Father Urzaia Conflict
|
Urzaia follows Keene. Reaching the door he checks for a key hole to peek into the room and listens for activity.
Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Mivvy Hetherington
|
Mivvy rolls her eyes at Kasumivvy's stunt, "Well, you go first then. I'll stay at the back and wave my arms about."
Then she thanks Prakriti and Urzaia, "Now, then, that is absolutely marvellous. Spiffing. You are wonders!"
GM Worg
|
The windows of the nursery remain mostly intact, but are filthy from years of neglect. Three small daybeds lie empty. Several old toys, including a porcelain doll and a collection of wooden animals, rest unused in the corners of the room. Tiny tracks crisscross the dust on the floor. They seem almost like the tracks of a cat, but the oily fingerprints on the windows are unmistakably those of young children.
Dust swirls in the room in chaotic eddies. An unseen wind drives the dust and debris on the floor into vaguely childlike forms. Within seconds, three small creatures shuffle forward, a terrible mixture of broken stuffed animals, dried cat bones, and old clothes. One of them wears a filthy rag over its round head, one has the face of a large bat skull, and the last wears the head of that broken porcelain doll.
a dreadful chorus of disembodied, childlike whispers, uttering things such as, "Where have you been, Mother?", "Play with us," and "I'm hungry."
Initiative Mivvy Hetherington: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative Fen Vion: 1d20 + 8 ⇒ (9) + 8 = 17
Initiative Father Urzaia Conflict: 1d20 + 0 ⇒ (4) + 0 = 4
Initiative Rondolpho Keene: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Prakriti: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative Kasumi the Vexatious: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Monster Children: 1d20 + 8 ⇒ (13) + 8 = 21
Round 1: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Red Monster Child(-0,Fine)
Blue Monster Child(-0,Fine)
Green Monster Child(-0,Fine)
Prakriti(-0,Fine)
Fen Vion(-0,Fine)
Rondolpho Keene(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,2 Charisma Damage)
Attic Whsiperer
NE Small Undead
This thing resembles a gray, emaciated child, with cobwebs and dust for clothes and animal bones for parts.
1 Question @19, 2 Questions @24
Attack Roll Touch Attack VS Urzaia: 1d20 + 4 ⇒ (18) + 4 = 22
Attack Roll Touch Attack VS Mivvy: 1d20 + 4 ⇒ (11) + 4 = 15
Attack Roll Touch Attack VS Kasumi: 1d20 + 4 ⇒ (12) + 4 = 16
The demented children step forward and start grabbing at the nearest targets in the doorway.
What Happened
Red: Touch Urzaia, Hit
Blue: Touch Mivvy, Miss
Green: Touch Kasumi, Hit
Urzaia: DC16 Will Save Required
Kasumi: DC16 Will Save Required
Pathfinders are up!
Father Urzaia Conflict
|
Will: 1d20 + 11 ⇒ (18) + 11 = 29
Kasumi the Vexatious
|
Will: 1d20 + 6 ⇒ (19) + 6 = 25
”I am far too young to be your mothers, dears!” chimes Kasumivvy, who switches to a more defensive stance.
Readied Action to take Total Defense and 5-foot-step backwards if attacked. Like Dodging Panache!
Mivvy Hetherington
|
knowledge (religion): 1d20 + 6 ⇒ (14) + 6 = 20
Special Attacks?
"Attic Whisperers, yet more undead!"
Mivvy sends her blade darting toward the creature with the red aura.
attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d6 + 14 ⇒ (1) + 14 = 15
Father Urzaia Conflict
|
Urzaia chops at the one blocking the door, hoping to clear a path and bring the groups numbers to bear.
Attack, Power Attack, Vital Strike: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
Damage, Power Attack, Vital Strike: 1d6 + 9 + 6 + 1d6 ⇒ (1) + 9 + 6 + (5) = 21
Prakriti Neela Yaadu
|
Prakriti moves in and swings with her morningstar.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Crit Confirm: 1d20 + 7 ⇒ (18) + 7 = 25 Crit Damage: 1d8 + 3 ⇒ (7) + 3 = 10
GM Worg
|
Bot Fen Attack Red: 1d20 + 13 ⇒ (7) + 13 = 20
Bot Fen Damage Red: 1d4 + 3 ⇒ (2) + 3 = 5
Round 2: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Red Monster Child(-45,Shattered)
Blue Monster Child(-19,Fine)
Green Monster Child(-0,Fine)
Prakriti(-0,Fine)
Fen Vion(-0,Fine)
Rondolpho Keene(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,2 Charisma Damage)
Attack Roll Touch Attack VS Prakriti: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Attack Roll Bite Attack VS Prakriti: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Bite Damage Prakriti: 1d4 - 1 ⇒ (2) - 1 = 1
@Mivvy Steal Voice and Aura of Sobs.
All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws. The attic whisperer can suppress or reactivate its aura as a free action.
This aura is a sonic, mindaffecting effect.
A creature bit by an attic whisperer must make a DC 16 Will save or become fatigued for 1 hour.
A fatigued creature that is bitten is instead exhausted for 1 hour, and an exhausted creature falls asleep for 1 hour if bitten. The sleeper can only be roused by killing the attic whisperer or by using dispel magic, remove curse, or similar effects.
The save DC is Charisma-based.
The red one takes one hell of a beating, but when Fen swings his whip at it the little monster finally collapses. Prakriti moves in with her weapon in hand and smashes it against the blue one.
In return, they attack Prakriti! The one who tries to touch her and steal her voice misses, but the one who tries to steal her breath lands a bite!
What Happened
Red: Shatters
Blue: Touch Prakriti
Green: Bite Prakriti
Prakriti: DC 16 Will Save and 1 Damage.
Pathfinders are up!
Prakriti Neela Yaadu
|
Prakriti steps behind the whisperer in blue and retaliates with a swing of her weapon.
Morningstar +1: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Kasumi the Vexatious
|
| 1 person marked this as a favorite. |
"Cuchi-cuchi-coo!" chimes Kasumi, reaching down to tickle one of the horrid little creatures-- the one with the tattered green onesie.
Cast Defensively: 1d20 + 11 ⇒ (10) + 11 = 21 That oughta do it!
Laughing Touch: 1d20 + 2 ⇒ (11) + 2 = 13
She then takes a quick step back around the corner.
Father Urzaia Conflict
|
Urzaia steps between the Whisperers and chops at the the one Pakriti hit.
Attack, Power Attack, Vital Strike: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Damage, Power Attack, Vital Strike: 1d6 + 9 + 6 + 1d6 ⇒ (3) + 9 + 6 + (6) = 24
Mivvy Hetherington
|
Mivvy darts into the room.
acrobatics: 1d20 + 14 ⇒ (11) + 14 = 25
And swings for the blue-clad creatue.
attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d6 + 14 ⇒ (2) + 14 = 16
Fen Vion
|
| 1 person marked this as a favorite. |
Kasumi I like your addition to the slide
Fen looks at the situation in the room. "You're awful crowded in there, maybe back out a bit so others can help?" Fen says.
Going to Delay to see if they move out so I can whip
GM Worg
|
Round 3: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Red Monster Child(-45,Shattered)
Blue Monster Child(-45,Shattered)
Green Monster Child(-0,Fine)
Prakriti(-1,Fine)
Fen Vion(-0,Fine)
Rondolpho Keene(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,2 Charisma Damage)
Finishing up one of my Gameday VIII PBP games now. Will return to regular posting with this game soon. Thank you for the patience everyone!
Attack Roll Bite Attack VS Urzaia: 1d20 + 9 ⇒ (19) + 9 = 28
Bite Damage Urzaia: 1d4 - 1 ⇒ (4) - 1 = 3
The blue attic whisperer shatters, and Kasumi tries to tickle the green one but misses. The green one then makes a bite at Urzaia and manages to get through his resilient armor!
What Happened
Green: Bite Urzaia
Urzaia: 3 Damage and a Will Save DC16
Pathfinders are up!
Father Urzaia Conflict
|
Will: 1d20 + 11 ⇒ (3) + 11 = 14
A tired priest swings out, trying to stop the twisted figure
Attack, Power Attack, Vital Strike, Fatigued: 1d20 + 12 - 2 - 1 ⇒ (18) + 12 - 2 - 1 = 27
Damage, Power Attack, Vital Strike, Fatigued: 1d6 + 9 + 6 + 1d6 - 1 ⇒ (5) + 9 + 6 + (3) - 1 = 22
Mivvy Hetherington
|
Mivvy strikes out again at the creature.
attack: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 14 ⇒ (4) + 14 = 18
Prakriti Neela Yaadu
|
Prakriti swings at the hideous childlike monster.
Morningstar +1: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
GM Worg
|
The party smashes the last skeletal attic whisperer to bits, and they find themselves now in an empty nursery.
With nothing else of value or note in here, the party moves into the central room, where a strange figure stands. You see visions of a horned woman with skin of darkness and tattoos of wicked ambitions. You see her shadow grow as it covers all of Absalom, then the inner sea kingdoms, and then all of Golarion.
The figure who stands in the center of the room returns to view. With wings on his back like that of a massive moth, eyes of an insect, and antennae that darts from his head. In your minds you hear his chittering voice.
You should not have come here. Better for them to die.
He takes no other actions against you, however. He appears to be just observing and calculating.
Mothman
CN Medium Monstrous Humanoid
Little is known of these strange creatures, save that when they appear, calamity follows. Mothmen see themselves as agents of fate, exhibiting extraordinary powers to guide the hands of destiny.
1 Question @21, 2 Questions @26
You get a sense of foreboding. As if this is a warning rather than a threat.
GM Worg
|
The chittering voice continues to hum in the minds of everyone. He speaks in cryptic prophecies. He maintains standing still with his arms folded across his chest in front of him, reaching his hands up to his shoulders.
For creation. Destruction awaits her reign. None would stand after those who could would fall. She would leave the woods and go to beyond, unstopped and unbound. This would be certain if not now cast uncertain. The fox and friends enter her prison and could tip the scales. To win will to be to forget what visions came. To fail would be to let them come to fruition.
Plan did I to find heroes who could silence the whispering shadow. Surprised that the fates grant them to come to me. The visions may become hollow, the darkness swept away. Do you stand to lighten the dark corners?
Mivvy Mothmen special attacks include Mind Warping Gaze. They otherwise have a lot of spell-like abilities, and a special ability called Agent of Fate.
A creature that fails a save against this attack becomes shaken for 1d6 rounds. A creature currently suffering from a fear effect that fails this save instead takes 1d4 points of Wisdom damage. This is a mind-affecting fear effect. The save DC is Charisma-based.
A mothman may recreate the effects of any spell of 5th level or lower once per day as a spell-like ability, but only if doing so steers the flow of fate in its proper course.
Mivvy Hetherington
|
Mivvy looks at Kasumivvy, ”Sees through you, anyway.”
Then she turns back to the mothman, ”Her reign? Her? The alchemist who kidnapped our allies is a man.”
GM Worg
|
Pawns move for the queen piece to become a knight or rook. Power is a bargaining tool for any who have morals darker than gray. Consequences will be forgotten if success is obtained.
You also recall the half-breed in the front of the manor referring to a 'Her' as well.
Father Urzaia Conflict
|
grumble, grumble... prophesies. Speak plainly. Who, what, and where is this queen?
GM Worg
|
Be you the champion to guide the fight to her halls in the depths below and face the dark one? Be you the sun that ends the night and bring dawn to a world of shadow? Be you, that may. Lurking in the lowest point in this abode you find the challenge. Be you the one to smite evil and return balance to a forsaken land. With fate, may you be.
Find Anobiath through the coals and embers that have gone cold long ago, that once warmed this abode from the winter chill,
He then casts a spell, and you all feel as though you have an invisible force guiding you to your destination. Not only that, but you feel more capable.
Good Hope
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
I believe he is telling us the basement is hidden through the chimney and fireplace.
Kasumi the Vexatious
|
Kasumivvy shrugs. ”Might not have known I was the fox, merely that there was one here,” she says.
”If I were to do a little light show for you, would you like that? You’ve been rather helpful and I’d like to thank you,” she tells the moth man, considering Dancing Lights.
Father Urzaia Conflict
|
Kasumi, did you return Clarity after the ghost fight?
Father Urzaia Conflict
|
Clarity says there's a secret passage in the fireplace.
Kasumi the Vexatious
|
Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
GM Worg
|
| 1 person marked this as a favorite. |
@Kasumivvy He seems disinterested, but you will never know unless you try.
@NotKasuMivvyButMivvy The only thing you can gather is that Anobiath must be a name.
The party heads downstairs to the fireplace and plays around with it for a bit. Eventually, a secret tunnel at the bottom of the fireplace is discovered, and the group ventures down.
Slide 6
A now soot covered party emerges into a diabolical laboratory. Colored bottles and vials of varying shapes and sizes litter the tables here, along with workbooks, inkwells, grease pencils, and pieces of chalk. An iron cage along the north wall holds a lone occupant, an emaciated man dead from advanced age. Several large jars hold the remains of what look like rapidly aged children immersed in amber fluid. A dozen smells compete to be the most foul.
A man of orange hair wearing a white lab coat and white headband watches you come out of the chimney. In his hand he holds a vial. "So you finally arrived. Light em' up!" Two apprentice alchemists from behind the tables throw their bombs at the party as well!
Attack Roll Taegrinn Readied Action: Touch Attack VS Mivvy: 1d20 + 11 ⇒ (3) + 11 = 14
Attack Roll Red Readied Action: Touch Attack VS Urzaia: 1d20 + 8 ⇒ (15) + 8 = 23
Attack Roll Blue Readied Action: Touch Attack VS Prakriti: 1d20 + 8 ⇒ (6) + 8 = 14
Damage Roll Taegrinn Readied Action: Touch Attack VS Mivvy: 4d6 + 4 ⇒ (1, 4, 1, 6) + 4 = 16
Damage Roll Red Readied Action: Touch Attack VS Urzaia: 3d6 + 3 ⇒ (4, 4, 4) + 3 = 15
Damage Roll Blue Readied Action: Touch Attack VS Prakriti: 3d6 + 3 ⇒ (2, 1, 6) + 3 = 12
Taegrinn Miss: 1d8 ⇒ 1
Blue Miss: 1d8 ⇒ 4
Initiative Mivvy Hetherington: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Fen Vion: 1d20 + 8 ⇒ (14) + 8 = 22
Initiative Father Urzaia Conflict: 1d20 + 0 ⇒ (4) + 0 = 4
Initiative Rondolpho Keene: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Prakriti: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative Kasumi the Vexatious: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Red Apprentice: 1d20 + 8 ⇒ (5) + 8 = 13
Initiative Blue Apprentice: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative Taegrinn Flinn: 1d20 + 4 ⇒ (18) + 4 = 22
The bombs get thrown... And miss Mivvy and Prakriti entirely. Urzaia manages to get hit by the one thrown by the alchemist in the red garb, however, and upon it bursting the splash hits most of the party! The two bombs that miss only splash a few party members.
Reflex Save Mivvy Hetherington: 1d20 + 15 ⇒ (17) + 15 = 32
Reflex Save Fen Vion: 1d20 + 10 ⇒ (1) + 10 = 11
Reflex Save Rondolpho Keene: 1d20 + 9 ⇒ (20) + 9 = 29
Reflex Save Mivvy Hetherington: 1d20 + 15 ⇒ (12) + 15 = 27
Reflex Save Fen Vion: 1d20 + 10 ⇒ (12) + 10 = 22
Reflex Save Prakriti: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex Save Kasumi the Vexatious: 1d20 + 7 ⇒ (17) + 7 = 24
Round 1: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Blue Apprentice(-0,Fine)
Fen Vion(-4,Fine)
Prakriti(-4,Fine)
Taegrinn Flinn(-0,Fine)
Rondolpho Keene(-1,Fine)
Kasumi the Vexatious(-1,Fine)
Red Apprentice(-0,Fine)
Mivvy Hetherington(-2,Fine)
Father Urzaia Conflict(-18,2 Charisma Damage)
Target: 1d6 ⇒ 3
Attack Roll Blue Attack; Throw Bomb VS Keene: 1d20 + 8 ⇒ (18) + 8 = 26
Damage Roll Blue Attack; Throw Bomb VS Keene: 3d6 + 3 ⇒ (6, 2, 2) + 3 = 13
The blue alchemist apprentice throws a bomb at Keene next and hopes to hit the wizard ranger. It lands a blow against him, and splashes against the rest of the party!
Reflex Save Mivvy Hetherington: 1d20 + 15 ⇒ (14) + 15 = 29
Reflex Save Fen Vion: 1d20 + 10 ⇒ (16) + 10 = 26
Reflex Save Father Urzaia Conflict: 1d20 + 7 ⇒ (17) + 7 = 24
Reflex Save Prakriti: 1d20 + 6 ⇒ (20) + 6 = 26
Reflex Save Kasumi the Vexatious: 1d20 + 7 ⇒ (19) + 7 = 26
What Happened
Blue: Readied Action; Miss, Standard Action Hit Keene for 13 Damage
Taegrinn: Readied Action; Miss
Red: Readied Action; Hit Urzaia for 15 Damage
I am going to hate the sh** out of this fight.
Prakriti and Fen are up!
Prakriti Neela Yaadu
|
Prakriti's embues her weapon with some divine power.
Cast Instrument of Agony on her morningstar.