About Skeessannak'khikrilCrunch:
Male Strix Alchemist (Chirurgeon, Internal Alchemist) 11
CG Medium Humanoid (Strix) Init: +4; Senses: Perception +17; darkvision 60 ft, low-light vision ------------------------------ DEFENSE ------------------------------ AC: 23, touch 14, flat-footed 19 (+6 armor, +4 Dex, +2 deflection, +1 natural) HP: 64 Fort: +11, Ref: +14, Will: +6 Immune: Cold, nonlethal, paralysis, sleep ------------------------------ OFFENSE ------------------------------ Speed: 30 ft, fly 65 ft (good) Melee: 2 Wings +4 (1d6+1 B) Ranged: Bomb +13 (6d6+6 F) or Light Crossbow +14/+9 (1d8+2 P) ------------------------------ STATISTICS (20 point) ------------------------------ Str: 13, Dex: 18, Con: 12, Int: 22, Wis: 10, Cha: 8 Base Atk: +8/+3; CMB: +9; CMD: 23 Traits: Aerial Harrier, Precise Treatment, Dustman Feats: Brew Potion, Throw Anything, Skill Focus (Heal), Signature Skill (Heal), Flyby Attack, Skill Focus (Fly), Craft Construct, Graceful Flier, Powerful Wings Skills: Craft (Alchemy) - 11 ranks (+27, +11 to craft alchemical items) Craft (Clothes) [Background] - 11 ranks (+20) Disable Device - 11 ranks (+20) Fly - 11 ranks (+26) Heal - 11 ranks (+27) Knowledge (Arcana) - 11 ranks (+20) Knowledge (Nature) - 11 ranks (+20) Knowledge (Planes) - 11 ranks (+17) Knowledge (Religion) - 11 ranks (+17) Perception - 11 ranks (+17) Sleight of Hand [Background] - 11 ranks (+18) Spellcraft - 11 ranks (+20) Languages: Strix, Common, Auran, Draconic, Giant, Gnome, Infernal ------------------------------ FORMULA BOOKS ------------------------------ 6th (36 pages) — elemental body III, form of the dragon I, heal, shadow walk, transformation, twin form 5th (35 pages) — delayed consumption, dream, elude time, nightmare, overland flight, resurgent transformation, spell resistance 4th (44 pages) — breath of life, cure critical wounds, detonate, dragon’s breath, fire shield, fluid form, greater false life, greater invisibility, neutralize poison, stoneskin, universal formula 3rd (36 pages) — absorbing touch, amplify elixir, bloodhound, cure serious wounds, displacement, draconic reservoir, gaseous form, haste, heroism, seek thoughts, thorn body, tongues 2nd (26 pages) — ablative barrier, alchemical allocation, barkskin, blur, bull’s strength, cat’s grace, cure moderate wounds, elemental touch, fire breath, invisibility, perceive cues, see invisibility, transmute potion to poison, vomit swarm 1st (17 pages) — adhesive spittle, bomber’s eye, comprehend languages, crafter’s fortune, cure light wounds, disguise self, endure elements, keen senses, locksight, negate aroma, shield, skim, speechreader's sight, stone fist, targeted bomb admixture, touch of the sea, true skill ------------------------------ ALCHEMY ------------------------------ 1st (7/day) — bomber's eye, comprehend languages, cure light wounds x3, shield, targeted bomb admixture 2nd (6/day) — ablative barrier, barkskin, cure moderate wounds x4 3rd (5/day) — cure serious wounds, displacement, haste, heroism, tongues 4th (3/day) — breath of life, cure critical wounds, greater invisibility ------------------------------ SPECIAL ABILITIES ------------------------------ Cautious Brawler, Dayguard, Alchemy, Bomb (6d6, 17/day), Brew Potion, Mutagen, Throw Anything, Discoveries (Spontaneous Healing, Preserve Organs, Healing Touch, Mummification, Promethean Disciple), Infused Curative, Poison Resistance +6, Disease Resistance +6, Anaesthetic, Uncanny Dodge, Power Over Death ------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light: 50 lbs or less; Medium: 51-100 lbs; Heavy: 101-150 lbs Current Load Carried: 40.5 lbs Money: 1635 GP Mithral Chain Shirt (10 lbs) Light Crossbow (4 lbs) Specialized Healer's Satchel (Treatment) (1 lb) Type III Bag of Holding (35 lbs, holds 1000 lbs) Alchemist's Lab (40 lbs) Cauldron of Brewing (5 lbs) Hybridization Funnel (2 lbs) Traveler's Any-Tool (2 lbs) The Formulae of Master Gebr (12 lbs) Alchemist's Kit (sans torches) (14 lbs) Concealable Thieves' Tools (0.5 lbs) Appearance:
A tall, dark-winged figure with the white hair and black eyes typical of the elusive strix, Khikril would ordinarily be an intimidating sight for many humans unused to his species, though in Sigil, nobody bats an eye at his strange appearance. His clothes are Dustmen's robes of good quality, with modifications for his massive wings, and he invented most of the bizarre tools in his bulky alchemist's kit himself. Since his eyes cannot move independently of his head, his neck cranes like that of a bird almost constantly, observing his surroundings. Personality:
According to many in the Mortuary, Skeessannak'khikril is perhaps the single worst Dustman to ever live. His skill and the quality of his work are undeniable, but after an upbringing in a land as bleak as the Verces Darkside, he maintains a relentlessly cheerful, positive outlook on life at all times, insisting that no matter how dire the circumstances, the situation could always be worse. When dealing with corpses, he often talks to them, even if they are completely nonsentient, such as zombies and their ilk, or even inanimate. Likewise, though his skill set is undeniably suited to a Dustman's role, he takes an uncharacteristic interest in the living as well, plying his medical trade on those not already dead and taking care to minimize the pain he causes. Though technically a prime, his speech and mannerisms are that of a lifelong upper-class cager. He is wholeheartedly devoted to the Dustmen's cause, believing that by rescuing people from the brink of death, he can get them to understand the purity of the Dustmen's cause and move a step closer to True Death - in his mind, the death of a nonbeliever is a waste, so by rescuing and converting them, he can help them achieve enlightenment. Backstory:
All his life, Skeessannak'khikril has lived among the dead. Hatched into a doomed strix community deep in the ice wastes of the Verces Darkside, Khikril was one of only three eggs from his nest to hatch, and the only hatchling to survive long enough to receive a name. His brood-mother, Ainnirrawk'skrisiww, had lost her mate to a wasting illness shortly before her eggs hatched, and the tribe as a whole was slowly dying, the relentless ice storms that swept the area killing as many as the ferocious niaqs carried off. The two eked out a simple existence for a handful of years, but when an ice storm gouged a hole deep into the glacier the tribe's simple roosts were built atop and scoured their farming caves of most of the lichens and giant insects on which they subsisted, Ainnirrawk'skrisiww sacrificed herself for her son, giving him what little food she had even as she slowly starved to death.
With his mother dead and his tribe dying, Skeessannak'khikril left his clan, hoping to find a place beyond the reach of the eternal cold. After days of futile travel through the harshest extremities of the Klebani Deathlands, the young strix took refuge from another storm in a small cavern carved into the side of a mountain by the heavy winds. In the frontmost section of the cavern, he found the frozen remains of a strange creature, wingless and wearing thin clothes useless against the deathly cold of the Verces Darkside. Around the neck of the frozen man, Khikril found a heavy cloak with an ornate clasp - not enough to protect against the coming icestorms, but more than nothing. Wrapping himself in the strange garment, he moved deeper into the cave, seeking shelter... only to find himself transported to a bizarre land, filled with crowds going about their business and the noises, sights, and smells of a bustling city. Bewildered by the strange environs in which he found himself and half-blinded by the light (for even the weak light of Sigil's sky was far more than he had ever encountered), he fled, seeking refuge in a dark corner of the Hive. As the weeks passed, Skeessannak'khikril began to understand the situation he found himself in - though almost everything about the city was alien to him, he was blessed with a keen mind, and he quickly picked up a rudimentary understanding of how the great city worked, as well as a handful of the local languages. Within a year, he was living much as any other Hive street urchin might. As soon as he found out about keys and the nature of the door which had taken him to Sigil, he pulled from his meager belongings the frostbitten cloak that had saved his life, taking off the cloak pin, the key to the Verces portal, and smashing it with a rock, and in so doing forever freeing himself of the desolate wastes of his home plane. Eventually, he found a position in a local tailor's shop as an apprentice, quickly discovering that his nimble fingers suited him well for crafting the clothes that the residents of Sigil wore while about their tasks. Eventually, he moved on from clothes to funeral shrouds, and a canny Dustman named Thanaton Marek, recognizing the quality of his work, offered the young strix a position in the Maintainers, those who keep the undead laborers of Sigil operating smoothly. He took to this new role with ease - as it turned out, decaying skin had much the same consistency as many of the fabrics he worked with. Over the years, he did good work in his quiet corner of the Dustmen's sanctuary, advancing his knowledge of alchemy and anatomy, every year becoming more like the undead he worked with. 3 by 3:
Friends:
1. Nik, a fellow Dustman (at least the last he checked) and a friend of Khikril's. Several times, Khikril has sewn the wounds of the many animate corpses Nik has collected, and the two would occasionally talk when they met in the halls of the Mortuary. 2. t'Kir'v'Kos, the wealthy tailor in the Guildhall District who first employed him. Khikril did good work for the insectile artisan for many years, and the two parted on good terms - he still occasionally visits his old employer to see how he is doing and trade rumors. 3. Veltak, a smuggler who sought refuge in the hidden corners of the Hive after receiving a deadly wound from a tanar'ri. Khikril healed him, saving his life, and in the process, he managed to convince the smuggler of the truth of the Dustmen's cause - Veltak later became a collector, delivering bodies to the Mortuary, but he still keeps an ear on the Hive District's underworld to avoid the gangsters with prices on his head. Contacts:
Rivals:
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