 damage: 2d6 + 18 ⇒ (5, 2) + 18 = 25 Sonic: 1d6 ⇒ 4
Messa Flutterfoot
|
Yes, Tuwo, very nice shooting! Desna smiles on you.
Messa's lays her hand on Tuwo's shoulder and asks her goddess to bless the archer. Dropping BIt of Luck on Tuwo.
The Great Rinaldo
|
With all of those dice dropping from Bit of Luck, if Tuwo has a crit chance that doesn't confirm, Rinaldo will use Timely Inspiration (+3 to hit) or Gallant Inspiration (+2d4 to hit) as an immediate action, whichever seems more appropriate.
Tuwo
|
"Hard training pays off. The spells help."
Tuwo steps closer and keeps shooting hands.
Attack #1 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 2d20 + 27 - 4 + 3 + 1 ⇒ (9, 13) + 27 - 4 + 3 + 1 = 49
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (5, 2) = 7
Attack #2 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 2d20 + 27 - 4 + 3 + 1 ⇒ (9, 1) + 27 - 4 + 3 + 1 = 37
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (4, 4) = 8
Attack #3 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 2d20 + 22 - 4 + 3 + 1 ⇒ (5, 10) + 22 - 4 + 3 + 1 = 37
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29
extra sonic dmg: 1d6 ⇒ 2
extra holy damage: 2d6 ⇒ (3, 3) = 6
Attack #4 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 2d20 + 22 - 4 + 3 + 1 ⇒ (17, 14) + 22 - 4 + 3 + 1 = 53
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (2) + 19 + 3 = 24
extra sonic dmg: 1d6 ⇒ 5
extra holy damage: 2d6 ⇒ (3, 4) = 7
Attack #5 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 2d20 + 17 - 4 + 3 + 1 ⇒ (18, 8) + 17 - 4 + 3 + 1 = 43
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (2) + 19 + 3 = 24
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (2, 5) = 7
Spending a ki point for an extra attack.
Ki Strike including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 2d20 + 27 - 4 + 3 + 1 ⇒ (6, 5) + 27 - 4 + 3 + 1 = 38
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (3) + 19 + 3 = 25
extra sonic dmg: 1d6 ⇒ 2
extra holy damage: 2d6 ⇒ (6, 4) = 10
No crit threats so Timely Inspiration was not used.
| GM Xavier Kahlvet |
Rinaldo absolutely slaughters the White hand, bursting a massive blister as he does so!
Rinaldo Reflex: 1d20 + 18 ⇒ (1) + 18 = 19
Rinaldo gets covered in the undead pus and cannot finish his attack in sheer disgust!
Negative Energy Damage to Rinaldo: 2d6 ⇒ (5, 6) = 11 Rinaldo is nauseated for 1 round.
Colwyn Reflex: 1d20 + 13 ⇒ (7) + 13 = 20
Colwyn destroys the Red hand, successfully avoiding getting covered in undead pus!
Tuwo then absolutely destroys many of the remaining hands!
The Trailblazer
Round 3
==============
Xanaphia
Black T-Rex (-51 [after DR])
Blue T-Rex
Red T-Rex
Tuwo
Messa (-16)
Rinaldo (-25) {Nauseated}
Cyan (-3)
Jotund Troll (-161; Regened 1 round) {Entangled; Dazzled; Grappled; Bleed 2d6}
==============
Xanaphia Siannodel
|
Xanaphia commands the T-rexes to release their grapple and attack once more!
powerful bite: red: 1d20 + 22 + 3 ⇒ (2) + 22 + 3 = 27
damage: 4d6 + 26 + 3 ⇒ (3, 1, 5, 1) + 26 + 3 = 39
fire damage: 3d6 ⇒ (4, 5, 2) = 11
sonic damage: 1d6 ⇒ 6
grab: 1d20 + 34 + 3 ⇒ (19) + 34 + 3 = 56
powerful bite: black: 1d20 + 22 + 2 + 3 ⇒ (15) + 22 + 2 + 3 = 42
damage: 4d6 + 26 + 3 ⇒ (3, 3, 1, 6) + 26 + 3 = 42
fire damage: 3d6 ⇒ (2, 6, 4) = 12
sonic damage: 1d6 ⇒ 4
grab: 1d20 + 34 + 2 + 3 ⇒ (7) + 34 + 2 + 3 = 46
powerful bite: blue: 1d20 + 22 + 2 + 3 ⇒ (18) + 22 + 2 + 3 = 45
damage: 4d6 + 26 + 3 ⇒ (6, 2, 1, 3) + 26 + 3 = 41
fire damage: 3d6 ⇒ (4, 1, 5) = 10
sonic damage: 1d6 ⇒ 6
grab: 1d20 + 34 + 2 + 3 ⇒ (1) + 34 + 2 + 3 = 40
Xanaphia herself delays.
| GM Xavier Kahlvet |
With the Black T-Rex's attack, the troll falls into unconsciousness.
Cyan vs Rinaldo: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Confirmation: 1d20 + 13 ⇒ (16) + 13 = 29
Bonus Crit Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Hand-waving that last crawling hand; it's definitely not surviving one more round. Gonna let you guys figure out healing, etc. and I'll advance things once I get back from my trip (or sooner, if I find myself with enough free time).
Xanaphia Siannodel
|
Blue T-rex would only have needed to move 5 feet to attack the hand, in case that would have prevented Rinaldo from taking that last attack. (Unless that was factored into the troll's demise.)
The Great Rinaldo
|
That puts me at 39 damage; Messa has some damage as well, so if she (or Xanaphia) channels once, I probably will have little enough to use a CLW wand to clean up.
Rinaldo takes several deep breaths and tries to shake off the substance that sprayed from the hand. "I came here expecting demons, not severed body parts that explode in horrendous ichor."
| GM Xavier Kahlvet |
Blue T-rex would only have needed to move 5 feet to attack the hand, in case that would have prevented Rinaldo from taking that last attack. (Unless that was factored into the troll's demise.)
That was factored in; Blue T-Rex didn’t deal enough damage to destroy it.
Tuwo
|
Tuwo will look around for loot or tracks while healing happens.
| GM Xavier Kahlvet |
The path suddenly ends at a large, round, frozen lake, its black surface mirroring the cloudless, star-filled sky in the heavens. Map Updated
Flying high above the lake’s surface flies a massive aberrant monstrosity!
Rinaldo: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Tuwo: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Xanaphia: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Monster: 1d20 + 6 ⇒ (8) + 6 = 14
If you exceeded the DC by 5+, open the spoiler below
If you exceeded the DC by 10+, open the spoiler below
If you exceeded the DC by 5+, open the spoiler below
If you exceeded the DC by 10+, open the spoiler below
Lake Monster
Round 1
================
Rinaldo
Xanaphia
Tuwo
Messa
Monster (100’ above ground)
================
Messa Flutterfoot
|
Mess snaps her wrist back, and a wand drops into her hand. She pulls a book from her haversack, then casts a spell from her wand.
Drawing a chronicle on dungeoneering, then casting Kreighton's Perusal.
Knowledge dungeoneering: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Knowledge planes: 1d20 + 17 ⇒ (8) + 17 = 25
(+2 if it's an evil outsider)
It's a froghemoth. They're immune to electricity, but electricity will slow it down.
The Great Rinaldo
|
Knowledge(dungeoneering): 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge(planes): 1d20 + 7 ⇒ (18) + 7 = 25
"I don't know what that is, but it has a demonic look about it! Messa, anything in those books of yours?"
"To the air, Colwyn! Let us take out this demon!"
Move action to start Inspire Courage, ready a lance attack if anything hostile comes within 10'. Colwyn double moves in a spiral to ascend 50'.
===========
Inspire Courage - All allies who perceive my performance gain +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Discordant Voice - If you are within 30' of me and affected by my current performance, do an additional 1d6 sonic damage on each attack. If using a ranged attack, the target must also be within 30' of me.
Tuwo
|
"Demon? Alright."
Tuwo steps over a bit and takes some shots at the demon.
Attack #1 including deadly aim, unknown -4 penalty, Inspire Courage: 1d20 + 27 - 4 + 3 ⇒ (8) + 27 - 4 + 3 = 34
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (6) + 19 + 3 = 28
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (5, 1) = 6
Attack #2 including deadly aim, unknown -4 penalty, Inspire Courage: 1d20 + 27 - 4 + 3 ⇒ (20) + 27 - 4 + 3 = 46
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (5) + 19 + 3 = 27
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (1, 5) = 6
Attack #2 crit confirm including deadly aim, unknown -4 penalty, Inspire Courage: 1d20 + 27 - 4 + 3 ⇒ (6) + 27 - 4 + 3 = 32
magic/cold iron/holy/piercing extra damage: 2d8 + 38 + 6 ⇒ (6, 4) + 38 + 6 = 54
Attack #3 including deadly aim, unknown -4 penalty, Inspire Courage: 1d20 + 22 - 4 + 3 ⇒ (16) + 22 - 4 + 3 = 37
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (3) + 19 + 3 = 25
extra sonic dmg: 1d6 ⇒ 4
extra holy damage: 2d6 ⇒ (2, 5) = 7
Attack #4 including deadly aim, unknown -4 penalty, Inspire Courage: 1d20 + 22 - 4 + 3 ⇒ (19) + 22 - 4 + 3 = 40
magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (4) + 19 + 3 = 26
extra sonic dmg: 1d6 ⇒ 1
extra holy damage: 2d6 ⇒ (6, 6) = 12
Attack #4 crit confirm including deadly aim, unknown -4 penalty, Inspire Courage: 1d20 + 22 - 4 + 3 ⇒ (10) + 22 - 4 + 3 = 31
magic/cold iron/holy/piercing extra damage: 2d8 + 38 + 6 ⇒ (3, 1) + 38 + 6 = 48
For attack #5 Tuwo will fire a tangleshot arrow at it.
Attack #5 Ranged Touch including Inspire, unknown -4 penalty, -1 for arrow: 1d20 + 21 - 4 + 3 - 1 ⇒ (12) + 21 - 4 + 3 - 1 = 31
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Tuwo will spend a ki point for an extra attack making it a Perfect Strike.
Attack #1 including deadly aim, unknown -4 penalty, Inspire Courage: 3d20 + 27 - 4 + 3 ⇒ (13, 1, 12) + 27 - 4 + 3 = 52magic/cold iron/holy/piercing: 1d8 + 19 + 3 ⇒ (8) + 19 + 3 = 30
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (2, 2) = 4
| GM Xavier Kahlvet |
And the creature falls, already dead. Died on Tuwo’s 4th attack.
Tuwo
|
Ah. I'll save the tangleshot and perfect strike then.
The Great Rinaldo
|
"Well, that was efficient!"
| GM Xavier Kahlvet |
Forgot about Xanaphia’s want to not be clumped up with everyone else. My bad (not that it mattered).
About an hour down the trail the dense foliage of the jungle canopy rustles as though hundreds of massive creatures were moving rapidly through the high branches. The hoots and hollers of bloodthirsty otherworldly creatures fill the thick, humid air, and the metallic scent of blood is overwhelming. Map Updated
Weird dissonance between the box-text and the creatures’ tactics (which say they try to ambush you guys). Gonna give priority to the tactics as opposed to the box-text in how to run this.
Stealth 2: 1d20 + 19 ⇒ (2) + 19 = 21
Stealth 3: 1d20 + 19 ⇒ (2) + 19 = 21
Wow. Guess the box-text actually makes sense now. DC 20 it is.
Messa: 1d20 + 21 + 2 + 2 ⇒ (7) + 21 + 2 + 2 = 32
Rinaldo: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29
Not even gonna bother rolling for Tuwo.
Xanaphia: 1d20 + 32 + 2 ⇒ (17) + 32 + 2 = 51
The Pathfinders are on-guard, ready for anything! Suddenly, three crimson apes with a horrific maw bursting out of their chests drop from the foliage above! Don’t have access to my laptop, so I can’t show you guys a proper image of these things.
Rinaldo: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Tuwo: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Xanaphia: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Apes: 1d20 + 8 ⇒ (2) + 8 = 10
Welcome to Pathfinder. Roll high with Initiative or you’re dead before you even get to speak.
If you exceed the DC by 5+, open the spoiler below
If you exceed the DC by 10+, open the spoiler below
Bestial Primates
Round 1
================
Tuwo
Messa
Rinaldo
Xanaphia
Red
Blue
Yellow
================
The Great Rinaldo
|
"Whoa, dropping out of the roof now! "
Knowledge (planes): 1d20 + 7 ⇒ (1) + 7 = 8
"Anyone recognize these things?"
Move action to Inspire Courage, swift for Arcane Strike, 5' step back and up, single attack on Red with Lance. Colwyn uses Vital Strike on Yellow.
Attack (lance): 1d20 + 24 ⇒ (9) + 24 = 33 damage: 1d6 + 12 ⇒ (5) + 12 = 17 Sonic: 1d6 ⇒ 6
On a successful hit, Arcane Striking Gloves deal 3 damage to enemies adjacent to target (in this case, Blue)
Inspire Courage - All allies who perceive my performance gain +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Discordant Voice - If you are within 30' of me and affected by my current performance, do an additional 1d6 sonic damage on each attack. If using a ranged attack, the target must also be within 30' of me.
| Colwyn, Rinaldo's Mount |
Attack (bite): 1d20 + 15 ⇒ (17) + 15 = 32 damage: 2d6 + 18 ⇒ (6, 5) + 18 = 29 Sonic: 1d6 ⇒ 5
The Great Rinaldo
|
If by chance these guys are Evil Outsiders, add Favored Enemy bonus (+2 attack and damage) to those attacks.
Tuwo
|
"No. But they seem intent on attacking rather then communicating. Nothing here seems to want to chat."
Attack #1 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 27 - 4 + 3 + 1 ⇒ (7) + 27 - 4 + 3 + 1 = 34
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (8) + 19 + 3 + 1 = 31
extra sonic dmg: 1d6 ⇒ 2
extra holy damage: 2d6 ⇒ (4, 5) = 9
Attack #2 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 27 - 4 + 3 + 1 ⇒ (11) + 27 - 4 + 3 + 1 = 38
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (8) + 19 + 3 + 1 = 31
extra sonic dmg: 1d6 ⇒ 6
extra holy damage: 2d6 ⇒ (1, 5) = 6
Attack #3 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 22 - 4 + 3 + 1 ⇒ (3) + 22 - 4 + 3 + 1 = 25
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (2) + 19 + 3 + 1 = 25
extra sonic dmg: 1d6 ⇒ 2
extra holy damage: 2d6 ⇒ (6, 3) = 9
Attack #4 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 22 - 4 + 3 + 1 ⇒ (12) + 22 - 4 + 3 + 1 = 34
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (5) + 19 + 3 + 1 = 28
extra sonic dmg: 1d6 ⇒ 5
extra holy damage: 2d6 ⇒ (2, 6) = 8
Attack #5 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 1d20 + 17 - 4 + 3 + 1 ⇒ (2) + 17 - 4 + 3 + 1 = 19
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (4) + 19 + 3 + 1 = 27
extra sonic dmg: 1d6 ⇒ 6
extra holy damage: 2d6 ⇒ (3, 4) = 7
Spending a Ki point for an extra attack and making it a perfect strike.
Ki Strike including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 3d20 + 27 - 4 + 3 + 1 ⇒ (10, 13, 8) + 27 - 4 + 3 + 1 = 58
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (2) + 19 + 3 + 1 = 25
extra sonic dmg: 1d6 ⇒ 6
extra holy damage: 2d6 ⇒ (3, 1) = 4
| GM Xavier Kahlvet |
Rinaldo and Colwyn feel as if their attacks didn’t do as much as they should’ve. Tuwo feels no such thing as he absolutely slaughters Blue dies by 4th attack.
EDIT: Back at my laptop; pictures of the ape-creatures are up.
Bestial Primates
Round 1
================
Tuwo
Messa
Rinaldo
Xanaphia
Red (-135 from “2” attacks [before DR])
Yellow
================
Messa Flutterfoot
|
knowledge planes: 1d20 + 17 ⇒ (1) + 17 = 18
(+1 if it's an evil outsider)
I have no idea what they are, but Tuwo's arrows seem to work.
Dropping Bit of Luck of Tuwo.
Xanaphia Siannodel
|
| GM Xavier Kahlvet |
Checks provided stat block Wow. That’s way wrong. Secondary natural attack with a higher bonus than the primary? Welp. I said from the get-go that I’d change these things to the correct numbers, so here we go.
The Red ape steps down and the two start ripping into the remaining Pathfinders!
Damage: 1d8 + 8 + 10 ⇒ (3) + 8 + 10 = 21
Claw 1: 1d20 + 23 - 5 + 2 ⇒ (8) + 23 - 5 + 2 = 28
Damage: 1d10 + 8 + 10 ⇒ (5) + 8 + 10 = 23
Claw 2: 1d20 + 23 - 5 + 2 ⇒ (13) + 23 - 5 + 2 = 33
Damage: 1d10 + 8 + 10 ⇒ (6) + 8 + 10 = 24
Gore: 1d20 + 21 - 5 + 2 ⇒ (20) + 21 - 5 + 2 = 38
Damage: 1d8 + 4 + 5 ⇒ (6) + 4 + 5 = 15
Gore Confirmation: 1d20 + 21 - 5 + 2 ⇒ (1) + 21 - 5 + 2 = 19
Bonus Crit Damage: 1d8 + 4 + 5 ⇒ (3) + 4 + 5 = 12
Damage: 1d8 + 8 + 10 ⇒ (6) + 8 + 10 = 24
Claw 1: 1d20 + 23 - 5 ⇒ (7) + 23 - 5 = 25
Damage: 1d10 + 8 + 10 ⇒ (9) + 8 + 10 = 27
Claw 2: 1d20 + 23 - 5 ⇒ (6) + 23 - 5 = 24
Damage: 1d10 + 8 + 10 ⇒ (7) + 8 + 10 = 25
Gore: 1d20 + 21 - 5 ⇒ (3) + 21 - 5 = 19
Damage: 1d8 + 4 + 5 ⇒ (5) + 4 + 5 = 14
Bestial Primates
Round 2
================
Tuwo
Messa (-83)
Rinaldo
Xanaphia
Red (-135 from “2” attacks [before DR])
Yellow
================
The Great Rinaldo
|
Just noticed that I didn't actually put botting code in my profile. Oops. I'll try to fix that later.
"Hey, you stupid ape, pick on someone your own size!"
Maintain Inspire Courage, 5' step back, full attack. Colwyn vital strikes.
Attack #1: 1d20 + 24 ⇒ (8) + 24 = 32 damage: 1d6 + 12 ⇒ (3) + 12 = 15 Sonic: 1d6 ⇒ 6
Attack #2: 1d20 + 19 ⇒ (17) + 19 = 36 damage: 1d6 + 12 ⇒ (4) + 12 = 16 Sonic: 1d6 ⇒ 6
Attack #3: 1d20 + 14 ⇒ (13) + 14 = 27 damage: 1d6 + 12 ⇒ (2) + 12 = 14 Sonic: 1d6 ⇒ 2
Attack (bite): 1d20 + 15 ⇒ (15) + 15 = 30 damage: 2d6 + 18 ⇒ (5, 2) + 18 = 25 Sonic: 1d6 ⇒ 1
Tuwo
|
Presumably Rinaldo attacked red. Tuwo will start with red if it is still up then yellow.
Attack #1 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 3d20 + 27 - 4 + 3 + 1 ⇒ (5, 2, 8) + 27 - 4 + 3 + 1 = 42
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (4) + 19 + 3 + 1 = 27
extra sonic dmg: 1d6 ⇒ 1
extra holy damage: 2d6 ⇒ (3, 1) = 4
Attack #2 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 3d20 + 27 - 4 + 3 + 1 ⇒ (15, 14, 18) + 27 - 4 + 3 + 1 = 74
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (1) + 19 + 3 + 1 = 24
extra sonic dmg: 1d6 ⇒ 4
extra holy damage: 2d6 ⇒ (2, 4) = 6
Attack #3 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 3d20 + 22 - 4 + 3 + 1 ⇒ (4, 19, 2) + 22 - 4 + 3 + 1 = 47
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (6) + 19 + 3 + 1 = 29
extra sonic dmg: 1d6 ⇒ 3
extra holy damage: 2d6 ⇒ (3, 2) = 5
Attack #3 crit confirm including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 4 + 22 - 4 + 3 + 1 = 26
magic/cold iron/holy/piercing extra damage: 2d8 + 38 + 6 + 2 ⇒ (8, 3) + 38 + 6 + 2 = 57
Attack #4 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 3d20 + 22 - 4 + 3 + 1 ⇒ (3, 9, 8) + 22 - 4 + 3 + 1 = 42
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (8) + 19 + 3 + 1 = 31
extra sonic dmg: 1d6 ⇒ 6
extra holy damage: 2d6 ⇒ (4, 6) = 10
Attack #5 including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 3d20 + 17 - 4 + 3 + 1 ⇒ (13, 6, 1) + 17 - 4 + 3 + 1 = 37
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (7) + 19 + 3 + 1 = 30
extra sonic dmg: 1d6 ⇒ 2
extra holy damage: 2d6 ⇒ (3, 3) = 6
If necessary spending a ki point for an extra attack.
Ki Strike including deadly aim, unknown -4 penalty, Inspire Courage, Point Blank: 3d20 + 27 - 4 + 3 + 1 ⇒ (12, 10, 8) + 27 - 4 + 3 + 1 = 57
magic/cold iron/holy/piercing: 1d8 + 19 + 3 + 1 ⇒ (5) + 19 + 3 + 1 = 28
extra sonic dmg: 1d6 ⇒ 4
extra holy damage: 2d6 ⇒ (2, 5) = 7
| GM Xavier Kahlvet |
Both die by attack #4, Tuwo.
Tag-teaming, Rinaldo and Tuwo fell the last of the beasts!
Three hours later, a wide clearing stands out abruptly from the dense jungle; the surrounding trees face inward as though worshiping the space between them. In the center of the clearing, a natural stone pillar of speckled bloodstone rises. From the pillar hangs a pair of manacles encrusted in glowing runes. A single sigil has been etched into the stone above the restraints, and emanates a low thrumming sound when approached.
Tuwo
|
"A ritual sacrifice? But to who or what?"
Tuwo will look around for traps or tracks.
perception: 1d20 + 42 ⇒ (4) + 42 = 46
Messa Flutterfoot
|
Messa has a +20 bonus on Linguistics, so if she can take 10, she hits the DC 30.
Knowledge planes, with book/spell: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
That sigil seems to be a name... Messa pronounces then name slowly, with deliberate pauses, just in case it invokes the owner. G-zar...nar...ath
Casting Detect magic on the glowing runes, if that helps at all.
| GM Xavier Kahlvet |
Funnily enough, the sigil itself is not magical, but the chains are. Hand-waving checks to ID them: They are a pair of dimensional shackles embedded into the stone.