[Outpost II] Greenclaw's 9-18: Scourge of the Farheavens (Inactive)

Game Master Greenclaw


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Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

"Tell ya what. I'll even throw in this here antitoxin. If you or yer girls start getting sick it could help ya."

Jeb pulls out an antitoxin and offers it to Kenner.

Dark Archive

Kenner considers Jeb and Zenjaya's offer and nods, retrieving the bowl and accepting the trade. "Sounds a fair deal. You can never be too well prepared, that's for sure. Good luck with the ritual. Speaking to a god, you say? Hope that they're happy to chat. Me and my girls will leave you to it, but we'd be happy to share a meal with you before you head off...if you're not in too much of a hurry!"

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

Zenjaya considers this. "I'm always in a hurry. But... Yeah, we'll stop for a bite if we can. I'm starved. And this place is freezing!"

With that Zenjaya hands over the potion and Jeb's antitoxin and collect the bowl. "See ya."

She stuffs the bowl in her bag and heads back out into the town square. Moving onto 1.

Silver Crusade

Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

"D-d-dinner sounds g-g-great! St-st-stay safe!"

1 is good.

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Watergreen smiles. The frog on her shoulder croaks loudly. Then it closes its eyes. Watergeen nods at the frog. ”Okay, okay, okay. Ribbit ribbit! I’ll find you some soon.”

Sure.

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

"Why thank you, that sounds mighty fine."

Yeah, one is good.

Jeb heads over to the next building and looks inside.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Dark Archive

Moving across to the next small building, the group find it overrun with a dense thicket of vines and shrubs bearing yellow-green leaves. Rickety stairs lead up to what used to be a doorway but is now a gaping hole in the western wall. Another large hole punctures the northern wall, and a much sturdier door on the southern wall leads into a single large room.

Hanging from the ceiling In the center of the room are several handcrafted necklaces, including one made of leather and strung with bear claws and black feathers that matches the description of the totem that Nelket said was needed to summon Dolok Darkfur.

Blocking the way to the totem, however, is a clinging vine that has grown throughout the ruined building. If what Kenner said is true, then this could be the poison oak he warned of.

Knowledge (Nature) 15:

This is indeed poison oak.

The ceiling in the building look low enough that an average-height human could get it off the hook with minimal stretching but it seems to be attached to the ceiling and might need to be untied to retrieve it. Getting to the token without touching the plants may be a little bit tricky.

Acrobatics check needed if you want to try retrieving the token without touching the plants.

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik sizes up the group before his gaze settles on Jeb...

”ok laddie... I think you might be the best one for this particular job. Wanna take a shot at it?”

Silver Crusade

Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

Sir Lansle looks to Jeb. "I-I-Iomedae protect you!!"

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

"Good luck, Jeb." Watergreen says with a smile.

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb scratches his beard as he studies the poison oak.

Knowledge Nature: 1d20 + 6 ⇒ (12) + 6 = 18

"Yup. That there sure is some poison oak. Mmm hmm."

Jeb nods at Alrik and reaches for the necklace.

Acrobatics: 1d20 + 12 ⇒ (12) + 12 = 24

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

"Can you reach it?"

Dark Archive

Jeb, agile for his age, easily manages to shuffle in, reach up and get the necklace from the hook on the ceiling. In addition to the ritual totem, other necklaces are hanging from the same hook. He finds two finely crafted hemp necklaces, one with jade stones set in it like beads and another with garnets. They'll likely be worth something should the group wish to keep them and cash them in later.

Where to next?

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

Zenjaya turns to the final building and approaches the door.

Perception: 1d20 - 1 ⇒ (12) - 1 = 11

Silver Crusade

Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

Sir Lansle looks around too
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Watergreen puts on the necklaces then follows the others to the next building.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

"Those necklaces look mighty fine on you, Miss Watergreen."

Heading over to the next building he checks things out.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive

The next building is essentially empty apart from the mostly decomposed remains of some dead villagers.

Heal or Know (Nature) 17:

You discover that these people seem to have been eaten away from the inside by some kind of caustic substance, though none of the substance is present and the remains are little more than oddly clean, broken skeletons.

Know (Dungeoneering) 20:

You determine that the damage is consistent with the damage caused by some oozes.

Also in the building, Zeb spots a jar of honey. Another thing on the list of items that Nelket said they needed to collect to perform the ritual summoning Dolok Darkfur.

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik studies the remains but just shrugs his shoulders and carries on...

Kn: Dungeoneering: 1d20 + 6 ⇒ (1) + 6 = 7

Silver Crusade

Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

Heal: 1d20 + 2 ⇒ (18) + 2 = 20

"Y-Y-YIKES!" Sir Lansle shrieks. "Something like acid killed these people from the inside! Oh! Praise, Iomedae... None of it's left..."

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

"Take the honey and let's go! I'm not going in there in case there's more acid stuff around."

Grand Lodge

"Smith" Male LG Human Maverick Pistolero 4 | HP 36/36 | AC 18 T 15 FF 13 | CMB +4, CMD 19 | F +6, R +8, W +3 | Init +4 | Perc +6 | Speed 30ft | Active conditions: None | Character Portrait

Smith raises his eyebrow and stretches a bit, motioning the man to close his door and go back inside his own house. Clearing his throat, he adds-"We have no need for the honey, for I procured some. Still, we should explore so we can be certain it won't be a hazard to the family living here. While our mission is pointing us somewhere else, I feel the Pathfinder Society would benefit from making sure civilians are safe."

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

Zenjaya rifles through her bag. "Let's see... darkwood bear, necklace, bowl, stone, and Smith's honey. Looks like we're good. Let's go summon Dolok Darkfur."

Zenjaya heads over to the altar and prepares for the ritual. She places the bowl on the altar with the rock in it, honey to the left of the bowl and bear carving to the right. Then she looks at Watergreen, who's wearing the necklaces.

"Are you leading the ritual or should I?"

Everyone ready for the ritual?

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb scratches at his beard, considers Smith's instructions to leave the honey, shrugs, and then sticks the honey in his bag.

After looking through the building he heads outside. "Yup, that was the last building. Reckon we're ready for that ritual now."

Dark Archive

With all the items collected, the group return to the altar and complete the ritual as instructed.

Within moments of the ritual’s completion, a dark-furred bear walks slowly toward the altar, appearing out of nowhere as if he had walked through a fog. He walks on his hind legs, like a human, his arms swinging slowly at his sides. His shoulders are covered in a mantle of feathers arranged to create a rainbow that cascades down his back.

He comes to a halt near the statue behind the altar—a striking resemblance to the real thing—and takes a deep breath. “I am Dolok Darkfur, lost god and failed guardian of the doomed Farheaven Clan. Who are you to have distracted me from my eternal sorrow?”

Dolok Darkfur speaks in a low, rumbling voice, befitting a bear and towers over most the group. He speaks slowly, almost in a monotone, a distinct lack of joy or emotion in his deep voice.

DOLOK DARKFUR

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

"Howdy, Dolok Darkfur. I'm Jeb Barlo of the Pathfinders. These here are my fellow Pathfinders." He gestures at the others, never taking his eyes of the bear-god. "We are trying to learn about the Farheaven Clan and their history. We spoke to Nelket and she told us what she remembered of the village. But she said to learn more of the history of her people to speak with the great Dolok Darkfur."

Diplomacy (to AID someone else): 1d20 - 1 ⇒ (7) - 1 = 6

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

"The Farheaven Clan isn't doomed. Some survived," Zenjaya replies. "I'm Zenjaya. And Jeb's right. We're here to learn what we can about the ways of the Farheaven Clan. Maybe even convince some of them to come back." She crosses her arms and begins to tap her foot in impatience. "What can you tell us about this place and it's people?"

Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11

Silver Crusade

Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

"Y-y-y-yeah!" Sir Lansle stutters in terror. "H-h-h-hi D-d-dolok D-d-d-darkfur!"

"What can you t-t-tell us?"

Diplomacy (to AID): 1d20 - 1 ⇒ (8) - 1 = 7

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Watergreen smiles at the bear. "Hello. I'm Watergreen. You look very sad. You should know that the Farheaven Clan lives on in its children. There were some survivors. One of them, Nelket, told us how to find and talk to you. Could you tell us the tale of the Farheavens, please?"

Diplomacy to AID: 1d20 ⇒ 6

Dark Archive

Dolok doesn't seem particularly pleased to have been awoken or very happy to see the group of Pathfinders as they bombard him with a series of questions.

Jeb Barlo wrote:
"Howdy, Dolok Darkfur. I'm Jeb Barlo of the Pathfinders. These here are my fellow Pathfinders." He gestures at the others, never taking his eyes of the bear-god. "We are trying to learn about the Farheaven Clan and their history. We spoke to Nelket and she told us what she remembered of the village. But she said to learn more of the history of her people to speak with the great Dolok Darkfur."

The bear god snaps back at Jeb. "What would be the point? All that matters is my failure as their guardian! Whatever history the clan once had is best forgotten. They are dead, and even little Nelket has abandoned our ways. Let us vanish from this world.”

Watergreen wrote:
Watergreen smiles at the bear. "Hello. I'm Watergreen. You look very sad. You should know that the Farheaven Clan lives on in its children. There were some survivors."

Darkfur doesn't seem particularly heartened by this news, his mood only getting worse as you speak. "Of the plague? A vile contagion! An oozing, honorless sore upon my people, which robbed them of their lives in coughing fits of agony! A foe that the ‘mighty’ Dolok Darkfur could not best. My shame, oozing from the mouths and flesh of my children.”

"It all came from those damned trees!" Dolok bemoans, his voice filled with grief and remorse. "When I went to investigate I found only death. Dead trees, bleeding a vile yellow and black stuff like pus and sap, stood in a small circle amid a stinking mire and fetid mist. Roga began coughing as soon as we entered that copse, the sickness already in him. Whatever that fool woodcutter found spelled the end of the Farheavens."

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik stumbles to the fore...

"Perhaps we can help you find the source of this evil and vanquish the stain from the world. Maybe the remains of your tribe can move back in..."

He looks a bit sheepish - not used to taking the front foot in conversation.

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

"So help us do something about it," Zenjaya retorts. "Tell us where the trees are. If we can destroy them will you tell us what we want to know?"

Silver Crusade

Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

"B-b-bad idea!" Sir Lansle exclaims. "If we get near the d-d-diseased trees we c-c-could catch the sickness! .....Oh.... But w-w-we do need to cleanse this e-e-evil from the world..."

He looks very torn.

"Oh, alright... Iomedae protect us!"

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

"Well, this sounds scary," Watergreen says. She doesn't look scared though. She still seems to be smiling. "I hope we all survive."

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb scratches at his beard as he listens of Dolok Darkfur. "If we can cleanse the evil from the trees maybe some of the old Farheavens kids would want to come back."

Dark Archive

At the offer of help, Dolok first continues to bemoan his fate and that of his people. “You cannot erase my failures or my deeds. The blood of my clan stains my claws, my fur, my teeth. I taste it in my mouth always. I choke on it and feel it seep from my eyes as I weep. Justice! Oh, that I could find some way to destroy that foul contagion that has taken my people from this world, whatever the cost to myself! But I would not know how to accomplish such a task, could I even return to that tainted grove. I am bound here, to this altar and this village, damned to haunt it like a miserable ghost.”

When the group offer to go to the grove, the bear god's moods picks up just a little. "You would do that? Well I can tell you how to get there"

Before the group goes, he swats aside a heavy stone at the base of his altar, revealing a small cubby containing an elixir of fire breath. "Take this. I hope you can find a way to use it and bring justice to my dead children...though I doubt that you can!"

"Oh...but you wanted to know the history of the Farheaven Clan. Well, seeing you are willing to help me, it is the least I can do.

"When the Worldwound erupted in the land that was once known as Sarkoris, many of that nation’s people fled before the demonic invasion. By the time the First Mendevian Crusade had begun to reclaim parts of Sarkoris, most of the refugees had already settled in other lands. One such group of refugees was the Farheaven Clan. I lead them east over the Icerime Peaks and eventually settled in the Norinor Forest of Iobaria.

"Here, my children made a new home in the Norinor, founding this small village, building this shrine, and trading with the other humans scattered throughout the forest. The clan lived in peace and relative seclusion for several decades. They mostly kept to themselves, so when doom befell
the village, the clan’s demise went largely unnoticed."

"But, now you must go! You must hurry!" The bear god waves the group off, the deeply sad look still on his face as he slumps down to sit by the altar.

Sorry, work has been swamping me this week. Feel free to RP a bit here if you like, but I'll get the next scene set up tomorrow my time.

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

Zenjaya listens to the tale, committing it to memory. "Got it. Thanks." She begins to walk away. "Let's go," she tells the others.

To the nasty forest!

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

"Do you know anything more about this corruption? Or what may have caused it?"

Silver Crusade

Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

Sir Lansle shivers and shakes. "Y-y-yeah. Let's go." He holds up his shield and hides behind it as he walks after Zenjaya into the forest.

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Watergreen smiles and waves goodbye to the bear. ”Bye. See you later.”

Grand Lodge

"Smith" Male LG Human Maverick Pistolero 4 | HP 36/36 | AC 18 T 15 FF 13 | CMB +4, CMD 19 | F +6, R +8, W +3 | Init +4 | Perc +6 | Speed 30ft | Active conditions: None | Character Portrait

Smith hangs back during the conversation, instead focused on taking notes of any possible information Dolok might have. Still, he keeps his eyes open as Zenjaya and Jeb offer to cleanse the evil. He cannot hide the smile that appears when he hears that, despite his effort to.

As the group exits the den, Smith says-"I'm glad we were able to get Dolok out of his melancholy, and at least instill some hope in him. That corrupted tree might not go down so easily, if the chronicles about the Worldwound are true. We must expect opposition, demonic or not"

On the way there, Smith takes the chance to mention something to the group, as he pulls out his notebook and says-"I'm writing the report for the Pathfinder Society, so that our deeds here might resound in the Society's Lodges around the world. Convincing an ancient spirit to go forward despite the catastrophe that befell his town? That's something that's bound to get the bards singing! Do you perhaps have any suggestions on what I should include about you?"

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Sir Lansle's going to be so happy you asked, Smith!

"Thank you for sharing your story, Dolok Darkfur. It was an honour meeting a god."

Jeb takes the elixir and hands it to Zenjaya. "Here. You look like you like to play with fire."

On the trip he scratches his beard. "Me? Well, I'm from the town of Wartle in Varisia. Not much to say about it, really. It's real small and in a swamp. Lots of bugs. Gators too." He shrugs. "Did some work as a guide before becoming a Pathfinder. I'm still a little green. Done two missions so far. One had a druid and some nasty fey-folk. The other took me into the land of the fey. The... What's it called... First World! Yeah, that's it. Went to the First World. Awfully strange place. And look what it did to my mug!"

Jeb pulls out a plain clay mug that is a bright yellow colour, too vibrant to be natural.

"Changes colour with my moods, best I can tell. Another feller I know has a hat that talks now. And Watergreen's got... Well, I'll let her tell you herself."

Dark Archive

Dolok has no further knowledge of how the disease might have started so the group follow his directions into the forest.

After a day’s travel south, the Pathfinders arrive at the grove indicated by Dolok Darkfur’s directions.

If you have any daily buffs, abilities etc. feel free to refresh them.

All of the trees in the area appear dead and lifeless, but a thick copse to the south stands out as particularly unwholesome. The branches of the trees are long devoid of leaves, the bark is an unnatural gray, and large sections of the trunks are slick with a glistening liquid the color of yellowed milk. The broken limbs that remain droop, some nearly touching a morass of dark, moist land surrounding the base of their trunks. From time to time, yellowish mist bursts up from the ground before settling into the muck.

DISEASED GROVE - MAP

The trees stand within a sucking morass of mud and filth (marked with dashed lines in the map ), which inhibits movement. Treat this as a shallow bog, making it difficult terrain (2 squares of movement to enter each square) that increases the DCs of Acrobatics and Stealth checks by 2.

The Concordance

Female Elf Shifter | HP: 28/28 | AC 16* (T12, FF 15*) (+2 vs. evil) | CMB: +6 CMD: 17 | F:+4 R:+4 W:+3* (+2 vs. enchantments, heat) | Init +1 | Perc +4, SM +2, Social +0 | Speed 35 ft. | Shifter Aspect: 6/6 | Pharasma's Blessing: 1/1, Ragdya's Blessing: 1/1 |Active Conditions: None

Watergreen smiles. She pulls out her charcoal and writes a few words on Smith's book. As she writes a stream of tiny iridescent bubbles flies from the charcoal up into the air.

She giggles.

The frog on her shoulder tries to pop the bubbles with his tongue!

----

At the sight of the diseased trees Watergreen smiles. "Zenjaya, Jeb.... This was your idea. After you!"

She lets everyone else lead the way.

Silver Crusade

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Male Human Paladin 3 | HP: 28/28 | AC 23 (T10, FF 23) (+4 vs. big yellow blob if evil) | CMB: +7 CMD: 17 | F:+4 R:+1 W:+4* | Init +0 | Perc +7, SM +7, Social -1 | Speed 20 ft. | A Sure Thing: 1/1, Lay on Hands: 3/3, Second Chance: 1/1, Smite Evil: 0/1 | Active Conditions: Smite Evil (big yellow blob)

Sir Lansle smiles at Jeb’s talk of the First World. ”That’s my brother’s hat.”

In answer to Smith he says, ”My brother and I were h-h-holy paladins in the service of Iomedae. We fought in the W-w-worldwound and saw many horrors. In the end we… Well, we died. We saved a lot of soldiers but d-d-demons tore us apart and…” Sir Lansle falls silent. ”Iomedae brought us back to life after that. But, I remember everything! Which is horrible! I d-d-don’t recommend being tortured to d-d-d-death by demons to anyone. I’m not…” He shivers and stammers too much to finish his sentence. ”Something went wrong with my b-b-b-brother’s resurrection. He looks like and old man now, and he d-d-d-doesn’t remember anything. Not even his own name. I think… I think that’s good sometimes. He’s happy. But also it’s sad. We can’t talk together like we used to. And he doesn’t remember me.”

”Death changes everyone. It made me a coward. But, I… I think it doesn’t matter if you’re scared of everything. What matters is you’re brave enough to do what’s right, even though you’re afraid.”

”…I hope.”

At the sight of the diseased trees Sir Lansle holds out his shield and hides behind it. He draws his sword and holds it out in front of him but it wiggles around as he shivers in fear. Peeking around the edges of his shield he creeeeeeps closer.

”Stay b-b-b-back, everyone….”

When he gets closer he looks at the diseased trees to see if he knows what is wrong.

This is all I have that might maybe be helpful:
Knowledge Planes: 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge Religion: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Survival: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

LG M Dwarf Paladin (Tortured Crusader) 5 - HP 44/44 - AC 22, T 11, FF 21 - F+8*, R+4*, W+8* - Init: +1 - Perc +10 (DV, SC), SM +10 - Smite Evil 2/2 - Lay on Hands (2d6+4) 4/4 - Divind Bond 1/1 - Lesser Restoration 1/1 - Liberating Command 1/1 - Active Conditions: Nil

Alrik stomps forward in the front with his axe in hand ready to swing.

FYI - Alrik is a slowpoke - 20 ft move speed in difficult terrain is crawling speed.

Grand Lodge

Male Human Kineticist 2 | HP: 19/19 | AC 21 (T14, FF 16) | CMB: +2 CMD: 16 | F:+5 R:+7 W:+1 | Init +6 | Perception +6, Sense Motive +1, Diplomacy/Intimidate -1 | Speed 30 ft. | Burn: 1/5 | Active Conditions: Shroud of Water

Jeb approaches a little closer and inspects the trees by sight.

Rolling the things that might be helpful.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Knowledge Nature: 1d20 + 6 ⇒ (18) + 6 = 24

Dark Archive

As the group tentatively approach the filthy bog where the diseased trees are growing, the best that they can surmise is that the trees are spreading their disease into the soil around them. Walking into the bog may be safe enough, if a little hard going, but you definitely wouldn't want to slip and fall into the sickly mud.

None of the group spot anything that suggests anything else may be lurking in the morass, but it's so murky in there, they can't really be sure.

Grand Lodge

"Smith" Male LG Human Maverick Pistolero 4 | HP 36/36 | AC 18 T 15 FF 13 | CMB +4, CMD 19 | F +6, R +8, W +3 | Init +4 | Perc +6 | Speed 30ft | Active conditions: None | Character Portrait

Smith, suspicious something might me lying in ambush, and also looking with horror imagining the muck getting into his suit, pulls out his gun and shoots at the murky bog (not at any of the logs).

"Let's see if there's anyone home"-he says as he shoots the water.

Paizo Employee

Female Ifrit Bard | HP: 15/15 | AC 16 (T12, FF 14) | CMB: +4 CMD: 16 | F:+1 R:+4 W:+1 | Resistance: Fire 5 | Init +3 | Perc -1, SM -1, Social +3 | Speed 35 ft. | Spells: 1st: 3/3, Burning Hands: 1/1 | Bardic Performance: 12/12 | Active Conditions: None

Zenjaya moves up to the edge of the mucky soil and scowls at it.

Disgusting. And she's have to get wet! Ugh, in this weather?

She waits impatiently to see if Smith's attack has changed anything...

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