Wheeler Fire |
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Wheeler's sword manages to slide through one of the zombie's open wounds.
000dafi03 |
Wheeler has trouble finding weak spots on the zombie to stab.
Khoda hits the zombie and slashes part of it open, but it keeps coming fro him.
Waykand fires a small ray at the zombie and just barely manages to hit while avoiding hitting his teammates.
Keandre misses a skeleton with his weapon.
Huong tries to fire a ray as well, but he holds back too much in an effort to avoid hitting his teammates, making him miss.
The remaining skeleton keeps swinging at Keandre.
broken sword: 1d20 + 0 ⇒ (3) + 0 = 3
claw: 1d20 - 3 ⇒ (4) - 3 = 1
The zombie tries to respond to Khodas attack and even with his defensive efforts, the zombie manages to find a gap to hit.
slam: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Initiative Order, Bold May Go!
Map Slide
Skeleton, -1
Huong, -5hp
Waykand
Khoda, -13hp, unconscious at -1, roll to stabilize
Wheeler
Keandre
Zombies, -8
Wheeler Fire |
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Wheeler finds an especially fleshy portion of the zombie and buries his rapier in it.
Huong Chan |
Huong points at the remaining skeleton and says "Crunch"
ranged Touch vs. Red Skeleton: 1d20 + 2 ⇒ (11) + 2 = 13
Spell Resistance check(just in case) vs. Red Skeleton: 1d20 + 1 ⇒ (8) + 1 = 9
possible Positive energy vs. Red Skeleton: 1d6 ⇒ 2
Casting Disrupt Undead cantrip. Huong does not have Point-Blank or Precise shot feats. Please adjust accordingly.
Keandre Glasmiter |
If the skeleton is not down the dwarf will try to smash with his flail
1d20 + 4 ⇒ (6) + 4 = 10
if it is, he will cast distrupt undead at the zombie
1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1 rta
000dafi03 |
Wheeler kills the zombie and the caster's fire rays at the remaining skeleton, finally hitting it (fudging some numbers there to keep us moving).
Combat Over!
Results:
Khoda, -13hp, unconscious at -1
Huong, -5hp
As the party explores the cave the discover that among the fallen bodies they realize the face down body is a dhampir necromancer. There is a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. You look around and easily realize that the undead were created by the corpses of Gillmen.
Further investigation finds a fancy shield and sword, both are clearly masterwork quality.
This is a +1 Longsword and +1 Light wooden shield
Huong Chan |
Huong limps over and casts Detect Magic....
Spellcraft vs. DC=18: 1d20 + 8 ⇒ (16) + 8 = 24
..."I recall Janaria mentioned having a wand of cure light wounds in her backpack. If I may, it would be best to cure Khoda and myself. I am not a divine caster, but I may be able to get it to work."
000dafi03 |
No spellbook or components, but in Janira's bag is a wand of cure light wounds (CL 3rd, 8 charges) and 2 potions of cure light wounds.
Huong Chan |
Huong takes out one of the potions and the wand. He moves over to Khoda's unconscious form and tries to use the wand first...
UMD (to heal Khoda) vs. DC=20: 1d20 + 4 ⇒ (8) + 4 = 12
..."This may take a few tries until Khoda wakes up and can use it on himself."...
UMD (to heal Khoda) vs. DC=20: 1d20 + 4 ⇒ (8) + 4 = 12
UMD (to heal Khoda) vs. DC=20: 1d20 + 4 ⇒ (19) + 4 = 23
CLW (3L) vs. Khoda: 1d8 + 3 ⇒ (2) + 3 = 5
...as Khoda wakes up, Huong hands him the wand. Huong then uses the potion to heal himself...
CLW potion vs. Self: 1d8 + 1 ⇒ (8) + 1 = 9
I think Waykand ment off the body.
Keandre Glasmiter |
You do have someone here who could have used the wand without having to Use Magical Devices
Khoda Issad |
Khoda groaned and opened his eyes, "Tell me we at least got 'em all?"
Realizing that Huong used the wand to heal him he gave the wand a flick and cast CLW on himself.
CLW: 1d8 + 3 ⇒ (7) + 3 = 10
000dafi03 |
Remember this is PbP so sometimes people just get to do things before you even get to see that there was something to do. Typically if there is someone that can use a Cure wand, it's simply assumed that they do all of the out of combat wand healing, but there is no reason Huong can't try and get the wand to work, either way, getting Khoda up is important!
Keandre Glasmiter |
Yes, but the point is to work together. Not one person trying to cover all of the roles in the party. If that is the case there is no need for the rest of us.
000dafi03 |
So his points in UMD are pointless? Should he not use the wand to heal his teammate? He is now aware that you are a divine caster capable of using the wand, so you're more than welcome to activate it.
To recap the scenario so far: You've finished cleansing this section of the caves of undead. You found a +1 Longsword and +1 Light wooden shield, but this cave area is a dead end. You can return to the model city of Absalom and the Gillman or you can continue past that and go to the other cavern that he mentioned has a hidden passage out of the caves.
Wheeler Fire |
As the party returns to the gillman and model of Absalom Wheeler will take a moment to arrange some stone to resemble a small fire.
000dafi03 |
As you make your way towards the next cave, you hear shouting and the swinging of an enormous weapon clanging off the stone walls. "BLOOD FOR GORUM!" you hear a women cry out.
enemy: 1d20 - 5 ⇒ (3) - 5 = -2
Amiri: 1d20 + 1 ⇒ (15) + 1 = 16
Wheeler: 1d20 + 10 ⇒ (6) + 10 = 16
Khoda: 1d20 + 1 ⇒ (15) + 1 = 16
Houng: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Order, Bold May Go!
Map Slide
Wheeler
Khoda
Amiri
Houng
Enemy
One of the dungeon’s most unusual and specialized predators, gelatinous cubes spend their existence mindlessly roaming dungeon halls and dark caverns, swallowing up organic material such as plants, refuse, carrion, and even living creatures. Materials the cube cannot digest, such as metal and stone, can eventually fill up the creature’s mass with such detritus, and at times the creature may excrete some of this material out of its body. Often the treasure and possessions of past victims remain inside the gelatinous cube, leaving a ghostly impression of their material remains.
Khoda Issad |
Khoda shrugged and strapped the new shield to his arm where the buckler had been.
"I feel safer already."
Using the +1 shield and longsword.
Khoda rushed forward. "Try to lure it out so we can surround it"
Move
Huong Chan |
Huong moves forward and points at the Blob...
Spell Resistance check vs. Blob (if needed): 1d20 + 1 ⇒ (20) + 1 = 21
Force damage vs. Blob: 1d4 + 1 ⇒ (1) + 1 = 2
Using: Force Strike(Su): (1d4+1) The arcanist can unleash a blast of force by expending 1 point from her arcane reservoir. This attack automatically strikes one target within 30 feet (as magic missile) and deals 1d4 points of force damage, plus 1 point of damage per arcanist level. Spells and effects that negate magic missile also negate this effect.
000dafi03 |
Huong's missile slams into the blob, but it's hard to tell how effective it is versus such a strange enemy.
Amiri swings her enmourmous sword at the blob and carves a decent chunk off of it, "What!? You think I can't handle this...thing on my own?"
Amiri vs blob: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 2d8 + 6 ⇒ (1, 5) + 6 = 12
In response, the blob tries to simply move ontop of Amiri, which makes her swing at it again. Amiri doesn't seem like the "get out of the way" type.
Amiri vs blob: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11
The cube englufs Amiri as she swings, making her look surprised, before making her look very, very angry.
acid damage: 1d6 ⇒ 4
fort save: 1d20 + 4 ⇒ (12) + 4 = 16
rounds paralyzed: 3d6 ⇒ (1, 5, 6) = 12
Initiative Order, Bold May Go!
Map Slide
Wheeler
Khoda
Amiri, paralyzed
Houng
Enemy, -25
Khoda Issad |
"Nevermind! Just kill it!"
Khoda moved forward and took a swing at the blob.
+1 Longsword: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Move Action: 25'
Standard Action: Attack
Wheeler Fire |
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Wheeler attempts to skewer the blob, but focuses to much on avoiding the newcomer.
Huong Chan |
I really hope I don't kill party members with this...
Huong moves forward and casts Burning Hands...
Burning Hands (DC=15 Reflex): 3d4 ⇒ (1, 1, 4) = 6
Spell Resistance (if needed): 1d20 + 1 ⇒ (6) + 1 = 7
Using 1 Arcane Reservoir point to increase the Spell Level to 3L.
It should effect Wheeler, the Blob, and Amiri.
000dafi03 |
@Wheeler, I don't see your race listed on your profile, but your an Ifrit I'm guessing? So you likely have fire resistance, right?
000dafi03 |
I'm going to say Amiri has improved cover from the burning hands, but she is also paralyzed, so they almost even out.
reflex save, Amiri: 1d20 - 1 ⇒ (20) - 1 = 19
reflex save, Blob: 1d20 - 4 ⇒ (4) - 4 = 0
The cube boils as the fire heats it up, but thankfully it doesn't quite get hot enough to hurt your new comrade inside it.
Wheeler easily hits the blob with his rapier, but is careful not to stab Amiri as well.
Khoda joins in the assault and hacks his way into the cube, freeing Amiri as the blob collapses into a puddle.
Combat Over!
Amiri is still paralyzed for over a minute!
000dafi03 |
Anyone with and basic training in first aid can tell she still has a pulse and is (I guess? Never really thought about paralysis and breathing in pathfinder) still breathing.
Standing over her body for a minute in confusion, leads her to eventually start moving and stand up. "I had that...that BLOB, right where I wanted it!" she says while sheathing her enormous sword on her back. "Anyway, names Amiri. Top brass said to come make sure none of you welps die here."
Huong Chan |
"Welcome to the group. I am Huong Chan." says Huong as he writes down details of the battle, "Sorry about the burn there Wheeler."
000dafi03 |
As you travel down the west path the persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline. Across the river is some gross looking mold, but otherwise, this cavern doesn't look too interesting.
That mold isn't just "growing on the floor" mold. That is "its going to move over and eat me" mold!
You notice a pressure plate on the bank of the river on your side.
You can make one roll for both or two separate rolls if you'd like.
Khoda Issad |
"Well, I don't think this has more than three or for uses left in it but, if anyone needs a little patching up..." Khoda trailed off as the group approached the river.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
"Anyone else notice the moving mass of mold?"
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
"Or that pressure plate over here?"
000dafi03 |
Khoda notices that the slime mold is a creature, not just an ordinary mold! He also notices a pressure plate, which you can easily avoid by not stepping on it (marked on the map).
Amiri: 1d20 + 0 ⇒ (19) + 0 = 19
enemy: 1d20 + 1 ⇒ (8) + 1 = 9
Huong: 1d20 + 2 ⇒ (17) + 2 = 19
Khoda: 1d20 + 1 ⇒ (18) + 1 = 19
Wheeler: 1d20 + 10 ⇒ (18) + 10 = 28
The water is difficult terrain, but it is a very lazy river. No chance of being swept away or anything and its only about 2ft deep.
The slime begins moving towards you with weird slorping sounds! It probably wants to eat you!
Initiative Order, Bold May Go!
Map Slide
Wheeler
Huong
Khoda
Amiri
Enemy Thing
Slime molds are revolting oozes that wallow in rot and decay. A perfect example of symbiosis, each slime mold is covered in a thick garden of fungi, mildew, and toadstools, which helps it blend in with the surroundings. As ambush hunters, they can lie silently in wait for days at a time, surging into frenzied movement as soon as prey comes within reach. Most commonly encountered in deep forests, variations have adapted to life in caverns and sewers as well.
Slime molds are known to carry diseases and attempt to completely surround their prey, engulfing them until they pass out.
Wheeler Fire |
Sorry, had to move this weekend and completely lost track
Knowledge(Dungeioneering), untrained: 1d20 + 1 ⇒ (8) + 1 = 9
Wheeler moves to the edge of the river and waits for the slime.
Move and ready attack
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Huong Chan |
Huong moves forward saying [b]"Stay behind me so I don't catch you in the blast.[b]" as he readies Burning Hands when the Slime gets into range...
Burning Hands (3L; Reflex: DC=15) vs. Slime: 3d4 ⇒ (3, 3, 2) = 8
Using 1 Arcane Point for Potent Magic to raise the caster level by 2.