| Phntm888 |
Thank you, River of Sticks, for the correction. I'm going to double check my feat numbers to make sure they're right.
Also, I'm planning on playing Iakyth as caring more about Self-Perfection than good and evil - although not down with murder hoboing a village of innocents.
On a related note, are Occult Classes okay, and does anyone know if the Scaled Fist monk's ability to add Charisma to AC would stack with the Self-Perfection Psychic Discipline ability to add Wisdom to AC, since both are untyped and are different stats?
EDIT: Never mind, I remembered Psychics are Int-based casters. Ignore the second part of that question.
| Hayato Ken |
No pressure there Reckless!
I didn't even look at your character that closely and not see the ioun stone. Might work!
I was mainly asking because i wonder wether the templates are completely factored in and come to full play, or if we handwave that a bit.
And when completely factored in, how we are going to do that with undead. By the book, they are always evil and come with a lot of other baggage, so it might get difficult.
I would be fine with handwaving that a bit, but ultimatively Sebecloki has to decide that.
What's more important to me is wether or not this will be a real evil group and how different characters will be played there, because this will also decide if characters fit or not.
As i said, my character is meant to be more on the humanoid side and despire being "CN" and priest of a CE god, meant to be leaning towards good. Or at least have heavy interest in thwarting any real evil goals, mass murders, doomsdays, etc.
@Phntom888: Who knows, having some positive channeling in the group certainly might not hurt^^ At least not everyone. We might meet other undead etc. as well or need healing.
| Diamondust |
Ok, I'm back home again and can get to finishing my character. Going to post the backstory here to see if it makes sense.
I'm also hoping our party doesn't go all evil or undead. I prefer a range of character diversity. Makes it more fun i feel.
Dezhin Longtail was one of 17 siblings and his early life was full of struggle. He hated the name that the rest of them gave him. A Vudrani Ratfolk was given one name by his parents and another by the community based on what they saw in him. Dezhin meant gift. But all the ratfolk around him could see was that his tail was much longer than theirs. It tripped people up, knocked things off benches and caused a lot of trouble. Life was not easy for Dezhin. He caught a break when he showed skill in the psychic discipline of Ranatagi practiced by ratfolk psychics. He was first introduced to it in a minor way when he was recommended a meditation technique to help control his tail. It worked and it activated a skill that had been hidden in him. He had finally found his gift. He practised and went to school several days travel away from his home. The new environment was such a relief to Dezhin and he put everything he had to learning as much as he could. It usually took a lifetime of discipline to become a master but Dezhin was determined to become one before he was even middle aged. Many of the elders opposed this and would not let him take the master's exam before he was 40. He could not accept this and began researching and learning dangerous techniques meant to communicate through the rifts with other beings in order to learn even more skills and abilities than the masters. They were hoarding the real benefits and abilities to themselves. Unfortunately he was discovered and expelled, forced to accept a binding geas never to practise Ranatagi again.
It did not take Dezhin long to find a loophole in his geas. He could not practice Ranatagi but he could still use the knowledge he had gained for other means. He applied it to alchemy and arcane sciences instead and created a magical elixir that significantly boosted his mind. If he wasn't obsessed before, now that he had found a way to do what the ratfolk psychics were doing but better, he was now. He created arcane formulae to replicate the psychics abilites. Where they could summon armour of force, he could too, and he found he could even imbue inanimate material with such powers. His research found a pattern or geometry to the rifts that he would draw his power through and learned he could amplify his magic in specific way by using these pattern in his formulae. All this extra power he sought created distubances that were noticed by more powerful beings behind the veil. One, who went by the name of Qrolk, contacted him and bargained with Dezhin that all it's power would be available to him if he would serve Qrolk and bring him through the rift into Vudra. Dezhin jumped at the opportunity to wield such a being's power and began the ritual as directed. It took a month to get everything that was required but Dezhin didn't let anything stop him, not even the 45 perfectly preserved and still beating ratfolk hearts that were needed and had to be placed perfectly. Finally Qrolk was summoned and to Dezhin's horror it drained his essence and took over his body. Only a small part of Dezhin survived and clung to the material plane, hiding in a small tumor. Qrolk's powers were wielded through Dezhin as promised, but he was never promised to be in control. The ritual magics were so powerful that the Vudran psychics noticed and came to investigate. Their divinations discovered what had happened and they killed Dezhin and prepared to destroy the body. Before they could he healed and escaped without anyone knowing how or where he went. He fled from Vudra, as far away as he could to escape their combined power that could destroy him.
He came to Absolom, where the Vetala spirit was unknown and could disguise itself as just another unknown ratfolk alchemist. There Qrolk hid and preyed on those that he might consume. His disguise held true for a while but as he killed, investigations happened which he wished to avoid. Fortunately for him there was a society of explorers called the Pathfinder Society. It would serve as the perfect disguise to keep him moving around, never staying in one place too long and always looking for more arcane power 'in service to the society'. And so after several successful missions, Dezhin found that if he killed evil that stood in his way it would be overlooked and he gained a taste for the essense of these evil creatures over that of more neutral or good tendencies. He has come to Varisia, a hub of ancient magical power in search of old lost secrets, using his status as a Pathfinder Agent as his guise.
| Hayato Ken |
That's a good background story, but from the storyteller view i have some questions:
Who's in charge now? Sounds like Qrolk and Dezhin just barely hangs by in the tumor.
There's not that much info who Qrolk really is though. Perhaps you could outline his character and story in a few sentences?
Dezhlin sounds super evil, perhaps Qrolk could actually be good, but somehow became banished into the void as a vetala? Desparately searching for a way back? Maybe a runelord banished him ages ago? Now he depends on sucking out energy and is drawn back to old Thassilon?
Just some ideas :D
Something like that would definately create connection between our characters already.
| Diamondust |
Qrolk is definitely in charge (and has sort of become Dezhin as his disguise) with Dezhin just a poor ghostly familiar to his body's new host.
I think you have a good point and will expand a bit on Qrolk, possibly leading him to a more neutral alignment and an anti-hero type.
Would I be allowed to take these feat? Improved Possession or Penetrating Possession. Based on the fact that I have the Malevolence vetala ability which is a possession ability that mimics magic jar. It's cool if not. Just seemed cool.
| TheWaskally |
A young noble offers a letter of introduction to the major domo of House Veraade upon the threshhold of a large parlor. The servant takes the letter and reads it aloud to the masked partygoers.
"Lords and ladies! Young master Alexandru Nicodin of House Nicodin!"
Whew! He's finally done! Sebecloki and anyone else submitting a character, please look his profile over! I am very willing to add to Alexandru's backstory to include other character submissions, but the hard part is over. I hope he meets you approval. The young scion was fun to create!
| Dαedαlus |
Okay, finally finished Ronodin Veldris. That was... an endeavor.
Any idea when we'll be starting?
| Sebecloki |
Okay, finally finished Ronodin Veldris. That was... an endeavor.
Any idea when we'll be starting?
Whenever people feel ready -- I could do some time next week
| Dαedαlus |
So.... Let's see if I got everyone.
I think I see, in the completed/have a stat block category:
Ronodin Veldris Psychic Vampire Kitsune Wizard//Magus (advanced, sorcerer creature)
Akexandru Nicodin, Human Investigator//Wizard (advanced)
Iakyth, the Thunder Fist Half-dragon human Monk//Cleric (bard)
Dehzin Longtail, Nightmare Vetala Ratfolk Wizard//Alchemist
Caramon, Half-dragon Half-orc (quarter-orc?) Inquisitor//Bloodrager
Elvonis Geltz, Earth/Air Kasatha Graveknight Gunslinger//Inquisitor (Side note- I don't think you can have both the Air and Earth- infused templates- both require you to not have the (air, earth, fire, water or cold) subtypes
Tomoe Gozen, Half-Fiend Nogitsune Oni cleric//UnMonk (half-succubus)
Reckless
|
It's one template, that allows you to be infused with either one or two elements.
“Element-infused” is an inherited or acquired template that can be added to any living, corporeal creature. An element-infused creature retains the base creature’s statistics and special abilities except as noted here.
An element-infused creature has a strong connection to one or two of the elemental planes. Unlike most templates, the element-infused template grants few universal abilities; rather, it grants the creature a choice of several different defensive, offensive, and movement-based abilities that match its particular element or elements. In this way, not all water-infused creatures are necessarily identical.
In order to select an ability, at least one of an element infused creature’s elements must match one of those listed in parentheses after the ability’s name. For abilities that reference an energy type, the energy type chosen must be associated with one of the creature’s elements: acid (earth), cold (water), electricity (air), or fire (fire).
An element-infused creature can select a number of movement abilities (see the Speed section), defensive abilities, and offensive abilities (see the Special Attacks section) based on its Hit Dice, as shown in the chart below. In addition, an element-infused creature with
4 or more Hit Dice gains one or more bonus abilities that it can use to select additional abilities from any of these three categories. A creature infused with only one element gains one additional bonus ability.
| Sebecloki |
I'm surprised nobody already asked this(unless I missed it),
But how would you feel about a custom race? Would be it up to the RP of the Noble Drow(maybe less, but not more), but I have a rather interesting idea that would benefit from a unique race.
It will have a bit of a write up as well.
The rules for this are only Paizo materials -- how would that work, the racebuilder from the advanced races guidebook?
| Monkeygod |
If we're doing custom races, I might change mine a bit, depending on the guidelines. I definitely do suggest putting some cap on RP, though, otherwise you could get an arbitrarily large bonus to all ability scores.
Oh, I didn't think others would want to change race. Course, I posted at 5:40 in the morning, so I wasn't thinking much at all, lol
If people might be tempted to alter their race/build, I don't really wanna mess them up with requesting a custom race.
| Aannraa Sal Da Qill |
Ok GM Panic here, and this is my PC Idea, [Alt]
Princess Aannraa Sal Da Qill - IMAGE HERE
NE Atomie Fey Quickling CR1][Sorcerer L4 + Kineticist L5]
with a Human mage Familiar, if I can work it hehe.
Looks
Standing some 2"tall in fine blue Noble clothing, she seems to carry no weapons other than her wit and noble manner.
Personality
Well spoke, keen mind and deadly in combat. She is smart, shroud and clever. Extremely disciplined, having trained to years to come the perfect companion and body guard for nobles and princes.
concept
How much Evil power can you pack into a 2" tall, Sweet looking Disney-esk Princess,
I kid you not kids, This Princess is bad to the bone
Back story
He was Evil, as Evil and mean as they come, an Evil mage high in a black tower, and he liked nothing better than to capture the weak, innocent and defenceless, Then experiment and torture them for his own amusement. So it was with young Princess Aannraa Sal Da Qill. Out picking mushrooms one day, she was sucked into a device that placed her in a magic cage. Stripped of her dignity of all she had. She spent countless years being prodded, injected, zapped, changed, twisted, warped, killed and bright back to life all for his amusement. All so that 'Git 'The Mage' as she called him could have his fun with her. O her life was dark with such little hope. She meet other beings, made friends with them, sang to them on dark nights, to make them happy, only to see them on his slab the next day being cut apart by his devices. Their body parts held in jars. He told her soon this be how she would end up. And he made her watch, eyes held up, so she know what awaited her. So it would have been if not for luck, and hubris, the two things he could not control. For in his experiments her sort to make her the perfect fey. But they say be carful what you wish for. For one-day she found she would get past the bars of the magic cage, O she wanted to run away, but something deep inside her had changed. Something dark had grown and she wanted more than to get away, She wanted payback!!. She wanted revenge for every single harm done to her by this Git of a Mage. And she would have it, So she stayed and she waited and she plotted. She took more pain, more changes, but took it and it and she waited her time. Then the day come. She know he liked a device he had made to Vivisection his creations. She knew he would use it on her this day. But she also know just where to make it look broken, broken so he would look in side to fix it.
O the sweet look on his face, when he spotted someone had faked a breakage. His wide terrified eyes pressed up to the glass for just a moment. just time to see her hand move and the leaver fall. The sweet sweet screams as he was lobotomised by his own creation. She had programmed it to do far more than that however, she wanted much more. What came out at the end was a lumbering monstrosity of a thing, a wrecked body of a man, made to do her bidding and her bidding alone. There she was, all his wealth and his tower at her command. And from deep down inside her came a laughter, a maniacal laughter that felt so good to let out.
Muuhahahahahahah
| Monkeygod |
Are we allowed to take any number of traits, or we sticking with the normal two?
If I take the feats to get an animal companion, can I have a Silvanshee?
Are we allowed to stack templates on our companion/familiar? Or are they limited to just one?
| Monkeygod |
I know Shattered Star is fairly dungeon heavy, but will there be plenty of opportunity for RP even beyond what might be normal for the AP?
My PC will be very heavily skill focused/sociable, and there's some feats that I want to take that are very specific to the 'intrigue' rules and interacting with various elements of society. Will I get a lot of use out of them??
Edit: Are we allowed to use Scaling Magic Items?
| GM_Panic |
Unfortunately Panic, Quickling template is 3pp so not available to use.
Well Poop, Well, was thinking of dropping it, as it did not do that much,
I want to be more Altered, So was thinking of starting with an Aasimar / Half-Celestial and then adding in Mutant, to alter her.As far as i got the consens was the party would be leaning towards good though.
humm will see, for good, simple back story add can make her good again.
But... A Vampire a Nightmare a Graveknight a Half-FiendHumm, if you says good :P
and your taking Smurfette right, hahahaa
Reckless
|
Are we allowed to take any number of traits, or we sticking with the normal two?
If I take the feats to get an animal companion, can I have a Silvanshee?
Are we allowed to stack templates on our companion/familiar? Or are they limited to just one?
I gained extra Traits by using the Additional Traits Feat, which is an allowed thing. Still kept to the limits of one Trait per Type.
| Monkeygod |
Yeah, I'm going with Aasimar.
Seb, can you answer my other questions?
Also, when we get to the point of PrCs, are you okay with us taking one tied to an organization, without actually being a member of it?
Thinking of the Guild Devil
| Sebecloki |
Are we allowed to take any number of traits, or we sticking with the normal two?
If I take the feats to get an animal companion, can I have a Silvanshee?
Are we allowed to stack templates on our companion/familiar? Or are they limited to just one?
2.
Yes
Not limited
| Sebecloki |
I know Shattered Star is fairly dungeon heavy, but will there be plenty of opportunity for RP even beyond what might be normal for the AP?
My PC will be very heavily skill focused/sociable, and there's some feats that I want to take that are very specific to the 'intrigue' rules and interacting with various elements of society. Will I get a lot of use out of them??
Edit: Are we allowed to use Scaling Magic Items?
It's dungeon centric. RP will depend on group interaction.
Sure
| Sebecloki |
Yeah, I'm going with Aasimar.
Seb, can you answer my other questions?
Also, when we get to the point of PrCs, are you okay with us taking one tied to an organization, without actually being a member of it?
Thinking of the Guild Devil
Ok
| Monkeygod |
Seb,
If I take the Enlightened Warrior trait, may I take the Simple Monk template if I'm neutral good ?
Also,