GM Abraham's Curse of the Riven Sky (9-11) [Gameday VIII] (Inactive)

Game Master Abraham Z.

Curse of the Riven Sky slides
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Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

Hector will indeed use it. We need to finish this fight and I can't be scare again!


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 9
  • Cyan Ice Devil - 83 dmg; dazzled (rnd 9); flying 15' up;
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 51 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan;
  • Hector - dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Reflex save needed; 40 or 20 cold dmg; then Caduceus life link;
  • Anen - 5 dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 58 dmg; life link on all; Longstrider (05:37);
  • Hector barely avoids the running away again, and presses on to attack the ice devil, which stabs at him as he approaches. However, the devil misses Hector, and Hector misses the devil. Hector uses Charmed Life (I think this is your 3rd and final use for the day?)

    Start of Round 9

    The dazzled ice devil moves away from the two warriors, attempting to acrobatically avoid their attacks...
    Acrobatics vs Hector CMD: 1d20 + 22 ⇒ (11) + 22 = 33
    Acrobatics vs Tytus CMD+2: 1d20 + 22 ⇒ (5) + 22 = 27
    The agile devil flies up further into the mind fog before unleashing yet another cone of cold...
    Cold dmg: 13d6 ⇒ (1, 5, 6, 1, 1, 1, 6, 3, 3, 1, 4, 4, 4) = 40
    Tytus Reflex: 1d20 + 11 ⇒ (2) + 11 = 13
    Caduceus Reflex: 1d20 + 9 ⇒ (9) + 9 = 18 +2 vs Death, Enchantment, Ongoing Condition
    Reflex save needed from Hector
    ... which catches both Tytus and Caduceus full on.

    Caduceus' life link provides healing to Tytus and Anen (and Hector after he makes his Reflex save)

    Pathfinders are up! The bold may act!

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    Anen flies forward and casts glitterdust at the devil.

    No SR, DC 22 Will save.

    He then shifts to avoid any further cones of cold.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 9
  • Cyan Ice Devil - 83 dmg; flying 15' up; blind (rnd 19; DC 22 Will at the end of each turn); glittery;
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 51 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan;
  • Hector - dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Reflex save needed; 40 or 20 cold dmg; then Caduceus life link;
  • Anen - 5 dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 58 dmg; life link on all; Longstrider (05:37);
  • Ice Devil Will: 1d20 ⇒ 1

    The ice devil is both shiny and blind as a result of Anen's spell.

    Pathfinders are up!

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Hector reflex: 1d20 + 14 ⇒ (9) + 14 = 23

    Yes, that was last charmed life of the day. Action soon . . .


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 9
  • Cyan Ice Devil - 83 dmg; flying 15' up; blind (rnd 19; DC 22 Will at the end of each turn); glittery;
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 51 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan;
  • Hector - 15 dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47);
  • Anen - 5 dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 63 dmg; life link on all; Longstrider (05:37);
  • Hector dodges the worst of the cone of cold. (Hector takes 20 cold dmg, 5 of which are then transferred to Caduceus via lifelink)

    Pathfinders are up!

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Hoping for a similar result, Heccan launches another volley of arcane force at the fiend.

    Caster Check + Spell Penetration: 1d20 + 12 ⇒ (1) + 12 = 13
    Magic Missile: 5d4 + 5 ⇒ (1, 4, 4, 4, 1) + 5 = 19


    Emerald Spire slides |

    Once again, Heccan's spell fizzles. Wow you have had awful luck with your SR rolls...

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    Begining to look more and more haggard, the paladin again opens the conduit to The Inheritor.

    Selective, Purifying Channel: 6d6 ⇒ (2, 5, 1, 5, 2, 1) = 16

    I have never tried to draw so much energy in one day. No idea it would be this taxing. Starting to inhibit my ability to heal. Is it possible to 'burn out'?

    As the paladin moves forward, he decides the ice devil needs to be vanquished once and for all. "IOMEDAE HAS GROWN TIRED OF YOUR PRESENCE HERE HELLSPAWN!"

    Selective channel out baddies & bodies. Ice devil can make a DC 20 Will save for half damage. No save = 16 damage + Dazzled, Save = 8 damage (no Dazzle). Caduceus heals an additional 18 points - Fey Foundling

    Smite Evil on the ice devil. AC 31

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Staring up and the devil in the air . . .

    "Can anyone make me fly?"

    "In the meantime, Caduceus, would you like to be as big as a giant?" offering to cast enlarge person on you

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    "Anything if it will aid in ending this!"

    Hit me!

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    Anen draws his fly scroll and flies into the room.

    Next round, Hector.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 10
  • Cyan Ice Devil - 86 dmg; flying 15' up; blind (rnd 19; DC 22 Will at the end of each turn); glittery;
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 54 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan; on delay, can act twice;
  • Hector - 19 dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); casting enlarge person (DC 35 concentration check or lose spell);
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 92 dmg; life link on all; Longstrider (05:37); Smite;
  • Ice Devil Will vs Channel: 1d20 + 12 ⇒ (15) + 12 = 27

    The ice devil resists the worst of Caduceus' latest burst of divine energy. The channel does however give needed healing to Tytus, Hector, and Caduceus himself.

    Hector begins to cast enlarge person. It has a 1 round casting time.

    Anen approaches the room with a scroll of fly in hand. Anen, it looks like you already used your round 9 action to glitterdust the devil. (I know, that was 5 days ago in real time, but we haven't gotten through the round since then). So you'll have to wait until next round to draw your scroll of fly and approach. Will you please move yourself back to where you (more or less) were?

    Putting Tytus on delay.

    Start of Round 10

    Fly DC 15, blind: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16

    The blind ice devil manages to hover in place and unleashes (yet another!) cone of cold in the general direction where he recalls the pathfinders to be. If it's not already obvious, he can do this at will...

    Cold dmg: 13d6 ⇒ (3, 3, 4, 6, 3, 3, 4, 5, 6, 4, 1, 1, 5) = 48
    Caduceus Reflex: 1d20 + 9 ⇒ (3) + 9 = 12 +2 vs Death, Enchantment, Ongoing Condition
    Tytus Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
    Hector Reflex: 1d20 + 13 ⇒ (15) + 13 = 28

    Anen, no save needed since you would actually still have been back further in the room when this happened.

    The brave Caduceus takes the full blast from the cold, but Hector and Tytus both manage to nimbly dodge to avoid the worst of it.

    Hector, you'll need to make a DC 35 concentration check or lose your enlarge person spell.

    Meanwhile, through the blasting cold and the thin fog, the pathfinders can see the devil's wounds beginning to close.

    Ice Devil Will DC 22vs blindness: 1d20 + 12 ⇒ (6) + 12 = 18
    However, he is unable to wipe the glitter from his eyes and continues to fight blindly against his enemies.

    Caduceus' life link once again heals his comrades - Tytus, Hector, and Anen - but leaving the paladin of Iomedae in perilous condition!

    Pathfinders are up! The bold may act. (Tytus, you can act twice; Anen, do you want me to use the previously stated action (drawing the scroll of fly and moving in) or something else?)

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    Ah, fair enough, I read Pathfinders are up but didn't look at the initiative card. Yes, I'll be moving in and drawing the scroll.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Heccan curses as the fiend fends off yet another volley of the Chellaxian's magic.

    "My meager kingdom for a diabolist at hand!"

    Another salvo of arcane bullets arches toward the Ice Devil from out of thin air.

    Another Magic Missile.

    Caster check + spell penetration: 1d20 + 12 ⇒ (2) + 12 = 14
    MM: 5d4 + 5 ⇒ (4, 2, 3, 2, 2) + 5 = 18


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 10
  • Cyan Ice Devil - 86 dmg; flying 15' up; blind (rnd 19; DC 22 Will at the end of each turn); glittery;
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 54 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan; on delay, can act twice;
  • Hector - 19 dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); casting enlarge person (DC 35 concentration check or lose spell);
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 92 dmg; life link on all; Longstrider (05:37); Smite;
  • Anen moves into the room and retrieves his scroll of Fly.

    Heccan finds that his magic is once again ineffectual against the fiend.

    Tytus, Hector, and Caduceus are up. Tytus, you can act twice.

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Tytus keeps on attacking.
    Attack: 1d20 + 18 ⇒ (3) + 18 = 211d10 + 21 ⇒ (10) + 21 = 31
    Attack: 1d20 + 13 ⇒ (16) + 13 = 291d10 + 21 ⇒ (4) + 21 = 25
    and again.
    Attack: 1d20 + 18 ⇒ (20) + 18 = 381d10 + 21 ⇒ (6) + 21 = 27
    Confirm: 1d20 + 18 ⇒ (17) + 18 = 351d10 + 21 ⇒ (4) + 21 = 25
    Attack: 1d20 + 13 ⇒ (4) + 13 = 171d10 + 21 ⇒ (4) + 21 = 25


    Emerald Spire slides |

    Tytus, he's not within your reach. If you refer to the map slides you'll see that the only remaining foe (the ice devil) is flying (blind) 15' up in the air, 25' away from you. To get to him you'll need to enter the mind fog (no impediment to visibility, but you will need to save against the fog). Also, since we skipped your last turn, you can act twice (e.g., move and standard attack, and then full attack). Also, reminder that you are hasted.

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Hector only has a +11 to concetration check, so he loses the spell. While I am waiting to get Anen's fly (thanks!) I think I'll use some chronicle boon SLA, but I have to find my binder of chronicles, which is somewhere in a pile of boxes. I'll try to find it today!

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    I'm going to heal this round. Will post later

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    Feeling the greatest of his healing slip away, the half-elf begins to worry about the safety of his team.

    Selective Purifying Channel: 6d6 ⇒ (1, 2, 2, 1, 1, 2) = 9 Are you f**king kidding me? Wow!
    Swift Action LoH: 4d6 + 2 ⇒ (5, 5, 2, 5) + 2 = 19 +12 from Fey Foundling

    Selective channel out baddies & bodies. Ice devil can make a DC 20 Will save for half damage. No save = 9 damage + Dazzled, Save = 4 damage (no Dazzle). Caduceus heals an additional 18 points - Fey Foundling

    Smite Evil on the ice devil. AC 31

    Caduceus heals a total of 58 points off of 10d6+32, staggeringly disappointing.

    I am not certain if I am Enlarged, or if that was the spell that was lost last round.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 10
  • Cyan Ice Devil - 95 dmg; flying 15' up; blind (rnd 19; DC 22 Will at the end of each turn); glittery; dazzled (rnd 11);
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 45 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan; on delay, can act twice;
  • Hector - 10 dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47);
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 34 dmg; life link on all; Longstrider (05:37); Smite;
  • Hector loses the enlarge person he was casting to the blast of cold.

    Ice Devil Will DC 20: 1d20 + 12 ⇒ (4) + 12 = 16

    Caduceus channels once again, and the ice devil feels the full sting of Iomedae's power, while Tytus, Hector, and himself are all healed.

    Tytus and Hector are up! Tytus, you can act twice (see my note upthread about why the attacks you posted on Tuesday don't work - he's not currently within your reach).


    Emerald Spire slides |

    ...bump...Tytus and Hector are up!

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    [ooc] Ach sorry - couidn't find my binder and now I'm visiting my parents this week with limited internet. Put me on delay, should be able to post over the weekend. Sorry![./ooc]


    Emerald Spire slides |

    No worries. We're at a delicate point in the battle, so my preference is to wait until you both (Hector and Tytus) have a chance to chime in with your moves. I'm traveling through the 7th anyway, so I have limited time for stuff until then anyhow. I expect everyone will return to a more normal pace as the holiday season wraps up.

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Hector draws on the spark of Raginori that lies within, at first thinking to blast the devil with lightning, but instead he channels the power into fly, and then gets into the air a gentle slope, matching the devil's altitude.

    Sorry, Anen, realized when I finally found the boon on the chronicle that I can use it to cast fly on myself, and not waste your scroll!


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 10
  • Cyan Ice Devil - 95 dmg; flying 15' up; blind (rnd 19; DC 22 Will at the end of each turn); glittery; dazzled (rnd 11);
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 45 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan; on delay, can act twice;
  • Hector - 10 dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Fly (05:18);
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 34 dmg; life link on all; Longstrider (05:37); Smite;
  • Hector flies into the air and enters the cloud to confront the devil. Hector, I think you already made your save vs the Mind Fog earlier, correct?

    Waiting on Tytus, who still has two rounds of actions to take. I'll bot tomorrow if we don't hear from him.

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Tytus tries to get closer to the ice devil.
    WIll with inspiration: 1d20 + 1d6 + 8 + 2 ⇒ (9) + (5) + 8 + 2 = 24 moves right under the ice devil.
    Now as it is in his reach he attacks with the dorn duergar.
    With 10 foot reach I should be able to attacks someone 15 feet in the air. if not he will make a jump run
    Attack: 1d20 + 18 ⇒ (9) + 18 = 271d10 + 21 ⇒ (6) + 21 = 27
    If he can he will attack again
    Attack: 1d20 + 18 ⇒ (5) + 18 = 231d10 + 21 ⇒ (7) + 21 = 28
    Attack: 1d20 + 13 ⇒ (18) + 13 = 311d10 + 21 ⇒ (2) + 21 = 23


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

  • Fly skill rules
  • Haste (rnd 11)
  • Purple area is Mind Fog (DC 24 Will if entered)
    05:07 Round 11
  • Cyan Ice Devil - 145 dmg;
  • Heccan - dmg; Greater Invis (rnd 11);
  • Tytus - 45 dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12); Studied Cyan;
  • Hector - 10 dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Fly (05:18);
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 34 dmg; life link on all; Longstrider (05:37); Smite;
  • Tytus enters the fog and (just!) avoids succumbing to its mystifying power.

    However, as Tytus nears the devil, he feels another frightening influence wearing upon his mind!

    Tytus Will, Heroism: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

    Fortunately, he resists the devil's aura and lashes out with his dorn-dergar, which is infused with the power of goodness. The devil is blind and unable to defend itself as well as usual, and Tytus' blow strikes home.

    Tytus quickly follows (using his next set of actions) with another two blows, one of which strikes the devil. The devil does not appear to enjoy the virtue infusing Tytus' weapon.

    Start of Round 11

    And with that, the blind ice devil curses in devil-tongue, moves slightly higher out of Tytus' reach, and - presto - disappears from view!

    Spellcraft DC 22:
    The Ice Devil cast Greater Teleport.

    Infernal:
    "I was so close to bringing this whole castle down! And I would have gotten away with it too, if it hadn't have been for these meddling kids!"

    Out of combat! Pathfinders are victorious! Bravo - you had me a little worried there... Btw, for those who may be interested, the ice devil was a CR 13 creature, while the frost giant and the bone devil were each CR 9. Oof.

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    Spellcraft: 1d20 + 2 ⇒ (2) + 2 = 4

    "Where did it go?" The paladin desperately seeks out the presence of evil. After there are no further attacks, Caduceus allows his guard to lower. He pants heavily as the toll of combat finally settles in. "Never had to channel so much energy before. Quickly, gather round so I can tend to your wounds."

    I will wait for two rounds of Lifelink.
    Pally channel: 3d6 ⇒ (1, 3, 3) = 7 Cad heals an additional 9

    Next round {Lifelink} Tytus -23 | Cad -45
    Pally channel: 3d6 ⇒ (4, 5, 5) = 14 Cad heals an additional 9

    Next round {Lifelink} Tytus -4 | Cad -27
    Pally channel: 3d6 ⇒ (4, 6, 6) = 16 Cad heals an additional 7

    Party should be topped off, Cad -4.

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Tytus knows infernal and he has 22+1d6+1d20 for spellcraft
    Tytus smiles and replies to Cauceus.
    "The devil has fleed. He was rather unhappy we stopped him. Unfortunately with his greater Teleport he can´t be tracked. At least by me!"

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Hector floats to the ground, panting from the exertion of the long fight.

    "The Flame . . . of Liberty . . . is triumphant . . . again! My thanks . . . . for . . . . the healing . . . good Caduceus."

    Taking a few moments to more fully compose himself, he then says, "About time we had a longer conversation with this giant wizard we're supposed to meet, yes? I do hope he's dealt with the rest of the attackers by now."

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    "Me too." Anen says, stowing his scroll. "We'd not survive another fight like that."

    Anen takes a look around, staying about 5' off the floor.

    Perception: 1d20 + 13 ⇒ (7) + 13 = 20

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Heccan begins to materialize as the fiend vanishes. The Chelaxian sorcerer's brow is sweating and he is clearly fatigued. He scoffs at the devil's parting words.

    "Meddler? Hah! I have been called worse by fiends half your size."

    Heccan turns to his fellow agents. "Well, seems I need to work on my conditioning. That being said, I daresay we have saved the day. Nice work."

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Tytus quickly grabs his healing wand and topps himself off
    "Anyone else?"

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    Save the charge Tytus, you are already at full hit points.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Heccan waves off Tytus with hsi right hand. "Thank you Tytus but fortunately I am relatively unscathed. A minor miracle after that melee." He runs a hand through his wavy black hair and looks about the room. "Well, we should try to find this giant. Shall we see if the master of the house is about?"


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    05:12 Round -
  • Heccan - dmg;
  • Tytus - dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:17); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Align Weapon (Good) (05:12);
  • Hector - dmg; 5 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Fly (05:18);
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47);
  • Caduceus - 4 dmg; life link on all; Longstrider (05:37);
  • It takes the group only 5 minutes to follow the sounds of warfare to the site of further combat. As you approach, it is clear from the noise that you are arriving in the midst of a battle.

    As far as I know, the buffs listed above are the ones that are still active. Let me know if you wish to do any others before moving on. Also, by my records everyone is fully healed but Caduceus has 4 dmg and Hector has 5 STR dmg - correct?

    I'll try to get the next combat set up as soon as I can. Thanks for your patience.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Heccan will cast mage armor and cat's grace on himself and will use his wand of shield as needed.

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Tytus will imbue himself with death ward, a fresh monstrous physique and invisibility.

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    With a soft invocation, Caduceus lays a hand on the billguard swashbuckler.

    Lesser Restoration: 1d4 ⇒ 4

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Hector streches and flexes his repaired muscles, grunting in satisfaction.

    "Caduceus, my old chum, where would this expedition be without you?! Dead I say! Now, let's go fight some more!"

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    With a comforting smile, "It would be a sad day indeed should the 'Flame of Liberty' be extinguished."

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    As he approaches the sound of combat, Anen casts mirror image and expends a charge from his wand of heightened awareness.

    "The well's running dry on magic, but I've got a few spells left in the tank. Most useful thing I can do might be teleporting our hitters into the fray, though."

    Images: 1d4 + 3 ⇒ (4) + 3 = 7


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    05:12 Round 1
  • Hector - dmg; 1 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Fly (05:18);
  • White - dmg;
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47); Mirror Image (7, 05:22); Heightened Awareness;
  • Tytus - dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:22); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Death Ward (05:22); Invisibility (05:22);
  • Heccan - dmg; Mage Armor (15:12); Cat's Grace (05:22); Shield (r10);
  • Orange - dmg;
  • Purple - dmg;
  • Cyan - dmg;
  • Yellow - dmg;
  • Navy - dmg;
  • Red - dmg;
  • Green - dmg;
  • Pink - dmg;
  • Caduceus - 4 dmg; life link on all; Longstrider (05:37);
  • Black - dmg;
  • This vast chamber of white stone feels like a cavern. Surrounded by a colonnade and an upper gallery, a massive sculpture dominates the room. It appears to be the head and upper torso of a man with an arm raised above his head, palm held aloft. This sculpture is forty feet high and sixty feet long. A giant, eighteen feet tall himself, in white and blue robes, with a long white beard and a silver circlet, stands on the sculpture’s palm casting spells down upon invading giants; the enemy giants are throwing boulders at him or attempting to climb the stone figure to get at him. A few giants already lie dead upon the tiled marble floor.

    A female giant in plate armor harness rides a three-horned beast with a bony crest atop its head. The beast's horns and feet are shod in spiked iron, and chain barding drapes across its bulging body. When she sees the group appear at the entrance to the hall she calls out to her comrades:

    Giant language:
    “The wizard conjured more aid—I will take them!”

    Knowledge (Nature) DC 18:
    The beast is a triceratops. An armored triceratops. One question for every 5 by which you beat the DC.

    The vaulted ceiling in the Central Hall is 60 feet high. The galleries are 20 feet above the floor. The statue, at its highest point (the hand), is 30 feet high.

    Initiative:

    Caduceus: 1d20 + 0 ⇒ (14) + 0 = 14
    Anen: 1d20 + 6 ⇒ (9) + 6 = 15 +4 w/Heightened Awareness
    Tytus: 1d20 + 2 ⇒ (16) + 2 = 18
    Heccan: 1d20 + 2 ⇒ (14) + 2 = 16
    Hector: 1d20 + 12 ⇒ (13) + 12 = 25
    Beshtu: 1d20 + 0 ⇒ (13) + 0 = 13
    Jurn: 1d20 - 1 ⇒ (17) - 1 = 16
    Zoarth: 1d20 + 7 ⇒ (18) + 7 = 25

    Hector is up! The bold may act!

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    “What is that beast?!” Nature check w/ inspiration: 1d20 + 12 + 1d6 ⇒ (9) + 12 + (5) = 26 weakest save?

    Hector sallies forth to the nearest giant and attacks.
    Attack #1 w/Rapier +2 w/ heroism and good-aligned: 1d20 + 20 ⇒ (20) + 20 = 40
    #1 dmg & 5 precision if applies: 1d6 + 9 + 5 ⇒ (1) + 9 + 5 = 15

    Crit confirm?
    Attack #1 w/Rapier +2 w/ heroism and good-aligned: 1d20 + 20 ⇒ (17) + 20 = 37
    crit dmg?: 1d6 + 9 ⇒ (1) + 9 = 10

    assuming that confirms, gets point of panache back


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    05:12 Round 1
  • Hector - dmg; 1 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Fly (05:18);
  • White - dmg;
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47); Mirror Image (7, 05:22); Heightened Awareness;
  • Tytus - dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:22); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Death Ward (05:22); Invisibility (05:22);
  • Heccan - dmg; Mage Armor (15:12); Cat's Grace (05:22); Shield (r10);
  • Orange - dmg;
  • Purple - dmg;
  • Cyan - 25 dmg;
  • Yellow - dmg;
  • Navy - 18 dmg;
  • Red - 18 dmg;
  • Green - dmg;
  • Pink - dmg;
  • Caduceus - 4 dmg; life link on all; Longstrider (05:37);
  • Black - 9 dmg;
  • Triceratops - 18 dmg;
  • Hector recalls that triceratops are not known for their strong minds. He immediately advances and critically strikes Cyan. regain 1 panache.

    The (White) cloud giant - whom you presume is Zoarth, the giant wizard who you are seeking - stands atop the hand of the statue and unleashes a magical ball of fire amidst the invaders.

    GM screen:

    Fireball, DC 17 Ref for half: 6d6 ⇒ (1, 4, 4, 1, 2, 6) = 18
    Navy Ref: 1d20 + 2 ⇒ (14) + 2 = 16
    Red Ref: 1d20 + 2 ⇒ (4) + 2 = 6
    Triceratops Ref: 1d20 + 8 ⇒ (4) + 8 = 12
    Black Ref: 1d20 + 4 ⇒ (16) + 4 = 20

    Anen, Tytus, and Heccan may act!

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    "Gods, thats a lot of them. Hopefully our tall friend can thin the numbers."

    Anen casts slow, targeting the triceratops, its rider, and the dark blue giant. DC 22 Will save to resist.

    He then flies back a bit down the hall (20' back if possible.)


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    Conditions:

    05:12 Round 1
  • Hector - dmg; 1 STR dmg; Align Weapon (Good) (05:16); Remove Fear (05:17); Heroism (06:47); Fly (05:18);
  • White - dmg;
  • Anen - dmg; Overland Flight 40' (10:00); Mage Armor (05:30); Resist Cold 20 (06:47); Mirror Image (7, 05:22);
  • Tytus - dmg; Heroism (06:10); Shield of Faith (05:16); Monstrous Physique - Gargoyle (05:22); Mutagen (06:47); See Invisible (06:47); Longarm (05:17); Death Ward (05:22); Invisibility (05:22);
  • Heccan - dmg; Mage Armor (15:12); Cat's Grace (05:22); Shield (r10);
  • Orange - dmg;
  • Purple - dmg;
  • Cyan - 25 dmg;
  • Yellow - dmg;
  • Navy - 18 dmg; Slow (r11);
  • Red - 18 dmg;
  • Green - dmg;
  • Pink - dmg;
  • Caduceus - 4 dmg; life link on all; Longstrider (05:37);
  • Black - 9 dmg; Slow (r11);
  • Triceratops - 18 dmg; Slow (r11);
  • GM screen:

    Slow, DC 22 Will
    Navy Will: 1d20 + 3 ⇒ (18) + 3 = 21
    Triceratops Will: 1d20 + 5 ⇒ (8) + 5 = 13
    Black Will: 1d20 + 10 ⇒ (7) + 10 = 17

    Anen casts a spell and notices that all three of his targets seem markedly slower than before.

    Tytus and Heccan are up!

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Heccan shakes his head, his mind clearly wandering to easier days. He snaps back to the present and the battle thrust upon him.

    "By the laws! These creatures are nothing if not persistent." He sneers as he spies the mounted giantess, clearly making the jump that she is the leader. "Let's try this again shall we? A little something to ease your worried mind."

    Heccan, calling upon his dark inner reserve of arcane might, unleashes a dull gray mist that shimmers with an unearthly light. It stetles upon the mounted giant and her mount.

    Heccan casts Mind Fog, centering it on the giant leader and her mount. The area of effect noted by purple radius marker. Will save v DC 24 negates.

    Mind Fog:

    School enchantment (compulsion) [mind-affecting]; Level bard 5, sorcerer/wizard 5, witch 5; Elemental School void 5

    CASTING

    Casting Time 1 standard action
    Components V, S

    EFFECT

    Range medium (100 ft. + 10 ft./level)
    Effect fog spreads in 20-ft. radius, 20 ft. high
    Duration 30 minutes and 2d6 rounds; see text
    Saving Throw Will negates; Spell Resistance yes

    By the way…

    The effects created by this spell do not move with a ship.
    Source Skull & Shackles Player’s Guide

    DESCRIPTION

    Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog is stationary and lasts for 30 minutes (or until dispersed by wind).

    A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

    The fog is thin and does not significantly hamper vision.

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    Emerald Spire slides |

    Discussion thread.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Thanks for running the game Abe. I am looking forward to it.

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    I'm thinking this will be pretty fun.


    Emerald Spire slides |

    I've posted the slides for Curse of the Riven Sky. If you haven't already, please dot and delete in the gameplay thread. Please also fill in the relevant info on the first 3 slides:

    slide 1: put two copies of your map token on this slide, one for single file, and one for double file formation. If you have a familiar or animal companion or mount please add their tokens as well. My preference is for tokens with a circular frame with no color, but don't worry if you aren't sure how to do that - I can do it for you.

    slide 2: fill in the entries for your Initiative, Perception, Fort, Reflex, and Will, for yourself and also (separately) for any familiar/animal companion/mount. Your entry should look like this example:
    {dice=MyPCName Reflex]1d20+4{/dice] +2 vs spells; evasion

    slide 3: fill in the information I'll need for completing your chronicle sheets: Please post it on this slide, rather than in the Discussion tab (this makes it easier for me at the end to not have to hunt through the whole Discussion thread). Do post any needed die rolls (such as Day Job, or Faction Journal Card attempts) in the Discussion thread. If you have a Day Job, feel free to roll a second time and put it in the Day Job Reroll column. If you use your reroll during the scenario we'll just assume that that column entry is no longer valid. Speaking of which, as the scenario goes along, if you use your reroll please note it on this same slide, so we have an easy way to keep track of whether or not it's been used. Finally, I often find it hard to know now whether or not I'll want to roll a Day Job check or check a Faction goal or use some boon that is in lieu of the Day Job. Go ahead and roll your day job now and you can still decide later that you actually prefer to do something else that would have prevented you from making a Day Job roll. (In other words, making a Day Job roll now doesn't prevent you from deciding that you actually wanted to use a boon or make a faction check).

    Let me know if you have any questions or if anything's unclear.

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    Diplomacy (Caravan Vanity): 1d20 + 19 ⇒ (17) + 19 = 36
    Potential Reroll (1*GM) Diplomacy (Caravan Vanity): 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Caravan Diplomacy: 1d20 + 32 ⇒ (8) + 32 = 40

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Hello and well met. I can´t wait to join.
    Take 10 for craft alchemy 49 dayjob


    Emerald Spire slides |
    Tytus Umbraeyes wrote:

    Hello and well met. I can´t wait to join.

    Take 10 for craft alchemy 49 dayjob

    Ok I probably don't want to know the answer to this, but how do you have +39 craft alchemy!?!

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    It´s even to be found in my alias
    Dayjob: Craft Alchemy +39 =10r. +7 int+ 3tr+ 10 Level + 2 item +5 CF + 1 Boon + 1 Van.
    10 ranks
    7 int
    3 trained skill
    +10 for my investigator levels as of the alchemy class ability
    +2 mc tools
    +5 Crafter´s fortune
    +1 Vanity Crafters Shop
    +1 boon +1 to all craft skills while in absolom.


    Emerald Spire slides |
    Important News wrote:


    Hey Everyone,

    I have some unfortunate news. I regret to inform you all that we will have to postpone Gameday VIII by 2 weeks.

    This would place our new dates for Gameday at: 09 Sept 2019 - 17 Nov 2019

    WHAT IS GOING ON? WHY ARE YOU DOING THIS?

    As most of you are aware, the majority of the GM’s have not received their scenario support for the Convention to include a good portion of the Specials. With Tonya occupied by other duties this weekend, we realized as a team that we are very unlikely to see the remainder of scenario support drop by Monday the 26th. Multiple avenues were discussed and what seems to be the best solution is to push Gameday back by two weeks. This will allow enough time for the GM’s to receive their scenarios and prep them.

    BUT WHAT IF WE ALREADY HAVE OUR SCENARIOS, CAN WE START THEM?

    Please hold off until the new start date to be able to eligible for your boon rewards. I understand this is a large inconvenience, we are doing everything we can to make this work. Part of that is to have everyone one the same start / end times rather than scattered.

    We apologize for the inconvenience that this may cause, but we want all our GMs to have a chance to shine.

    HOW DO I NOTIFY MY PLAYERS?

    Go ahead and post the news to your tables. Feel free to copy this email if you wish. We will be posting notices in all the PBP lodges as well as the Gameday VIII Announcement page.

    I know this is not what we hoped to do, and I’m sorry. Thank you for understanding that we’re scrambling to fix this.

    If you have any other questions please don’t be afraid to ask.

    -Tyranius

    I'm one of the GMs in this boat - still waiting for my copy of the module - as annoying as it is to wait a couple of weeks to start, I'm also glad that I won't be having to start with only a day to prepare!

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Got the same email today. No worries. Looking forward to this game whenever it starts.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Hello all! Are we starting?


    Emerald Spire slides |

    Yep, post coming soon!

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    I plan to form a Lifelink on every party member (and up to two companions). If you take more than 5 points of damage, on my turn, 5 points of that damage comes to me (essentially healing you 5). The goal is to heal during combat to maximize buff durations and limit down time after fights.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Love the life link. Thanks!

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    I have the 5 players, and two life-links left. I imagine the dragonfly mount could use it. Am I missing anyone/thing?


    Emerald Spire slides |

    Martin Riggs/Luke Parry, please fill in your info on slides 5 and 6. Also, please add a separate alias and map icon for your Dragonfly companion.

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Sorry to do this, but I’ll be away from tomorrow (Friday) through Monday with very limited internet. Please bot as needed.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    How can one bot the Flame of Liberty?!?


    Emerald Spire slides |

    For reasons that we need not go into here, and with the approval of Flaxseed leadership, Martin Riggs will not be continuing in this game.


    Emerald Spire slides |
    Hector, The Flame of Liberty! wrote:
    Sorry to do this, but I’ll be away from tomorrow (Friday) through Monday with very limited internet. Please bot as needed.

    No apology needed at all and appreciate the heads-up. However, due to life being pretty hectic right now, I wonder if another player would be willing to volunteer to handle botting Hector?

    Also, I should mention that I'll be playing Tomb of the Iron Medusa tabletop all day on Sunday, and therefore will not be able to update this game that day.

    Grand Lodge

    Male Merfolk DEAD

    Lo! The GM doth speak the truth.

    I hope that the rest of you have a thoroughly enjoyable game.

    Good luck! :-)

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.
    Heccan Abraxi wrote:

    How can one bot the Flame of Liberty?!?

    Haha! Thanks, Heccan. I put up some basic attack and parry/riposte text in Hector's info, just missing the first brack [ on each line to make it easier for folks.

    Gm Abraham - have fun in the Tomb. An all day run of that a few years ago remains one of my favorite PF experiences.

    Liberty's Edge

    1 person marked this as a favorite.
    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    I'm back - and just a shout out to GM Abraham for dealing with all these combatants in such an organized way!

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Sorry sick kid and 3 hours sleep. Can I Run while flying to get 4x60ft to close in? I can delay if it’s more complicated to do


    Emerald Spire slides |

    Sorry for the posting delay, everyone. I went to visit my family and I thought I would have more time at odd hours to catch up on my games but I actually didn't. I should be returning to a more normal posting schedule now.


    Emerald Spire slides |
    Hector, The Flame of Liberty! wrote:
    Sorry sick kid and 3 hours sleep. Can I Run while flying to get 4x60ft to close in? I can delay if it’s more complicated to do

    I don't believe - correct me if I'm wrong - that you can run (or charge) in any situation where movement is impeded, such as flying up (the Fly skill says that you fly up at half speed and you don't need to make a Fly check if you do so at a 45 degree angle, but if you want to fly upward at greater than 45 degrees, you have to make a DC 20 Fly check).


    Emerald Spire slides |

    Btw, I feel I should mention to everyone that there's no chance that we will be done with this mod by the end of Gameday (Nov. 17). It was probably always ambitious to try to do a whole mod within the scope of that time frame, but as it is we are still really only in the first part of the whole module. I hope that's ok with everyone, and I'm happy to just play it out for however long it takes, but I wanted to mention it in case anyone has plans for these PCs for after Gameday is over.

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    No problem with me, I assumed this one would take a bit.

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Hector isn't under any time constraints, so not a problem for me at all.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    No problem Abe. Enjoying the mod and plan on sticking with it to the end.

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Thats fine!


    Emerald Spire slides |

    Hi everyone,

    My apologies for the slowdown in gameplay. Real life has gotten the better of me the last several days. I hope to resume shortly (even later tonight if I can get to it).

    In the meantime, although we are very far from completing our module, we've been asked to report all the Gameday VIII games before Nov. 17, so as soon as I get a boon roll from everyone I'll go ahead and report our game (if someone perma-dies or you don't earn full prestige etc. I can always edit it later).

    So, for now, will you please give me a boon roll? Roll a d20 and you win on a 19 or a 20. If you get one, roll a d3 to see which boon you've won.

    GM gets a boon?: 1d20 ⇒ 18 So close, and yet so far...

    Also, please check your info on the slides (slide 8) and make sure it's correct (e.g. whether or not you want to be slow or normal track) since I'll do the reporting from that.

    regards,
    GM Abraham

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    BOON!: 1d20 ⇒ 4 Well, poop!

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    Boon: 1d20 ⇒ 17

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Here come the BOON!: 1d20 ⇒ 10

    *cues sad trombone*

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    boon roll: 1d20 ⇒ 8


    Emerald Spire slides |

    Tytus boon?: 1d20 ⇒ 7 No boon for Tytus.


    Emerald Spire slides |

    Just a quick reminder for everyone of how I do knowledge checks:

    * If you hit the DC, you can open the spoiler, which will normally tell you what the creature is, what its typical alignment and type/subtype are, and often something flavorful lifted from its bestiary text.

    * For every 5 by which you beat the DC, you can ask for one category of information drawn from the list here. The link for this list is also in the campaign info tab for our game, and should show up for you as part of the entry for this game in your campaigns list, so it should be easy to find. Let me know if you're having trouble finding it though and I can think about other ways to make it readily accessible.

    Following this will make it easier for me to process your requests in a straightforward way so thanks in advance.

    Liberty's Edge

    1 person marked this as a favorite.
    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    Just a note that I am headed out of town for Thanksgiving and will have very limited internet, so bot as needed, although currently doesn't seem like an issue. For those celebrating, I wish safe travels and too much food!


    Emerald Spire slides |

    Sorry for the long delay, everyone. The holiday week got the better of me. Returning now to our regular pace.


    Emerald Spire slides |

    I'll be GM-ing the conclusion of Eyes of the Ten all day tomorrow - likely won't be able to post again until Sunday or Monday.


    Emerald Spire slides |

    I'm curious how you all feel about the question of the GM rolling saves for the PCs, vs you rolling them yourselves. I much prefer the former, because it makes it much easier for me to process the turn and leaves less for me to remember that I need to go back and take into consideration (such as: if I wait for you to resolve the saves yourselves, then I also need to remember who I have and have not resolved Caduceus' life link for). On the other hand, it makes it more complicated with abilities like Hector's Charmed Life, or your ability to use rerolls (though I feel like these can also be handled through the use of spoilers). What do you think? I've obviously been doing it the former way throughout the adventure so far, as is my typical GM style, but this past round I did it the other way for your Reflex saves, and now I'm wondering if you all have a strong preference one way or the other. If no one strongly objects, I think I'll go back to doing it the way I was (i.e. the GM rolls the saves, except in those circumstances where I feel it worth pausing the action for the player to resolve themselves) simply because it makes the action flow much more smoothly for me.

    Liberty's Edge

    Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

    I'm fine with you rolling it inside spoilers and letting me decide whether to add charmed life or inspiration to it independently. I'm learning how big of a pain swashbucklers can be in PbP. I fear 2nd Ed will be hard as well with all the reactions and such . . .

    Silver Crusade

    Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

    If it is a 'save-heavy' game, Pbp can certainly come to a crawl waiting for all parties to roll. I trust that the dicebot is out to get me no matter who types {dice=Caduceus fails at XXX]1d20-49[/dice], so keep on chugging.

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    I agree. Which ever way makes it easier for you Abe I am fine with. We could always retcon if any of us decide to use a reroll.

    Liberty's Edge

    Active Effects:
    overland flight, mage armor
    CG Human Male wizard 10 | hp 63/65 | AC 19 (T11, FF 18 ) | CMD 10 | Initiative +6 (+10 w/ Heightened Awareness) | Perception +13 | Fort +7, Ref +7, Will +10
    Consumables:
    Arcane Bond 1/1 | L. Silent MM Rod 3/3; L. Extend MM Rod 3/3, L. Reach MM Rod 3/3; Reach MM Rod 3/3 | Four-Leaf Clover 3/3 | Shift 1/11 | Dimensional Steps 300/300 |

    I have no problem with the GM rolling saves, perception, sense motives, etc. as a time saver.

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Same here!

    Dark Archive

    Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

    Happy New Year fellow agents!

    Silver Crusade

    male Tiefling (Daemon Spawn)
    Stats:
    hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
    Investigator (Empyrist) 10

    Sorry for the late feedback.
    I had an infection and was hospitalised till yesterday.
    .

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