Vipera steps forward, licking the tip of the crossbow bolt before firing it at the Minotaur. The bolt flies several feet to the left of the monster, clearly missing.
The minotaur pays little heed to your incoming reinforcements. Janira tries to wrap her whip around its axe, but it strikes out, leaving the halfling twitching in a puddle of blood.
I am assuming that Vipera would have the wand of cure light wounds from Janira's pack, as I don't think anyone else can use it. If I can get to Janira in time, I can try to heal her. Also, if that minotaur's within 30 feet, I can land my hypnotic stare, which will give it a -2 to its Will Saves.
Seeing the halfling felled by the minotaur's axe, Vipera pulls her wand of healing from her boot and dashes forward. She stops about ten feet from the stream and gets ready to make a running jump across the river.
Move to draw a wand, then moving in place. If nothing else changes, Vipera will try to jump across the stream next round and move to heal Janira.
Cynan's shot pierces the minotaur's hide, but Urushi's dart bounces off. The enraged beast thunders towards Ruzz, and by some miracle, misses his swing! He looks more occupied with the human who hurt him.
This might end this now. If not, I think Ruzz could follow up with the exact same thing.
Vipera fixes her stare on the minotaur before unleashes a spray of dazzling colors in his face.
Color Spray, Will DC 15, minotaur gets -2 to it's will saves while it's within range of Vipera's hypnotic stare. She can also increase the damage of the next successful attack against the minotaur by 1.
Seeing that the creature is stunned Ruzz reaches through his arcane bonded object and pulls out the spell "Grease" casting it directly on the ground under the Behemoth. Ruzz stays on the other side of the water from the big angry looking bull.
I would like it directly under the Minotaur so no one else slips when they approach it
The minotaur keeps its footing and shakes the spots from its eyes, but can't manage much else. In the lull, Vipera and Urushi can hear Janira's breathing steady just a bit.
With a growl Ruzz points the burning hands wand across the water at the Minotaur and fires off a blast. (should have 2 more left after this one as I only used it once)
On a hit, the minotaur has to make two DC 16 Fortitude saves vs poison
First save: 6 damage on a failure.
Second save: Vine Leshy Toxin: Unarmed strike—injury; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Seeing that Janira's wounds don't seem to be as bad as she thought, Vipera reloads and fires her crossbow before stepping forward to confront the wounded beast.
The minotaur is scorched, but both crossbow bolts bounce off. He stoops to pick up his axe, leaving him open to another punch from Urushi. As if only now noticing the little leshy, he strikes out at him.
Unarmed Strike (AoO):1d20 + 4 ⇒ (20) + 4 = 24Damage:1d3 + 5 ⇒ (2) + 5 = 7 Confirmation:1d20 + 4 ⇒ (9) + 4 = 13 Extra Damage:1d3 + 5 ⇒ (1) + 5 = 6 On a hit, the minotaur has to make one DC 16 Fortitude save vs poison
Vine Leshy Toxin: Unarmed strike—injury; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Using Vine Leshy toxin again.
Unarmed Strike (AoO):1d20 + 4 ⇒ (11) + 4 = 15Damage:1d3 + 5 ⇒ (2) + 5 = 7 On a hit, the minotaur has to make two DC 16 Fortitude saves vs poison
First Save: 6 poison damage. Second Save: Vine Leshy Toxin: Unarmed strike—injury; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Vipera will increase Urushi's damage by 1 with painful stare.
She can also bump up her damage by 1.
Vipera steps up the minotaur, tossing the crossbow on the ground and drawing her kukri from her belt sash. She licks the blade with her forked tongue before swinging the knife at the creature's hoofed legs.
Ruzz takes his time to cross over the injured halfling and shrugs as he looks to the others. He takes a moment to check the minotaur to see if it has hoarded anything that might be useful to this situation.
Janira sputters awake. She looks up at your assembled number, then to the fallen minotaur. "Phew! I don't know how you managed that, but that's...wow! Thank you, many thanks. You'll be getting a glowing report from me, and whatever else I can provide upon our return." She stands up, a bit shakily.
"So what did you find in those caves? You've got cooperation down pat, exploring must have been a trifle."
"There were many perilsss, but we overcame them. Kobold banditsss that were a mere trifle to dissspatch but there may be more in the tunnelsss. There were alssso the abandoned creationsss of a deceassssed necromancer. Though mindlesssss, they gave usss a great deal more difficulty."
Seeing that Janira is okay for the moment Ruzz leaves the minotaur corpse and comes to her side. He remains silent, standing in support of his cohort without saying anything.
"Well, if you have that cataloged, I think we've had enough excitement for the time being." Janira smiles through some persistent pain. She leads you back to the Grand Lodge, a trip that is thankfully without further incident. Kreighton Shaine can be found watering some plants, and is most interested in hearing the story again.
"It's good to know everything worked out overall. In no small part due to your guidance, Janira," the elf says. The halfling beams at the praise. "But let us not take credit from our newest agents. You made your way through those catacombs assisted by only each other. You've gone above and beyond the call of duty. Talking of which, I dare say you are now the foremost experts on the cave and its contents. Do you have any ideas for a name?"
Three days later, the three Masters welcome you to a ceremony designating you fully-fledged Pathfinders. "Let this commendation inspire you to even further heights. Welcome to the Society!"
Hello everyone, and welcome to a fairly new GM's attempt at entertaining the masses!
So, everyone's favorite part, all the record keeping. Please reply with the below information:
Name: (You'd like on your chronicle sheet)
Character Name:
PFS ID and character number:
Faction:
Day job Roll:
Any fun, unusual, or interesting information about your character:
Another few things I'd like to see:
Have your character sheet in your profile or linked in your profile
Have a quick reference header line with the basics (feel free to ask for more of a description of what I'd like to see)
Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3
Name: GeraintElberion
Character Name: Cynan G Elberion
PFS ID and character number: 3812-5
Faction: TBD
Day job Roll: TBD
Any fun, unusual, or interesting information about your character: I did not really enjoy playing this character (on 1 XP) so I'm going to rebuild him. I might look at party composition and build him to fill a role if inspiration fails to strike.
It's come to my attention that I will also need each player's e-mail for reporting purposes. I will only use this e-mail for reporting purposes, and you may PM me if you'd prefer. I will use the provided e-mails for no other purposes besides reporting.
Profile is not ready yet as I will be playing a rebuild for a character that's currently in a game, but I will answer the questions nonetheless:
Name: CaptainBacon
Character Name: Yaerstenn
PFS ID and character number: 347661-1
Faction: Scarab Sages
Day job Roll: None
Any fun, unusual, or interesting information about your character: It is a Winter Mystery Oracle. Since it's level 1 I will be experimenting a bit with the build.
Also, I have chosen the Haunted curse, so GM Roxxie feel free hop in and annoy me as much as you want with the curse. Looking forward to playing with you!
Usually with the online conventions you only need a player's email address if they've won a player boon.
Name: Michael Hallet
Character Name: Urushi
PFS ID and character number: 2608-20
Faction: Dark Archive
Day job Roll:Prof:Herbalist:1d20 + 4 ⇒ (1) + 4 = 5 Any fun, unusual, or interesting information about your character: Urushi was created to guard a swamp druid's sacred grove in the marshes of Wanshou. As more of the humans were enslaved, his maker disappeared. His bond to the land waned and he began to wander.
He traveled southwest and eventually found the port city of Goka where he was able to obtain passage to Absalom. While he failed to find a suitable place to live, his wandering about the city caught the eye of Zarta Dralneen. Her interest piqued by the curious creature, she eventually offered to find him a home in the Old Frog Swamp of Isger if he worked for her for a while.
This vine leshy was cultivated from a species of plant not unlike poison ivy that thrived in the wilds of Wanshou's marshland. His leaves can deliver and itchy rash and he has learned how to concentrate this oil into his punches to cause further damage to those susceptible to it (venomfist archetype). The druid's teaching of herbalism has also allowed the leshy to create a strange concoction from his normally toxic secretions. This concoction causes others to drink it to become sick but Urushi is somehow enhanced by it (mutagenic mauler archetype).
”Damiel” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 5/7 | Active Conditions: None
Hello! If anybody drops out I would love to join your game and will immediately jump in with a pregen! :-)
The scenario in question is over, so here is the character! (along with updated information, even if the Revelations are not correct yet)
Name: CaptainBacon
Character Name: Yaerstenn
PFS ID and character number: 347661-3
Faction: Silver Crusade
Day job Roll: I will forgo the Day Job roll in favor of "succeeding at a Diplomacy check with a DC equal 15 + your character level to organize a charity event", as per the Silver Crusade faction journal card:
Diplomacy, DC16:1d20 + 8 ⇒ (16) + 8 = 24
Nice, I will roleplay it out at the end of the scenario!
Any fun, unusual, or interesting information about your character: As I said before, I have the Haunted oracle curse, so feel free to jump in and play tricks (even players if you feel like it!)
As for a very, very little backstory, Yaerstenn was a young man training to be a cleric of Sarenrae. His faith was true, but he was overly ambitious and tried to take the place of his elders. To punish him, he was exiled in the frozen wastes for years, where he started to worship other gods as well, and was granted his oracle powers.
His curse comes from something important he had to leave behind when he was exiled, and at first glance, while he looks old, it is obvious his age is not entirely natural...
Name: Valosar
Character Name: Ruzz Fuzzleberd
PFS ID and character number: 2370082-1
Faction: Liberty's Edge
Day job Roll:Profession (Street Magician):1d20 + 6 ⇒ (6) + 6 = 12 Any fun, unusual, or interesting information about your character:Ruzz is a street urchin who learned slight of hand to survive and thrive on the mean streets the Underbridge district of Magnimar. He used his skills and abilities learned from street magicians, huskars, and thieves to earn coin both the legal way and the illegal way. In the Shadow survival is all that matters and with a low profile and the right friends Ruzz was able to thrive in a place where many starved to death.
With no idea who his parents were or what his real name is he went by the name Fingers until he was scouted out and saved from the Shadow district by a traveling wizard who recognized his talent for illusion magics both due to his gnomish hereditary traits and his own proclivity for hard study to master the most difficult illusions he could.
His master simply called him little gnome until his training was completed many years and many miles later. The gnome chose to keep his wizardly nature hidden from the public and took on the stage name Ruzz Fuzzleberd. He travels alone now, from one city to another, giving public shoes while privately doing what he can to promote freedom and Justice from the shadows.
His work as well as a recommendation from his master have drawn him to serve as part of the Pathfinder society. He secrets revealed to them for obvious security reasons, Ruzz is nervous as to what they will use him for and how many people will discover his true nature.
A few rules of thumb! Never play cards with Ruzz, never play dice with Ruzz, and never ever believe what your eyes tell you is impossible when he's around!
Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3
possible build...:
Cynan Elberion
Male gnome investigator (antiquarian) 1 (Pathfinder Player Companion: Blood of Ancients 16, Pathfinder RPG Advanced Class Guide 30)
NG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +2; +2 vs. illusions
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee gnome hooked hammer +1 (1d6/×3/×4)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals Investigator (Antiquarian) trinkets Prepared (CL 1st; concentration +4)
. . 1st—comprehend languages, shield
--------------------
Statistics
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Str 10, Dex 14, Con 12, Int 17, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 11
Feats Breadth Of Experience[APG]
Traits resilient, student of philosophy
Skills Acrobatics -1 (-9 to jump), Bluff +2 (+4 to lie (as a result of using Int instead of Cha)), Diplomacy +6 (+8 to persuade others but not to gather information (as a result of using Int instead of Cha)), Knowledge (arcana) +11, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +9, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +7, Perception +6, Sense Motive +4, Spellcraft +7; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Gnome, Jistka, Sylvan, Thassilonian
SQ alchemy (alchemy crafting +0), gnome magic, inspiration (3/day), relic magic, trapfinding +1
Other Gear studded leather, gnome hooked hammer, alchemy crafting kit[APG], antiquarian starting trinket collection, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 495 gp
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Special Abilities
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Alchemy (Su) Can use trinkets to cast spells on self & others with no arcane spell failure
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Relic Magic (Su) Can use trinkets to cast spells on self & others with no arcane spell failure.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Boons
Spoiler:
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
I should be getting the material today, so I'm hoping to have slides available for you all to fill out by Friday at the latest. I've posted a small roleplay introduction in the gameplay tab, feel free to introduce your characters and interact with whatever you'd like, we just won't start on the scenario until Monday. I look forward to GMing for you all, and I'm here to answer any questions.
We do have one person who has not yet checked in, but we also have had someone volunteering to play a pregen, so our party looks all set.
Male NG half-elf bard (archaeologist) 1 | Init +3; Senses low-light vision; Perception +11 | HP 11/11 | AC 15 (13 Tch, 12 Fl) | CMB +5, CMD 14 | Fort +4, Ref +7, Will +4; +1 morale vs. fear, +2 vs. enchantments | Immune sleep | Speed 30 ft. | Spells 1st (2/2) | Archaeologist's Luck +1 (9/9) | Active conditions None
Name: Diaz Ex Machina
Character Name: Everon Nemnis
PFS ID and character number: 161295-1
Faction: Grand Lodge
Day job Roll: Craft (alchemy):1d20 + 8 ⇒ (20) + 8 = 28 Any fun, unusual, or interesting information about your character: I have the Welcome to Pathfinder boon, as well as the Chronicle for Ambush in Absalom, but don't know how to use them; can anyone help me with these?
Hello Everon!
The Welcome to Pathfinder boon functions as it's written. You pick one of the three boons and cross the other two off. You can gain the benefit from the one you picked once only (of course the wand will have the noted number of charges, but you still can only ever get that wand once).
For the quest chronicle, you must choose one of the two avaliable boons and cross the other out. Whichever one you use, you can use it one only, then it is considered used up. For example, say for Ambush in Absalom you chose Kobold Killer. Say in this scenario, you fight a Kobold. When you take your turn, you can say you're using a free action to activate the boon, and you gain a +1 bonus on attack and damage against your chosen kobold until the end of combat, and that boon is considered used up.
As you get more boons and chronicles, you will get some permanent ones and some single use ones. Some provide basically passive skill bonuses, some of them are immensely helpful (think, reroll a crit against you that would otherwise have killed you), and everything in between.
The Welcome to Pathfinder boon functions as it's written. You pick one of the three boons and cross the other two off. You can gain the benefit from the one you picked once only (of course the wand will have the noted number of charges, but you still can only ever get that wand once).
For the quest chronicle, you must choose one of the two available boons and cross the other out. Whichever one you use, you can use it one only, then it is considered used up.
I understand, thank you for the explanation.
Another, more technical question: how do I cross off the boons I'm not interested into? I only have Adobe Reader DC, which doesn't support PDF editing. Is there any free software I can use to edit my documents?
Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3
Diaz Ex Machina wrote:
GM Roxxie wrote:
The Welcome to Pathfinder boon functions as it's written. You pick one of the three boons and cross the other two off. You can gain the benefit from the one you picked once only (of course the wand will have the noted number of charges, but you still can only ever get that wand once).
For the quest chronicle, you must choose one of the two available boons and cross the other out. Whichever one you use, you can use it one only, then it is considered used up.
I understand, thank you for the explanation.
Another, more technical question: how do I cross off the boons I'm not interested into? I only have Adobe Reader DC, which doesn't support PDF editing. Is there any free software I can use to edit my documents?
Granta is my Pathfinder Society PBP hero and he created a step by step guide for GMs who want to send chronicles online.
This guide incidentally shows how to edit a pdf with Acrobat DC.
Essentially, you can't change a pdf but you can put stuff on top of it.
That said, there is a certain level of honour system in PFS, especially online. I learnt this when I realised that I had not kept track of charges on a characters wand of mage armour. It took me ages to go back, even with the help of search tools, and find the charges but I had never, ever been called up on it.
---
An easier way is to put your boons in the characters profile and only record the ones you chose. You will soon forget about the options you rejected.
Gameday VIII has been delayed 2 weeks. Many GMs have not gotten their scenario support, and I myself only got mine last night. We are still free to roleplay introductions and such, but I am not allowed to start the box text until September 9. In the mean time, still feel free to hang out, discuss your characters, and sometime next week I will have my slides ready and have some things for you all to fill out.
I appreciate your patience, and hope you know how hard the guys at Paizo and our online Venture team have been working on this. I look forward to playing with you guys in a couple weeks, and thanks again for your patience.
Hey guys, so in between, I've gotten the slides set up for this. If you all would please place your tokens in a general marching order, and fill in your initiatives and perception modifiers, with an ooc description of any conditional modifiers, I'd greatly appreciate it.
If everyone will please place their tokens in a marching order and fill out your perception and initiative modifier in the slides, I'd much appreciate it.
Male NG half-elf bard (archaeologist) 1 | Init +3; Senses low-light vision; Perception +11 | HP 11/11 | AC 15 (13 Tch, 12 Fl) | CMB +5, CMD 14 | Fort +4, Ref +7, Will +4; +1 morale vs. fear, +2 vs. enchantments | Immune sleep | Speed 30 ft. | Spells 1st (2/2) | Archaeologist's Luck +1 (9/9) | Active conditions None
I'm sorry, but I'm suffering from a bad case of flu, and probably my writing won't be top notch. Hopefully I'll get better in the next days, but for now please excuse me if my writing is a bit lackluster.
Name: Lance K
Character Name: Vipera Besura
PFS ID and character number: 125869 - 6
Faction: Liberty's Edge
Day job Roll: None to speak of
Any fun, unusual, or interesting information about your character:
The most unusual thing is that Vipera has an eye ball familiar, which acts like a normal familiar in many ways, but leaves her dazzled if it is out and about has to be regenerated if it is ever killed dead. It is still a handy scout, as it is a Fine sized creature, which gives it a pretty massive bonus to Stealth.
Vipera is also a Viskanya, so she has a poisonous blood and saliva, which she can use twice a day to poison a weapon. She looks human from a distance but close up she has slit snake eyes, a forked tongue and very finely scaled skin, marking her as obviously not human.
Finely, as a mesmerist she has her stare ability. It gives an enemy a -2 to Will saves and allows her to trigger painful stare, which causes an additional 1 point of damage to an attack once per round. Sadly, it doesn't work against anything immune to mind affecting abilities.
Long story short, here's Yaerstenn's backstory:
As a young man, he was an apprentice in a temple dedicated to Sarenrae. His faith was strong and true, but he was too ambitious and tried to take the place of his elders. When they found out, they exiled him into the frozen wastes, saying that for trying to overthrow his elders, he shall forever be in the winter of his years himself. So as he lived in the mountains (which is for about 20 years), he has aged unnaturally, both physically and mentally (so in truth he is about 40 years old, though his body and mind are that of a 70+ years old man). During his time in the mountains he started to pray other Gods, thus gaining his Oracle powers.
Before he was exiled, he was happily married to a woman named Catherine. A few months before Yaerstenn left civilization, they found out she was pregnant, and the priest said it was to be a boy. They named their child Elias. Sadly, Yaerstenn was exiled before Elias was born. So for a bit more than 20 years, he has lived with the knowledge that he has abandoned his own son because of his misplaced ambition, and it haunts him to this day. Elias 'spirit' follows him everywhere (though he might still be alive), and takes the form of a young child even though Elias would be a man grown today (which is the reason for the Haunted curse, as well as the spirits of those he betrayed in his life, who play tricks on him). As much as he wants to meet his son someday, he fears this moment because he believes Elias and Catherine will be furious at him for abandoning them, and doesn't want to face the consequences.
Sorry for the absence these past days, things are not going very well for me on the health side. I'll try to post more often, but feel free to bot me if needed.
Story time. On my playthrough of The Confirmation, I was playing a Kitsune Hunter that had the same idea Vipera had to get the gillman's attention. Except she rolled a nat 1 on the roll, and was 1 away on the d8 roll from landing the stone in the gillman's square. It was pretty pitiful, and I hope you all get a laugh at my bad dice rolls.
Guys, it's with a heavy heart that I retire from this game. My issues are worse than I thought they could be, right now I can't have the right mindset to bring on this kind of activity. I'm really sorry to disrupt your game this way, but I think that dragging along a corpse of a player during your playthrough would be far worse than me backing off from the game. I hope you'll keep having a good game, have fun everyone.
Hey guys, sorry for disappearing. I'll be catching up soon, and we'll say I took on way too much in a short period of time last week. All is well, and we'll keep moving forward!
Resources at work were shuffled around and I'm having to take on a lot more tasks. I've been struggling to find time to post, but will try to get back on track when I can.
Hello everyone! Since the convention is coming to a close and, due to my poor timing and posting practices, we're not quite to the end, I will be reporting this game next week. We will finish it out as normal, and I will issue chronicles after as normal, I just would like to ensure everyone can get their convention boons as appropriate.
Hey guys, I wanna let you know that I'm going through some big life changes. Right now my posting habits revolve around breaks at work. Well, my last day at my job is Wednesday, and I'll be switching from PC to mobile. I'm also moving and job searching, so there's that too. I plan to try to make sure I still post regularly, but I wanted to let you know in case I have lapses in posting. I'm still here to the end, and I appreciate y'all's patience so far.
Also, I still will have this game reported this week for boon purposes.
Male Human Gunslinger (Bolt Ace) 2 | HP20 | AC18/14/14 | Initiative+3 | Perception+7 | F+4/R+6/W+3
Sorry for my current bout of over-thinking and veering close to trying to play other people's characters.
I'm in a crazy stage of work at the moment and most of my posting is after midnight of a very full day. My circuits are fried. Sorry.