GM Burd's SFS #1-12: Ashes of Discovery (Inactive)

Game Master Art Burd

Lost Outpost Map


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Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

While Donovan keeps guard over the Exile, Pangea will take its preacher's outfit from its backpack, and plug the Exile's ears and wrap it around Exile's head--
professional outfit, aiming to block the Exile from being able to hear and see us
"Don't want him casting spells at us. He is now a disciple of Triune!"
Then Pangea takes his 100 foot coil of cable, and wraps the Exile up, carefully, so that he remains stable.

After which Pangea will sit down and rest.

Rest:
Using my Starfinder Player Character Folio boon to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP).


Pangea-Kappa ties up, blindfolds, and earmuffs(?) the Exile, and then he and Donovan stand guard over the body. Poppilo moves up and looks over the body, finding a small stone pendant around the Exile's neck, etched with a symbol of a serpentine form with two arms tipped with pincers. Additionally, he notes the gear that the native possesses, which appears to have been scavenged from the outpost itself.

You find a suit of estex suit II, a thunderstrike sonic rifle, a tactical dueling sword, and a credstick with 1,400 credits.

Meanwhile, Fixit is easily able to access the computer systems. Moving through the systems, he finds a small archive with data on the planets in this system, as well as some for planets around nearby stars. As he continues through the system, he finds a series of logs dated near to when the colony went silent. Opening a few of them, it reveals that the regular shipments that had been sent to the outpost had been attacked by a large space creature. This continues for a time, before it attacked the outpost itself. A short video shows a small ship flying away from the outpost, only to be attacked and destroyed by a creature that looks extremely similar to the one that attacked you before you landed.

.

So, what are you do now? There are two doors leading out from this room, one to the south-east and the other to the south-west, as well as the door you didn't take in the entrance room. Also, what will you do with the Exile?

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

"Let's lug the Exile along with us, I don't trust it to remain alone... and explore these doors!"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

"Make copies of the files and video. As for him, I guess we can drag him along with us... as long as he cooperates." Donovan points his gun at the Exile (is he awake now?).
Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29
Expertise: 1d6 ⇒ 2

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Let's tackle the door to the SW first then to the SE. We would have seen the layout of the place from outside, so should be able to figurer out that it would wrap around.

"We've taken out the main threat. Bring it along and return to his people. Let them decide how to deal with it. I still want to see what else we can find here. I mean, for our mission, you know."

Take 10 for perception = 21

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Pangea is fine with going whichever way...

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Before they depart the room, Fixit tries to use the computer to access video surveillance of the rooms they have not been to as well as to try and shut down any security systems present. If there is nothing to see on the video feed, he will try and open all internal doors also.

Computers (T10): 10 + 15 = 25


The Exile is still unconscious, and appears that they will remain so for some time.

Moving to a different terminal, Fixit is able to access the security feeds from the rooms you have not yet explored. Looking through them, he finds no signs of movement. Apparently, you have dealt with all the threats in the outpost.

Moving to the southwest door, it opens to reveal a short corridor leading to another door. Behind this door lies a tight room containing little beyond an imposing plastic desk and an nearby chair. Exploring further into the room, you find a collection of items in the desk. Mainly a variety of commercial goods, you would estimate that these would be worth roughly 800 credits.

Once you open the next door, it reveals a long hallway. There are three other doors leading out from this hallway, one to the left L on map, one to the right R on map, and one at the end.

Behind the Left door:
A medical bed stands in the center of this room. A plastic shelving unit that curves around the southern wall of the circular chamber contains an assortment of vials and random tools. The only exit is a door to the southwest.

In a shelving unit, you are able to find two doses of sprayflesh and an advanced medkit. Additionally, there is a locked cabinet near the bottom.

Fixit is able to succed on the Engineering check by taking 10.
In the cabinet, you find two spell gems of remove affliction, a spell gem of remove condition, and a spell gem of lesser restoration.

Behind the Right door:
This appears to have been the sleeping quarters of the former occupants of the outpost. There is little of note here, other than a few remaining personal items.

Behind the End door:
Panels of electronics wrap around this thirty-foot-wide circular room. The steady hum of energized computers gently drones, while lights rhythmically flash on and off. Monitor screens display live images of various rooms throughout the outpost. Door exit to the west and north.

The monitors in this room show each other chamber in the outpost, but there is little else of note in this chamber.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

"We should have accomplished what we came here for!"


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

"The team has managed managed its task! No one else will likely wish for the pittance which is being taken."

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

After searching the other rooms with the team, Fixit turns to the others...

"Interesting place. Nice to get to stetch my fingers a little at the end there as well. Shall we return to others then?"


With nothing else of note left to explore in the outpost, you all wait a short time while the storm outside calms down, before heading back to the native village. You bring along not only the information you discovered and gear that you found, but the Exile themself tied up. Unfortunatley, about an hour into the journey one of you notices that the Exile has stopped breathing, having apparently passed away at some point in your journey.

Once you finally make it back to the village, you find that the inhabitants are pleased with your return and victory over the exile. You are all asked many questions about if the “haunts” will return and if it is safe to venture out into the ruins now. Additionally, they will throw a small celebration in the your honor and promise to look favorably upon any Starfinders who visit them in the future.

SHortly afterwards, you hike back to your spaceship and lift off into the atmosphere. Soon leaving the planet behind, and after a six day journey through the Drift, you are back on Absalom Station. Going back to the same room you were all briefed in around 16-17 days previously, you are all greeted once again by Guidance. “Welcome back, Starfinders. Veylen Enterprises is eager to review the data you have recovered. I’ve prepared a list of subsequent missions that might appeal to you, once you’re properly debriefed and rested. There are a multitude of other lost outposts in Near Space, and with your experience, we hope you will take these assignments into consideration. Now, what have you to report?”

And that is the end! I will try to get everyone your chronicles by Friday at the latest. Hope that all of you enjoyed yourselves, and that I didn't run this too poorly.

GM Screen:
Constitution check: 1d20 ⇒ 5
Drift: 1d6 ⇒ 6

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

"Oh... poor Exile. Well, maybe not to be pitied that much, but, still..."

Thank you very much! I enjoyed this a lot.


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

"Great Success! Very good thing good doctor was around, or somebody would have been the dying!"

Great game, all! Thanks for the opportunity to test out a biohacker, GM!

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