GM Worg's Tears at Bitter Manor (Inactive)

Game Master Kyle "Worg" H

Maps/Slides/Handouts | Chronicles


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Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene points toward the nursery, suggesting they look there first.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia follows Keene. Reaching the door he checks for a key hole to peek into the room and listens for activity.

Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

"A nursery is for human babies or plants? It can be either, we don't raise our young like Humans do so I just want to be sure what I am getting into." Fen asks as he follows Urzaia

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

"If it's in a house, it's generally for babies, I believe," says Kasumivvy.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Mivvy rolls her eyes at Kasumivvy's stunt, "Well, you go first then. I'll stay at the back and wave my arms about."

Then she thanks Prakriti and Urzaia, "Now, then, that is absolutely marvellous. Spiffing. You are wonders!"

Liberty's Edge

The Slithering Maps

The windows of the nursery remain mostly intact, but are filthy from years of neglect. Three small daybeds lie empty. Several old toys, including a porcelain doll and a collection of wooden animals, rest unused in the corners of the room. Tiny tracks crisscross the dust on the floor. They seem almost like the tracks of a cat, but the oily fingerprints on the windows are unmistakably those of young children.

Dust swirls in the room in chaotic eddies. An unseen wind drives the dust and debris on the floor into vaguely childlike forms. Within seconds, three small creatures shuffle forward, a terrible mixture of broken stuffed animals, dried cat bones, and old clothes. One of them wears a filthy rag over its round head, one has the face of a large bat skull, and the last wears the head of that broken porcelain doll.

a dreadful chorus of disembodied, childlike whispers, uttering things such as, "Where have you been, Mother?", "Play with us," and "I'm hungry."

GM Screen:

Initiative Mivvy Hetherington: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative Fen Vion: 1d20 + 8 ⇒ (9) + 8 = 17
Initiative Father Urzaia Conflict: 1d20 + 0 ⇒ (4) + 0 = 4
Initiative Rondolpho Keene: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Prakriti: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative Kasumi the Vexatious: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Monster Children: 1d20 + 8 ⇒ (13) + 8 = 21

Round 1: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Red Monster Child(-0,Fine)
Blue Monster Child(-0,Fine)
Green Monster Child(-0,Fine)

Prakriti(-0,Fine)
Fen Vion(-0,Fine)
Rondolpho Keene(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,2 Charisma Damage)

Knowledge Religion DC14:

Attic Whsiperer
NE Small Undead
This thing resembles a gray, emaciated child, with cobwebs and dust for clothes and animal bones for parts.
1 Question @19, 2 Questions @24

GM Screen:

Attack Roll Touch Attack VS Urzaia: 1d20 + 4 ⇒ (18) + 4 = 22
Attack Roll Touch Attack VS Mivvy: 1d20 + 4 ⇒ (11) + 4 = 15
Attack Roll Touch Attack VS Kasumi: 1d20 + 4 ⇒ (12) + 4 = 16

The demented children step forward and start grabbing at the nearest targets in the doorway.

What Happened
Red: Touch Urzaia, Hit
Blue: Touch Mivvy, Miss
Green: Touch Kasumi, Hit
Urzaia: DC16 Will Save Required
Kasumi: DC16 Will Save Required

Pathfinders are up!

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Will: 1d20 + 11 ⇒ (18) + 11 = 29

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

If Keene can get line of sight on any of the weird monsters, he will use his magic missile wand to try and start plinking away at it.

Damage 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

K Religion: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Will: 1d20 + 6 ⇒ (19) + 6 = 25

”I am far too young to be your mothers, dears!” chimes Kasumivvy, who switches to a more defensive stance.

Readied Action to take Total Defense and 5-foot-step backwards if attacked. Like Dodging Panache!

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

knowledge (religion): 1d20 + 6 ⇒ (14) + 6 = 20

Special Attacks?

"Attic Whisperers, yet more undead!"

Mivvy sends her blade darting toward the creature with the red aura.
attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d6 + 14 ⇒ (1) + 14 = 15

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia chops at the one blocking the door, hoping to clear a path and bring the groups numbers to bear.

Attack, Power Attack, Vital Strike: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26

Damage, Power Attack, Vital Strike: 1d6 + 9 + 6 + 1d6 ⇒ (1) + 9 + 6 + (5) = 21

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Prakriti moves in and swings with her morningstar.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Crit Confirm: 1d20 + 7 ⇒ (18) + 7 = 25 Crit Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

The Slithering Maps

Bot Fen Attack Red: 1d20 + 13 ⇒ (7) + 13 = 20
Bot Fen Damage Red: 1d4 + 3 ⇒ (2) + 3 = 5

Round 2: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Red Monster Child(-45,Shattered)
Blue Monster Child(-19,Fine)
Green Monster Child(-0,Fine)

Prakriti(-0,Fine)
Fen Vion(-0,Fine)
Rondolpho Keene(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,2 Charisma Damage)

GM Screen:

Attack Roll Touch Attack VS Prakriti: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Attack Roll Bite Attack VS Prakriti: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Bite Damage Prakriti: 1d4 - 1 ⇒ (2) - 1 = 1

@Mivvy Steal Voice and Aura of Sobs.

Aura of Sobs:

All of the voices that an attic whisperer steals linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs. Any living creature that enters this area loses the benefit of all bardic performances affecting it and takes a –1 penalty on all attack rolls, damage rolls, and Will saving throws. The attic whisperer can suppress or reactivate its aura as a free action.

This aura is a sonic, mindaffecting effect.

Steal Voice:

A creature bit by an attic whisperer must make a DC 16 Will save or become fatigued for 1 hour.
A fatigued creature that is bitten is instead exhausted for 1 hour, and an exhausted creature falls asleep for 1 hour if bitten. The sleeper can only be roused by killing the attic whisperer or by using dispel magic, remove curse, or similar effects.

The save DC is Charisma-based.

The red one takes one hell of a beating, but when Fen swings his whip at it the little monster finally collapses. Prakriti moves in with her weapon in hand and smashes it against the blue one.

In return, they attack Prakriti! The one who tries to touch her and steal her voice misses, but the one who tries to steal her breath lands a bite!

What Happened
Red: Shatters
Blue: Touch Prakriti
Green: Bite Prakriti
Prakriti: DC 16 Will Save and 1 Damage.

Pathfinders are up!

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

WILL: 1d20 + 5 ⇒ (20) + 5 = 25

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Prakriti steps behind the whisperer in blue and retaliates with a swing of her weapon.

Morningstar +1: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

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Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

"Cuchi-cuchi-coo!" chimes Kasumi, reaching down to tickle one of the horrid little creatures-- the one with the tattered green onesie.

Cast Defensively: 1d20 + 11 ⇒ (10) + 11 = 21 That oughta do it!
Laughing Touch: 1d20 + 2 ⇒ (11) + 2 = 13

Laughing Touch:
At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

She then takes a quick step back around the corner.

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

I was never bolded so I never acted but thank you :)

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia steps between the Whisperers and chops at the the one Pakriti hit.

Attack, Power Attack, Vital Strike: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15

Damage, Power Attack, Vital Strike: 1d6 + 9 + 6 + 1d6 ⇒ (3) + 9 + 6 + (6) = 24

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene should still be able to target blue from his current position, so he fires another blast from his wand.

Damage 1d4 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Pathfinder Society Subscriber | Venture Agent
Fen Vion wrote:
I was never bolded so I never acted but thank you :)

I'm just being lazy and saying Pathfinders are up at the bottom of my posts. You are up now.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Mivvy darts into the room.
acrobatics: 1d20 + 14 ⇒ (11) + 14 = 25

And swings for the blue-clad creatue.
attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d6 + 14 ⇒ (2) + 14 = 16

Liberty's Edge

1 person marked this as a favorite.
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

Kasumi I like your addition to the slide

Fen looks at the situation in the room. "You're awful crowded in there, maybe back out a bit so others can help?" Fen says.

Going to Delay to see if they move out so I can whip

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Fen Vion wrote:
Kasumi I like your addition to the slide

Thank you!

Liberty's Edge

The Slithering Maps

Round 3: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Red Monster Child(-45,Shattered)
Blue Monster Child(-45,Shattered)

Green Monster Child(-0,Fine)
Prakriti(-1,Fine)
Fen Vion(-0,Fine)
Rondolpho Keene(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,2 Charisma Damage)

Finishing up one of my Gameday VIII PBP games now. Will return to regular posting with this game soon. Thank you for the patience everyone!

GM Screen:

Attack Roll Bite Attack VS Urzaia: 1d20 + 9 ⇒ (19) + 9 = 28
Bite Damage Urzaia: 1d4 - 1 ⇒ (4) - 1 = 3

The blue attic whisperer shatters, and Kasumi tries to tickle the green one but misses. The green one then makes a bite at Urzaia and manages to get through his resilient armor!

What Happened
Green: Bite Urzaia
Urzaia: 3 Damage and a Will Save DC16

Pathfinders are up!

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

Fen craps his whip a the green attic whisperer, hoping to avoid the Good Father.

Whip: 1d20 + 9 ⇒ (6) + 9 = 151d4 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Will: 1d20 + 11 ⇒ (3) + 11 = 14

A tired priest swings out, trying to stop the twisted figure

Attack, Power Attack, Vital Strike, Fatigued: 1d20 + 12 - 2 - 1 ⇒ (18) + 12 - 2 - 1 = 27

Damage, Power Attack, Vital Strike, Fatigued: 1d6 + 9 + 6 + 1d6 - 1 ⇒ (5) + 9 + 6 + (3) - 1 = 22

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Mivvy strikes out again at the creature.
attack: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 14 ⇒ (4) + 14 = 18

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene keeps plugging away with his wand.

Damage 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Prakriti swings at the hideous childlike monster.

Morningstar +1: 1d20 + 7 ⇒ (13) + 7 = 20 Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

The Slithering Maps

The party smashes the last skeletal attic whisperer to bits, and they find themselves now in an empty nursery.

With nothing else of value or note in here, the party moves into the central room, where a strange figure stands. You see visions of a horned woman with skin of darkness and tattoos of wicked ambitions. You see her shadow grow as it covers all of Absalom, then the inner sea kingdoms, and then all of Golarion.

The figure who stands in the center of the room returns to view. With wings on his back like that of a massive moth, eyes of an insect, and antennae that darts from his head. In your minds you hear his chittering voice.

You should not have come here. Better for them to die.

He takes no other actions against you, however. He appears to be just observing and calculating.

Knowledge Local DC16:

Mothman
CN Medium Monstrous Humanoid
Little is known of these strange creatures, save that when they appear, calamity follows. Mothmen see themselves as agents of fate, exhibiting extraordinary powers to guide the hands of destiny.
1 Question @21, 2 Questions @26

Sense Motive DC15:

You get a sense of foreboding. As if this is a warning rather than a threat.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

sense motive: 1d20 + 11 ⇒ (19) + 11 = 30
knowledge (local): 1d20 + 6 ⇒ (11) + 6 = 17

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

”Better for whom?”

Special abilities, special attacks

Liberty's Edge

The Slithering Maps

The chittering voice continues to hum in the minds of everyone. He speaks in cryptic prophecies. He maintains standing still with his arms folded across his chest in front of him, reaching his hands up to his shoulders.

For creation. Destruction awaits her reign. None would stand after those who could would fall. She would leave the woods and go to beyond, unstopped and unbound. This would be certain if not now cast uncertain. The fox and friends enter her prison and could tip the scales. To win will to be to forget what visions came. To fail would be to let them come to fruition.

Plan did I to find heroes who could silence the whispering shadow. Surprised that the fates grant them to come to me. The visions may become hollow, the darkness swept away. Do you stand to lighten the dark corners?

Mivvy Mothmen special attacks include Mind Warping Gaze. They otherwise have a lot of spell-like abilities, and a special ability called Agent of Fate.

Mind-Warping Gaze:

A creature that fails a save against this attack becomes shaken for 1d6 rounds. A creature currently suffering from a fear effect that fails this save instead takes 1d4 points of Wisdom damage. This is a mind-affecting fear effect. The save DC is Charisma-based.

Agent of Fate:

A mothman may recreate the effects of any spell of 5th level or lower once per day as a spell-like ability, but only if doing so steers the flow of fate in its proper course.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Mivvy looks at Kasumivvy, ”Sees through you, anyway.”

Then she turns back to the mothman, ”Her reign? Her? The alchemist who kidnapped our allies is a man.”

Liberty's Edge

The Slithering Maps

Pawns move for the queen piece to become a knight or rook. Power is a bargaining tool for any who have morals darker than gray. Consequences will be forgotten if success is obtained.

You also recall the half-breed in the front of the manor referring to a 'Her' as well.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

grumble, grumble... prophesies. Speak plainly. Who, what, and where is this queen?

Liberty's Edge

The Slithering Maps

Be you the champion to guide the fight to her halls in the depths below and face the dark one? Be you the sun that ends the night and bring dawn to a world of shadow? Be you, that may. Lurking in the lowest point in this abode you find the challenge. Be you the one to smite evil and return balance to a forsaken land. With fate, may you be.

Find Anobiath through the coals and embers that have gone cold long ago, that once warmed this abode from the winter chill,

He then casts a spell, and you all feel as though you have an invisible force guiding you to your destination. Not only that, but you feel more capable.

Spellcraft DC18:

Good Hope
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Clarity:

I believe he is telling us the basement is hidden through the chimney and fireplace.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Kasumivvy shrugs. ”Might not have known I was the fox, merely that there was one here,” she says.

”If I were to do a little light show for you, would you like that? You’ve been rather helpful and I’d like to thank you,” she tells the moth man, considering Dancing Lights.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Kasumi, did you return Clarity after the ghost fight?

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Kasumi will return Clarity whenever Conflict can use her. She's not particularly useful in an illusion mage's hands :P

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Clarity says there's a secret passage in the fireplace.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Any checks for that word, ‘Anobiath’?

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18

This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

”Well that a Good Hope Spell is quite nice of him, I must admit!”

Liberty's Edge

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The Slithering Maps

@Kasumivvy He seems disinterested, but you will never know unless you try.

@NotKasuMivvyButMivvy The only thing you can gather is that Anobiath must be a name.

The party heads downstairs to the fireplace and plays around with it for a bit. Eventually, a secret tunnel at the bottom of the fireplace is discovered, and the group ventures down.

Slide 6

A now soot covered party emerges into a diabolical laboratory. Colored bottles and vials of varying shapes and sizes litter the tables here, along with workbooks, inkwells, grease pencils, and pieces of chalk. An iron cage along the north wall holds a lone occupant, an emaciated man dead from advanced age. Several large jars hold the remains of what look like rapidly aged children immersed in amber fluid. A dozen smells compete to be the most foul.

A man of orange hair wearing a white lab coat and white headband watches you come out of the chimney. In his hand he holds a vial. "So you finally arrived. Light em' up!" Two apprentice alchemists from behind the tables throw their bombs at the party as well!

GM Screen:

Attack Roll Taegrinn Readied Action: Touch Attack VS Mivvy: 1d20 + 11 ⇒ (3) + 11 = 14
Attack Roll Red Readied Action: Touch Attack VS Urzaia: 1d20 + 8 ⇒ (15) + 8 = 23
Attack Roll Blue Readied Action: Touch Attack VS Prakriti: 1d20 + 8 ⇒ (6) + 8 = 14
Damage Roll Taegrinn Readied Action: Touch Attack VS Mivvy: 4d6 + 4 ⇒ (1, 4, 1, 6) + 4 = 16
Damage Roll Red Readied Action: Touch Attack VS Urzaia: 3d6 + 3 ⇒ (4, 4, 4) + 3 = 15
Damage Roll Blue Readied Action: Touch Attack VS Prakriti: 3d6 + 3 ⇒ (2, 1, 6) + 3 = 12
Taegrinn Miss: 1d8 ⇒ 1
Blue Miss: 1d8 ⇒ 4

Initiative Mivvy Hetherington: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Fen Vion: 1d20 + 8 ⇒ (14) + 8 = 22
Initiative Father Urzaia Conflict: 1d20 + 0 ⇒ (4) + 0 = 4
Initiative Rondolpho Keene: 1d20 + 6 ⇒ (14) + 6 = 20
Initiative Prakriti: 1d20 + 7 ⇒ (15) + 7 = 22
Initiative Kasumi the Vexatious: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Red Apprentice: 1d20 + 8 ⇒ (5) + 8 = 13
Initiative Blue Apprentice: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative Taegrinn Flinn: 1d20 + 4 ⇒ (18) + 4 = 22

The bombs get thrown... And miss Mivvy and Prakriti entirely. Urzaia manages to get hit by the one thrown by the alchemist in the red garb, however, and upon it bursting the splash hits most of the party! The two bombs that miss only splash a few party members.

Reflex Save Mivvy Hetherington: 1d20 + 15 ⇒ (17) + 15 = 32
Reflex Save Fen Vion: 1d20 + 10 ⇒ (1) + 10 = 11
Reflex Save Rondolpho Keene: 1d20 + 9 ⇒ (20) + 9 = 29

Reflex Save Mivvy Hetherington: 1d20 + 15 ⇒ (12) + 15 = 27
Reflex Save Fen Vion: 1d20 + 10 ⇒ (12) + 10 = 22

Reflex Save Prakriti: 1d20 + 6 ⇒ (8) + 6 = 14
Reflex Save Kasumi the Vexatious: 1d20 + 7 ⇒ (17) + 7 = 24

Round 1: FIGHT!
Light Condition: Dim Light
Active Party Buffs: None
Active Penalties: Aura of Sobs (10ft)
Blue Apprentice(-0,Fine)
Fen Vion(-4,Fine)
Prakriti(-4,Fine)

Taegrinn Flinn(-0,Fine)
Rondolpho Keene(-1,Fine)
Kasumi the Vexatious(-1,Fine)
Red Apprentice(-0,Fine)
Mivvy Hetherington(-2,Fine)
Father Urzaia Conflict(-18,2 Charisma Damage)

GM Screen:

Target: 1d6 ⇒ 3
Attack Roll Blue Attack; Throw Bomb VS Keene: 1d20 + 8 ⇒ (18) + 8 = 26
Damage Roll Blue Attack; Throw Bomb VS Keene: 3d6 + 3 ⇒ (6, 2, 2) + 3 = 13

The blue alchemist apprentice throws a bomb at Keene next and hopes to hit the wizard ranger. It lands a blow against him, and splashes against the rest of the party!

Reflex Save Mivvy Hetherington: 1d20 + 15 ⇒ (14) + 15 = 29
Reflex Save Fen Vion: 1d20 + 10 ⇒ (16) + 10 = 26
Reflex Save Father Urzaia Conflict: 1d20 + 7 ⇒ (17) + 7 = 24
Reflex Save Prakriti: 1d20 + 6 ⇒ (20) + 6 = 26
Reflex Save Kasumi the Vexatious: 1d20 + 7 ⇒ (19) + 7 = 26

What Happened
Blue: Readied Action; Miss, Standard Action Hit Keene for 13 Damage
Taegrinn: Readied Action; Miss
Red: Readied Action; Hit Urzaia for 15 Damage

GM Note to the Party:

I am going to hate the sh** out of this fight.

Prakriti and Fen are up!

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Prakriti's embues her weapon with some divine power.

Cast Instrument of Agony on her morningstar.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

I can’t see us on the map?

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