GM Ladile & the Pathfinder Society Present: From Shore to Sea

Game Master Lady Ladile

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Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

OOC chatter and the like goes here!

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

Chatter chatter. Burp.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Oh, a reminder - the chronicle for this module is Tier 5-7 so any character within that level range will be acceptable :)

*edit* There are some investigative aspects to this module and plenty of places for great roleplay and interactions with the peoples and creatures within. It also features a fair bit of outdoor and dungeony aspects. Characters that really shine in urban locales (like vigilantes) might feel a bit like fish out of water in this adventure but overall there should be plenty of ways for practically any class to contribute and have fun.

Dark Archive

Conditions: Mage Armor, AC 18 Male Human Sorcerer 6 HP 42/42 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +6 | CMD 14 | Perc. +2 | Init. +1
Resources:
Elemental Ray 6/7; 1st L spells 3/7; 2nd L spells 3/6; 3rd L spells 3/4; Fires of Hell 1/1

Checking in here!

Sovereign Court

Spells -/6/4 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 33/33 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 6/5/5 | CMD 15 | 5 Sorceress (Fey) | Female Aasimar

Ah, it's good to be back.
And good to be fabulous!

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

Double sorc.. so much Charisma. Luurg lub charisma.

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

I have several PCs levels 5-7.
Gitano Frallino, a human bard (archaeologist) 3/investigator (sleuth) 1/swashbuckler (inspired blade) 1.
Skye, Shaman of the Lyrune-Quah, human (Jadwiga) shaman 5.
Conal Angus McKieg, dwarf warpriest of Yuelral 5.
My preference would be to play one of those three. Love them all.

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

I'm not sure I've ever really played with a shaman before. How do you like their abilities?

The Exchange

Trade Princess Tiffany | Female grippli druid 6 | HP: 54/54 | AC: 17 / T: 13 / FF: 15 | Fort: +8, Ref: +5, Will: +9 | CMB: +6, CMD: 18 | Init: +4, Perception: +13 | Conditions: 1 Strength damage

Tiffany here will, like, totally be along for the ride.

Looks like we could use a martial, and I'm partial to one Gitano Frallino.

Grand Lodge

I think my 5th level Arcane Bard Healer might be of some assistance to the party...

Adyr'al Abissi

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Hello!

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

The inspiration for the shaman Skye was Jeff Spicoli from Fast Times at Ridgemont High.

He's mostly a support guy with decent diplomacy. Hexes are fun, too.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Having played with and GMed for Skye in the past, he's quite the entertaining character! I also have a uh...7th? level Nature shaman in a Shattered Star game and she's been lots of fun to play; they can be quite flexible once they start getting access to Wandering Spirit and Wandering Hex.

That said...alchemist, double sorcerers, a bard, and a druid? Gitano or Conal might prove slightly better fits in terms of party balance if that's something you guys care about. On the other hand, summons are always an option if you need extra bodies to eat some hits for you!

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

McKieg is a decent tank in full plate and with a dwarven longaxe. Not much of a healer, though.

I'll plan to go with him, unless the party composition changes.

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

Just for people who haven't played with Luurg before... he's not your standard 'alchemist'. He's built to be melee and sturdy vs a bomb tosser or feral mutagen freak. He's strength and con based with survival talents and feats. He also fancies himself a med'cin man and woodsman.

Sheela is a summoning/mind messing sorceress who likes to party and flirt.

Tiffany is a net tossing frog druid that likes sparkly bits and snooobery.

I have not played with the other characters mentioned, although I think maybe Gitano back when he was just a wee laddy on another character.

Grand Lodge

There are more important things to obsess over Like opinions, everybody has one Jack-of-all-trades, master of some

I'd be happy to switch from McKieg to Gitano, if Luurg is an effective tank.

Gitano is a rapier-wielding front-line skirmisher, party face, and a modest skill monkey.

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

So long as he isn't cursed to avoid using magic/extracts to buff himself he does fine in that case.

I didn't want to make it sound like I didn't want to play with a Dwarven tank, just wanted it to be known that Luurg was a front line type of character. Be sure to play whichever you prefer.

Luurg isn't an offensive power house, unless he's buffed to the gills, at least not until he gets through this module and gets a new oversized axe.

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Adyr is a fair hand in a fight! The Legion trains its soldiers well.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Opening post is up! Feel free to jump in at your leisure once everyone is set on which character they'll be playing :)


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

This is where I solicit some information from each of you that I'll use to prepare your chronicles at the end of the adventure as well as when I'm reporting the game on the website! I'll need the following information:

***Basic Information Form***

Player:
Character:
Pathfinder Society Number:
Faction:
Slow Track or Normal:

This Chronicle #:
Starting XP:
Initial Prestige:
Initial Fame:
Prestige Spent on this Chronicle:
Starting Gold:
Day Job Roll:
Gold Spent on this Chronicle:
Anything else you want me to note on your Chronicle:

I know some of these values may change as you make purchases and the like so it's not a problem if you want to wait on providing some of that information until closer to the end of the scenario. If you want to wait on making Day Job rolls until the end, that's also fine. If you're aiming to tick off any boxes on Faction Journal cards, ask me about them at the conclusion of the scenario and I'll be happy to let you know if anything qualifies and make a note of it on your chronicle if you like!

Sovereign Court

Spells -/6/4 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 33/33 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 6/5/5 | CMD 15 | 5 Sorceress (Fey) | Female Aasimar

Player: Chadius
Character: Sheela Kolphan
Pathfinder Society Number: 133608-14
Faction: Sovereign Court
Slow Track or Normal: Normal

This Chronicle #: 17
Starting XP: 14
Initial Prestige: 16
Initial Fame: 25
Prestige Spent on this Chronicle: None so far
Starting Gold: 4472
Day Job Roll: Perform(Sing): 1d20 + 9 ⇒ (4) + 9 = 13
Gold Spent on this Chronicle: None so far
Anything else you want me to note on your Chronicle: Nothing so far

Dark Archive

Conditions: Mage Armor, AC 18 Male Human Sorcerer 6 HP 42/42 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +6 | CMD 14 | Perc. +2 | Init. +1
Resources:
Elemental Ray 6/7; 1st L spells 3/7; 2nd L spells 3/6; 3rd L spells 3/4; Fires of Hell 1/1

Player: Eric Swanson
Character: Wadi Ahk'kolon
Pathfinder Society Number: 13977-1
Faction: Dark Archive
Slow Track or Normal: Normal

This Chronicle #: 15
Starting XP: 15
Initial Prestige: 29
Initial Fame: 27
Prestige Spent on this Chronicle: None
Starting Gold: 780
Day Job Roll: Perform (Act): 1d20 + 11 ⇒ (16) + 11 = 27
Gold Spent on this Chronicle: None
Anything else you want me to note on your Chronicle: Nothing yet

Grand Lodge

NG Dwarf Male Warpriest-5 | HP 43/43 | AC 24 / 14 T / 22 FF; +4 Dodge vs Giants | CMD 19 | Fort +8, Reflex +4, Will +8; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 3/5 per day) | Blessings 5/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 2/day (DC 15, 2d6) | Sacred weapon (1d8, +1, 5/5 rounds/day) | Init +2 | Perception +4 (+6 vs devils, +6 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

Player: Larry Smith
Character: Conal Angus McKieg
Pathfinder Society Number: 67083-20
Faction: Grand Lodge
Slow Track or Normal: Normal
This Chronicle #: 11
Starting XP: 14.5
Initial Prestige: 20
Initial Fame: 24
Prestige Spent on this Chronicle: None yet
Starting Gold: 1004gp
Day Job Roll: NA
Gold Spent on this Chronicle: None yet
Anything else you want me to note on your Chronicle: Nothing yet

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

Player: Massee
Character: Luurg Murkdweller
Pathfinder Society Number: 202046-5
Faction: The Exchange
Slow Track or Normal: Normal

This Chronicle #: 18
Starting XP: 17
Initial Prestige: 15
Initial Fame: 31
Prestige Spent on this Chronicle: 0 so far
Starting Gold: 1622g
Day Job Roll: Alchemy, Crafters' Fortune: 1d20 + 17 + 5 ⇒ (13) + 17 + 5 = 35
Gold Spent on this Chronicle: 0 so far
Anything else you want me to note on your Chronicle: Nothing yet!

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Player: Pat Lowinger
Character: Adyr
Pathfinder Society Number: 94956-14
Faction: Scarab Sages
Slow Track or Normal: Normal

This Chronicle #: 11
Starting XP: 12
Initial Prestige: 14
Initial Fame: 21
Prestige Spent on this Chronicle: 0
Starting Gold: 691
Day Job Roll: Day Job- (Perform)Take 10 +10= 20
Gold Spent on this Chronicle: None thus far.


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Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Hey folks, I wanted to check in and say that I'm sick/have been sick. While I'm definitely feeling better than I did, I still seem to have a lot of general malaise and mental fatigue happening + I work the next three nights in a row starting tonight (Saturday). Given the circumstances I'm just going to take the next few days off from PbP; I should be back in action by Tuesday evening at the latest.

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Don't worry in the slightest. As for myself, I am snowed-in and won`t be able to leave the house until this afternoon. Great for reading and catching up on a nap or two!

Grand Lodge

NG Dwarf Male Warpriest-5 | HP 43/43 | AC 24 / 14 T / 22 FF; +4 Dodge vs Giants | CMD 19 | Fort +8, Reflex +4, Will +8; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 3/5 per day) | Blessings 5/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 2/day (DC 15, 2d6) | Sacred weapon (1d8, +1, 5/5 rounds/day) | Init +2 | Perception +4 (+6 vs devils, +6 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

Posting this in a couple of different places, so apologies if you've already seen it.

If you'd like to join my table of #10-08 What Prestige is Worth (Tiers 7-11)?
The sign-up document is here.
Outpost 2 runs from March 11 to May 6.

Larry
aka
GM Lorenzo
aka McKieg

Dark Archive

Conditions: Mage Armor, AC 18 Male Human Sorcerer 6 HP 42/42 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +6 | CMD 14 | Perc. +2 | Init. +1
Resources:
Elemental Ray 6/7; 1st L spells 3/7; 2nd L spells 3/6; 3rd L spells 3/4; Fires of Hell 1/1

Hey guys,

I have had a death in my family so posting for me will be sporadic for a while. Please bot Wadi as needed.

I will let you know when I am back posting full time.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

My condolences, Eric. Take all the time that you need and don't worry about PbP; it'll be here when you feel up to returning.
______________

For the game in general, I'm feeling much better now aside from some congestion and sinus pressure and ready to get things moving again. Thank you for your patience!

Grand Lodge

NG Dwarf Male Warpriest-5 | HP 43/43 | AC 24 / 14 T / 22 FF; +4 Dodge vs Giants | CMD 19 | Fort +8, Reflex +4, Will +8; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 3/5 per day) | Blessings 5/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 2/day (DC 15, 2d6) | Sacred weapon (1d8, +1, 5/5 rounds/day) | Init +2 | Perception +4 (+6 vs devils, +6 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

Condolences, Eric. Sorry for your loss.

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Condolences.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Just a note that I've got an early day tomorrow which necessitates going to bed much earlier than I normally do. Depending on how tired I am when I get home from work, updates will either happen tomorrow in the early evening or possibly in the wee hours Thursday morning!

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Just checking in...


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

^There's a new post! :D


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

I'm home from Save vs. Hunger but my brain is a bit fried from con drag so I'll resume updates tomorrow!

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Hey everyone, I am really sorry. For some reason I stopped getting 'campaign update notices'. Back in... now.

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

I'll be traveling all day Monday and on vacation all next week. After Monday I should be able to get a post in per day, but if I'm holding things up then feel free to bot me.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Will do Luurg! Thanks for the notice and I hope you enjoy your vacation :)

Grand Lodge

NG Dwarf Male Warpriest-5 | HP 43/43 | AC 24 / 14 T / 22 FF; +4 Dodge vs Giants | CMD 19 | Fort +8, Reflex +4, Will +8; +2 vs. poison, +4 vs. spells and spell-like abilities | Fervor (2d6; 3/5 per day) | Blessings 5/day (Good: holy strike, Magic: hand of the acolyte) | Channel positive energy 2/day (DC 15, 2d6) | Sacred weapon (1d8, +1, 5/5 rounds/day) | Init +2 | Perception +4 (+6 vs devils, +6 to notice unusual stonework); darkvision 60 ft. | Speed 20 ft. | Conditions: None

Where are we on the village map? A1?


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Made some notes on the map to hopefully make it a little clearer as to your current position.

If it helps, this section is a bit on the sandboxy side - you have four 'primary' locations that Tiffany noted from the air (docks, lighthouse, ruined keelboat, shrine) but there are also additional, smaller locations and encounters scattered throughout the town that you may or may not run across.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

I'm going to be out and about for the next couple of hours at a minimum and for most of the afternoon/evening at the most but I will get you guys moved along to the Ruined Wharf once I have a chance to update!


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Hey folks, I know a couple of you are busy for the next few days and while I don't have any holiday plans I will be working the next four nights starting tomorrow night.

So I'll update as I'm able with work but no rush if you've got better things to do than sit inside and post this weekend :)


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Hey folks, I'll be heading out of town to DieCon19 and won't return until sometime late Sunday night/early Monday morning. I likely won't have a ton of free time for posting so please feel free to bot me as necessary :)

And no, you do not get to bot me if I'm your GM :P

Sovereign Court

Spells -/6/4 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 33/33 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 6/5/5 | CMD 15 | 5 Sorceress (Fey) | Female Aasimar

And then all of the PCs killed the monsters and fell into a huge treasure chest full of gold and-

awww I can't bot the GM.

As a side note, tomorrow I will be going on vacation in Washington DC. The internet should be good but if I don't post regularly, you know why.

The Exchange

Male Half Orc Internal Alchemist 6 HP 50/51 Fast Healing 1/3 | AC 19, T 12, FF 17 Uncanny Dodge| Fort +10, Ref +9, Will +5 | Init +2 | Perc +10, 60' Darkvision, Bombs (8/10) Fly (5/6) Effects: Heroism

And Luurg rides the giant octopus into battle with Leafy leading the charge!

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Will be out of town on Friday night... will post before I leave and as soon as I get back on Saturday evening.

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Looks like the website will be down on Sunday.

Scarab Sages

NG Male human (Garundi) Bard (Arcane Healer) 5; Init +4; Senses: Perception +8: AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield) hp 43, Fort +4, Ref +7, Will +5 (+2 trait bonus vs. divine spells of different faith than you); +4 vs. bardic performance

Waiting to jump in.... ugh!


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Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Okay, so there's a lot going on in this encounter and there seems to be some confusion about map placement and what's going on, exactly. This encounter is actually suggested to be run as a cinematic encounter (and thus has no map provided) but has several things occurring within it that are supposed to occur on certain initiative counts. In addition to all of that, this is also your GM's first time running something that could be considered a sort of '3D' encounter - so please bear with me :)

On the Map

This is a map that I pulled off the internet, being the best one I could find that fit my purposes. The details on this map are not exact. The map is largely here to give everyone an idea of where everyone and everything is.

Lower Level

This level is, currently, entirely flooded with water all the way up to the landing of the second level. The aquatic terrain hasn't really come into play though as both Luurg and Tiffany have the means to maneuver and breathe underwater without any issues.

Red Tentacle was the one that entered the lighthouse from this level, breaking through the front door and snaking up the stairwell past Luurg and Tiffany. This is the one that Luurg attempted to stab and missed and that McKieg subsequently severed with his axe.

Second Level

This is where the majority of the party is as well as part of the remaining Blackcove villagers. Normally this entire level would be a nightmare because of the panicked crowd but since several of you were very quick to initially calm them and start herding them upstairs, I ruled that most of them are now freaking out up on the top of the lighthouse and are not in the way of those of you on the second level.

There are four windows here on this level, one for each cardinal direction. You had two Tentacles burst in through the eastern and western windows and grab villagers. Adyr shot Green with his bow from his position on the top of the lighthouse and since McKieg finished off Red, which Tiffany was initially targeting, I decided to be merciful and shift her action to the already-injured Green Tentacle which finished it off.

Sadly, Purple Tentacle managed to get away with the villager it had hold of.

Third (Top) Level

Most of the villagers are currently up here with nowhere to go. Adyr is also up here but as he's not doing too much moving around he's currently not subject to being tripped up by the crowd. From his position he can see over the railing, which allowed him to target one of the tentacles from above with his bow.
______________

Hopefully all of the above helps to clear things up a little bit. That said, if the map is proving to be too confusing I'm happy to ditch the map and switch us to purely theater of the mind if that would be preferable to everyone.

If you'd all rather keep the map then I'll try and do what I can to label things more clearly; if you need me to clearly mark where the stairs are on each section and other details, please let me know and I will do so.

I won't lie, I think this is my favorite encounter/section of the entire module and I want to do everything I can to make sure all of you enjoy it (even if your characters aren't!) too.

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