The Night of the Krampus -- A Totally Epic, Completely Silly, and Insanely Gruesome Christmas Spectacular (Fun for the Whole Family)!!! (Inactive)

Game Master Sebecloki

Krampus is coming to town...

Battle Maps


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”Come here, dearies,” the diminutive gingerbread man coos, ”The Void is hungry…”

With that he jumps onto Dasher’s invisible back, vanishing from sight...and then moments later he appears again--under the feet of the Hill Giant Cleric--and appears to be driving his tiny, sharpened candy cane into every foe at once.

Kuchen completely misses the Frost Giant that Tinsel attacked, and finds his magical candy cane bounces right off the uber-Ettin outside, but manages to spear the rest. Of those speared, all but the Ogre Mage are now immobilized where they stand.

In addition, he manages to steal time from the Hill Giant, taking it for himself.

With the time he stole, he attacks the Frost Giant he's standing under a second time, and in addition to stabbing him in the crotch, he manages to take control of his mind for a short period.

Finally, his intelligent candy cane dimension door's him and Dasher to under the feet of the giant that Tinsel is facing. With the extra time his stance allows, he makes one more attack. This time it appears that he refracts multiple times, and candy canes pierce the ogre-mage from every angle, leaving it dead in a bloody heap.

Crunch:

Summary
swft switch from Unwavering Gaze of the Sleeping Goddess to God of the Hourglass Stance (Su): Act in surprise rounds or during time stop, get an extra standard or move action each round
move Stealth (best of two rolls, can hide while observed) while Dasher flies to #7
stnd (normal) Festival of Shadows strike vs all foes within 75’
stnd (steal speed) Self Beyond the Self strike vs #7 : #7 is dominated by Kuchen for 2 rounds
stnd (intelligent weapon) Kuchen’s intelligent candy cane (lance) d.door's Kuchen to the ogre mage
stnd (stance) with the extra Standard action granted by Kuchen’s stance, he uses Double Team strike on the ogre mage. This kills the ogre mage...and it’s death refreshes all Kuchen’s spent maneuvers

Hit all but #5 & boss.
All hit are now unwilling members of All hit except #4

DC 34 Will vs Scouted - 1: 1d20 + 16 ⇒ (6) + 16 = 22
DC 34 Will vs Scouted - 2: 1d20 + 21 ⇒ (15) + 21 = 36 passed
DC 34 Will vs Scouted - 3: 1d20 + 16 ⇒ (7) + 16 = 23
DC 34 Will vs Scouted - 4: 1d20 + 16 ⇒ (13) + 16 = 29
DC 34 Will vs Scouted - 5: 1d20 + 20 ⇒ (1) + 20 = 21
DC 34 Will vs Scouted - 6: 1d20 + 18 ⇒ (2) + 18 = 20
DC 34 Will vs Scouted - 7: 1d20 + 18 ⇒ (7) + 18 = 25
DC 34 Will vs Scouted - 8: 1d20 + 15 ⇒ (9) + 15 = 24
DC 34 Will vs Scouted - 9: 1d20 + 17 ⇒ (18) + 17 = 35
DC 34 Will vs Scouted - boss: 1d20 + 513 ⇒ (6) + 513 = 519 passed!!!!(ulp!)

OK, all but #2 & boss are now 'scouted' by Kuchen

swft switch from Unwavering Gaze of the Sleeping Goddess to God of the Hourglass Stance (Su): Act in surprise rounds or during time stop, get an extra standard or move action each round

move Stealth (best of two rolls, can hide while observed)
Stealth+terrain: 1d20 + 66 + 8 ⇒ (17) + 66 + 8 = 91
Stealth+terrain: 1d20 + 66 + 8 ⇒ (17) + 66 + 8 = 91 Auto-win v all mooks; auto-lose vs the boss's +1007 Spot and Listen.

stnd (normal) Festival of Shadows strike vs all foes within 75’
Strike vs 1+scouted: 1d20 + 37 + 6 ⇒ (18) + 37 + 6 = 61 crit threat
Damage+strike+sneak: 1d3 + 16 + 10d6 + 10d6 ⇒ (2) + 16 + (5, 4, 3, 1, 1, 5, 6, 5, 4, 5) + (6, 1, 6, 2, 4, 3, 1, 2, 4, 4) = 90
Strike vs 2: 1d20 + 37 ⇒ (3) + 37 = 40
Damage+strike+sneak: 1d3 + 16 + 10d6 + 10d6 ⇒ (1) + 16 + (3, 3, 4, 3, 4, 4, 3, 3, 1, 6) + (2, 6, 5, 3, 2, 2, 2, 2, 3, 6) = 84
Strike vs 3+scouted: 1d20 + 37 + 6 ⇒ (2) + 37 + 6 = 45
Damage+strike+sneak: 1d3 + 16 + 10d6 + 10d6 ⇒ (3) + 16 + (3, 4, 5, 5, 3, 2, 6, 6, 3, 3) + (2, 6, 6, 1, 5, 5, 3, 6, 4, 2) = 99
Strike vs 4+scouted: 1d20 + 37 + 6 ⇒ (5) + 37 + 6 = 48
Damage+strike+sneak: 1d3 + 16 + 10d6 + 10d6 ⇒ (2) + 16 + (1, 2, 1, 1, 1, 5, 6, 4, 2, 4) + (4, 2, 1, 4, 3, 5, 6, 6, 2, 3) = 81
Strike vs 5+scouted: 1d20 + 37 + 6 ⇒ (1) + 37 + 6 = 44 miss
Strike vs 6+scouted: 1d20 + 37 + 6 ⇒ (8) + 37 + 6 = 51
Damage+strike+sneak: 1d3 + 16 + 10d6 + 10d6 ⇒ (1) + 16 + (2, 2, 3, 1, 5, 6, 3, 3, 3, 6) + (6, 3, 5, 4, 1, 6, 5, 2, 2, 1) = 86
Strike vs 7+scouted: 1d20 + 37 + 6 ⇒ (6) + 37 + 6 = 49
Damage+strike+sneak: 1d3 + 16 + 10d6 + 10d6 ⇒ (2) + 16 + (5, 3, 2, 4, 6, 4, 6, 1, 3, 3) + (1, 2, 5, 1, 6, 5, 3, 2, 5, 2) = 87
Strike vs 8+scouted: 1d20 + 37 + 6 ⇒ (13) + 37 + 6 = 56
Damage+strike+sneak: 1d3 + 16 + 10d6 + 10d6 ⇒ (3) + 16 + (1, 3, 1, 5, 1, 2, 6, 2, 4, 3) + (6, 2, 1, 1, 2, 2, 5, 6, 4, 1) = 77
Strike vs 9+scouted: 1d20 + 37 + 6 ⇒ (7) + 37 + 6 = 50
Damage+strike+sneak: 1d3 + 16 + 10d6 ⇒ (3) + 16 + (1, 1, 5, 2, 6, 1, 1, 4, 1, 5) = 46
Will vs Steal Speed: 1d20 + 17 ⇒ (5) + 17 = 22 successfully steal the boar-sorcerer's full action. It can only take a Swift.

Strike vs boss: 1d20 + 37 ⇒ (16) + 37 = 53 miss

crit confirm vs 1+scouted: 1d20 + 37 + 6 ⇒ (18) + 37 + 6 = 61 crit confirmed
Bonus Damage+strike+sneak: 1d3 + 16 ⇒ (1) + 16 = 17

#1 Reflex DC 33: 1d20 + 11 ⇒ (14) + 11 = 25
#2 Reflex DC 33: 1d20 + 15 ⇒ (6) + 15 = 21
#3 Reflex DC 33: 1d20 + 15 ⇒ (20) + 15 = 35 succeeds
#4 Reflex DC 33: 1d20 + 16 ⇒ (14) + 16 = 30
#6 Reflex DC 33: 1d20 + 13 ⇒ (11) + 13 = 24
#7 Reflex DC 33: 1d20 + 9 ⇒ (15) + 9 = 24
#8 Reflex DC 33: 1d20 + 10 ⇒ (15) + 10 = 25
#9 Reflex DC 33: 1d20 + 13 ⇒ (17) + 13 = 30
#boss Reflex DC 33: 1d20 + 512 ⇒ (20) + 512 = 532 autosucceeds

All but #3, #5, and the boss lose all their movement speeds and become immobilized for 14 rounds. They also become unwilling members of my collective.

Strike vs 7+scouted+flank: 1d20 + 37 + 6 + 4 ⇒ (20) + 37 + 6 + 4 = 67
Damage+strike+sneak: 1d3 + 16 + 6d6 + 10d6 ⇒ (3) + 16 + (2, 4, 5, 2, 6, 2) + (5, 2, 1, 3, 3, 3, 3, 5, 1, 2) = 68 Self Beyond the Self strike, augmented with 6 Power Points
DC 35 Will: 1d20 + 18 ⇒ (4) + 18 = 22 failed == DOMINATED for 2 rounds!

confirm?: 1d20 + 37 + 6 + 4 ⇒ (11) + 37 + 6 + 4 = 58 confirmed
Damage+strike+sneak: 1d3 + 16 ⇒ (1) + 16 = 17

Strike vs 6+scouted+flank: 1d20 + 37 + 6 + 4 ⇒ (13) + 37 + 6 + 4 = 60
craft confections: 1d20 + 63 ⇒ (18) + 63 = 81
Damage+strike+sneak+craftx2: 1d3 + 16 + 10d6 + 81 + 81 ⇒ (2) + 16 + (6, 4, 3, 5, 6, 2, 1, 2, 2, 2) + 81 + 81 = 213 dead!

Tracking:
Power Points: 220/226
Dead collective member souls: 1
Half-Fiend Frost Giant, Cleric 16 dominated for 0/2 rounds

Grand Lodge

Resources:
Channels left 11/12 | Lay on Hands left 19/19 | Smite Evil 7/7
HP 299+7temp/299, AC 61/T 33/F 60, Init +9, Perc +30, Fort +28, Ref +22, Will +28, CMB +26/61
Active:
Vindicator's Sacred Shield, Endure Elements, Ant Haul, Message, Protection from Evil, Good Hope, Death Ward, Life Bubble, Heroic Saddle, Planar Adaptation

Looking around like I lost a contact lens.

"Where'd Kuchen go? I heard him and I swear I just saw him a second ago right over there and now he's gone. Everyone be careful where you step we don't want any accidents."

"Meteor get out here, we have trouble. And get off the bed, I know you're on it aren't you? I've told you a million times, you have your own bed and stay off mine."


Tinsel hears in his mind, ::I'm over here, floating over the dead ogre-mage. I'd be nervous about sending Meteor out. That Etten outside looks ESPECIALLY nasty::

Since I've attacked more recently than I've moved, I think my Stealth is broken...though one would be forgiven for missing a 6” fella under a blur effect


Okay, now that Kramps SWAT TEAM (well, what remains of it, lol), gets to act.

#3 and # 5 are Izbo (Flame-Spawned Fiendish Troll, Wizard 10, Sorcerer 10) and Snowball (Frost Giant, Wizard 9, Bard 7, Fighter 7) , respectively.

Izbo teleports Mr. Puggles in front of Kuchen. who then proceeds to pummel the poor cookie into Oblivion (Mr. Puggles makes a full attack with all the attacks he's entitled too with his BAB, which, if you look at his sheet, both can't miss and can't fail to do lethal damage (hopefully someone can resurrect or raise you next round, I assume someone has the ability?).

Snowball casts a fireball for 9d6 damage against Tinsel. Fireball: 9d6 ⇒ (1, 3, 2, 3, 6, 3, 4, 5, 2) = 29.

This is also obviously insane, so if I missed something, please correct me before we move on to Timmy.


Snow: 435/435hp AC 64/flat 45/touch 45 Fort+32, Ref+30, Wil+24; Fox: 244/244hp AC 42/flat 21/touch 32 Fort+19, Ref+18, Wil+21; Pepp: 346/346hp AC 32/flat 19/touch 21 Fort+22, Ref+20, Wil+17

Pretty certain the teleport could not move the colossal creature as it would need CL24 or higher to do so. I'm also not seeing true seeing or the like on Mr. Puggles. Doesn't Kuchen have Blur or similar on? Obviously many would likely still hit, but that and natural 1s could drastically change that damage. Also, I really should not have stepped back on my optimization.

EDIT While I don't see anything in the teleport spell itself talking about squeezing, the Hostile Juxtaposition spell that utilizes teleport does not allow a creature to teleport if it is squeezing. Maybe not enough to apply it to teleport, but relevant I thought.


Snowflake Wintersparkles wrote:

Pretty certain the teleport could not move the colossal creature as it would need CL24 or higher to do so. I'm also not seeing true seeing or the like on Mr. Puggles. Doesn't Kuchen have Blur or similar on? Obviously many would likely still hit, but that and natural 1s could drastically change that damage. Also, I really should not have stepped back on my optimization.

EDIT While I don't see anything in the teleport spell itself talking about squeezing, the Hostile Juxtaposition spell that utilizes teleport does not allow a creature to teleport if it is squeezing. Maybe not enough to apply it to teleport, but relevant I thought.

[o0c]Thank for the input. Izbo, the wizard who moved Mr. Puggles, is CR29, or I'm misunderstanding?[/ooc]

I'll let Kuchen get back to me about the other stuff -- I'm not seeing blur in there.

The door won't fit Mr. Puggles, but inside the building will, so I think that deals with the architectural issue.

You can rebuild some if you want, it really doesn't matter if you do it in-game, I'm treating this as partly a theory-crafting exercise.


#1 DC 31 Fort vs Stunning Crit: 1d20 + 27 ⇒ (5) + 27 = 32

Forgot Stunning Crit. #1 passed save so is Staggered (rather than stunned) for 1d4 ⇒ 4 rounds.
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EDIT: HA! Hadn't noticed your post. Sadly I *do* think he can fit in the building, within reach of Kuchen. (Just moved him somewhere where he doesn't occupy anyone else's space. I'm not sure about the rest. Gimme a minute and I'll edit again.
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EDIT2:
1) there IS free space (North of me, on top of tables) where he could fit. (I checked). BUT...
2) as Snowflake mentioned, teleport moves self + 1 creature / 3 CASTER levels...and a Colossal creature counts as 16 creatures, so would need a level 48 Wizard. (CR is Challenge Rating, which is not the same thing.)
3) Teleport has a range of Touch, so that L48 Wizard would also need to touch the Boss to cast it.
4) The boss is a vampire, so it could get in in mist form, but switching forms will be a Standard, and his Move in that form is only 20'.

Grand Lodge

Resources:
Channels left 11/12 | Lay on Hands left 19/19 | Smite Evil 7/7
HP 299+7temp/299, AC 61/T 33/F 60, Init +9, Perc +30, Fort +28, Ref +22, Will +28, CMB +26/61
Active:
Vindicator's Sacred Shield, Endure Elements, Ant Haul, Message, Protection from Evil, Good Hope, Death Ward, Life Bubble, Heroic Saddle, Planar Adaptation

Mr. Puggles isn't the caster in the cast of teleport, so he isn't going anywhere and would remain outside. Izbo #3 is not within touch range of him and looks to be over 30' away (we are using 20' squares in this building). He has a 71 strength as listed so no wooden door/doorway is going to stand in his way. But also keep in mind while he is a crazy monster, all of those "carried" items do not add to his stats. Only the worn items and some bonuses of the same type don't stack, so his stats are a little out of wack.
#5's fireball is blowing up in that room and would get most of my team if he is targeting about 40' behind me (I assume he was doing that to avoid his team and try to kill as much of mine as possible. But then me and the Azata get and AoO on his feeble casting and not doing it defensively so it might not work out for him.

to hit: 1d20 + 31 ⇒ (7) + 31 = 38damage: 1d6 + 33 + 2d6 ⇒ (1) + 33 + (1, 2) = 37

I don't think he can make that concentration check to complete his spell. If he does somehow make it, I'm guessing the reflex DC is pretty low still (less than 20).

Reflex Save: 1d20 + 22 + 3 ⇒ (15) + 22 + 3 = 40

Grand Lodge

Resources:
Channels left 11/12 | Lay on Hands left 19/19 | Smite Evil 7/7
HP 299+7temp/299, AC 61/T 33/F 60, Init +9, Perc +30, Fort +28, Ref +22, Will +28, CMB +26/61
Active:
Vindicator's Sacred Shield, Endure Elements, Ant Haul, Message, Protection from Evil, Good Hope, Death Ward, Life Bubble, Heroic Saddle, Planar Adaptation

I also want to note that there is plenty of room for the colossal creature from a floor space perspective since it is 3 size categories bigger than everyone else. It and we can freely share the same spaces and we can all move within its space (see core rulebook p.193). The bigger problem for him would be the roof height of not 30'. Typical single floor building/inn is going to be about 10' to the roof rafters so he wouldn't fit in there, but he could certainly crash his way though it and make a hole. It is kind of like Godzilla showing up at your house, he isn't going to fit inside but he sure as heck can crush it and get inside.

Grand Lodge

Resources:
Channels left 11/12 | Lay on Hands left 19/19 | Smite Evil 7/7
HP 299+7temp/299, AC 61/T 33/F 60, Init +9, Perc +30, Fort +28, Ref +22, Will +28, CMB +26/61
Active:
Vindicator's Sacred Shield, Endure Elements, Ant Haul, Message, Protection from Evil, Good Hope, Death Ward, Life Bubble, Heroic Saddle, Planar Adaptation

Save against Fire Aura #5
Fortitude Save: 1d20 + 28 ⇒ (18) + 28 = 46


What is this Mr. Puggles madness? it's not like it could fail any of my spells...

Olaf init: 1d20 + 15 ⇒ (12) + 15 = 27
Olaf init: 1d20 + 15 ⇒ (20) + 15 = 35 I take this one, makes me the fastest snowman on the planet and on the table

Olaf acted quickly, when the savages arrived.
casting Bestow Grace of the Champion and Dazing Cold Ice Strike
Cold Ice Strike, DC 34 Ref for half and slowed, DC 34 Fort for dazed and slowed: 15d6 ⇒ (5, 6, 3, 6, 2, 1, 1, 5, 4, 1, 3, 4, 2, 1, 3) = 47
slow duration: 1d4 ⇒ 4

active spells: Greater Magic Weapon, Magic Vestment, Bestow Grace of the Champion[/dice]

Olaf grows massively and looks like a very awefully built snowman now. He shoots a line of snow at the monster and then disapears into the ground. [ooc] 5ft step burrow into snow


AC 62 (62 FF 23 T), HP 386, Fort +32, Ref +32, Wis +24 (+7 vs spells and supernatural), CMD 65 (92 grapple), Per +37, Init +13

Just curious is Timmy up now?

I'll get it over with in any case.

Miriam puts blessing of fervor on the party

attack #3

stuff affecting:
rapid shot, deadly aim, point blank shot, precise shot, improved precise shot, clustered shot, inspire courage, +5 adamantine weapon, close quarters thrower, Startoss style, blessing of fervor, rage, focused weapon

to hit: 1d20 + 43 ⇒ (15) + 43 = 58 damage: 2d8 + 59 ⇒ (4, 3) + 59 = 66
to hit: 1d20 + 43 ⇒ (9) + 43 = 52 damage: 2d8 + 59 ⇒ (4, 6) + 59 = 69
to hit: 1d20 + 43 ⇒ (13) + 43 = 56 damage: 2d8 + 59 ⇒ (3, 5) + 59 = 67
to hit: 1d20 + 38 ⇒ (4) + 38 = 42 damage: 2d8 + 59 ⇒ (8, 6) + 59 = 73
to hit: 1d20 + 33 ⇒ (16) + 33 = 49 damage: 2d8 + 59 ⇒ (3, 3) + 59 = 65
to hit: 1d20 + 28 ⇒ (5) + 28 = 33 damage: 2d8 + 59 ⇒ (1, 2) + 59 = 62

From reading about the target, AC was in the 20s, and I rolled no 1s.

Target has 285 HP.

It dies after 5 hits (well is down and regenerating). Next shot for 62 hits #5 of the same flavor.


Olaf's buffs when approaching, I suggest from the south:
Magic Vestment, Barkskin, Greater Magic Weapon, Freedom of Movement, Resist Energy (Fire), Frightful Aspect, Extended Bestow Grace of the Champion, True Seeing
stats in alias updated accordingly

Grand Lodge

Resources:
Channels left 11/12 | Lay on Hands left 19/19 | Smite Evil 7/7
HP 299+7temp/299, AC 61/T 33/F 60, Init +9, Perc +30, Fort +28, Ref +22, Will +28, CMB +26/61
Active:
Vindicator's Sacred Shield, Endure Elements, Ant Haul, Message, Protection from Evil, Good Hope, Death Ward, Life Bubble, Heroic Saddle, Planar Adaptation

My buffs: Endure Elements, Ant Haul, Message, Protection from Evil, Good Hope, Death Ward, Life Bubble, Heroic Saddle, Planar Adaptation.

Meteor's buffs: Endure Elements, Ant Haul, Blur, False Life, Mirror Image, Message, Freedom of Movement, True Seeing, Protection from Evil, Good Hope, Death Ward, Life Bubble, Heroic Saddle, Planar Adaptation.

Heroic Saddle: 1d8 + 10 ⇒ (5) + 10 = 15 Temp hit points
False Life: 1d10 + 10 ⇒ (7) + 10 = 17
Mirror Image: 1d4 + 5 ⇒ (3) + 5 = 8 (max 8)

Party Buffs we cast: Message, Good Hope, Mass Planar Adaptation

I am riding Meteor and Meteor is flying about 100 feet up.


Init: +33 (+11 base, +8 in Cold terrain, +14 stance);
.
Senses: Perception +47 (+8 in Cold terrain, +6 vs surprise), true seeing, blindsight 40’, "You do not need to make Perception checks to notice creatures; you can detect and pinpoint all creatures within 60 feet"
.
Active effects
Inimical Gaze (DC 34) All within 60' are within this gaze attack. If they fail DC 34 Will, I know their weaknesses, as if I'd made a successful Knowledge check to determine them. This also grants me +6 AC vs them, and +6 to hit them.
.
Current stance: Unavoidable Gaze of the Sleeping Goddess (Su) +14 to Init Stance – You do not need to make Perception checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. You also ignore miss chances granted by concealment, darkness, and invisibility, although you still must have line of effect to a creature or an object to discern it. In addition, you can expend your psionic focus as a move action to pierce creatures’ minds as easily as your senses pierce darkness. For a number of rounds equal to your initiation modifier after activating this ability, you can read the surface thoughts of all creatures within 60 feet as if you had manifested the read thoughts power. A creature can make a Will save (DC 16 + your initiation modifier) to keep you from reading their thoughts. A creature that successfully saves against this effect is immune to having its surface thoughts read by this stance for 24 hours. You do not need to concentrate on this ability to maintain it. This use of this stance is considered a mind-affecting effect.
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Freedom of movement (Su)
.
True Seeing (Ex)
.
Lurker (effects both Kuchen + Dasher) (Ex) Creatures using unusual forms of sensory perception such as blindsight, greensight, or tremorsense cannot automatically foil your use of Stealth; such creatures must make a Perception check as normal to detect you when you make use of the Stealth skill.
Lurker foils divination spells and Divination sphere sense abilities in the manner described above, but has no effect on spell, sphere, spell-like, or supernatural abilities specifically used to uncover information about you rather than enhancing the user’s perception, such as when scrying or using the Divination sphere‘s divine abilities
.
I'll approach riding my permanently invisible miniature reindeer, Dasher.


if there is snow (HAHA), Olaf will stealthly approach using his burrow speed through the snow.
Stealth: 1d20 + 29 ⇒ (15) + 29 = 44

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