Male Gnome Wizard (Illusionist) 1
Init +2, Senses low light vision (60 ft.); Perception +4
In combat, Ruzz will primarily use ranged attacks and only cast spells when absolutely required.
Prepared Spells and Abilities:
Innate Spell-Like Abilities
1/1 Dancing Lights
1/1 Ghost Sounds
1/1 Speak with Animals
Tattoo of the Open Road (PFS Boon)
Wizard Spells Prepared
1/1 Arcane Focus Spell
Cantrips : 1/1 Ray of Frost 1/1 Light 1/1 Acid Slash
Level 1 : 0/1 Burning Hands 0/1 Grease (Bonus Illusion Spell) 1/1 Color Spray
AC 12, touch 12, flat-footed 10
hp 7 ((1d6)+1)
Fort +0, Ref +2, Will +2
Speed 20 ft.
Melee Quarter Staff -1(+1 size -2 str) Damage (1d4-2)
Ranged Light Crossbow +3
2 (Dex) Damage 1d6 Range 80ft
Str 6, Dex 15, Con 12, Int 18, Wis 10, Cha 12,
Base Atk +0; CMB -3; CMD 9
Feats Focus Illusion (Replaces Scribe Scroll for PFS), First Level : Spell Penetration
Skills Knowledge Arcana +8, Knowledge Planes +8, Linguistics +8, Profession (Street Magician) +6, Sleight of Hand +7, Spell Craft +8
Traits Child of the Streets, Focused Mind
Languages Common, Gnome, Sylvan, Dwarven, Elven, Draconic, Giant, Goblin, Auran (Linguistics Rank)
Combat Gear Quarter Staff, Light Crossbow
Other Gear Spell component pouch, 50 ft. hemp rope, bullseye lantern, deck of playing cards, deck of marked cards, deck of fortune-teller’s, common, dice, dice (loaded, average), 10 x Candles, Bedroll, Blanket, 4xFirewood (per day), whistle (single), 3 Rations, 10 x torch, 20 x coffee (common), 3 x inkpen, 20 x parchment (1 sheet each), 5 x ink, book (journal), hat, pot iron, wig, 2x Pouch Belt, Coffee Pot, Waterskin, 3x Canteen, backpack, common, bottle (empty), cup, cup (falsebottomed), box, scroll, scholar’s outfit, 30xcross bow bolts.
The following items are currently stored and unavailable for use. Rope, fire wood, pot (iron), canteens, bottle, lantern, torches.
Gold (24) Silver (0) Copper (0)
Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice (Street Magician)
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Arcane Bond: Wizards who select a bonded object begin play with one at no cost. (Bonded Object : Masterwork Ring)
Cantrips : 1) Ray of Frost
Cantrips : 1) Acid Splash 2) Arcane Mark 3) Dancing Lights 4)Daze 5) Detect Magic 6)Detect Poison 7) Flare 8) Ghost Sound 9) Light 10) Mage Hand 11)Mending 12)Message 13)Open/Close 14) Prestidigitation 15) Ray of Frost 16) Read Magic