[Gameday VIII] GM Wolffauer - SFS 1-11 In Pursuit of the Scoured Past (Inactive)

Game Master Wolffauer

Game Maps / Handouts


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Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Cesar attempts to climb out of the trench.

Rolling my eyes. Just realized Ikeshti have a climb speed.

Cesar points toward Loomarch and casts magic missile.

magic missile damage with harmful magic hack: 2d4 + 2 + 1 ⇒ (4, 2) + 2 + 1 = 9


Starship Roles | S2-12 Slides | S2-18 Slides

Fire 1: 1d6 ⇒ 4
Fire 2: 1d6 ⇒ 5
Jindam's armor protects him from the flames, as he moves down the trench.

Loomarch lets go of Uli after chomping down on his arm, allowing Uli to make his escape. Make you move

Looks like a DC 15 for the Hellknight
Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Ra takes off the hand of the Hellknight before him, but misses his follow-up attack.
You have literally disarmed him as he only had two handed weapons. He may still try to beat you to death with his stump...

Cesar's missiles strike unerringly into the devil.

Kitane swings one of the cryo-nozzles around and launches a line of freezing foam down one of the trenches, catching a Hellknight red in the path.
Freezing Foam: 3d6 ⇒ (4, 1, 2) = 7
Reflex DC 16: 1d20 + 3 ⇒ (1) + 3 = 4 Takes full damage

Status wrote:

[u]Round 4[/u]

Hellknight (red) -- 7 dmg
Hellknight (green) -- 23 dmg, handless
Loomarch -- 24 dmg, Get'em target
Uli -- 20 dmg
Jindam
Cesar -- 9 dmg
Ra -- 7 dmg
[u]Round 5[/u]
Kitane


Starship Roles | S2-12 Slides | S2-18 Slides

Anywhere the freezing foam touches will automatically put out fires. From the nozzle it shoots a line 5' wide and 40' long.

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Was I actually let go? Or did the escape work?
Trying to figure out if I could've gotten in a parting stab


Starship Roles | S2-12 Slides | S2-18 Slides

His attack released the grab, so you were let go. Attack away!

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Then assuming my earlier Acrobatics were tricky...
Sword Cane: 1d20 + 8 ⇒ (17) + 8 = 25
Slashing: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10

And no need for that nat-20 Acrobatics since I don't provoke from him in a Tricky turn anyways!


Starship Roles | S2-12 Slides | S2-18 Slides

Loomarch roars as Uli slashes him. He raises his hand at the retreating Uli and a line of flame shoots out and catches Cesar.

Flamethower: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d10 + 4 ⇒ (5) + 4 = 9 (F)

The handless HellKnight retreats down the trench, before swinging about around and out. With his good hand swings his flamethrower at Ra.
You get an AoO as he retreats

Improvised club: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 - 1 ⇒ (6) - 1 = 5 (B)

The other Hellknight moves along the trench and uses his flamethrower to ignite more of the books. And Cesar.

Flamethower: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d6 ⇒ 1 (F)

Status wrote:

[u]Round 5[/u]

Hellknight (red) -- 7 dmg
Hellknight (green) -- 23 dmg, handless
Loomarch -- 34 dmg, Get'em target
Uli -- 20 dmg
Jindam
Cesar -- 19 dmg
Ra -- 12 dmg, AoO vs green
[u]Round 6[/u]
Kitane

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Jindam moves forward along the trench, drawing his laser rifle, past the Hellknight, through the flames, up the stairs, and past Cesar to get between Loomarch and Uli.

I assume this means I take 3x1d6 fire damage as before and may draw an AOO from Red.

At the end of his movement, he says, "Watch out for that tree." and fires his rifle.

Bluff Check Clever Attack: 1d20 + 13 ⇒ (13) + 13 = 26 DC is 10+Sense Motive (total) or 15+(1.5*CR) whichever is higher. Failure means he's flat-footed to my attacks, success means he's flat-footed for everyone.
Ranged Laser Attac: 1d20 + 9 ⇒ (12) + 9 = 21 Vs Flat-footed EAC
Fire Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18 If it hits.

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

AoO: 1d20 + 8 ⇒ (4) + 8 = 12Damage: 1d6 + 9 ⇒ (5) + 9 = 14
I need to know if this drops that handless hellknight or not, because what I do on my turn depends on that.

It definitely did not drop him.
Annoyed by this Hellknight's refusal to be hit, Ra explodes in a Supernova, becoming unattuned to Photon, and deals fire damage to the Hellknight, who gets a DC 15 Reflex save for half damage.
Supernova: 5d6 + 1 ⇒ (3, 4, 3, 3, 6) + 1 = 20
Ra also uses his move action to take a guarded step to the right.

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Cesar hisses at Loomarch, and once again casts his magic missile spell.

damage for 3 magic missiles with harmful magic hack: 3d4 + 3 + 1 ⇒ (1, 4, 1) + 3 + 1 = 10


Starship Roles | S2-12 Slides | S2-18 Slides

Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

The Hellknight dodges Ra blow, before coming back around and getting a face full of solar energy. He is able to duck down on the trench steps to avoid some of the blast.

Cesar's magic missiles strike true once again.

I only see Jindam passing through two squares of fire, and the Hellknight has his flamethrower out, so no AoO
Fire 1: 1d6 ⇒ 2
Fire 2: 1d6 ⇒ 4
And your armor keeps you safe

Status wrote:

[u]Round 5[/u]

Hellknight (red) -- 7 dmg
Hellknight (green) -- 33 dmg, handless
Loomarch -- 44 dmg, Get'em target
Uli -- 20 dmg
Jindam
Cesar -- 19 dmg
Ra -- 12 dmg
[u]Round 6[/u]
Kitane

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I thought Cesar's square had fire in it. That's where I got three. Did he appear to be undamaged by my laser rifle? I case I need to roll to notice, I'm not sure which, if any, would apply...

Perception Check: 1d20 + 8 ⇒ (19) + 8 = 27
Culture Check: 1d20 + 12 ⇒ (11) + 12 = 23
Medicine Check: 1d20 + 12 ⇒ (16) + 12 = 28
Mysticism Check: 1d20 + 2 ⇒ (17) + 2 = 19


Starship Roles | S2-12 Slides | S2-18 Slides

Sorry, I didn't finish handling your actions; got distracted here and then thought I was done. The bluff check worked, so Loomarch is flat-footed to everyone.

Loomarch gets hit by Jindam's blast, but the laser seems to flow into him with no effect. Thinking about it, Jindam realizes the devil Loomarch is probably immune to fire damage.

Mysticism check if anyone else wants to see what they know about devils.

Status wrote:

[u]Round 5[/u]

Hellknight (red) -- 7 dmg
Hellknight (green) -- 33 dmg, handless
Loomarch -- 44 dmg, Get'em target, flat-footed
Uli -- 20 dmg
Jindam
Cesar -- 19 dmg
Ra -- 12 dmg, AoO vs green
[u]Round 6[/u]
Kitane

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

I get another AoO? Sweet
AoO: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 1d6 + 8 ⇒ (5) + 8 = 13
Mysticism: 1d20 + 5 ⇒ (8) + 5 = 13 to figure out devil things.
Green's reluctance to die is infuriating! Ra reattunes to Photon (1), and slashes at him with all of this might.
Attack: 1d20 + 8 ⇒ (5) + 8 = 13 damage: 1d6 + 9 ⇒ (1) + 9 = 10


Starship Roles | S2-12 Slides | S2-18 Slides

Crap - sorry, old status block. No double AoO :p Waiting on Uli for Round 5, so we won't count that miss and you can reroll when round 6 gets to you. No new info about Loomarch

Status wrote:

[u]Round 5[/u]

Hellknight (red) -- 7 dmg
Hellknight (green) -- 33 dmg, handless
Loomarch -- 44 dmg, Get'em target, flat-footed
Uli -- 20 dmg
Jindam
Cesar -- 19 dmg
Ra -- 12 dmg
[u]Round 6[/u]
Kitane

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Kitane moves towards green and attack with his pistol.
dirty trick (stealth): 1d20 + 14 ⇒ (19) + 14 = 33
semi-auto pistol: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 2d6 + 4 + 1d8 ⇒ (3, 2) + 4 + (6) = 15


Starship Roles | S2-12 Slides | S2-18 Slides

Kitane - your character is up in the booth, and not able to get into attack range in one move. You've also been missing for several days now. Send me a PM

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Uli looks at the fires in between him and less dangerous targets, and a broad smile splits his bruised face as he bounds back towards Loomarch. "Hey diddle diddle, straight up the middle!"

Tricky Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24
Sword Cane: 1d20 + 8 ⇒ (20) + 8 = 28 Vs. Flat-Foot whether or not tricked
Slashing: 2d4 + 2 + 6 + 2d8 ⇒ (2, 4) + 2 + 6 + (4, 1) = 19


Starship Roles | S2-12 Slides | S2-18 Slides

Loomarch doesn't fall for Uli acrobatics again, but is still unable to avoid his slashing blade. No trick, 14 damage

Kitane continues firing the cryo-nozzles at the Hellknight red, putting out a little fire in the process.

Freezing Foam: 3d6 ⇒ (4, 4, 5) = 13
Reflex DC 16: 1d20 + 3 ⇒ (9) + 3 = 12 Full damage

The Hellknight rages on in his zealotry and swings again at Ra.
Improvised club: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 - 1 ⇒ (2) - 1 = 1 (B)

From the trenches another blast of flames strike Jindam and Cesar.
Flamethrower vs Jindam: 1d20 + 9 ⇒ (15) + 9 = 24
Flamethrower vs Cesar: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 ⇒ 5 (F)
Cesar is able to avoid the blast, while Jindam lets his armor absorb the flames.

"Back again? Ready to taste the flames once more?" roars Loomarch before flames pour out of his upraised palm.
Flamethrower vs Uli: 1d20 + 13 ⇒ (13) + 13 = 26
Flamethrower vs Jindam: 1d20 + 13 ⇒ (1) + 13 = 14
Flamethrower vs Cesar: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d10 + 4 ⇒ (1) + 4 = 5 (F)

Status wrote:

[u]Round 6[/u]

Hellknight (red) -- 20 dmg
Hellknight (green) -- 33 dmg, handless
Loomarch -- 58 dmg
Uli -- 25 dmg
Jindam
Cesar -- 24 dmg
Ra -- 13 dmg
[u]Round 7[/u]
Kitane


Starship Roles | S2-12 Slides | S2-18 Slides

Uli - you make take an AoO vs Loomarch since he used a ranged weapon next to you

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Uli nicks Loomarch once more, before executing a flawless handspring up and over the Hellknight, followed by a deeply flawed thrust to his back...

AoO: 1d20 + 8 ⇒ (17) + 8 = 25Possibly vs. Flat Footed?
Slashing: 1d4 + 1 ⇒ (4) + 1 = 5

Tricky Acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34
Sword Cane: 1d20 + 8 ⇒ (5) + 8 = 13
Slashing (Momentum, Trick): 1d4 + 1 + 3 + 1d8 ⇒ (3) + 1 + 3 + (8) = 15


Starship Roles | S2-12 Slides | S2-18 Slides

The nick hits, but attack did not, though the execution was lovely.

Status wrote:

[u]Round 6[/u]

Hellknight (red) -- 20 dmg
Hellknight (green) -- 33 dmg, handless
Loomarch -- 63 dmg
Uli -- 25 dmg
Jindam
Cesar -- 24 dmg
Ra -- 13 dmg
[u]Round 7[/u]
Kitane

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

Ra tries to kill the flailing Hellknight, who sans hand can still hit him. Attune to Photon (1), slash!
Solar Scimitar vs. KAC: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d6 + 9 ⇒ (4) + 9 = 13

If this hits him and drops the Hellknight, Ra will attempt to jump across the trench and move to Loomarch.
Acrobatics to jump over the trench: 1d20 + 5 ⇒ (14) + 5 = 19

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Cesar turns toward the nearby cultist (red), cocks his gulchgun, and fires.

to hit: 1d20 + 5 ⇒ (10) + 5 = 15
fire damage: 1d6 ⇒ 6


Starship Roles | S2-12 Slides | S2-18 Slides

Ra finishes off one Hellknight, while Cesar's shot strikes the other solidly in the chest. Ra then easily clears the trench to approach Loomarch. Take your position

Status wrote:

[u]Round 6[/u]

Hellknight (red) -- 26 dmg
Hellknight (green) -- 46 dmg
Loomarch -- 63 dmg
Uli -- 25 dmg
Jindam
Cesar -- 24 dmg
Ra -- 13 dmg
[u]Round 7[/u]
Kitane

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Realizing the futility of continued use, Jindam drops the Laser Rifle and draws his static arc pistol as he guardedly steps forward into Loomarch's reach. He says to the group, "It's immune to Fire." He glances down, yelling, "Your shoelace is untied!" and then fires.

Bluff Feint Check: 1d20 + 13 ⇒ (11) + 13 = 24 DC is 10+Sense Motive (total) or 15+(1.5*CR) whichever is higher. Failure means he's flat-footed to my attacks, success means he's flat-footed for everyone.
Ranged Attack: 1d20 + 8 ⇒ (9) + 8 = 17 Draw's an AOO. Vs Flat-Footed EAC
Electricity Damage: 1d6 + 3 ⇒ (2) + 3 = 5 If it hits.


Starship Roles | S2-12 Slides | S2-18 Slides

Kitane continues to try and extinguish the remaining Hellknight.
Freezing Foam: 3d6 ⇒ (3, 5, 4) = 12
Reflex DC 16: 1d20 + 3 ⇒ (4) + 3 = 7 full damage

Jindam bluffs and hits Loomarch, who strikes back with his armored claw.
Claw AoO: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d6 + 10 ⇒ (5) + 10 = 15 (S)
Raking across his body, but unable to grab hold of the little halfling.

Screaming in pain, Loomarch tries again to grab Jindam.
Claw: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d6 + 10 ⇒ (5) + 10 = 15 (S)
But misses completely.

The Hellknight switches to his tactical pike and swings at Cesar.
Pike: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6 (P)
Striking true.

Status wrote:

[u]Round 7[/u]

Kitane
Hellknight (red) -- 38 dmg
Hellknight (green) -- 46 dmg
Loomarch -- 68 dmg, flat-footed
Uli -- 25 dmg
Jindam -- 15 dmg
Cesar -- 30 dmg
Ra -- 13 dmg

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Cesar steps forward, casts his jolting surge spell, and attacks the Hellknight, hoping to finish him off.

Jolting Surge will not cause an AoO. I'll have my feat bonus, as well as the +2 inherent from the spell. This is my last 1st level spell.

spell attack with opening volley feat bonus: 1d20 + 2 + 2 + 2 ⇒ (11) + 2 + 2 + 2 = 17

damage: 4d6 ⇒ (3, 4, 4, 5) = 16

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

Ra closed with Loomarch at the end of his last turn, and now attacks Loomarch, advancing Photon Attunement (2).
Solar Scimitar vs. KAC: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Ra will use his move action to activate Dark Matter, granting DR 1/- until his next turn.


Starship Roles | S2-12 Slides | S2-18 Slides

Cesar drops the Hellknight, who falls back into the trench with electricity racing along his armor.

Ra strikes down Loomarch, whose empty armor falls to the floor.

Out of combat

Kitane is able to use the cryo-nozzles to extinguish the rest of the fires.

You check your fallen foes and discover some gear and credits which claim as spoils.

If you want to do anything here, you have some time to yourselves before Albryan returns. After that we can wrap it all up tomorrow.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Jindam puts an extra shot from his static arc pistol into the empty armor and chuckles to himself. "Just in case," he says as he picks back up his laser rifle and looks around the room at the carnage. "I think we should try to fix as much of this as we can. Royo, you can come out now. Was anything in here what we were looking for?"


Starship Roles | S2-12 Slides | S2-18 Slides

Royo stayed behind at the other tower to continue researching. Sorry that wasn't clear.

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Uli picks up a piece of obviously irreparable debris, "Yeah. Sure."

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

It probably was clear. I've had a very long last few weeks. Can we assume I send that over the comms? He'd want to check before he goes looking through anything here. I don't want to end up an Orangutan.

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

After all of the fires are put out, Cesar collapses and takes a rest. He will take a moment to reload his gulch gun.


Starship Roles | S2-12 Slides | S2-18 Slides

"Excellent! I've finished up my research, and will be right over", Royo replies, "I'll admit to being curious about what the Order of the Pyre were destroying, but I've gotten all we came for."

A few minutes later Albryan and Royo arrive. Albryan seems distraught at the amount of damage which was done, but thanks you sincerely. "Without your intervention, we would have lost so much more." As a token of appreciation, he waives the entire fee for the research mission and provides Royo with a sealed tome containing instructions on how to visit the Athaeum in the future. Similarly, the Curators recognize the Society's likely need to reproduce this information to rescue their lost agents, and grants the Society a measure of immunity in replicating the key data they need in order to complete their ongoing mission.

"It has been many years since we've seen Starfinders at the Library", confides Albryan. "The Curators hope to continue working with the Society now that they’ve decided to return from their long silence."

As Albryan escorts you back to your ship, Royo shares that he was able to trace the paths of to of the relics which left the Scoured Stars. One did enter the system where First Seeker Jadnura discovered it, and a second he was able to trace to a distant star system in the Vast. There was not enough information to trace the remaining relics. "Still, this is a major find for the Society and a huge leap for uncovering the mystery of the Scoured Stars."

To be continued in S1-13: On the Trail of History!

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Starship Roles | S2-12 Slides | S2-18 Slides

Please provide the following info to me for your chronicle sheets.

Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Character class/level: The classes and levels of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
Day job: Your day job skill and roll (or alternative)

After the briefing I'll ask you to post a list of boons you will be slotting.

Scenario Tags: Faction (Second Seekers [Luwazi Elsebo])

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Player name: Javier Garmon
Character name: Kitane
Character class/level: Operative (Ghost) 4
Organized play #-#: 195819-701
Faction: Characters adquisitives
Day job:

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Player name: Cwethan
Character name: Uli Mawborn
Character class/level: Operative 3
Organized play #-#: 182453-705
Faction: Wayfinders
Day job: Extreme Athlete: 1d20 + 13 ⇒ (2) + 13 = 15

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Player Name: Pithica42
Character Name: Jindam Lightstream
Class/Level: Envoy 6
Organized Play: 327796-705
Faction: Second Seekers (Luwazi Elsebo)
Day Job: Downtime is spent on Instructor boon. (Instructor +3)

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

It looks like Gameday has been delayed by a couple weeks. For those that haven't gotten the emails/alerts.


Starship Roles | S2-12 Slides | S2-18 Slides

Yep - Gameday VIII is being pushed back 2 weeks to allow GMs to get scenario support (which is running late).

Announcement post

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

Player name: Noah
Character name: Ra
Character class/level: Solarian/4
Organized play #-#:266667-1
Faction:Exoguardians
Day job:Nope

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Cesar will have all the information up here this weekend. Just working on making sure everything is updated.

Looking forward to this!


Starship Roles | S2-12 Slides | S2-18 Slides

Gameday starts on Monday, so be sure to dot in on the Gameplay forum if you haven't already (post something small using your character alias, and then delete it)

This will cause your character to show up under the character tab, and the campaign to show up under the campaigns tab of your profile (which is the easiest place to look to see if any of your campaigns have new posts).


Thanks. I’ll figure this out tonight. (Sorry first time)

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Dotted.


Starship Roles | S2-12 Slides | S2-18 Slides

Grafz has dropped out, so we will be 5.

Playing low tier (3-4).

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Player name: Alan Bengs
Character name: Cesar of the Red Wastes
Character class/level: Soldier 1/Technomancer 2
Organized play #-#: 278101-703
Faction: Dataphiles
Day job: day job roll: 1d20 + 7 ⇒ (2) + 7 = 9

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Just a reminder that I'm level 6 and playing down. I'm cool with this if you are. It might make up for there only being 5 of us.


Starship Roles | S2-12 Slides | S2-18 Slides

Yep, no problem here.

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

I have the High Society ally Boon for Iteration-177 from scenario 1-05. Is it important to slot?

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I do as well. I hadn't planned on slotting it, but I can if it is recommended.


Starship Roles | S2-12 Slides | S2-18 Slides

If you have High Society Influence for Royo, that is recommended, but not Iteration-177.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Jindam has all 5 of the High Society ones.

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Hello i had some problems with Pc, ill post this nigth


Starship Roles | S2-12 Slides | S2-18 Slides

Cool! Thanks

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Anything going on? It's cool if there's a delay because of RL. Just curious.


Starship Roles | S2-12 Slides | S2-18 Slides

I've not heard anything from anybody, so I afraid your guess is as good as mine.

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Howdy gang.

I'll be spending the better part of this week at a work conference. I should be able to make at least one post a day assuming internet is readily available.

By the way, I have decided to make my first foray into PBP GMing.

If your interested in trying the repeatable adventure ACTS OF ASSOCIATION, recruitment is here.


Starship Roles | S2-12 Slides | S2-18 Slides

Thanks for the update. I may join in :)

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

I should add, feel free to bot my intelligence checks as necessary. I have a 16, for +3 modifier.


Starship Roles | S2-12 Slides | S2-18 Slides

Congratulations on a successful completion! Primary and secondary success conditions were both met. You are the first party I've seen go through the adventure without losing any limbs. (My own character lost a leg, and one of my party members lost their hand and weapon.) This was also the adventure which caused all my characters to carry fire extinguishers.

I am still pretty new at PBP GMing, so if anyone has comments, suggestions, complaints, etc. Please feel free to post them here or send me a PM.

I'll be putting together the chronicle sheets shortly and will post a link for them here.

Thanks for playing!


Starship Roles | S2-12 Slides | S2-18 Slides

Boon rolls! Can't forget those. Everyone please give me a boon roll here.

Boon roll, GM: 1d20 ⇒ 19


Starship Roles | S2-12 Slides | S2-18 Slides

Sweet. If anyone gets a 19 or 20 for their boon roll, please also roll a d3 to determine which one you get.

Boon: 1d3 ⇒ 2

1) Possessed Augmentation (Personal Boon)
2) Heavy Solar Cannon Upgrade (Starship Boon)
3) Relaxation Suite Expansion Bay (Starship Boon)

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

boon, baby, boon!: 1d20 ⇒ 3

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Boon?: 1d20 ⇒ 16 Rats!

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

Boon: 1d20 ⇒ 18

Thanks for running Wolffauer!

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Boon Roll: 1d20 ⇒ 4

Darn. Thanks for running though. I enjoyed it.


Starship Roles | S2-12 Slides | S2-18 Slides

Chronicle sheets are up!

Let me know if anything looks wrong.

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Thanks for running. Chronicle sheet looks good.

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

All looks good to me - thanks so much for running!

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Looks good to me.

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