GM Zer0darkfire's The Confirmation #6 (Inactive)

Game Master asdffghjkl01


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Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Wheeler's sword manages to slide through one of the zombie's open wounds.

Dark Archive

|Absalom Initiation Slides

Wheeler has trouble finding weak spots on the zombie to stab.

Khoda hits the zombie and slashes part of it open, but it keeps coming fro him.

Waykand fires a small ray at the zombie and just barely manages to hit while avoiding hitting his teammates.

Keandre misses a skeleton with his weapon.

Huong tries to fire a ray as well, but he holds back too much in an effort to avoid hitting his teammates, making him miss.

The remaining skeleton keeps swinging at Keandre.
broken sword: 1d20 + 0 ⇒ (3) + 0 = 3
claw: 1d20 - 3 ⇒ (4) - 3 = 1

The zombie tries to respond to Khodas attack and even with his defensive efforts, the zombie manages to find a gap to hit.
slam: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Initiative Order, Bold May Go!
Map Slide
Skeleton, -1
Huong, -5hp
Waykand
Khoda, -13hp, unconscious at -1, roll to stabilize
Wheeler
Keandre

Zombies, -8

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

Khoda grunted and collapsed under the zombie's assault.

stability: 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17

Dark Archive

|Absalom Initiation Slides

Khoda is stable!

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Wheeler finds an especially fleshy portion of the zombie and buries his rapier in it.

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Huong points at the remaining skeleton and says "Crunch"

ranged Touch vs. Red Skeleton: 1d20 + 2 ⇒ (11) + 2 = 13
Spell Resistance check(just in case) vs. Red Skeleton: 1d20 + 1 ⇒ (8) + 1 = 9
possible Positive energy vs. Red Skeleton: 1d6 ⇒ 2

Casting Disrupt Undead cantrip. Huong does not have Point-Blank or Precise shot feats. Please adjust accordingly.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

If the skeleton is not down the dwarf will try to smash with his flail
1d20 + 4 ⇒ (6) + 4 = 10

if it is, he will cast distrupt undead at the zombie
1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1 rta

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

The half elf will fire another ray of cold at the zombie
1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12 rta
1d3 ⇒ 2

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

He cant seem to hit squat. lol

Dark Archive

|Absalom Initiation Slides

Wheeler kills the zombie and the caster's fire rays at the remaining skeleton, finally hitting it (fudging some numbers there to keep us moving).

Combat Over!

Results:
Khoda, -13hp, unconscious at -1
Huong, -5hp

As the party explores the cave the discover that among the fallen bodies they realize the face down body is a dhampir necromancer. There is a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. You look around and easily realize that the undead were created by the corpses of Gillmen.

Further investigation finds a fancy shield and sword, both are clearly masterwork quality.

spellcraft, DC 18:

This is a +1 Longsword and +1 Light wooden shield

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Huong limps over and casts Detect Magic....

Spellcraft vs. DC=18: 1d20 + 8 ⇒ (16) + 8 = 24

..."I recall Janaria mentioned having a wand of cure light wounds in her backpack. If I may, it would be best to cure Khoda and myself. I am not a divine caster, but I may be able to get it to work."

Dark Archive

AC 11, touch 11, flat-footed 10 (+1 Dex) hp 7 (1d6+1) Fort +1, Ref +1, Will +4; +2 vs. enchantments Immune sleep

He looks to see if there are spellbooks or components he can take.

Dark Archive

|Absalom Initiation Slides

No spellbook or components, but in Janira's bag is a wand of cure light wounds (CL 3rd, 8 charges) and 2 potions of cure light wounds.

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Huong takes out one of the potions and the wand. He moves over to Khoda's unconscious form and tries to use the wand first...

UMD (to heal Khoda) vs. DC=20: 1d20 + 4 ⇒ (8) + 4 = 12

..."This may take a few tries until Khoda wakes up and can use it on himself."...

UMD (to heal Khoda) vs. DC=20: 1d20 + 4 ⇒ (8) + 4 = 12
UMD (to heal Khoda) vs. DC=20: 1d20 + 4 ⇒ (19) + 4 = 23

CLW (3L) vs. Khoda: 1d8 + 3 ⇒ (2) + 3 = 5

...as Khoda wakes up, Huong hands him the wand. Huong then uses the potion to heal himself...

CLW potion vs. Self: 1d8 + 1 ⇒ (8) + 1 = 9

I think Waykand ment off the body.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

You do have someone here who could have used the wand without having to Use Magical Devices

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Sorry, but your tagline does not state your class/level, and Khoda was unconscious.

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

That is okay. If you want to be a one person party that works for him

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

Khoda groaned and opened his eyes, "Tell me we at least got 'em all?"

Realizing that Huong used the wand to heal him he gave the wand a flick and cast CLW on himself.

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

No animosity, just an observation.

Dark Archive

|Absalom Initiation Slides

Remember this is PbP so sometimes people just get to do things before you even get to see that there was something to do. Typically if there is someone that can use a Cure wand, it's simply assumed that they do all of the out of combat wand healing, but there is no reason Huong can't try and get the wand to work, either way, getting Khoda up is important!

Dark Archive

AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant

Yes, but the point is to work together. Not one person trying to cover all of the roles in the party. If that is the case there is no need for the rest of us.

Dark Archive

|Absalom Initiation Slides

So his points in UMD are pointless? Should he not use the wand to heal his teammate? He is now aware that you are a divine caster capable of using the wand, so you're more than welcome to activate it.

To recap the scenario so far: You've finished cleansing this section of the caves of undead. You found a +1 Longsword and +1 Light wooden shield, but this cave area is a dead end. You can return to the model city of Absalom and the Gillman or you can continue past that and go to the other cavern that he mentioned has a hidden passage out of the caves.

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

As the party returns to the gillman and model of Absalom Wheeler will take a moment to arrange some stone to resemble a small fire.

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

"Any o' ya boys feel a particular attachment to that sword 'n' shield? 'Cause if not..." Khoda trailed off and looked at his own equipment.

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

"Far to heavy for proper technique. I have no need of it."

Dark Archive

|Absalom Initiation Slides

As you make your way towards the next cave, you hear shouting and the swinging of an enormous weapon clanging off the stone walls. "BLOOD FOR GORUM!" you hear a women cry out.

Initiatives:

enemy: 1d20 - 5 ⇒ (3) - 5 = -2
Amiri: 1d20 + 1 ⇒ (15) + 1 = 16
Wheeler: 1d20 + 10 ⇒ (6) + 10 = 16
Khoda: 1d20 + 1 ⇒ (15) + 1 = 16
Houng: 1d20 + 2 ⇒ (9) + 2 = 11

Initiative Order, Bold May Go!
Map Slide
Wheeler
Khoda
Amiri
Houng

Enemy

knowledge dungeoneering, DC 13:

One of the dungeon’s most unusual and specialized predators, gelatinous cubes spend their existence mindlessly roaming dungeon halls and dark caverns, swallowing up organic material such as plants, refuse, carrion, and even living creatures. Materials the cube cannot digest, such as metal and stone, can eventually fill up the creature’s mass with such detritus, and at times the creature may excrete some of this material out of its body. Often the treasure and possessions of past victims remain inside the gelatinous cube, leaving a ghostly impression of their material remains.

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

"Quickly, there's some sort of blob up here."

double move

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

Khoda shrugged and strapped the new shield to his arm where the buckler had been.

"I feel safer already."

Using the +1 shield and longsword.

Khoda rushed forward. "Try to lure it out so we can surround it"

Move

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Huong moves forward and points at the Blob...

Spell Resistance check vs. Blob (if needed): 1d20 + 1 ⇒ (20) + 1 = 21
Force damage vs. Blob: 1d4 + 1 ⇒ (1) + 1 = 2

Using: Force Strike(Su): (1d4+1) The arcanist can unleash a blast of force by expending 1 point from her arcane reservoir. This attack automatically strikes one target within 30 feet (as magic missile) and deals 1d4 points of force damage, plus 1 point of damage per arcanist level. Spells and effects that negate magic missile also negate this effect.

Dark Archive

|Absalom Initiation Slides

Huong's missile slams into the blob, but it's hard to tell how effective it is versus such a strange enemy.

Amiri swings her enmourmous sword at the blob and carves a decent chunk off of it, "What!? You think I can't handle this...thing on my own?"
Amiri vs blob: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 2d8 + 6 ⇒ (1, 5) + 6 = 12

In response, the blob tries to simply move ontop of Amiri, which makes her swing at it again. Amiri doesn't seem like the "get out of the way" type.
Amiri vs blob: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11

The cube englufs Amiri as she swings, making her look surprised, before making her look very, very angry.
acid damage: 1d6 ⇒ 4
fort save: 1d20 + 4 ⇒ (12) + 4 = 16
rounds paralyzed: 3d6 ⇒ (1, 5, 6) = 12

Initiative Order, Bold May Go!
Map Slide
Wheeler
Khoda
Amiri, paralyzed
Houng

Enemy, -25

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

"Nevermind! Just kill it!"

Khoda moved forward and took a swing at the blob.

+1 Longsword: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Turn Breakdown:

Move Action: 25'
Standard Action: Attack

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Wheeler attempts to skewer the blob, but focuses to much on avoiding the newcomer.

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

I really hope I don't kill party members with this...

Huong moves forward and casts Burning Hands...

Burning Hands (DC=15 Reflex): 3d4 ⇒ (1, 1, 4) = 6
Spell Resistance (if needed): 1d20 + 1 ⇒ (6) + 1 = 7

Using 1 Arcane Reservoir point to increase the Spell Level to 3L.

It should effect Wheeler, the Blob, and Amiri.

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Ref: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

|Absalom Initiation Slides

@Wheeler, I don't see your race listed on your profile, but your an Ifrit I'm guessing? So you likely have fire resistance, right?

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Oops, added it to my profile. Yes, an Ifrit. No resistance though, I traded it for a +4 initiative bonus.

Dark Archive

|Absalom Initiation Slides

I'm going to say Amiri has improved cover from the burning hands, but she is also paralyzed, so they almost even out.

reflex save, Amiri: 1d20 - 1 ⇒ (20) - 1 = 19
reflex save, Blob: 1d20 - 4 ⇒ (4) - 4 = 0

The cube boils as the fire heats it up, but thankfully it doesn't quite get hot enough to hurt your new comrade inside it.

Wheeler easily hits the blob with his rapier, but is careful not to stab Amiri as well.

Khoda joins in the assault and hacks his way into the cube, freeing Amiri as the blob collapses into a puddle.

Combat Over!

Amiri is still paralyzed for over a minute!

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Wheeler nudges the unmoving body.

"Is she alive?"

Dark Archive

|Absalom Initiation Slides

Anyone with and basic training in first aid can tell she still has a pulse and is (I guess? Never really thought about paralysis and breathing in pathfinder) still breathing.

Standing over her body for a minute in confusion, leads her to eventually start moving and stand up. "I had that...that BLOB, right where I wanted it!" she says while sheathing her enormous sword on her back. "Anyway, names Amiri. Top brass said to come make sure none of you welps die here."

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

"Welcome to the group. I am Huong Chan." says Huong as he writes down details of the battle, "Sorry about the burn there Wheeler."

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

"How were you to know? My line tends to be quicker on our feet, but our kinsmen would barely have felt anything."

Dark Archive

|Absalom Initiation Slides

As you travel down the west path the persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline. Across the river is some gross looking mold, but otherwise, this cavern doesn't look too interesting.

perception, DC 19:

That mold isn't just "growing on the floor" mold. That is "its going to move over and eat me" mold!

perception, DC 20:

You notice a pressure plate on the bank of the river on your side.

You can make one roll for both or two separate rolls if you'd like.

Map Updated

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Perception vs. DC=19: 1d20 + 5 ⇒ (11) + 5 = 16
Perception vs. DC=20: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Human Paladin(Scion of Talmandor) 1 HP 12/12 | AC 16 (T 11 FF 15) | CMD 15 | FORT +4 REF +1 WILL +3 | Init +2 | Perc. +6 Speed 30ft |

"Well, I don't think this has more than three or for uses left in it but, if anyone needs a little patching up..." Khoda trailed off as the group approached the river.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"Anyone else notice the moving mass of mold?"

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Or that pressure plate over here?"

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

"I did not notice either one. Does anyone know what type of mold that is?"

Dark Archive

|Absalom Initiation Slides

Khoda notices that the slime mold is a creature, not just an ordinary mold! He also notices a pressure plate, which you can easily avoid by not stepping on it (marked on the map).

initiatives:

Amiri: 1d20 + 0 ⇒ (19) + 0 = 19
enemy: 1d20 + 1 ⇒ (8) + 1 = 9
Huong: 1d20 + 2 ⇒ (17) + 2 = 19
Khoda: 1d20 + 1 ⇒ (18) + 1 = 19
Wheeler: 1d20 + 10 ⇒ (18) + 10 = 28

The water is difficult terrain, but it is a very lazy river. No chance of being swept away or anything and its only about 2ft deep.

The slime begins moving towards you with weird slorping sounds! It probably wants to eat you!

Initiative Order, Bold May Go!
Map Slide
Wheeler
Huong
Khoda
Amiri

Enemy Thing

knowledge dungeoneering, DC 7:

Slime molds are revolting oozes that wallow in rot and decay. A perfect example of symbiosis, each slime mold is covered in a thick garden of fungi, mildew, and toadstools, which helps it blend in with the surroundings. As ambush hunters, they can lie silently in wait for days at a time, surging into frenzied movement as soon as prey comes within reach. Most commonly encountered in deep forests, variations have adapted to life in caverns and sewers as well.

knowledge dungeoneering, DC 12:

Slime molds are known to carry diseases and attempt to completely surround their prey, engulfing them until they pass out.

Dark Archive

|Absalom Initiation Slides

Hello? Everyone getting notifications?

Grand Lodge

Male CG Swashbuckler (Inspired Blade) | HP 12/12 | AC 18T 14 FF 14 | CMB +2, CMD 16 | F: +1, R: +6, W: -1 | Init: +10 | Perc: +3 | Speed 30ft | Active conditions: None |

Sorry, had to move this weekend and completely lost track

Knowledge(Dungeioneering), untrained: 1d20 + 1 ⇒ (8) + 1 = 9

Wheeler moves to the edge of the river and waits for the slime.

Move and ready attack

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Human(Tien-Shu) Arcanist/1L [HP: 8/8] [Init: +2; Perc: +5] [AC: 12/12/10] [Saves: 2/2/2] [CMB: 0; CMD: 12/10] [Arcane Reservoir Used: 2/6(7)] [Conditions/Effects: Mage Armor]

Huong moves forward saying [b]"Stay behind me so I don't catch you in the blast.[b]" as he readies Burning Hands when the Slime gets into range...

Burning Hands (3L; Reflex: DC=15) vs. Slime: 3d4 ⇒ (3, 3, 2) = 8

Using 1 Arcane Point for Potent Magic to raise the caster level by 2.

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