GM Choptop's S05-08 The Confirmation

Game Master Choptop

Confirmation Maps and Handouts


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Dark Archive

HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
Skills:
Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7
Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:

"Fuzzy, stay back! Reckum, duck!" Zu calls out as he takes aim with his bow...

Handle Animal (DC 10): 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28

Attack vs. Skellie B (Longbow): 1d20 + 4 ⇒ (14) + 4 = 18
Damage (Piercing): 1d6 ⇒ 3

...and fires a shot at the other lead skeleton!
______________

Of course I get the 20 on the Handle Animal check :)


Confirmation Maps and Handouts

Ninnic's telekinetically infused stone shoots forward but misses wildly, clattering off of the cavern walls. Zu's aim is almost true, but firing through his allies skews his shot just barely over the skeleton's shoulder!

Skeleton C approaches, shoving aside Skeleton B in a violent attempt to reach Reckum who's still bravely holding the line!

Claw Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Claw Damage: 1d4 + 2 ⇒ (3) + 2 = 5

This skeleton has more luck, it's sharp and bony claws finding their way into Reckum's flesh and tearing viciously, spraying blood across the glowing fungus that covers the cave walls.

  • Skeleton A
  • Skeleton B

  • Reckum
  • Ninnic
  • Zu

  • Skeleton C
  • Skeleton D

  • Imrahil
  • Folwin
  • Khari

    Imrahil, Folwin, and Khari may go!

  • Dark Archive

    Male Half-Elf Occultist 1 | AC 17/11/16 (15/9/15) | HP 3/14 | F +4, R +1, W +2 | CMD 15 | Init +1 | Per +7 | MF 4/5 (1/2 Div, 3/3 Tra)

    Though Imrahil reluctantly planned on using his hammer or a sling, the bottleneck prevents it. He instead swings over Reckum with Parathma's Downfall.

    Glaive vs. C: 1d20 + 3 ⇒ (1) + 3 = 4
    Damage: 1d10 + 4 ⇒ (1) + 4 = 5

    Slashing weapons really aren't as effective...

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    I'm assuming Imrahil mentioned bludgeoning weapons are effective.

    Khari decides to punch one of the skeletons, using her cestus.

    Cestus: 1d20 + 3 ⇒ (4) + 3 = 7
    1d4 + 3 ⇒ (2) + 3 = 5

    But she finds nothing but air.


    Confirmation Maps and Handouts

    Botting Folwin as necessary

    Folwin mixes together a volatile explosive and hurls it over the group towards the group of Skeletons!

    Bomb Attack vs Skeleton B Touch AC (with Soft Cover): 1d20 + 5 ⇒ (11) + 5 = 16

    Hit!

    Bomb Damage (Fire) on Skeleton B: 1d6 + 5 ⇒ (4) + 5 = 9
    Minimum Bomb Damage as Splash Damage on Skeletons C and D: 1 + 4 = 5

    Skeleton C Reflex Save for Half (DC 14): 1d20 + 2 ⇒ (5) + 2 = 7
    Skeleton C Reflex Save for Half (DC 14): 1d20 + 2 ⇒ (12) + 2 = 14

    The bomb explodes in a fiery blast, blasting apart two of the skeletons and leaving the final skeleton with several pieces missing!

  • Skeleton A
  • Skeleton B

  • Reckum
  • Ninnic
  • Zu

  • Skeleton C
  • Skeleton D

  • Imrahil
  • Folwin
  • Khari

    Reckum, Ninnic, Zu, and Fuzzy may go!

  • Grand Lodge

    Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

    Nic again focuses his mind for all it is worth, picking up an unattended rock and throws it at skeleton D.

    Ranged Attack 1d20 + 3 ⇒ (16) + 3 = 19

    Bludgeoning damage 1d6 ⇒ 3

    Cast Telekinetic Projectile.


    Confirmation Maps and Handouts

    What should have been a spot on shot just barely zings past the skeletons body when Ninnic tries to weave the attack through the crowd of his allies, clattering off the back wall.

    Dark Archive

    HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
    Skills:
    Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7
    Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:

    Hoping to maybe finish the last skeleton off Zu actually squeezes past his companions and in front of Reckum, though he does leave enough room for the brave gnome to 'leap frog' in front of him again.

    "Hiii-yah!" the leshy cries as he fires another arrow...

    Attack vs. Skellington (Longbow; PB Shot): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
    Damage (Piercing): 1d6 + 1 ⇒ (3) + 1 = 4


    Confirmation Maps and Handouts

    Zu's arrow just manages to catch the skeleton, but unfortunately the arrowhead sticks harmlessly between two bones in the undead beasts arm. It reels from the attack, offering one last chance before counter attacking! Reckum, and if so desired Fuzzy, can still go!

    Dark Archive

    HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
    Skills:
    Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7
    Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:

    Rather than call Fuzzy into the fray Zu seems content to let the more, er, intelligent members of his party finish off the remaining skeleton. Especially considering the rather tight quarters the group finds themselves in...

    Grand Lodge

    M CG Gnome Elemental Kin / Mounted Fury Barbarian 5 | HP 60/60 | AC 16 T 12 FF 15 | CMB +6, CMD 17 | F: +8, R: +3, W: +4 (+2 vs illusions, +2 vs fear, despair) | Init: +3 | Perc: +9, SM: +1, Low-light Vision | Speed 20ft | Rage 15/15 | Active conditions: None

    Earthbreaker: 1d20 + 6 ⇒ (1) + 6 = 7

    ”Yaahahaha - whoops!” Reckum is too excited at how easily the first three skeletons fall that he almost drops his hammer as he rushes past Zu.


    Confirmation Maps and Handouts

    Taking advantage of Reckum's reckless attack, the final battered skeleton rends forward with both claws!

    Claw Attack vs Reckum 1: 1d20 + 2 ⇒ (10) + 2 = 12
    Claw Attack vs Reckum 2: 1d20 + 2 ⇒ (5) + 2 = 7

    Claw Damage 1: 1d4 + 2 ⇒ (3) + 2 = 5
    Claw Damage 2: 1d4 + 2 ⇒ (4) + 2 = 6

    Both attacks miss though, air whistling as it passes between its bony fingers!

  • Skeleton A
  • Skeleton B

  • Reckum
  • Ninnic
  • Zu

  • Skeleton C
  • Skeleton D

  • Imrahil
  • Folwin
  • Khari

    Imrahil, Khari, and Folwin may act!

  • Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    "Uh... it's kind of crowded in there. I'd love to punch it but..."

    Khari doesn't want to block her allies' aim, so she just waits.

    Dark Archive

    Male Half-Elf Occultist 1 | AC 17/11/16 (15/9/15) | HP 3/14 | F +4, R +1, W +2 | CMD 15 | Init +1 | Per +7 | MF 4/5 (1/2 Div, 3/3 Tra)

    Imrahil sets down his weapon as gently as he can in his haste, then draws and loads a sling. "The only downside to a bottleneck. Good show, Reckum!"


    Confirmation Maps and Handouts

    Reckum, Ninnic, Zu, and Folwin may all act, let's get this skelly dead!

    Grand Lodge

    M CG Gnome Elemental Kin / Mounted Fury Barbarian 5 | HP 60/60 | AC 16 T 12 FF 15 | CMB +6, CMD 17 | F: +8, R: +3, W: +4 (+2 vs illusions, +2 vs fear, despair) | Init: +3 | Perc: +9, SM: +1, Low-light Vision | Speed 20ft | Rage 15/15 | Active conditions: None

    Reckum lines up another swing with his hammer. ”Woooo! I love bowling!”

    Earthbreaker: 1d20 + 6 ⇒ (20) + 6 = 26
    Bludgeoning damage: 1d10 + 6 ⇒ (7) + 6 = 13
    Crit confirmation: 1d20 + 6 ⇒ (11) + 6 = 17
    Crit damage: 2d10 + 12 ⇒ (1, 7) + 12 = 20


    Confirmation Maps and Handouts

    Hmm, will 33 Damage finish off this skeleton?

    Reckum's mighty hammer smashes forward so hard that the skeleton flies back across the cavern, impacting the wall with such force that it explodes into hundreds of bony bits!

    Combat over, and with quite the finish!

    The cavern room now lies quiet with various bits and baubles scattered across the floor. In the back of the room a corpse still lies face down, motionless.

    Dark Archive

    HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
    Skills:
    Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7
    Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:

    "Ooh, nice job! Is that what 'bowling' is? If so, it looks like a lot of fun," Zu cheers, giving Reckum a friendly pat on the shoulder.

    Though the cavern grows quiet Zu is sure to advance into the chamber carefully, keeping his bow drawn and ready as he looks around for anything that might be amiss...

    Perception: 1d20 + 6 ⇒ (10) + 6 = 16

    "Sometimes there're creepers up on the ceilings in these places," the leshy remarks as he does indeed look up towards the cavern ceiling. "Or at least that's what I've been told. And it makes sense, I mean if bugs and spiders and things can be on the ceiling there're probably other things that can too!"

    Grand Lodge

    Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

    ”I’m not a fan of the creepy crawly things either! They are always trying to eat you, seems like. But, way to go on those skeletons! That’ll teach them to come interrupting our business!”

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    "Uh. Glad I could help." Khari scratches the scraggly hair on her head.

    "What's with the dead guy?"
    K Local: 1d20 + 4 ⇒ (15) + 4 = 19

    "This is a dhampir, right? Offspring of a vampire and a living humanoid. Almost always human." Khari rolls her eyes.

    Dark Archive

    Male Half-Elf Occultist 1 | AC 17/11/16 (15/9/15) | HP 3/14 | F +4, R +1, W +2 | CMD 15 | Init +1 | Per +7 | MF 4/5 (1/2 Div, 3/3 Tra)

    "Remind me to never annoy you," Imrahil chuckles, retrieving his preferred weapon. "They're with Pharasma now."


    Confirmation Maps and Handouts

    What does everyone do next?

    Grand Lodge

    M CG Gnome Elemental Kin / Mounted Fury Barbarian 5 | HP 60/60 | AC 16 T 12 FF 15 | CMB +6, CMD 17 | F: +8, R: +3, W: +4 (+2 vs illusions, +2 vs fear, despair) | Init: +3 | Perc: +9, SM: +1, Low-light Vision | Speed 20ft | Rage 15/15 | Active conditions: None

    Reckum pants, leaning heavily on his hammer. "Woo! That was a blast! Do ya' think we can find more of these thin's? Oh, could someone use this stick? It always makes me feel better." After half a minute or so, he recovers and starts looking around the room eagerly. "Did the skelies have anythin' interestin' hidin' in their ribcages?"

    Assuming someone is willing to use Reckum's wand of cure light wounds:
    Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

    Perception: 1d20 + 7 ⇒ (1) + 7 = 8

    Hah! We're just in for a roller coaster here!

    Grand Lodge

    ”Folwin” | Male N Medium Elf Alchemist 1 | HP 10/10 | AC 15, T 13, FF 12 | CMB +0 CMD 13 | F +3 R +5 W +0 (+2 vs. enchantments, immune to sleep) | Init +3 | Perc +6 SM +4 | Speed 30ft | Bomb 7/7 | Active Conditions: None

    "Well now I know what burnt skeleton smells like."

    Folwin fills the air with a diabolical laugh.

    "If it is skeletons now then what is next?"

    I'm back everyone. The beach was great, but now its back to reality.

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    "Is there anything else on this guy?" Khari takes a cursory glance.

    Perception: 1d20 ⇒ 11

    "Now that we cleared the northern path, let's double back to the southern path. There's so much more to do and see."

    Grand Lodge

    Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

    ”To the south, then! Maybe there are more evil creatures waiting to ambush us!”


    Confirmation Maps and Handouts

    When Khari takes the time to glance over the Dhampir, she finds a note in the inner pockets of his robe. Its hasty scrawlings suggest he was planning on creating an undead army using the corpses of the "fish people" here. It's final line reads, "these rituals have proven to be child's play so far, and I can waste no more time. My master's advice be damned, I will begin raising them in batches of four. This will be the beginning of a glorious new world of undeath!"

    Besides his robes, he's wearing what appears to be some form of magic amulet. Also tucked inside his robes is a quiver of beautifully crafted arrows, more likely something he plundered from the corpses he raised.

    Pathfinder Society GM question for those experienced, and one that is going to raise obvious metagaming but oh well. When a scenario says to give a magic reward, do the PCs still need to detect it as magic and identify it themselves, or is it simply given out pre-identified?

    Dark Archive

    HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
    Skills:
    Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7
    Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:

    Answer:

    If it's given out by an NPC as a reward, I generally have them explain the properties to the party. There *might* (can't remember for sure) occasionally be instances where the NPC themselves don't know either, ('I found a thing, I don't know what it is but you could probably make better use of it than I can'), but usually it's phrased in such a way that the NPC should know what they're handing over to the party.

    If it's a found item, the group needs to use Detect Magic + Spellcraft or Identify to figure out what it is. Unless there's a pressing reason not to, I allow players to Take 10 on those Spellcraft checks if they wish.

    "Batches of four? I admire aiming high but I think he bit off more than he could chew," Zu remarks. "That's what you get for playing around with the dead! Come on, Khari is right, we should go tell Uori that we took care of the skeletons and then see what's down that other pathway!"

    Dark Archive

    Male Half-Elf Occultist 1 | AC 17/11/16 (15/9/15) | HP 3/14 | F +4, R +1, W +2 | CMD 15 | Init +1 | Per +7 | MF 4/5 (1/2 Div, 3/3 Tra)

    Yeah, that!

    "Hubris and fell magic don't mix well. Even less than either do with most anything else," Imrahil says, shaking his head as they return. "A shame no one could have dissuaded him before this fall."

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    "He bit off way more than he could chew." Khari continues hustling. "Idiot. I wonder who his master is. Oh well, another mystery to solve later!"


    Confirmation Maps and Handouts

    Returning to the cavern's main chamber, Uori is standing apprehensively at the water's edge. "Is it done then? I heard a blast..." He looks over the members of the party, his eyes widening and his gills twitching involuntarily when he sees Reckum's wounds.

    "Please, you have provided me with help in preserving something precious to me, allow me to heal your wounds Reckum."

    If Reckum allows it, Uori will cast Cure Moderate Wounds on Reckum.

    Cure Moderate Wounds: 2d8 + 4 ⇒ (2, 1) + 4 = 7

    With that the gillman soaks himself back into the pool, his face drooping. "I pray for all of us that our battles will end soon. My old bones cannot take much more."


    Confirmation Maps and Handouts

    I suppose this slipped my mind, consider this post in tandem with the previous, happening just before offering Reckum aid.

    When Uori's eyes scan the party, they fall distinctly onto Khari, and he rushes forward, speaking excitedly in Aboleth.

    If anyone has Aboleth, they may read:

    "By divine grace, I had not known there was one of my own taking refuge, I swear it. I would not have stood idly by while you hid."

    With that he turns to the group, fear and worry present on his face. "The girl who called herself Khari, where is she, is she safe? And Reckum, you're wounded!"

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    Crap, I didn't think he'd be here. And uh... what the heck is he saying?
    Khari spends some of her Inspiration Pool to try to make the basic meaning of his words.

    Linguistics: 1d20 + 3 + 1d6 ⇒ (19) + 3 + (5) = 27
    Khari doesn't have Aboleth as a language, Khari would attempt a linguistics check to get the general tone of his speech.

    Alright Khari, keep cool.

    Bluff: 1d20 + 1 ⇒ (19) + 1 = 20
    "My apologies." "Khari" speaks in a slow, broken common. "They found me underneath the other fallen bodies. I had not... passed yet, and they healed my wounds. But my memories are still fuzzy. I can barely speak."

    "The one called Khari? She was very nice. She asked me to guide them south from these caves while she looked for the halfling guide. She is safe."

    Please say he calms down. Please say he calms down. Please say...


    Confirmation Maps and Handouts

    The gillman watches Khari's lips closely, his eyes welling with tears before wrapping her in a hug.

    Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17

    He returns to speaking in common, saying his own words slowly. "You are in good company child, they will protect you while you guide them. Please before you go, dip yourselves in these sacred waters. Their blessing too will keep you safe."

    With that he continues to heal Reckum and return to the pool as above.

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    Khari returns the hug - a bit guilty, but it's clear this Uori guy is good. "Yes, these waters will protect me? Thank you."

    The water is pretty cool and refreshing. And with these webbed hands and feet it's like a refreshing jog. Also, she doesn't feel as dry anymore. Still, best to make the swim brief before the divine waters suss her out.

    "I will guide them. These Pathfinders are good people. I may even join them afterwards." With that, Khari bids the man goodbye. Quickly.

    Dark Archive

    1 person marked this as a favorite.
    HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
    Skills:
    Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7
    Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:

    Zu says nothing but does whistle innocently as Khari proves herself to be very effective at disguises.

    Hee...I bet she forgot she'd done that. But I can't blame her, it's a handy talent to have!

    He waits patiently until Uori calms down a little bit and then waves to get his attention. "We're happy to help! If there're any other things lurking around down here that shouldn't be here we'll try and take care of them too!"

    Hey wait a minute...how did he hear a blast...? Oh! I bet he felt the vibrations!


    3 people marked this as a favorite.
    Confirmation Maps and Handouts
    Calamitous Zu wrote:

    Zu says nothing but does whistle innocently as Khari proves herself to be very effective at disguises.

    Hee...I bet she forgot she'd done that. But I can't blame her, it's a handy talent to have!

    He waits patiently until Uori calms down a little bit and then waves to get his attention. "We're happy to help! If there're any other things lurking around down here that shouldn't be here we'll try and take care of them too!"

    Hey wait a minute...how did he hear a blast...? Oh! I bet he felt the vibrations!

    Oof, you caught me on a slip up. He most certainly meant to say he felt a blast from the tunnel.

    Grand Lodge

    Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

    ”Okay, enough with the hugs. We have a mission to complete. What else is left of this chamber to explore,” Nic gripes, getting the group back on track.

    Dark Archive

    Male Half-Elf Occultist 1 | AC 17/11/16 (15/9/15) | HP 3/14 | F +4, R +1, W +2 | CMD 15 | Init +1 | Per +7 | MF 4/5 (1/2 Div, 3/3 Tra)

    Imrahil looks on, a bit confused. He thanks Uori in return (despite his small role against the skeletons) and agrees when Nic wants to leave quickly.

    "I'm not sure what that was for. But it was commendable," he adds when out of eye-earshot. "Still, you might hope not to see him again, just in case."

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    "Swimming is cool when you have webbed feet and gills." Khari pants as she runs. "Normally no one pays attention to me, but sometimes I gotta think fast and talk fast." She rubs some of the water around her gills.

    "But yeah, this will last for about an hour. And then tomorrow I'll think about another form." She smiles. "It's a great way to get an interview without people asking 'are you a goat?' "

    Dark Archive

    HP: 15/15 l AC: 16, T 14, FF 13 l CMD 15 l F +4, R +6, W +2 l Plant Focus (2/2), L1: 3/3 l Init +3 l Senses: Perception +7, Darkvision 60 ft., Low-Light Vision
    Skills:
    Handle Animal +5, Kn. Dungeoneering/Geography/Nature +5, Kn. History +6, Linguistics +5, Stealth +11, Survival +7
    Male NG Vine Leshy Hunter (Plant Master) 2 l Active Conditions:

    "I think I kinda know what you mean," Zu replies once the group is, indeed, out of eye-shot. "Even though leshies are popping up more and more out in the world and in the Pathfinder Society I still get all kinds of people who are like, 'Oh my god a talking plant' and sometimes I just want to turn into a vine and go hide in someone's garden for awhile."

    He pauses for a second and then adds, more cheerfully, "So I usually do. And I gotta tell ya, it amazes me the things fleshies get up to in their gardens when they don't think anyone is looking!"

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    Khari stiffles a laugh when Zu mentions hidden garden action. "Oh, yeah. People will uh... find entertainment in the strangest of places. Gotta make sure you don't touch the poison ivy, though. That leaves one heck of a rash."


    Confirmation Maps and Handouts

    GM Stuff:
    GM Stuff: 1d6 ⇒ 3

    GM Stuff A: 1d20 + 5 ⇒ (6) + 5 = 11
    GM Stuff B: 1d20 + 5 ⇒ (1) + 5 = 6

    Khari Perception A: 1d20 ⇒ 1
    Khari Perception B: 1d20 ⇒ 11
    Khari Perception C: 1d20 ⇒ 2

    Zu Perception A: 1d20 + 6 ⇒ (10) + 6 = 16
    Zu Perception B: 1d20 + 6 ⇒ (4) + 6 = 10
    Zu Perception C: 1d20 + 6 ⇒ (6) + 6 = 12

    Imrahil Perception A: 1d20 + 7 ⇒ (19) + 7 = 26
    Imrahil Perception B: 1d20 + 7 ⇒ (9) + 7 = 16
    Imrahil Perception C: 1d20 + 7 ⇒ (12) + 7 = 19

    Ninnic Perception A: 1d20 + 8 ⇒ (13) + 8 = 21
    Ninnic Perception B: 1d20 + 8 ⇒ (10) + 8 = 18
    Ninnic Perception C: 1d20 + 8 ⇒ (16) + 8 = 24

    Folwin Perception A: 1d20 + 6 ⇒ (19) + 6 = 25
    Folwin Perception B: 1d20 + 6 ⇒ (2) + 6 = 8
    Folwin Perception C: 1d20 + 6 ⇒ (2) + 6 = 8

    Reckum Perception A: 1d20 + 7 ⇒ (6) + 7 = 13
    Reckum Perception B: 1d20 + 7 ⇒ (11) + 7 = 18
    Reckum Perception C: 1d20 + 7 ⇒ (8) + 7 = 15

    As the group scurries down the southern tunnel, the passages narrow, thankfully still illuminated by the ever-present glowing fungi. Though at times the tunnels branch off and split down different paths, all paths either branch back into the main tunnel or are blocked by cave-ins. After approximately a half-hour of travel, the tunnel broadens and connects to a larger cavern. A shallow river that bisects an immense tunnel stretching to the north and south, fading into blackness. To the east a small passage exits the chamber at a steep incline, and the river that has carved itself through the tunnel moves at a languid pace, flowing at an almost imperceptibly slow speed.

    Zu, Imrahil, Ninnic, Folwin, and Reckum Read this:
    Across the river, northeast of the group, two creatures are lying prone on the cavern floor, covering themselves with cloaks. They appear to be small creatures potentially lying in ambush.

    Khari read the following:
    Across the river, northeast of the group, a creature is lying prone on the cavern floor, covering itself with a cloak. It appears to be a small creature potentially lying in ambush.

    Ninnic read the following:
    In addition to the two enemies lying in wait, you spot a trap at the river's edge, some form of makeshift dart trap.

    The next slide has been uncovered, you can all move yourselves into a formation you'd feel most comfortable with. While some of you have learned info in spoilers, I won't put them on the map until you point them out! Also, I haven't heard any objection for Reckum, so I applied the healing spell. If for any reason he would have rejected Uori's spell, let me know.

    Liberty's Edge

    Alter Self into a Bugbear (for 1 hour) Base Form Chaotic Good HP 11/11 | AC 15 (T 10 FF 15) | CMD 15 | Saves 4/2/0 | Perception +0 | Init +0 | Mutagen 10 minutes (+4 str, -2 Int, +2 Natural Armor)

    Khari giggles as they enter the cavern. "Hold on a second. See that cloak over there? Something small is hiding under it. I think it's an ambush." She draws her crossbow (if she has time) and shouts "Come on out, I know you're there."

    Grand Lodge

    Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

    ”Look by the river’s edge...these creatures have laid a trap! Don’t step into it,” the ratfolk points out to the group.

    Grand Lodge

    M CG Gnome Elemental Kin / Mounted Fury Barbarian 5 | HP 60/60 | AC 16 T 12 FF 15 | CMB +6, CMD 17 | F: +8, R: +3, W: +4 (+2 vs illusions, +2 vs fear, despair) | Init: +3 | Perc: +9, SM: +1, Low-light Vision | Speed 20ft | Rage 15/15 | Active conditions: None

    "Darn," Reckum says sadly as he pulls out his sling. "Do you think we could persuade them to come over here so we can wallop them properly?"

    Dark Archive

    Male Half-Elf Occultist 1 | AC 17/11/16 (15/9/15) | HP 3/14 | F +4, R +1, W +2 | CMD 15 | Init +1 | Per +7 | MF 4/5 (1/2 Div, 3/3 Tra)

    "I'm surprised you didn't plan on rushing across," Imrahil says, glaive ready. "I was thinking to. We could make it, it looks slow enough?"


    Confirmation Maps and Handouts

    Once the group makes it clear they've spotted the enemies, both enemies throw off their cloaks and stand up, revealing themselves as kobolds and screeching at the party with a warcry!

    Initiative Rolls:

    Kobold A: 1d20 + 1 ⇒ (20) + 1 = 21
    Kobold B: 1d20 + 1 ⇒ (19) + 1 = 20

    Khari Initiative: 1d20 ⇒ 9
    Reckum Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
    Ninnic Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
    Zu Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
    Imrahil Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
    Folwin Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

  • Reckum

  • Kobold A
  • Kobold B

  • Imrahil
  • Folwin
  • Ninnic
  • Zu
  • Khari

    Reckum may act! Khari and Reckum would both have had time to draw their respective ranged weapons.

  • Grand Lodge

    M CG Gnome Elemental Kin / Mounted Fury Barbarian 5 | HP 60/60 | AC 16 T 12 FF 15 | CMB +6, CMD 17 | F: +8, R: +3, W: +4 (+2 vs illusions, +2 vs fear, despair) | Init: +3 | Perc: +9, SM: +1, Low-light Vision | Speed 20ft | Rage 15/15 | Active conditions: None

    Sling: 1d20 + 3 ⇒ (3) + 3 = 6
    Bludgeoning damage: 1d3 + 2 ⇒ (2) + 2 = 4

    Reckum sadly twirls his sling and lets the stone within fly. The other Pathfinders aren't certain if he was trying to hit the kobolds or see how many times he could skip a stone across the surface of the water (the answer apparently is none) as the pellet strikes the far wall of the cavern. The gnome sighs heavily again and reloads his sling.


    Confirmation Maps and Handouts

    Reckum's stone clatters harmlessly across the cave, which the kobold's take as an invitation to return fire! One takes a short step to the left, then they both load their slings and each hurl a stone at Reckum!

    Kobold A Sling Shot: 1d20 + 3 ⇒ (3) + 3 = 6

    The first stone misses, falling into the shallow stream that separates the parties.

    Kobold B Sling Shot: 1d20 + 3 ⇒ (14) + 3 = 17

    But the second stone finds its target, hitting Reckum in the side of the head with a *crack!*

    Kobold B Sling Damage: 1d3 - 1 ⇒ (3) - 1 = 2

    The miniature dragon cackles victoriously, whooping in place as it prepares to reload its sling.

  • Reckum

  • Kobold A
  • Kobold B

  • Imrahil
  • Folwin
  • Ninnic
  • Zu
  • Khari

    Imrahil, Folwin, Ninnic, Zu, and Khari may act! Once they've all had their chance to go, Reckum may also act again!

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