[Gameday VIII] GM Wolffauer - SFS 1-11 In Pursuit of the Scoured Past (Inactive)

Game Master Wolffauer

Game Maps / Handouts



Starship Roles | S2-12 Slides | S2-18 Slides

Please provide the following info to me for your chronicle sheets.

Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Character class/level: The classes and levels of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
Day job: Your day job skill and roll (or alternative)

After the briefing I'll ask you to post a list of boons you will be slotting.

Scenario Tags: Faction (Second Seekers [Luwazi Elsebo])

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Player name: Javier Garmon
Character name: Kitane
Character class/level: Operative (Ghost) 4
Organized play #-#: 195819-701
Faction: Characters adquisitives
Day job:

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Player name: Cwethan
Character name: Uli Mawborn
Character class/level: Operative 3
Organized play #-#: 182453-705
Faction: Wayfinders
Day job: Extreme Athlete: 1d20 + 13 ⇒ (2) + 13 = 15

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Player Name: Pithica42
Character Name: Jindam Lightstream
Class/Level: Envoy 6
Organized Play: 327796-705
Faction: Second Seekers (Luwazi Elsebo)
Day Job: Downtime is spent on Instructor boon. (Instructor +3)

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

It looks like Gameday has been delayed by a couple weeks. For those that haven't gotten the emails/alerts.


Starship Roles | S2-12 Slides | S2-18 Slides

Yep - Gameday VIII is being pushed back 2 weeks to allow GMs to get scenario support (which is running late).

Announcement post

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

Player name: Noah
Character name: Ra
Character class/level: Solarian/4
Organized play #-#:266667-1
Faction:Exoguardians
Day job:Nope

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Cesar will have all the information up here this weekend. Just working on making sure everything is updated.

Looking forward to this!


Starship Roles | S2-12 Slides | S2-18 Slides

Gameday starts on Monday, so be sure to dot in on the Gameplay forum if you haven't already (post something small using your character alias, and then delete it)

This will cause your character to show up under the character tab, and the campaign to show up under the campaigns tab of your profile (which is the easiest place to look to see if any of your campaigns have new posts).


Thanks. I’ll figure this out tonight. (Sorry first time)

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Dotted.


Starship Roles | S2-12 Slides | S2-18 Slides

Grafz has dropped out, so we will be 5.

Playing low tier (3-4).

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Player name: Alan Bengs
Character name: Cesar of the Red Wastes
Character class/level: Soldier 1/Technomancer 2
Organized play #-#: 278101-703
Faction: Dataphiles
Day job: day job roll: 1d20 + 7 ⇒ (2) + 7 = 9

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Just a reminder that I'm level 6 and playing down. I'm cool with this if you are. It might make up for there only being 5 of us.


Starship Roles | S2-12 Slides | S2-18 Slides

Yep, no problem here.

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

I have the High Society ally Boon for Iteration-177 from scenario 1-05. Is it important to slot?

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

I do as well. I hadn't planned on slotting it, but I can if it is recommended.


Starship Roles | S2-12 Slides | S2-18 Slides

If you have High Society Influence for Royo, that is recommended, but not Iteration-177.

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Jindam has all 5 of the High Society ones.

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Hello i had some problems with Pc, ill post this nigth


Starship Roles | S2-12 Slides | S2-18 Slides

Cool! Thanks

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Anything going on? It's cool if there's a delay because of RL. Just curious.


Starship Roles | S2-12 Slides | S2-18 Slides

I've not heard anything from anybody, so I afraid your guess is as good as mine.

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Howdy gang.

I'll be spending the better part of this week at a work conference. I should be able to make at least one post a day assuming internet is readily available.

By the way, I have decided to make my first foray into PBP GMing.

If your interested in trying the repeatable adventure ACTS OF ASSOCIATION, recruitment is here.


Starship Roles | S2-12 Slides | S2-18 Slides

Thanks for the update. I may join in :)

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

I should add, feel free to bot my intelligence checks as necessary. I have a 16, for +3 modifier.


Starship Roles | S2-12 Slides | S2-18 Slides

Congratulations on a successful completion! Primary and secondary success conditions were both met. You are the first party I've seen go through the adventure without losing any limbs. (My own character lost a leg, and one of my party members lost their hand and weapon.) This was also the adventure which caused all my characters to carry fire extinguishers.

I am still pretty new at PBP GMing, so if anyone has comments, suggestions, complaints, etc. Please feel free to post them here or send me a PM.

I'll be putting together the chronicle sheets shortly and will post a link for them here.

Thanks for playing!


Starship Roles | S2-12 Slides | S2-18 Slides

Boon rolls! Can't forget those. Everyone please give me a boon roll here.

Boon roll, GM: 1d20 ⇒ 19


Starship Roles | S2-12 Slides | S2-18 Slides

Sweet. If anyone gets a 19 or 20 for their boon roll, please also roll a d3 to determine which one you get.

Boon: 1d3 ⇒ 2

1) Possessed Augmentation (Personal Boon)
2) Heavy Solar Cannon Upgrade (Starship Boon)
3) Relaxation Suite Expansion Bay (Starship Boon)

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

boon, baby, boon!: 1d20 ⇒ 3

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

Boon?: 1d20 ⇒ 16 Rats!

Exo-Guardians

M Human Male NG Human Ace Pilot Solarian 6 | SP 48/48 HP 46/46 | RP 7/7 | EAC 22; KAC 24| F/R/W +6/+6/+6 (+2 against Spells/SLAs) | Init: +2 | Perc: +10 | Speed 35ft | Conditions: Photon 0/3

Boon: 1d20 ⇒ 18

Thanks for running Wolffauer!

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Boon Roll: 1d20 ⇒ 4

Darn. Thanks for running though. I enjoyed it.


Starship Roles | S2-12 Slides | S2-18 Slides

Chronicle sheets are up!

Let me know if anything looks wrong.

Dataphiles

Male Ikeshti Soldier/1 Technomancer/3 SP 30/30 HP 26/26 RP 5/5 PER +0 INIT +3 EAC 18 KAC 18 FORT +5 REF +4 WILL +5

Thanks for running. Chronicle sheet looks good.

Wayfinders

Male Ferran Death-Touched Daredevil (Operative 4) | SP 22/28, HP 28/28 | EAC 18, KAC 18 | Fort +4, Ref +9, Will +4 | Init +7 | Perc +10 | Sense Motive +2 | RP 7/7

All looks good to me - thanks so much for running!

Second Seekers (Luwazi Elsebo)

Male Xenoseeker Halfling Envoy 7 (SP-20/49|HP-44/44|RP-7/7) (EAC23/KAC24) (Saves-5/12/7) (Init-+10) Darkvision 60ft; ER5-Cold,Fire.
Skills:
Acrobatics +13, Athletics +7, Bluff +14, Comp +13, Culture +13, Diplomacy +14, Eng +13, Intimidate +14, Life Sci +7, Med +12, Perception +9, Piloting +16, Profession-Writer +12, Sense Motive +6, Stealth +11
Stats and Abilities:
Str 9 : Dex 22 : Con 12 : Int 16 : Wis 12 : Cha 18 | Corona Laser Rifle +12 (2d6+7 F) : Static Arc Pistol +11 (1d6+3 E) : Survival Knife +11 (1d4+2 S) | Get 'Em, Clever Feint, Inspiring Boost, Clever Attack

Looks good to me.

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