GM Gustavef |
It is easy enough to navigate around the station boulders after a bit.
The narrow passageway opens up into a hallway that ends in a pair of doors. Narrow slits line the walls on both sides of the hall.
Jeras van Hidden |
Jeras enters narrow passageway and he actively searches for traps.
Trap spotter: Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM. Perception +19
GM Gustavef |
Jeras notices that the floor at the end is a large pressure plate. However you can not determine where or what it may trigger.
Menas Red |
Use a summon scout or simply go over the pressure plate? I could probably throw most of you across, especially Enora.
Jeras van Hidden |
Jeras jumps over pressure plate.
acrobatics: 1d20 + 17 ⇒ (14) + 17 = 31
GM Gustavef |
Per, Jeras: 1d20 + 15 ⇒ (4) + 15 = 19
Per, Jeras: 1d20 + 15 ⇒ (14) + 15 = 29
Lurk: 1d20 ⇒ 9 +??
Has anyone else entered the narrow hallway?
Menas Red |
Menas enters the hallway on our side of the plate in case he needs to help anyone over the plate.
Enora - Arcanist Iconic |
Enora smiles.
” I would really very much appreciate it if you could throw me over please!“
Menas Red |
If we still still have time, Menas, as gently as possible for the tiny halfling, hurls Enora over the pressure plate.
Thoriel Liltamael |
Thoriel follows along with Jeras, leaping over the pressure plate. "Nice spotting, by the way. Always good to see a man who pays attention to the little things!"
Acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29
Tull Shadde-Quah |
Tull asks Jeras, "Is it possible for you to disarm it? I fear I may not be able to jump over it..."
Menas Red |
Any estimate to how much you and your gear way Tull? I'm probably not strong to enough to get you over without an enlarge person. 300lbs is my "over head" limit.
Tull Shadde-Quah |
317 lbs (assuming I'm no longer enlarged)
I can also try the acrobatics check - I just thought it would make sense to try disarming it if possible - I don't think that's been tried yet?
Menas Red |
It was stated that Jeras cannot find the mechanism to interact with, just the pressure plate. Must not be a standard trap, could be a mimic pretending to be a trap or something?
Jeras van Hidden |
"Thank you Thoriel!"
Jeras tries to disable pressure plate.
disable device: 1d20 + 23 ⇒ (17) + 23 = 40
GM Gustavef |
Per, Thoriel: 1d20 + 9 ⇒ (2) + 9 = 11
Per, Thoriel: 1d20 + 9 ⇒ (17) + 9 = 26
After Thoriel leaps across Arrows shoot out from the slits in the wall. One large arrow at Jeras and 4 little ones at Thoriel
@Jeras
Gnoll, Bow Attack: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Gnoll, Bow Attack, Confirm: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Gnoll, Bow Damage: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Hitting the Elf with some viciousness
@Thoriel
ShortBow: 1d20 + 3 ⇒ (20) + 3 = 23
ShortBow: 1d20 + 3 ⇒ (20) + 3 = 23
ShortBow: 1d20 + 3 ⇒ (7) + 3 = 10
ShortBow: 1d20 + 3 ⇒ (1) + 3 = 4
ShortBow, Confirm: 1d20 + 3 ⇒ (9) + 3 = 12
ShortBow, Confirm: 1d20 + 3 ⇒ (18) + 3 = 21
shortbow: 1d3 - 4 ⇒ (2) - 4 = -2 1 Non leathal
shortbow: 1d3 - 4 ⇒ (2) - 4 = -2 1 Non leathal
Not hard but annoying Thoriel
Init, Jeras: 1d20 + 7 ⇒ (13) + 7 = 20
Init, Periel: 1d20 + 0 ⇒ (11) + 0 = 11
Init, Menas: 1d20 + 2 ⇒ (20) + 2 = 22
Init,Enora: 1d20 + 2 ⇒ (7) + 2 = 9
Init, Tull: 1d20 + 1 ⇒ (15) + 1 = 16
Init, Thoriel: 1d20 + 8 ⇒ (18) + 8 = 26
UNLUCKY
Init, Jeras: 1d20 + 7 ⇒ (1) + 7 = 8
Init, Menas: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Thoriel: 1d20 + 8 ⇒ (2) + 8 = 10
Init, Gnoll: 1d20 + 6 ⇒ (6) + 6 = 12
Init, Puggies: 1d20 + 6 ⇒ (16) + 6 = 22
UNLUCKY:There is an aura of unluckiness in the room. When rolling a d20 you must roll twice and take the worse of the two.
Arrow slits: Proved cover for those on the other side
The little fey cretures shoot again at Thoriel
ShortBow: 1d20 + 3 ⇒ (10) + 3 = 13
ShortBow: 1d20 + 3 ⇒ (16) + 3 = 19
ShortBow: 1d20 + 3 ⇒ (5) + 3 = 8
ShortBow: 1d20 + 3 ⇒ (7) + 3 = 10
None hitting this time.
Thull may act and enter the room before the gnoll archer goes again.
Room 8 -- Current Time (0:20)
Group Conditions: Delay Poison (1:10); '
Round 1Tull - 1 dmg; war spirit: ; Defending the bone (35/35 DR 5/B);
Gnoll - dmg
Thoriel - 2 non-leathal; dmg ; Heroism (1:40);
Enora - dmg; False life: 15 temp hp (7:00);
Jeras - 11 dmg; Self Blind
Menas - dmg; Mage armor (1:00); Barkskin (1:30);
Periel - dmgPugwampi
Enora - Arcanist Iconic |
Free Action - activate prescience 5/6 remaining : 1d20 ⇒ 8
Enora walks forward and readies an action to cast HASTE on the party as soon as all Pathfinders are within 30 ft.
Thoriel Liltamael |
Thoriel groans as a couple of arrows shoot out of the wall and bruise her, then turns to Jeras. "Have you checked out that door at the end yet? I expect it's either locked or trapped. Probably both!"
Will delay a little to see if we can get the door open first and also for everyone to get within 30' so Enora can apply haste to us all.
Jeras van Hidden |
@Thoriel - :)
Jeras moves to the door and tries to open it.
If the door are locked he will start to unlocking door. Do I have to roll disable device in each round so long as the door is locked?
disable device: 1d20 + 23 ⇒ (15) + 23 = 38
GM Gustavef |
Putting Thull in to Delay
The gnoll shoots at Jeras again.
Gnoll, Bow Attack: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Gnoll, Bow Attack: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Gnoll, Bow Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Gnoll, Bow Damage: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Dodging most of the shots but still taking.
Everyone gets close enough for Enora's haste to go off. You all go next, so it just assume you all coordinated
Jeras moves up to the door.
Jeras, UNLUCKY: 1d20 + 23 ⇒ (10) + 23 = 33
However, even with the uneasy aura of the area, he does manage to unlock the door.
Bold can still act.
Room 8 -- Current Time (0:20)
Group Conditions: Delay Poison (1:10); Haste (Encounter)
Round 1Tull - 1 dmg; war spirit: ; Defending the bone (35/35 DR 5/B);
Thoriel - 2 non-leathal; dmg ; Heroism (1:40);
Menas - dmg; Mage armor (1:00); Barkskin (1:30);
Periel - dmgEnora - dmg; False life: 15 temp hp (7:00);
Jeras - 22 dmg;Pugwampi
Gnoll - dmg
Thoriel Liltamael |
"Thanks guys!" Thoriel takes advantage of the burst of speed from Enora and the now open door courtesy of Jeras, rushing ahead and around the corner to confront the annoying gnoll archer.
Before she does so, however, she draws on the stored spell from her pearl of power and charges her sword up once again with a burst of electrical power. As she reaches the gnoll, she brings the crackling blade down towards him at speed.
Spellstrike. Cast Shocking Grasp. Move. Deliver free touch attack.
Shocking Grasp +1 Scimitar, Haste: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32 Damage: 1d6 + 7 + 5d6 ⇒ (1) + 7 + (2, 4, 4, 2, 4) = 24
Crit Confirm?: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19 Crit Damage: 1d6 + 7 + 5d6 ⇒ (1) + 7 + (6, 6, 6, 3, 1) = 30
Not sure if the unlucky applies outside of the inside part of the room, so haven't rerolled as yet. GM, please go ahead and do so if needed.
Tull Shadde-Quah |
Sorry for the delay in posting
Taking advantage of the burst of speed afforded by haste, Tull hurries into the room, leaping over the plate in case the trap is not yet disarmed.
Acrobatics, haste: 1d20 + 4 + 12 ⇒ (1) + 4 + 12 = 17 OR Acrobatics, haste: 1d20 + 4 + 12 ⇒ (14) + 4 + 12 = 30 If this doesn't trigger an awful trap, Tull will double move, moving through the door and around to be toe to toe with Red. He'll activate his sacred armor (swift action, AC is now 23). If it does trigger a trip his response will depend on what the trap does. I've moved him next to Red but please move me back if I'm unable to get there due to the pressure plate or other shenanigans.
Menas Red |
Menas moves around and adopts his kraken style, but that is all he can do for now.
GM Gustavef |
DC 10 to jump over the plate. So Tull is fine. Has that one a 1 and not auto fail. So I will still need a Acrobatics Periel to get over the plate.
Thoriel recognizes the little fey creatures at Pugwampi and they are the source of the unlucky aura.
Thoriel Unluck: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 So just a normal hit
The gnoll then steps back and shoots Thoriel
Gnoll, Bow Attack: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Gnoll, Bow Attack: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Gnoll, Bow Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
However is unable to hit the well shield magus.
Two Pugwampi shoot at Thull
Pugwampi Bow: 1d20 + 3 ⇒ (15) + 3 = 18
Pugwampi Bow: 1d20 + 3 ⇒ (7) + 3 = 10
And the other two on Thoriel
Pugwampi Bow: 1d20 + 3 ⇒ (11) + 3 = 14
Pugwampi Bow: 1d20 + 3 ⇒ (16) + 3 = 19
Everyone id back up
They don't do any damage.
Room 8 -- Current Time (0:20)
Group Conditions: Delay Poison (1:10); Haste (Encounter)
Round 1Tull - 1 dmg; war spirit: ; Defending the bone (35/35 DR 5/B);
Thoriel - 2 non-leathal; dmg ; Heroism (1:40);
Menas - dmg; Mage armor (1:00); Barkskin (1:30);
Periel - dmg
Enora - dmg; False life: 15 temp hp (7:00);
Jeras - 22 dmg;Pugwampi
Gnoll - 24 dmg
Jeras van Hidden |
Jeras move infront of Tull and stabs red Pugwampi with his dagger.
+1 adamantine dagger: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d4 + 9 ⇒ (1) + 9 = 10
GM Gustavef |
Unlucky aura Attack: 1d20 + 14 ⇒ (1) + 14 = 15
But thinking that he had the hit Jeras is taken off balance at the last moment and misses. No other effect, just the miss
Tull Shadde-Quah |
@GM, two of the Pugwampi attacked Tull on the last round. Which was the last one that attacked him? (It matters for his Dutiful Strike ability).
Tull quickly calls upon Desna to bless his weapon. Swift action to use Sacred Weapon to add +1 to the enhancement bonus. Then he flies into a rage at the pugwampi monsters for daring to ambush him and his comrades! "You SHALL fear the butterfly!" He moves past Jeras and attacks Yellow with his butchering axe.
+2 butchering axe, haste, rage, dutiful strike, sacred weapon: 1d20 + 21 ⇒ (3) + 21 = 24 OR +2 butchering axe, haste, rage, sacred weapon: 1d20 + 21 ⇒ (17) + 21 = 38
dmg, vital strike: 8d6 + 14 ⇒ (2, 4, 6, 2, 6, 5, 5, 3) + 14 = 47
+2 butchering axe, haste, rage, sacred weapon: 1d20 + 19 ⇒ (16) + 19 = 35 OR +2 butchering axe, haste, rage, sacred weapon: 1d20 + 19 ⇒ (6) + 19 = 25
dmg, vital strike: 6d6 + 14 ⇒ (2, 2, 5, 5, 2, 5) + 14 = 35
Current AC (with rage) is 21.
Thoriel Liltamael |
Thoriel charges up her blade with cold energy, icy mist suddenly vaporising off the freezing weapon. She then lunges forward towards the bow-wielding gnoll with a series of slashes so quick that they look little more than a blur.
Using Lunge feat to gain 10' reach. -2 to AC for the next round. Spellstrike & Spell Combat. Haste.
Frigid Touch Scimitar +1: 1d20 + 14 + 1 - 2 ⇒ (5) + 14 + 1 - 2 = 18
Frigid Touch Scimitar +1 - Unlucky: 1d20 + 14 + 1 - 2 ⇒ (7) + 14 + 1 - 2 = 20Damage: 1d6 + 7 + 4d6 ⇒ (5) + 7 + (6, 3, 5, 6) = 32
If hit, then gnoll is staggered for 1 round
Scimitar +1: 1d20 + 14 + 1 - 2 ⇒ (19) + 14 + 1 - 2 = 32
Scimitar +1- Unlucky: 1d20 + 14 + 1 - 2 ⇒ (19) + 14 + 1 - 2 = 32 Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Crit Confirm: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23 Crit Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Iterative: 1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17
Iterative - Unlucky: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18 Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Hasted Attack: 1d20 + 14 + 1 - 2 ⇒ (8) + 14 + 1 - 2 = 21
Hasted Attack - Unlucky: 1d20 + 14 + 1 - 2 ⇒ (12) + 14 + 1 - 2 = 25 Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Enora - Arcanist Iconic |
Again Enora waits and delays.
Menas Red |
Taking the room that Thoriel is able to leave open, Menas moves forward and tries to grapple the gnoll as well.
unarmed strike: 1d20 + 27 ⇒ (5) + 27 = 32
unarmed strike, unlucky: 1d20 + 27 ⇒ (19) + 27 = 46
5 Automatic damage if successful
GM Gustavef |
Not sure which of the tiny fey hit him, Tull turns the creature in to paste.
Thoriel's Fridged strike misses, but does connect with the critical hit. Then is able to hit one more time.
Menas easily grabs hold of the gnoll archer.
The gnoll attempts to claw at Menas
Grapple for damage: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28
But is unable to do anything.
The two remaining pugwampi shoot at Menas
Pugwampi Bow: 1d20 + 3 ⇒ (3) + 3 = 6
Pugwampi Bow: 1d20 + 3 ⇒ (2) + 3 = 5
And the shots go wide.
Everyone is back up.
Room 8 -- Current Time (0:20)
Group Conditions: Delay Poison (1:10); Haste (Encounter)
Round 1Tull - 1 dmg; war spirit: ; Defending the bone (35/35 DR 5/B);
Thoriel - 2 non-leathal; dmg ; Heroism (1:40);
Menas - dmg; Mage armor (1:00); Barkskin (1:30);
Periel - dmg
Enora - dmg; False life: 15 temp hp (7:00);
Jeras - 22 dmg;Pugwampi
Gnoll - 60 dmg; Grabbed
Jeras van Hidden |
Jeras moves behind Gnoll and tries to stab
provokes AoO
+3 dagger adamantine +grabbed+haste: 1d20 + 14 + 2 + 1 ⇒ (19) + 14 + 2 + 1 = 36
+3 dagger adamantine +grabbed+haste - UNLUCKY: 1d20 + 14 + 2 + 1 ⇒ (11) + 14 + 2 + 1 = 28
damage: 1d4 + 9 ⇒ (4) + 9 = 13
sneak attack: 5d6 ⇒ (6, 4, 3, 5, 6) = 24
Menas Red |
Menas drags the gnoll in his hands out of the area and into a more open space, although it's likely an unconscious gnoll at this point.
grapple to drag: 1d20 + 27 + 7 + 2 ⇒ (3) + 27 + 7 + 2 = 39
grapple to drag, unlucky: 1d20 + 27 + 7 + 2 ⇒ (13) + 27 + 7 + 2 = 49
If the gnoll is still alive, Menas punches it while holding it in place.
grapple to damage: 1d20 + 27 + 7 + 2 ⇒ (18) + 27 + 7 + 2 = 54
grapple to damage, unlucky: 1d20 + 27 + 7 + 2 ⇒ (19) + 27 + 7 + 2 = 55
damage: 1d10 + 9 ⇒ (3) + 9 = 12
grapple to damage: 1d20 + 27 + 7 + 2 - 5 ⇒ (20) + 27 + 7 + 2 - 5 = 51
grapple to damage, unlucky: 1d20 + 27 + 7 + 2 - 5 ⇒ (13) + 27 + 7 + 2 - 5 = 44
damage: 1d10 + 9 ⇒ (7) + 9 = 16
Thoriel Liltamael |
So, did Thoriel’s first attack miss? If so then I think the crit would have included extra frigid touch damage from the carried charge and gnoll would get staggered for 1 minute.
If needed
Extra Frigid Touch Damage: 4d6 ⇒ (2, 5, 2, 1) = 10
With the gnoll looking well and truly contained, Thoriel waits while the others deal with the beast.
Delay
GM Gustavef |
The gnoll struggles but is unable to resist and is slowly knocked out by Menas's grip. With their leader gone the remaining pugwampi scurry off down cracks in the walls and flee.
@Thoriel I was wondering about the fidged touch. Either way it is all over now
You are able to regroup and prepare for the next door.
Room 8 -- Current Time (0:21)
Group Conditions: Delay Poison (1:10); 'Thoriel - dmg ; Heroism (1:40);
Enora - dmg; False life: 15 temp hp (7:00);
Jeras - 22 dmg;
Tull - 1 dmg; war spirit: 4 temp hp (0:15) ; Defending the bone (35/35 DR 5/B);
Menas - dmg; Mage armor (1:00); Barkskin (1:30);
Periel - dmg
Jeras van Hidden |
"If nobody wants to help me with my wand then I'll do it myself."
UMD: 1d20 + 12 ⇒ (10) + 12 = 22
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 12 ⇒ (19) + 12 = 31
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD: 1d20 + 12 ⇒ (10) + 12 = 22
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 12 ⇒ (1) + 12 = 13
UMD: 1d20 + 12 ⇒ (8) + 12 = 20
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Then Jeras checks next door for traps.
perception: 1d20 + 19 ⇒ (18) + 19 = 37
disable device: 1d20 + 23 ⇒ (7) + 23 = 30
If it is not locked and traped he opens them.
Jeras van Hidden |
Will we finish this game before start of Outpost II?
Enora - Arcanist Iconic |
Enora is ready to proceed.
”I can only cast haste once more with my bonded item! Other than that I am quite useless to be honest but I will try to support!“
GM Gustavef |
Finishing up with the gnoll you move on.
Room 9
The doors open to reveal a small chamber, ruined by the passage of time. Four crumbling pillars support a domed ceiling high above. The western wall has all but collapsed, revealing a narrow passage that winds off into an unsettling darkness. Directly across from you, there seems to be something scrawled on the wall in chalk.
On the opposite wall is a simple message. Written in common, it reads: “Rest and fortify yourself against the horrors that await you in the foul caverns that lie beyond. Temptation is the ruin of many Pathfinders.”
Menas Red |
Menas reads the wall, "Wise advice. Take a break or move on? The challenges may become more difficult from here."
Menas doesnt have anything to gain from a rest, but I'm fine with us resting if that's what the group wants.
Enora - Arcanist Iconic |
”A good night sleep would be good for me!!“ Enora says apologetically.
Jeras van Hidden |
"OK let's go to sleep and we will continue tomorrow!"
Jeras first checks if the room is traps free.
perception - traps: 1d20 + 19 ⇒ (6) + 19 = 25
Menas Red |
Menas takes up a watch position while the others rest.
GM Gustavef |
The room is safe and can be secured. You have the option of resting as long as you like. Or just pressing on.
Sounds like you are going to take a full rest. Let me know what buffs you want to recast