The Precipice and The End of an Age
Game Master
TheMightyAtom
You can also make copies of your avatar to use as markers for your characters for google sheets.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
Male Human Investigator (empiricist) 1 Init +1; Perception +6 (+7 vs. traps); hp 10/10; AC 13/T 11/FF 12; CMD 11; Fort +1; Ref +3; Will +3
I'm fine with whatever method works best for you GM. I'm relatively familiar with Roll20, if that's relevant.
Human Mageknight 1 | HP 12/12 | F +4 R +2 W +4 (+1 vs magic) | AC 19 T 16 FF 17 CMD 16 | Init: +2 Per.: +3 SM: +2 | Spell Points 4/4 | Sphere DC 12 | Martial Focus 1/1
Also happy with whichever method
Alright. I think for this part of the adventure we'll try using Google Slides and see how that goes.
Alright, map is up. Check it out.
Also, the Blaze Arms Map now has a room key, though it's a bit sparse on descriptive details right now.
Julian Jacobs wrote: I’ve only ever used google sheets so I don’t have experience with Roll20, but I’m game to try what ever.
On an unrelated note, does Berto accompany us in missions or is he just mission control for us?
The most recent post will make this clear, but Berto is more like mission control, he doesn't accompany you on jobs.
Male Human Investigator (empiricist) 1 Init +1; Perception +6 (+7 vs. traps); hp 10/10; AC 13/T 11/FF 12; CMD 11; Fort +1; Ref +3; Will +3
Realized I forgot to purchase thieves' tools. :/
Would it be alright if I swapped my semi-auto pistol for a pocket pistol, and then bought theives' tools?
Kaleo Green wrote: Realized I forgot to purchase thieves' tools. :/
Would it be alright if I swapped my semi-auto pistol for a pocket pistol, and then bought theives' tools?
Sure, I’m fine with that.
Are you guys waiting for me to post?
INACTIVE
I was, although in hindsight you did already provide the information we needed to start entering the building. Oops. Sorry for the delay.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
Whoops, I think I was just waiting for someone else to go first.

M Human Cleric 1 | HP 9/9 | AC 17/12/15 | CMB-1 CMD 11 | F+3 R+2 W+5 | Init +4 | Perc +8 |
Yup, thought there might be a 'you enter the dungeon' post in the works. Sorry. But yeah, if the onus is on us let's get this sorted. Marching order - gonna drop a suggestion that I want to emphasize is just that; just putting something out there for us to have a starting point to discuss.
Cillian being up front seems a no-brainer; his defenses are the most impressive and it probably even makes most sense in RP. Carnival makes a strong second choice though, with his ludicrous HP...
Carnival is the obvious choice in the second spot. His survivability is good and he wants to get up close and personal with the enemy as soon as possible.
Third spot and onward is less clear cut, as the rest of the party is similar in doing best at range unless I'm missing something (always a possibility). Asher could be next in the order, as beyond shooting stuff he might also want easy access to the front-line in order to buff/heal the two above. On the other hand, his flat-footed AC is also the best of the remaining characters, so you could argue he should be dead last to take any surprise attacks from behind (why do you do these things, Atom?).
Cillian - Carnival - Asher - Julian - Kaleo - Alex. How does this look, with Alex taking the last spot both because she has the greatest range out of the lot and because her HP allow her to hopefully take a surprise attack or two?
EDIT: And where are we headed? Straight for the basement, or should we clear the ground floor first? The west entrance seems the fastest route to reach the stairs.
Fighter 1 | HP 16/16 | AC: 18, T: 14, FF: 14| Fort: +4, Ref: +4, Will: +2 | BAB: +1, CMB: +1, CMD: 15, | Init: +4 | Perception: +7 |
Carnival will be wherever.
He'd also recommend sweeping the ground floor first and, once it's secure, heading downstairs. If we have to run away he'd prefer that where we're running to be mostly safe.
And yeah, same as above. Assumed we were gonna get a 'You enter the dungeon, there is a zombie' post.
INACTIVE
I'm fine with that marching order. Alex is more comfortable in the back, and her AC isn't terrible in the event of a surprise attack.
Definitely voting for clearing the ground floor before moving on.
I'm fine with putting in a description post, I just need a definitive answer on which door you plan on using: the one that leads to room 7 or the one that leads to room 1?
INACTIVE
I think the plan was the door on the right side of the map, leading to room 1.
Fighter 1 | HP 16/16 | AC: 18, T: 14, FF: 14| Fort: +4, Ref: +4, Will: +2 | BAB: +1, CMB: +1, CMD: 15, | Init: +4 | Perception: +7 |
Yup, we can walk around to that side.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
I’m on board with that marching order. Julian can scout ahead in bat form if desired but he’s not going to want to be in front in a group situation.
Male Human Investigator (empiricist) 1 Init +1; Perception +6 (+7 vs. traps); hp 10/10; AC 13/T 11/FF 12; CMD 11; Fort +1; Ref +3; Will +3
That order sounds good to me.
M Human Cleric 1 | HP 9/9 | AC 17/12/15 | CMB-1 CMD 11 | F+3 R+2 W+5 | Init +4 | Perc +8 |
I've just moved the party into entering room 1 from the eastern entrance as suggested, in the agreed upon order (slide 4). No idea if I'm overstepping my boundaries in doing so, but please speak up if I am - just trying to get us back into action.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
Hey DM, would you mind linking our current map in the short campaign descriptor? I'm on my phone a lot and it would simplify getting to the map for me.
Julian Jacobs wrote: Hey DM, would you mind linking our current map in the short campaign descriptor? I'm on my phone a lot and it would simplify getting to the map for me. Done.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
Thanks DM but it looks like the link doesn’t work.
I wouldn’t normally assume my roll succeeds, but since Julian is just looking for an air vent, I thought it was probably safe. That and PbP just goes faster if you assume things sometimes and just retcon if you were wrong. If that’s not what you want Atom, and can refrain.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
Julian Jacobs wrote: Thanks DM but it looks like the link doesn’t work. OK, well, It might have just been me. I've worked this out for myself so it doesn't need any further input. Sorry for the hassle.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
Ok, I think I’m going to stop checking in. If someone else notices we start back up, let me know and I’ll hop back in.
Hey guys, sorry I haven’t been posting. I’ve been really busy lately juggling work and college, and on top of that me and my family are likely to be moving soon so I need to work on living arrangements. I feel like I need to take a break from this for a few weeks while I get my life together. Sorry if you guys are disappointed with that. I’ll try to give you guys an update at the end of July.
Vigilante 1 (Werebat Form) | HP 9 | AC: 16, T: 13, FF: 13| Fort: +1, Ref: +5 , Will: +2 | CMD: 12, | Init: +5 | Perception: +4 (+6 at night)| SM: +4
I understand man, just give a shout when you are ready.
Male Human Investigator (empiricist) 1 Init +1; Perception +6 (+7 vs. traps); hp 10/10; AC 13/T 11/FF 12; CMD 11; Fort +1; Ref +3; Will +3
Not sure if anyone's paying attention here, but I thought I'd mention I'm out of town for a week or so and probably unable to post. Just in case the game starts again the moment I leave and I seem like I abandoned it. :)
INACTIVE
Thanks for letting us know; I'm still keeping an eye out here just in case.
This campaign is effectively over. I don't have the time to continue nor the interest in it. Thanks to everyone who joined this adventure. I hope you have better luck in other adventures.
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