
Mysterious Storyteller |

Turlin looks at Tarvoth and says in a sad voice-Oh she will help, but the question is will you be willing to accept her price. She has so many infernally bound contracts with the folks of the Bluff that I can't help but wonder if she is part of the reason the Baron has been bold enough to openly declare for Cheliax. I will pray for you friend. May the Inheritor shield you.

Tarvoth |

"Thank you Turlin. What say you Weed and Turran? What do you want to do?"

Tarvoth |

“And you Turran, do you want to try Shiyara at Pact Hall?”

Mysterious Storyteller |

Turlin, how were the people swayed away from the Inheritor's shield? Do any keep the faith?
Not all who live in the Bluff now follow Asmodeus; I would not say even most. Similarly, before not all were worshipers of Iomedae, but when there is only one official faith allowed in town people still are in need of services and those of the Bluff have long followed the way of strength and order. Security and safety are strong influences in a town far away from the bosom of civilization.
Shiyara preys on the desperate and weak, although there are some that follow all too willingly. I do what I can to help those that still come to me, but I must work in the shadows now lest I draw the ire of the Baron and his men.

Weed |

there is no other way to seek help for us but Shiyara...any other way...we would like to remain discreet....i fear such a course would not allow us such a luxury....i have great respect of your religion....

Turran |

I will not seek aid from a cleric of Asmodeus. We have a month to take care of our mission and seek help from another faith. If we have to, we can be drugged/knocked out/locked up/chained, all of the above during a full moon.

Dardanius |

I'm glad to hear we are not seeking "healing" from a servant of Asmodeus. But I suppose we ought to get exploring before evening. Turlin, you can find us at the Dead Well if you think of anything else that could help with lycanthropy.

Weed |

perhaps we should split up....try to identify anything of note...and keep our eye open for the sign of those that might aid us..also identify a weakness in the defenses and the movements of the baron...weaknesses in those that surround him...there must be those close to him that arent thrilled with the current path hes taking...we should figure a way out to secure us tonight sooner rather than later...

Dardanius |

Assuming we are out of Turlin's earshot, I'm not sure we should split up, Weed. This town is too unfamiliar. As for where we should explore first, Tarvoth, I think Weed is right about looking at the defenses. This seems like our most achievable goal. But I'm happy to explore something else if you'd prefer.

Tarvoth |

"Sounds good, let's check the walls and towers together, we've seen the gate already, though I suppose we can look at the other one."
Moves out towards closest wall.
perception: 1d20 + 13 ⇒ (12) + 13 = 25

Weed |

weed will walk observe people and places they pass instead of walls...looking for mistletoe and yellows ribbons...
perception: 1d20 + 14 ⇒ (19) + 14 = 33

Turran |

perception: 1d20 + 12 ⇒ (19) + 12 = 31

Mysterious Storyteller |

The party spends some time exploring the curtain wall and towers that surround the small town. The fortifications are in good repair, with solid stone, and stout wood fittings. Doors to towers are heavily iron bound and look securely locked. The walls themselves are not overly thick/wide, 10' or less you guess, but seem to be used mostly to deter any easy raiding and not stop a serious siege.
As you walk the wall and perimeter of the town you notice a shop with odoriferous emanations wafting out of it. The sign out front reads "Argith's Alchey Shoppe" and depicts a bottle full of bubbly liquid. Various hissing and fizzing sounds resonate from behind the shop door, and smoke slowly issues from the open windows.

Dardanius |

I suppose an alchemist might be a good place to look around for any number of reasons . . .
Dardanius looks around the shop, keeping an eye out for any mistletoe on display.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Tarvoth |

perception: 1d20 + 13 ⇒ (10) + 13 = 23
Tag along.

Mysterious Storyteller |

The party finds no sign of mistletoe or ribbon; entering the place as you might have expected-packed full of alchemical equipment and supplies. A pock-faced, red-haired, youngster works busily at a large pot giving direction to three older men in armo who look more like guards than apprentices. A fourth, similar looking man is standing guard at the door and asks the party their business as they enter.

Dardanius |

We're looking to equip ourselves for some monster hunting. Maybe buy some lures, garlic, weolfsbane, . . . whatever else you might recommend for the area.
Diplomacy: 1d20 + 13 ⇒ (6) + 13 = 19

Mysterious Storyteller |

The guard eyes you dubiously as the young man pauses from his work for a few moments and speaks-Nope, sorry, none of that here. I do have some silversheen that I could sell you if you need it. Sounds like you are looking for trouble with lycanthropes or maybe even vampires or some other type of undead? Good luck with that my friends.-he chuckles somewhat nastily.

Dardanius |

Is there another shop in town for hunters? You must forgive me, where I'm from the alchemist would carry all of the basic ingredients of her trade. Maybe in a big city like this you specialize . . .?

Tarvoth |

Tarvoth wonders at Dardanius' questions.
Is he picking a fight?!

Mysterious Storyteller |

The young man looks at Dardanius intently for a moment, trying to figure out if he is being insulted. Finally he laughs and says-You must come from a small town indeed for an alchemist to carry the wares of an herbalist as well. If that's what you need you should try The Lodge; that's where the hunter's guild is based. If that's all you need I need to get back to filling my contract for the Baron. He turns back to the large pot and starts mixing again.

Dardanius |

For what it's worth, I was picturing the questions humbly asked. Dardanius was not trying to pick a fight, just seriously wondering if there is a place to buy some ingredients.

Dardanius |

My last one was a minute too late!
Dardanius thanks the alchemist and hurries out of the shop, feeling Tarvoth's stern glare.
He tries to smooth things over with a warm tone: Anyone interested in finding our way to the lodge?

Weed |

actually...perhaps the lodge is what we need for a couple reasons Dardanius...good job getting the info for us....indeed we should make note of this alchemist and what hes up to....it might further our cause to eliminate this place....in any case the lodge where an herbalist is might provide us with first, wolfsbane etc...if were suddenly turning into werewolves...might be beneficial for you guys to have it on hand in case....secondly....maybe mistletoe might be around there....

Dardanius |

My thinking exactly . . .. He glances at the party and grins while shaking his head You all must excuse my clumsy tongue, clearly I've been in the woods too long to be a smooth talker in the big city. I'll try to speak more carefully in the future.

Tarvoth |

Hmmm, making something for the Baron.
Could we see what he was making in the pot?
To the lodge.

Turran |

Turran follows, a bit dejected.

Tarvoth |

Not sure what is appropriate knowledge roll here.
know arcana: 1d20 + 5 ⇒ (9) + 5 = 14
know history: 1d20 + 4 ⇒ (18) + 4 = 22

Turran |

know arc: 1d20 + 8 ⇒ (2) + 8 = 10
perception: 1d20 + 12 ⇒ (11) + 12 = 23
spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19

Tarvoth |

Tarvoth looks to Dardanius expecting him to lead the way into the Lodge.

Weed |

someone might have to burn that alchemist shop down if hes concocting something nefarious.....a well placed torch will do wonders i imagine

Dardanius |

Hearing Weed's comments on the way to The Lodge, Dardanius shoots him a knowing glance and says You shouldn't joke like that, people might think you're serious.
@Tarvoth: Based on MS's post above, I thought we were at the lodge and retconning the alchemist interaction.
The party makes its way to The Lodge-A longhouse made of thick logs with a massive brick chimney rising from the center of its roof dominates the rest of the buildings at this end of Mine Cart Road. Crossed hatchets and an enormous set of antlers overhang the wide door facing the road.
Dardanius enters** The Lodge and looks around for any sort of herbalist.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
**I think guilds like this are open to the public in general. I assume Dardanius would know whether or not he was supposed to knock . . .

Mysterious Storyteller |

The inside of the building can best be described as a rough bar. Wooden tables and chairs are sprawled throughout and a long bench serves as a bar area. A tall elf stands behind the bar chatting with a few of the hardbitten looking regulars. Nearby the bartender a massive wolf lays curled in sleep, but it pops a single eye open as the party enters and sniffs the air.
Stairs towards the rear of the building suggest that it leads to a second floor or loft area.

Tarvoth |

Tarvoth looks around following Dar and keeping a safe distance from the wolf.
perception: 1d20 + 13 ⇒ (13) + 13 = 26

Mysterious Storyteller |

Tarvoth notices that the place is fairly well worn and not kept very clean. Clearly patrons that visit here don't come for the aesthetics or the service. You notice that everyone in the place is watching you intently to see what you do next and the wolf is doing its best to watch you with apparent nonchalance but is really watching with focus.

Dardanius |

Sufficiently nervous about the wolf . . . good job Mysterious
Hello, there, the local alchemist told us that this would be the best place to get equipped with some hunting supplies. You lot look like you know your way around a hunter's camp.
Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31
Thank the gods, I was really starting to regret being the face with all the nat ones on diplo.

Mysterious Storyteller |

The tall elf behind the bar gives Dardanius a thorough once over 1d20 ⇒ 20 before responding-I suppose he would. That runt wouldn't know the first thing about outside; he's half the man his father was and that's being nice. You have the right look about you although you seem to keep strange company. What can I get you?