| Full Name | Timmy the terrible | 
			
			
				
					| Race | AC 62 (62 FF 23 T), HP 386, Fort +32, Ref +32, Wis +24 (+7 vs spells and supernatural), CMD 65 (92 grapple), Per +37, Init +13 | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Timmy the terrible
		Timmy is an insufferable spoiler brat. His father was an adventurer. His mother a tavern wench. As father was only home intermittently, he spoiled the kid each visit enough that mom, ran for it during one of the visits. Then father had to drag the little menace along on his adventures, and hired a nanny to keep the insufferable imp alive. 
Over time Timmy was gifted with about everything a kid could want, and the only thing which survived his destructive impulses was an adamantine dart. He got really good with that dart. 
Timmy the terrible (raging stats)
Male human (Chelaxian) barbarian (armored hulk) 20/fighter 20/gestalt 20 (Pathfinder RPG Ultimate Combat 28)
CN Medium humanoid (human)
Init +13; Senses blindsense 60 ft., darkvision 120 ft., scent; Perception +37
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Defense
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AC 62, touch 23, flat-footed 62 (+20 armor, +5 deflection, +7 Dex, +1 dodge, +1 insight, +11 natural, -2 rage, +8 shield, +1 trait)
hp 386 (20d12+260)
Fort +32, Ref +32 (+1 bonus vs. trample attacks), Will +24 (+4 vs. enchantments, +5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons, +7 morale bonus vs. spells, supernatural abilities, and spell-like abilities but must resist all spells, even allies'
Defensive Abilities all-around vision, evasion, indomitable will; DR 5/—; Resist fire 30
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Offense
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Speed 40 ft.
Melee 2 claws +28 (1d6+6)
Ranged +5 glamered impervious seeking adamantine dart +37/+37/+32/+27/+22 (1d6+53/×3)
Special Attacks mighty rage (50 rounds/day), rage powers (beast totem[APG], lesser beast totem[APG], clear mind, eater of magic[UC], primal scent[UC], scent, spell sunder[UC], strength surge +20, superstition +7, witch hunter[APG]), weapon mastery (dart), weapon trainings (combat maneuver defense, thrown +6, trained throw, armed bravery)
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Statistics
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Str 36, Dex 32, Con 36, Int 9, Wis 15, Cha 20
Base Atk +20; CMB +34; CMD 65 (69 vs. disarm, 85 vs. drag, 92 vs. grapple, 66 vs. overrun, 69 vs. sunder)
Feats Advanced Armor Training, Advanced Armor Training, Advanced Weapon Training, Advanced Weapon Training, Advanced Weapon Training, Armor Adept, Armor Focus, Blind-fight, Close-quarters Thrower[UC], Clustered Shots[UC], Deadly Aim, Dodge, Greater Shield Focus, Greater Weapon Focus (dart), Greater Weapon Specialization (dart), Improved Precise Shot, Leadership, Lightning Reflexes, Point-Blank Shot, Precise Shot, Quick Draw, Raging Vitality[APG], Rapid Shot, Ricochet Toss, Shield Focus, Snap Shot[UC], Startoss Comet, Startoss Shower, Startoss Style, Throw Anything, Weapon Focus (dart), Weapon Specialization (dart)
Traits defender of the society, fate's favored
Skills Acrobatics +33 (+37 to jump), Appraise +1, Bluff +7, Climb +21, Craft (weapons) +22, Diplomacy +7, Disguise +7, Escape Artist +13, Fly +13, Heal +4, Intimidate +30, Perception +37, Perform (act) +27, Ride +13, Sense Motive +4, Stealth +13, Survival +24, Swim +21
Languages Common
SQ armor mastery, armor training 4, indomitable stance, resilience of steel, tireless rage
Combat Gear helm of brilliance; Other Gear +5 comfort glamered impervious nimble full plate, +5 impervious mithral buckler, +5 glamered impervious seeking adamantine dart, amulet of natural armor +5, belt of physical perfection +6, cloak of resistance +5, dusty rose prism ioun stone, eyes of the dragon[UE], gloves of dueling[APG], handy haversack, headband of mental prowess +6 (Wis, Cha), manual of bodily health +4, manual of gainful exercise +5, manual of quickness of action +5, ring of evasion, ring of protection +5, robe of eyes, stone of good luck (luckstone), winged boots, 32,014 gp, 8 sp, 4 cp
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Special Abilities
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Advanced Weapon Training You are specially trained to use your weapon skills in new ways. 
Prerequisites: Fighter level 5th, weapon training class feature. 
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Advanced Weapon Training You are specially trained to use your weapon skills in new ways. 
Prerequisites: Fighter level 5th, weapon training class feature. 
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Advanced Weapon Training You are specially trained to use your weapon skills in new ways. 
Prerequisites: Fighter level 5th, weapon training class feature. 
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
All-Around Vision (Ex) You can see in all directions and cannot be flanked.
Armed Bravery (+5/+10) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Mastery (Ex) Gain DR while wearing armor or using a shield.
Armor Specialization +5 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 4 (Ex) Worn armor -4 check penalty, +4 max DEX.
Beast Totem +6 (Su) +6 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Clear Mind (1/rage) (Ex) Reroll a failed Will save while raging.
Close-Quarters Thrower (Dart) Attacks with selected weapons do not provoke attacks of opportunity
Clustered Shots Total damage from full-round ranged attacks before applying DR
Combat Maneuver Defense (Weapon Training [Thrown] +6) (Ex) May apply weapon training bonus with chosen group to CMD.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Aim -6/+12 Trade a penalty to ranged attacks for a bonus to ranged damage.
Eater of Magic (1/rage) (Su) Reroll if fail save vs. spell/Su ability. If reroll succeeds, negate effect & gain temp Hp for 1 min.
Energy Resistance, Fire (30) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fighter's Reflexes (Weapon Training [Thrown] +6) (Ex) While not denied Dex bonus to AC, add training bonus to Reflex saves.
Focused Weapon (Weapon Training [Thrown] +6, Dart) (Ex) Can deal damage as per Sacred Weapon class feature with chosen weapon.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Leadership (score 25) You attract loyal companions and devoted followers.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Primal Scent +10 (Ex) When raging, +10 on Survival to track and Perception to pinpoint invisible foes (only normal concealment).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (50 rounds/day) (Ex) +8 Str, +8 Con, +4 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Resilience of Steel +6 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls.
Ricochet Toss Throwing weapon returns immediately after attack is resolved.
Scent (Ex) While raging, you gain the scent ability.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Spell Sunder (1/rage) (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's 
Startoss Comet (Dart) Make single atk. at full atk. bonus, if it hits, make second atk. at target in 1 range inc.
Startoss Shower (Dart) Startoss Comet: can continue attacking foes in 1 range inc.
Startoss Style +6 (Any Thrown Weapon, Dart) Gain bonus dmg to thrown weapons.
Strength Surge +20 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Superstition +7 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Tireless Rage (Ex) Ending Rage no longer results in fatigue.
Trained Throw (Weapon Training [Thrown] +6) (Ex) Thrown weapon atk using Dex mod, add double training bonus to damage.
Weapon Mastery (Dart) (Ex) Chosen weapon always confirms critical threats, and cannot be disarmed.
Weapon Specialist (Weapon Training [Thrown] +6) (Ex) Treated as having chosen feats for all weapons in group.
Weapon Training (Thrown) +6 (Ex) +6 Attack, Damage, CMB, CMD with Thrown weapons
Witch Hunter +6 (Ex) Bonus to damage spellcasters while raging.