Pheonixes are not the only ones who Revive! (Inactive)

Game Master BloodWolven

Map coming up...


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Would you be willing to take a relative Pathfinder Newbie on this run? I've been playing IRL with a group on and off for two years. We finally have a twice a month game going, but I want to learn more and get better at this game. I'm going to roll dice and see what hits me.
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Stats: 5d6 - 2 ⇒ (6, 4, 6, 5, 2) - 2 = 21
Stats: 5d6 - 2 ⇒ (5, 2, 5, 4, 5) - 2 = 19
Stats: 5d6 - 1 ⇒ (2, 4, 1, 5, 6) - 1 = 17
Stats: 5d6 - 1 ⇒ (6, 1, 5, 5, 6) - 1 = 22
Stats: 5d6 - 1 ⇒ (1, 5, 5, 3, 1) - 1 = 14
Stats: 5d6 - 1 ⇒ (4, 5, 1, 4, 1) - 1 = 14

Still Room?


Hit Points: 4d10 ⇒ (8, 7, 10, 1) = 26


I posted initial crunch. I still haven't done things like super power, etc.

I just realized something - I'm a druid, I have an animal companion and since I get a familiar/animal companion from the story benefits - is that just like a normal druid animal companion? Does that mean I can have domains as my "basic druid build" and still get a full druid animal companion?


That’s how I read it


Woo!


I'm going to work on an Unchained Monk. With the stats I rolled it should be fun even though the monk is a MAD character.


mrkrrtft wrote:
I'm going to work on an Unchained Monk. With the stats I rolled it should be fun even though the monk is a MAD character.

It's why I'm doing a melee druid - these 4d6 stats make a number of MAD builds far more viable.


Same; Monks are notoriously under powered in regular games, but I think that is in large part because of the inherent MAD problems. In high power games, the class really comes into it's own, particularly when you start getting Dex stats of 20 or more, the Monk's Wisdom to AC bonus starts working really, really well, as anyone wearing armour will have their effective Dex severely limited, but the monk will not.

My character for this game is an Ogre Dragon Scale (charisma based) Unchained Monk. The original reason for that was a template he had that offers a huge CHA bonus, but even though templates are no longer allowed I kept it the same, as it is a firmly established part of his character, and doesn't negatively affect him.


Davian Dreamspun wrote:


"Î forgîve you, Roșă." The varisian gave the giantess a small smile.

She nods, well that took a loot but she valued Davian friendship highly. He was true and honest and that means a lot when dealing with back stabbing fiends all day long. Glad she was once more talking to her she made a note NOT to upset him again.

Niche, Rosa is happy to add you into hers if you would like


Rosa Luminasss wrote:
Niche, Rosa is happy to add you into hers if you would like

Add into what? Her backstory or the notches on her belt?

It sounded to me from what Wolf said that we are taking the events of the first session as canon/history, so having their mutual history noted makes sense, brief as their interactions were...


why a notch of course :)


Wolf, you around? Havent seen you post in over a week, so I'm wondering if this game is going ahead, or dead on arrival...


I miss him too. He's not normally this much away from the forums. I understand he has newborn and other family issues. He's a awesome DM, and we hope he returns soon.


Ya, life happens. If it is just busyness or other delays, I'll still be up for this game whenever he's ready, I just wanted to see if he's out there.


59 posts later and my imposed hiatus from PbP, and I am back. My life is hectic as ever, sometimes more sometimes less. My games do last the time as long as players stick around. I was finishing grades, packing classroom, my computer died (really main reason), baby time, family time, and finally D&D in real life it has been 6 months!!!


You may use your wish to gain additional Race Points, RP. Now there is a chance to gain a curse or detrement based on the wish being stretched a bit too far thus using an additional 10 RP. Though if you start with the 16 RP and add 5 more RP, the detriment would be waived.


Hooray, you re back! Brace yourself while we inundate you with our character specific questions...


Well, the Gm just responded to an old PM agreeing to the dwarf race I made. Which I abandoned when I realized that I had stepped all over Niche’s toes. Which rekindled my original interest in that story. Bah!

Good problems to have, I suppose. :)


mrkrrtft wrote:

Would you be willing to take a relative Pathfinder Newbie on this run? I've been playing IRL with a group on and off for two years. We finally have a twice a month game going, but I want to learn more and get better at this game. I'm going to roll dice and see what hits me.

.

Still Room?

That is a good question, I need to get a list of applicants up and running, but likely: yes!

Ready for it Niche!!!

Players si far:
Niche
Rosa/dwarf.../Grumbaki
Davina
Sharda
Mrkrrtft
Simeon
Dragan
Lindras


So...to clear things up. As I caused the confusion.

I’m Grum, with Rurik, Dragana and Lidras. Why?

(1) Lidras was from our last campaign. I just joined the others in posting his ending. He isn’t here.
(2) I then made Rurik. We talked it through...and it was pointed out that he filled the exact role as Niche. So I backed off.
(3) And made Dragana. Whom...I’m not excited about. I liked the dwarf better, and the rules we came up with. So I’m thinking about how to reconcile it all.

My sincere apologies for any confusion I’ve caused


gyrfalcon wrote:

Hey GM Wolf, thanks for the answers. No worries about Spheres. I'll likely build Clara as a Alchemist (Mindchemist).

Spoiler:
GM Wolf wrote:
gyrfalcon wrote:


1) The Druidic Herbalism Nature Bond Variant makes Druids into (in many ways) the Ultimate alchemists. Is that ability up for grabs, either as a Special from another class, or in place of a bonus animal companion?

...

1) The link did not get me to the variant

Sorry, there's no direct link to it. this gets you to the Nature's Bond section, and the first bolded section in it is titled Druidic Herbalism Nature Bond Variant (Optional). I'll quote it here for ease of review:

Quote:

Druidic herbalism is a nature bond option that can be taken by any druid at 1st level except those with archetypes or alternate class features that alter or replace nature bond or mandate a specific nature bond choice.

Instead of granting access to a domain or an animal companion, a druid’s bond with nature can take a third form: access to druidic herbalism.

A druid who chooses to learn druidic herbalism can use combinations of nuts, berries, dried herbs, and other natural ingredients along with appropriate containers to create herbal concoctions or magic consumables that function like potions. This acts like the Brew Potion feat, but only for spells on the druid spell list. Herbal concoctions are typically thick and sludgy, and their creation time, caster level, spell duplication capabilities, and all other variables and properties are identical to those of potions created using Brew Potion. Herbal concoctions created with herbs that cause special effects when ingested retain those effects as well as the appropriate spell effect.

A druid can create a number of free herbal concoctions per day equal to her Wisdom modifier. Additional concoctions cost the same as creating an equivalent

...

Short answer is yes, you can pick druidic herbalism. Though the 7th level part won't activate.


Thanks! Another question:

What do you think of at-will Alchemical Allocation as a superpower? Essentially, it would grant the ability to reuse potions indefinitely as long as I take 2 rounds to use it.


Grumbaki wrote:

Well, the Gm just responded to an old PM agreeing to the dwarf race I made. Which I abandoned when I realized that I had stepped all over Niche’s toes. Which rekindled my original interest in that story. Bah!

Good problems to have, I suppose. :)

Sorry for getting there first. Sometimes two different people can look at the same set of options and come to the same conclusions in regard to what might make a fun or interesting build. Its convergent thinking. In high stat games Monks are awesome. Dragon scale makes a monk Cha based instead of Wis, which can work well for some races (though not usually dwarves...) Energy attacks are always useful, etc, etc.

I have no problem if you want to play a monk, but I would rather you find a different take on the concept (mostly Dragon Scaled), if possible, so Niche and your dwarf could remain distinct.

You had mentioned building an archer; would their be any way to combine the concepts with a Zen Archer?


gyrfalcon wrote:

Thanks! Another question:

What do you think of at-will Alchemical Allocation as a superpower? Essentially, it would grant the ability to reuse potions indefinitely as long as I take 2 rounds to use it.

Yes


Grumbaki wrote:

So...to clear things up. As I caused the confusion.

I’m Grum, with Rurik, Dragana and Lidras. Why?

(1) Lidras was from our last campaign. I just joined the others in posting his ending. He isn’t here.
(2) I then made Rurik. We talked it through...and it was pointed out that he filled the exact role as Niche. So I backed off.
(3) And made Dragana. Whom...I’m not excited about. I liked the dwarf better, and the rules we came up with. So I’m thinking about how to reconcile it all.

My sincere apologies for any confusion I’ve caused

You should play the character you want. Play Rurik. It is okay if there is overlap.

*Though having two scaled fists does seem odd, unless you are Niche's disciple!!! :)


Moonwave wrote:

Hey guys, I'm a bit late to the party, but I saw this just today.

If you leave this open for a couple more days I can come up with a character because I really would like to join this fun :)

Up with the rolls!
[dice=Roll]5d6 10
[dice=Roll]5d6 15
[dice=Roll]5d6 18
[dice=Roll]5d6 14
[dice=Roll]5d6 14
[dice=Roll]5d6 7

Like the most sad rolls I've seen in this thread, but I will try to come up with something. (Mind rerolls? :D )

Yes you have my pity, you may roll again, but the last roll can only be 4d6. :P

So I need folks to check in with what they have made, I don't see many submissions. Please check in with your name, race, class, super power, one weakness, and one fear for your character.

Final submissions are due by noon, Pacific standard time, Saturday.


Moonwave wrote:

As promised, I completed my character.

Let me present you Katherine Dreamborne, you can find crunch and fluff in the link.

As special perks (also in the link) I took:
** spoiler omitted **
Wish: I'd like to gain the Nightmare Creature Template
Special from other classes: I'll take Inquisitor Solo Tactics.

I can change those if they're too op

It looks pretty good but no to the nightmare template.


Sharda wrote:
Tiessa wrote:

5d6 22

5d6 13
5d6 17
5d6 14
5d6 19
5d6 11

I'm thinking probably an arcane caster - although with the build options for this campaign, I may completely rethink that.

Edit: Oh wait, I could make a melee combat druid with these, hmmmm....

I finished up a background story, it's both a writing sample and a background story. It has dialogue so a number of the "paragraphs" are short, so I wrote about double what you'd asked for. I hope you like it. If you'd like more details, please tell me.

Sharda is a Goliath Druid focused on melee and shapeshifting. I'm finishing up the crunch and I'll post that tomorrow.

** spoiler omitted **...

Looking good Sharda.


I withdraw


GM Wolf wrote:

Yes you have my pity, you may roll again, but the last roll can only be 4d6. :P

Hurray :D

Rollllssss 2.0 (can't be worse, right?):
Roll 1: 5d6 ⇒ (1, 1, 1, 1, 6) = 10 9
Roll 2: 5d6 ⇒ (1, 1, 1, 1, 1) = 5 4
Roll 3: 5d6 ⇒ (3, 3, 1, 5, 1) = 13 12
Roll 4: 5d6 ⇒ (1, 2, 2, 3, 3) = 11 10
Roll 5: 5d6 ⇒ (2, 2, 6, 6, 2) = 18 16
Roll 6: 4d6 ⇒ (6, 6, 4, 6) = 22 18

Well, I mean, that is, ehm, I'll just keep the previous ones. I think. Ehm. That 4d6 being the highest is like driving me mad.

I'll think about another wish.

EDIT: hey right I forgot about HP rerolling, maybe I will get worse rolls here as well...
HP: 4d8 ⇒ (2, 5, 3, 8) = 18
Hurray, I improved them to average :D


I'm mostly done, except for some minor stuff.
Katherine Dreamborne, Half-Elf Unchained Rogue VMC Magus.

Superpower: Shadow Form:

You can assume a Shadow Form as a full-round action as will, becoming a pure shadow. You can either assume a hybrid form, or a pure form.
In a pure Shadow Form, all of your gear melds into your body, and this ability works like gaseous form, with the following exceptions. You gain the incorporeal subtype and are invisible in dark environment.
In a hybrid Shadow Form, you gain concealment versus melee and ranged attack, and are invisible in dark environment.
In both forms you gain the see in darkness monster ability.

Wish: 10 Race Points:

At Will Dancing Darkness - 2 RP
1/day Deeper Darkness - 3 RP
Advanced Dexterity - 4 RP
Weapon Faimiliarity (Elven Branched Spear) - 1 RP

Special from another class: Inquisitor Solo Tactics:

At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Weakness: Light Vulnerability:

Conditions of Bright Light suppress all Shadow Form powers, and make Katherine dazzled.
If Katherine remains in bright light condition for 1 minute, she is staggered. The keeps the staggered condition for as long as she remains in bright light, and for 1 minute after. This condition can't be removed by standard means.
Katherine is dealt 1 Constitution damage for each 1 hour she remains in bright light. She can't use Shadow Form if she has any Constitution damage due to Light Vulnerability. Removing the staggered condition by staying out of bright light resets this timer.

Fear: Light:

Because of her inherited weakness, Katherine is terrified by the sun. She rarely walks in direct sunlight, and if she really has to, she uses her dancing darkness ability to get some shadow to hide in. If she couldn't use it, she would definitely hide somewhere.


GM Wolf wrote:
Sharda wrote:
Tiessa wrote:

5d6 22

5d6 13
5d6 17
5d6 14
5d6 19
5d6 11

I'm thinking probably an arcane caster - although with the build options for this campaign, I may completely rethink that.

Edit: Oh wait, I could make a melee combat druid with these, hmmmm....

I finished up a background story, it's both a writing sample and a background story. It has dialogue so a number of the "paragraphs" are short, so I wrote about double what you'd asked for. I hope you like it. If you'd like more details, please tell me.

Sharda is a Goliath Druid focused on melee and shapeshifting. I'm finishing up the crunch and I'll post that tomorrow.

** spoiler omitted **...

Looking good Sharda.

I'll finish up the crunch using the PM info you sent. I'll have it done by Saturday, I have a busy couple of days so I'll need to finish it small chunks.


And Rurik is back, because he is the more fun character. Redesigned to emphasize his dwarfiness, while still keeping the runed-up feel that I wanted


Hmmmm... do I have time to make a submission? How crazy (non-humanoid) of a character could I make? :D


Might slap something together tomorrow, going ahead and rolling
5d6 ⇒ (3, 5, 4, 1, 6) = 19 18
5d6 ⇒ (5, 6, 3, 5, 3) = 22 19
5d6 ⇒ (4, 3, 3, 6, 2) = 18 16
5d6 ⇒ (6, 1, 4, 1, 1) = 13 12
5d6 ⇒ (6, 6, 6, 1, 4) = 23 22
5d6 ⇒ (2, 4, 4, 3, 1) = 14 13


OK, I think Clara's ready for review. Her crunch, perks, and background are all in her profile. I still need to finalize formula, and list stats for her mount and familiar.

She should be a capable ranged/AoE attacker, party buffer, scout, and trap breaker.

HP: 4d8 ⇒ (6, 2, 6, 8) = 22


4d8 ⇒ (7, 5, 4, 6) = 22

Forgot that my Hit dice are now d8s

HP with rolls, lvl1, FCB, Con: 22 + 8 + 5 + 20 = 55


Moonwave wrote:
GM Wolf wrote:

Yes you have my pity, you may roll again, but the last roll can only be 4d6. :P

Hurray :D

Rollllssss 2.0 (can't be worse, right?):
Roll 1: 5d6 - 2 ⇒ (6, 5, 2, 2, 2) - 2 = 15 9
Roll 2: 5d6 - 2 ⇒ (3, 3, 5, 2, 4) - 2 = 15 4
Roll 3: 5d6 - 2 ⇒ (2, 2, 6, 6, 3) - 2 = 17 12
Roll 4: 5d6 - 1 ⇒ (5, 6, 1, 1, 6) - 1 = 18 10
Roll 5: 5d6 - 1 ⇒ (1, 5, 4, 4, 2) - 1 = 15 16
Roll 6: 4d6 - 3 ⇒ (5, 6, 3, 3) - 3 = 14 18

Well, I mean, that is, ehm, I'll just keep the previous ones. I think. Ehm. That 4d6 being the highest is like driving me mad.

I'll think about another wish.

EDIT: hey right I forgot about HP rerolling, maybe I will get worse rolls here as well...

Hurray, I improved them to average :D

Oh wow! I mean the dice roller hates you. Let's fix this...

5d6 - 2 ⇒ (6, 2, 4, 6, 4) - 2 = 20
5d6 - 1 ⇒ (4, 1, 2, 1, 6) - 1 = 13
5d6 - 1 ⇒ (1, 1, 4, 4, 1) - 1 = 10
4d6 - 4 ⇒ (5, 6, 4, 5) - 4 = 16
4d6 - 2 ⇒ (3, 2, 3, 2) - 2 = 8
4d6 - 2 ⇒ (5, 3, 2, 2) - 2 = 10

I can't believe it, the dice roller really hates you! Well you can have your pick of the first or second set from this post. Do you go with the 20 or the high power set, your choice.


Moonwave has made a great effort of stylizing her weakness after D&D...

Weakness: Light Vulnerability:

Conditions of Bright Light suppress all Shadow Form powers, and make Katherine dazzled.
If Katherine remains in bright light condition for 1 minute, she is staggered. The keeps the staggered condition for as long as she remains in bright light, and for 1 minute after. This condition can't be removed by standard means.
Katherine is dealt 1 Constitution damage for each 1 hour she remains in bright light. She can't use Shadow Form if she has any Constitution damage due to Light Vulnerability. Removing the staggered condition by staying out of bright light resets this timer.

Fear: Light:

Because of her inherited weakness, Katherine is terrified by the sun. She rarely walks in direct sunlight, and if she really has to, she uses her dancing darkness ability to get some shadow to hide in. If she couldn't use it, she would definitely hide somewhere.

Now you don't need to be that specific but this is a great example. Though the less specific you are the more I can play with it!


Here is what I was looking for:
Please check in with your name, race, class, super power, one weakness, and one fear for your character.

Here is what I see:

Rurik Goldbeard
no weakness or fear

Sharda
no weakness or fear

Clarabibulus Flingflopsparkfizz
no weakness or fear

Katherine Dreamborne
weakness and fear: check

Niche? Davian? Rosa?

So four solid submissions, Rosa is out, so then with Niche and Davian that would make six... sounds good to me.

Remember this is highly a sandbox game... I am open taking you guys where you want. I will throw out a mission of sorts but from there you are on your own, until you ask that is.


"Boss, what do you want me to do? Shall I crush for their feeble attempts? I like Kathrine, she looks like she has it going on!" the large goliath states looking at the sorry lot before him.


Sent PM with weakness/fear idea


Each of you should know of each other by reputation. I am fine if it is more. Perhaps you did a mission together. Perhaps you were lovers. Perhaps you stepped on each others toes at a ball or got in the way of them doing their mission... go ahead and chat about it.

Post in Gameplay once you have some reputation logistics in place with the other players.


Well then, time for introductions.
Katherine has worked as an assassin for many nobles and such, both in Brevoy and the River Kingdoms, so you could know her to be one of that kind. Her reputation might precede her, you can know that she is as much of a cold-blooded murderer, than a person that never betrays her word. She is ruthless with her foes, but you know she can also be gentle with friends.
Someone calls her "Shadow" because of her powers.

You might have met her personally in some of this jobs, maybe opposing her, or you might have known her in some mercenary job, on the same side.
She can be the kind who likes flirting with the right person, so lovers are accepted, even in a tavern or something.


Cool, I'm looking forward to this!

Weakness: Easily tempted by desire to recreate the Formula for the Ultimate Fizzy Drink.
Any time someone tempts Clara with a chance to discover and work with a unique reagent, or to recover more of her great-great-grandfather Umbilicus's lost notes, she is at Disadvantage to resist. (She must roll Will save--or Sense Motive, or whatever applies--twice and take lower result.)
Or, y’know, feel free to tweak to your discretion.

Fear: A Life Without Fizzy Pop.
Clara knows that a Life Without Fizzy Pop is not worth living. She would be shaken or worse to be somehow denied the ability to drink them. Worse than that though is her recent discovery that the Gnomelord of Ustalav--who once ruled Ustalav, using the Hand of Vecna--tried to discover the Ultimate Formula himself. Mostly the pursuit of the Ultimate Formula is a merry business for her, but she's recently seen hints that she's not the only one looking to recreate it....the Cult of Vecna might be back on its trail as well!

Relationships
...Seems like now's the time to move this over to the Discussion thread, yes? I'll post thoughts there before posting in Gameplay.

----

EDIT GM, it looks like you've activated Gameplay but not Discussion. Given that I'll keep posting ideas here...but since the recruitment's closed we might want to quiet discussion on this thread before too long (so it doesn't keep bubbling to the top of the Recruitment page).

At any rate...

Relationships
Clara has been traveling Golarion for at least a decade, searching for clues to recreate the recipe for the Ultimate Fizzy Drink (which was first created many centuries ago by her great-great-grandfather Umbilicus Flingflopsparkfizz), and she's happy to take odd jobs if she thinks it'll help in her pursuit (ideally by revealing some clue, but funding her research works too, in a pinch). It's quite possible she's met some of yall in her travels.

I also like the idea of being new to knowing at least one of you. Volunteers? My first thought is that I know Rurik (whose interest in antiquity is exciting to Clara, since she likes to compare notes with other scholars). Perhaps she's new to meeting either Sharda or Katherine?

If you've heard of Clara, it's likely for her stupendously good fizzy pop. It's up to you if you've heard of great-grandpapa Umbilicus. She certainly expects that everyone has...but OOC she may be overestimating the importance of her family history a tad. ;-)

Her fizzy drinks are genuinely quite good (and often, quite useful)...though some odd non-gnomes find them a bit over-complicated for their palates. Feel free, of course, to have your own perspective on them.

BTW, GM Wolf gave his thumbs up to introduce Vecna's Hand and Eye (two of my favorite nefarious artifacts) to Golarion. Wolf, feel free to change any of this that you'd like, but my idea is that Vecna's Hand and Eye are out there somewhere. Periodically they emerge, being used by, and eventually corrupting, the foolish and power-hungry. They were both once in the possession of the Gnomelord of Ustalav (an ancient villain I made up).

No credible information of their whereabouts has come along for some time, but Clara suspects that at least one is back in the possession of the Cult of Vecna. What Clara doesn't know is that the current possessor is none other than her cousin Nessa (who she hasn't seen since childhood, and who she has no reason to suspect of foul play).

So...in addition to knowing Clara, or having heard of her great-grandpapa and the Ultimate Fizzy Drink, it's possible that you know something of the Hand or the Eye, or the cult of Vecna, or possibly even her cousin Nessa.

I'm not attached to ever following this thread, but I leave it dangling in case it's handy.

Anything else?
By the way, this is a rebirth of a previous campaign, yes? Other than the fact that it ended in Brevoy, is there any other history that I should know, either in or out of character?

For the other players, any particular hooks that you'd like to build connection around?


GM Wolf wrote:

Here is what I was looking for:

Please check in with your name, race, class, super power, one weakness, and one fear for your character.

Niche? Davian? Rosa?

I did not have enough backstory paragraphs for a super power. If you wish me to have, I will post it later for your approval.

Davian Dreamspun
Human (varisian)
Cleric of Desna
[______________]
Weakness/Fear:
Despite his strong ties to Desna, Davian has show a great vulnerability to night hag magic, which terrifies Davian.

Relations Davian knows Niche and Aukan from a previous adventure in Absolom, and generally got on well. The rest Davian will at least have heard of.

I didn't see this post before I posted in Gameplay. I hope that doesn'tt mess up things.


Niche /nēSH/

Ogre (Technically): Niche was born to ogre parents, themselves slaves to hill giants. While most ogres are notoriously inbred, and externally resemble humans, except for his size, Niche could be human. In fact he looks like what a human should look like, appearing like the paragon of the Male form, or like a god walking the earth. His features are perfect, his body honed to perfection. While most would struggle to identify what exactly he is, most would only believe ogre because they could not find another term that fit.

Dragon Scale Unchained Monk VMV Ninja: Niche spent a few centuries confined to a small pocket dimension where his only company was a remote monastery. This realm was suffused with life, to the point where nothing there could actually die. Unable to leave, and unable to kill anything, unable to even die, he eventually began to speak with the monks, learn their language, and then even to learn from them. Only when he had mastered their secrets was he able to overcome the challenges needed to leave the realm. He has been back on Golarion only a couple of years now.

Immortal: Niche is immortal, and will never die of natural causes. Ogres rarely live to see 30, though no one really knows how long they live, as they almost always die by violence long before old age would ever be a concern. Niche is already hundreds of years old, giving him a perspective on things completely different than any of his kin.

Weakness: still discussing potential curses and such with Wolf. In general, you could say he has a tenancy to take on all problems physically, and enjoys putting himself at risk to be weaknesses, but more weaknesses in character than mechanical ones.

Meaninglessness: Niche's biggest fear is that he will never find an opponent or challenge that will give his life meaning. He fears that as an immortal, he will be destined to just exist, never finding meaning, never dying, but just eternally stewing in mediocrity. This probably drives him to take greater risks than he should, as he seeks to keep death a constant risk, and thus provide his immortal life with a little contrast.

I played Niche in the previous Wolf game, and he came out as likely one of the more powerful characters in the group. He had a +2 Template that more or less made him a minor god. This version removes the template, and purposely ignores a couple of the synergies/mechanical exploits I used to make him so rediculous in that game. He is still tough, but hopefully no longer to the point where he will out shadow everyone. He is basically a melee damage dealer, with some minor healing ability, so in that respect you could kind of think of him as a Paladin without the baggage in terms of the role he could play in a group. If he turns out to still be too tough, I may fiddle with his stats a bit to make him fit better, or I may just swap him out for a backup character. I'm already trying to think of ideas for such characters, just in case.


Once I get word back from the Gm will post my intro as well. Just some important mechanics questions to flesh out. Looking forward to this!


Niche wrote:


Weakness: still discussing potential curses and such with Wolf. In general, you could say he has a tenancy to take on all problems physically, and enjoys putting himself at risk to be weaknesses, but more weaknesses in character than mechanical ones.

Meaninglessness: Niche's biggest fear is that he will never find an opponent or challenge that will give his life meaning. He fears that as an immortal, he will be destined to just exist, never finding meaning, never dying, but just eternally stewing...

I played Niche in the previous Wolf game, and he came out as likely one of the more powerful characters in the group. He had a +2 Template that more or less made him a minor god. This version removes the template, and purposely ignores a couple of the synergies/mechanical exploits I used to make him so rediculous in that game. He is still tough, but hopefully no longer to the point where he will out shadow everyone. He is basically a melee damage dealer, with some minor healing ability, so in that respect you could kind of think of him as a Paladin without the baggage in terms of the role he could play in a group. If he turns out to still be too tough, I may fiddle with his stats a bit to make him fit better, or I may just swap him out for a backup character. I'm already trying to think of ideas for such characters, just in case.

To be honest, I find him a bit overstatted, but as immortality as a superpower is not that good also. Problem might be in those base stats, as they give you really high defenses while keeping a good damage output.

Checking against my numbers I have few hopes to hit you with a Dirty Trick maneuver. :D
The trade-off might lay in your weakness, if played well, and putting Niche at constant risk, it can be balanced and also nice to play.

By the way, I love Niche's character concept :)


GM Wolf wrote:
Rosa is out,

err why, did I miss a post?

Well your game, so have a good one everyone.

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