GM Burd's SFS #1-12: Ashes of Discovery (Inactive)

Game Master Art Burd

Lost Outpost Map


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"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Basalt ambles around the safe space as they wait, not seeing why everyone else is so worried about the storm.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit takes a moment (or several) to catch his breath and wipe down his fur to remove the acid.

Spend 1 RP to restore SP to full.


Once everyone is ready:

As you approach the structure, 's prediction proves to be correct as you enter the eye of the storm. Ahead of you lies the entrance to the complex, with the door jammed open. Debris litters the floor of the otherwise empty chamber. The floor paneling has been ripped up in several areas, revealing the same ground as what you are standing upon. The door to the west (the entrance) sits halfway open, leading outside. The doors to the north and south appear securely closed.

New map, everyone should be able to edit it.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Kappa takes a peek around the door: no bucket of water waiting to fall, no spikes hidden on the floor?
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
And, barring any discovery, steps in.


You don't notice any spikes along the floor, nor any buckets of water waiting to fall upon you. However, you do notice that there is a camera mounted in the center of the ceiling.

The ceiling in this chamber, and every circular chamber from this point, is 20 feet high at the center.

GM Screen:
1d4 + 1 ⇒ (3) + 1 = 4

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Any security measures beyond the camera?

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Pangea waves to the camera, and moves in.


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

Vlodkoya also moves into the room, near Pangea, with a large hypodermic needle in each hand. "Where is naughty boy? I have his medicines!"

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit moves in slowly behind the others, rifle in hand ready to fire.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Poppilo, with his pistol drawn, also carefully checks out the room. He would rather not have any surprises later.

perception: 1d20 + 11 ⇒ (8) + 11 = 19


None of you notice anything in the room other than the security camera, as well as the two sealed doors. There appears to be nothing of interest in this entrance chamber. What do you do now?

If you wish to unlock the doors, you will need to make an Engineering roll to do so.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit gestures the good doctor forwards to examine the door while also checking it out himself. Once he is sure it’s clear of any nasty surprises, he begins to tinker.

Hopefully the doctor will consent to Taking 10 on a Perception check for me.

Perception A/A: 1d20 + 8 ⇒ (4) + 8 = 12
Engineering (T10): 10 + 14 = 24

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

"Need a hand?"
Engineering Aid Another for +2: 1d20 + 3 ⇒ (5) + 3 = 8
"I mean, I could do it all alone, you know... but let me help you at least. No... oh, wait, this is hard. You do it."


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7
“Fixit” Fidorius Nyxit wrote:

Fixit gestures the good doctor forwards to examine the door while also checking it out himself. Once he is sure it’s clear of any nasty surprises, he begins to tinker.

Hopefully the doctor will consent to Taking 10 on a Perception check for me.

He would be flattered to. Unless otherwise noted, Vlodkoya will accompany Fixit with any doors he may need to unlock, making a cursory check for traps while boasting about how keen his eyesight is. Best of any doctor.

Perception check (Take 10): 10 + 11 = 21


Fixit, which door were you attempting to open? North or South? Whichever one...

Going up to one of the sealed doors, Fixit and Vlodkoya cursorily examine the hatch. Finding nothing on the door itself, Fixit begins working away at opening it (with some not-as-helpful-help from Pangea-Kappa). Quickly overriding the security panels on the door, which appear to still be fully functional, they manage to open the door.

Vlodkoya, on the other hand, just barely hears a faint buzzing as he walks around the room. Focusing on the sound, he gets to the side of the room opposite where everyone came in, where the noise is just slightly louder than anywhere else. Examining the wall, he notices a series of hidden panels integrated into the wall, which appear as if they could fold back into the wall in order to allow something behind them to spring forward. Above the retracting panels is what appears to be a small motion sensor, almost unnoticeable unless you were looking for it.

It appears to Vlodkoya that there is a trap inside the wall, designed to fire at motion. And judging from the slight increase in the pitch of the hum, he believes that it may activate soon. Someone can attempt to disable this with an Engineering check if they so wish.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Engineering Aid Another ?: 1d20 + 3 ⇒ (13) + 3 = 16

Pangea moves over and tries to help whoever will disable this.
"No, the red wire..."

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

"Very tricksy"

Fixit mutters to himself as he sets about disabling the trap.

Engineering: 1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30


Quickly moving over to the motion sensor in the side of the wall, Fixit and Pangea-Kappa are able to render it completely inoperable. As they step back to view their work, the rest of the group presumably moves into the chamber as well.

Once again, the group has to decide which way they are going. One door has already been unlocked, but the other remains sealed.

Which door was opened, the one leading North or South?

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

North please

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

North is fine for me

Pangea opens the unlocked door.


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Gah! It didn't show any new replies over here, not sure why.

Basalt steps closer to the front, ready. One hand clutches a big shield, the other is a clenched fist making veins stand out in an unhealthy-looking way.


Opening the blast door, Pangea-Kappa reveals a short corridor that leads to a similar-looking door at the far end. From what you can tell, however, it doesn't appear to be locked. In the center of the 15 foot high ceiling is another security camera.

Map updated

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

"This way, guys?"

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

"Be wary of any further traps or security measures."

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Pangea checks before the group moves on.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Poppillo follows along, glancing up and down for anything suspicious in the new room. "Hmm, you would think we would have encountered something by now." Of course, he has jinx it completely by saying this.

perception: 1d20 + 11 ⇒ (5) + 11 = 16


You find no more traps or other security measures in this room, just the security camera in the ceiling and an unlocked door in the far wall.

Assuming that everyone will filter into the new room. If you dislike where you were initially positioned, you can move your token.

So, who is going to open up the door?

Once the door is opened:
Beyond the entryway, an L-shaped plastic table and accompanying chairs are haphazardly shoved in the northwest area of this circular space. Aside from the door you entered through, the only other exit to this chamber is in the wall leading to the east. In the room are a pair of what resemble small clockwork dogs. One is perched on top of the table, while the other is in one of the chairs. Upon seeing the door open, and you all on the other side, they instantly get to their feet and look ready to attack you.

Round 1:
Block 1: Basalt, Donovan, Fixit, Pangea-Kappa, Poppilo, Vlodkoya
Block 2: Outpost Security (Pink & Light Blue)

GM Screen:
Poppilo Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
Pangea Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Vlodkoya Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Fixit Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Basalt Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Donovan Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Outpost Security Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Basalt Roll-off: 1d20 + 2 ⇒ (13) + 2 = 15
Outpost Security Roll-off: 1d20 + 2 ⇒ (6) + 2 = 8

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Kappa can open the door--

--"Oh?! I WANT ONE!", Pangea says when it sees the androidy-robot dog!
"Pooch pooch pooch!"

which skill to ID?
If I have the skill: 1d20 ⇒ 13

Pangea moves into the room, and the dark mote of energy circling it turns into an energized fist of crackling dark energy--
as part of move ; attuned 1/3
--and then the android charges the rightmost doggie, trying smash it on the snout!
Solar Weapon Energized Fist vs. KAC: 1d20 + 7 ⇒ (20) + 7 = 27
Ouch! 2/3 B+1/3 F: 1d6 + 1d3 + 6 + 1 ⇒ (1) + (1) + 6 + 1 = 9
counted+1 Insight Dam from Photon
Crit Ouch! 2/3 B+1/3 F: 1d6 + 1d3 + 6 + 1 ⇒ (2) + (1) + 6 + 1 = 10
19 damage? + crit effect 1d6 Burn


It would be Mysticism to identify these creatures, so you would currently have a result of 17.

Pangea-Kappa known information:
These creatures have Elemental Immunities (immunity to bleed, critical hits, paralysis, poison, sleep effects, stunning, and flanking), and also have moderate regeneration which can only be suppressed by attacks of extremely chaotic natures.

Pangea-Kappa runs into the room, slamming their fist into one of the nearby creatures, knocking the creatures head off to the side with a sound of grinding metal. Expecting this blow to do extensive damage, they are surprised when the creature just snaps its head back into place. Digging its metal claws into the chair beneath it, it gives a bizarre growl back to the android.

From what I can tell, the burn will not take effect due to the creatures immunity to critical hits.

Round 1:
Block 1: Basalt, Donovan, Fixit, Pangea-Kappa, Poppilo, Vlodkoya
Block 2: Outpost Security (Pink & Light Blue (-9))

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Pangea frown, disappointed its powerful blow did not do more damage, but then smiles when it wants even more to adopt such a pet.
"Friends, these are some sort of Elementals, maybe from Brigh's plane? They are immune to several thinks, and will heal up". sharing spoiler
(for what its worth, I am quite sure the Burn does not work either


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Basalt hopskips into the room and swings a fist at the other dog. It doesn't look very well-aimed, but something large, shifting, and hard to see extends from the arm. "Stay close to Basalt for protection! No, not dog!"

Entropic Strike vs. Pink: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 7 ⇒ (3) + 7 = 10


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7

"Evil metal dog! I shall make you into puddle!"

Vlodkoya quickly combines two chemicals, which hiss manically before he jams them into a industrial-strength syringe and thrusts the concoction into the more delicate bits of the elemental.

Melee Attack vs. Pink (KAC) w/ Injection: 1d20 + 4 ⇒ (19) + 4 = 23

With a successful attack, the target takes a -2 penalty to AC for 2 rounds. This is not a poison effect.

Dataphiles

Male CG Ysoki Roboticist Mechanic 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 16; KAC 17 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +9, SM: +0 | Speed 30ft | Memory Module 1/1 | Active conditions: None.

Fixit moves into the room before firing on the blue tinged robot dog...

Fire!: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Basalt and Fixit each move into the room and launch attacks at the dog-like security creatures. However, they each miss, with Fixit's laser beam reflecting off the creatures hide and the one Basalt attacks dodging out of the way. Vlodkoya, on the other hand, has much better luck. Stabbing a syringe into the side of the creature, he watches as its metal clad exterior begins to soften somewhat. Looking at itself, it backs away from the Vesk slightly as it opens its mouth. "What you do to me?"

Round 1:
Block 1: Basalt, Donovan, Fixit, Pangea-Kappa, Poppilo, Vlodkoya
Block 2: Outpost Security (Pink (-2 AC) & Light Blue (-9 hp))

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan moves into the room and fires at the pink creature.

Arc Pistol, static:
v EAC: 1d20 + 4 ⇒ (7) + 4 = 11 Electrical Dmg: 1d6 ⇒ 4

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

mysticism: 1d20 + 11 ⇒ (12) + 11 = 23 Specifically to find out if they are immune to mind-affecting effects.

If not
Poppillo is content to stand outside the door. Turning his full attention on the creature at the back of the room (light blue), he releases a barrage of psychic energy into its nervous system.
mind thrust: 2d10 ⇒ (8, 8) = 16 Will DC17 for half

If immune
Poppillo pulls out his pistol and fires on the creature at the back.
thunderstrike sonic pistol vs EAC: 1d20 + 2 ⇒ (19) + 2 = 21 sonic dmg: 1d8 + 1 ⇒ (5) + 1 = 6


Donovan moves into the room, managing to get off a decent shot at the creature pinned down by Basalt and Vlodkoya. Standing in the doorway, Poppilo manages to recall that creatures such as these are typically not immune to effects that affect the mind. Due to this, he unleashes a mental assault on the other creature. Clutching at its head with one of its claws, it seems to avoid taking most of the mental damage that could have occurred.

As everyone watches, the creatures bodies begin to slowly knit themselves back together (1 point of regeneration each). The first one, against the far wall by Pangea-Kappa, unleashes a barrage of attacks at the android, bringing their legs around to slam into their target. The first attack is repelled by the solarion's armor, but the second catches them in the side with the faint sound of a rib cracking. The one by Vlodkoya and Basalt will try to do the same, aiming one of its legs at each of them. However, they each miss horribly.

Pangea-Kappa, you will take 20 points of bludgeoning damage.

Round 2:
Block 1: Basalt, Donovan, Fixit, Pangea-Kappa, Poppilo, Vlodkoya
Block 2: Outpost Security (Pink (-3 hp; -2 AC) & Light Blue (-16 hp))

GM Screen:
Will Save: 1d20 + 1 ⇒ (16) + 1 = 17

Attack: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Attack: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Attack: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Attack: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6

Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20


Male Vesk Outlaw Playtest Biohacker 4 | SP 7/28 : HP 30/30 : RP 6/6 | EAC 18 : KAC 18 | F +5 : R +3 : W +5 (+2 vs. fear) | Init +2 : Perc +11 (low-light vision) : Speed 30
Attacks & Abilities:
unarmed strike +4 (1d3+7 S) : nightarch needler +7 (1d6+2 P) | injections (4/8) : spark (1/1) : dragongland (1/1)
Stats & Skills:
Bluff +4, Computers +3, Culture +3, Diplomacy +4, Engineering +3, Life Science +11, Medicine +11, Perception +11, Physical Science +8, Sense Motive +8, Sleight of Hand +7
GM Burd wrote:
"What you do to me?"

"Ah-AHHH! Why is robot dog talking?! Is very wrong!" In a panic, Vlodkoya slashes at it with his free hand.

Full Attack vs. Pink (KAC) w/ Natural Weapon: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Natural Weapon Damage (S): 1d3 + 7 ⇒ (3) + 7 = 10

Full Attack vs. Pink (KAC) w/ Natural Weapon: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Natural Weapon Damage (S): 1d3 + 7 ⇒ (3) + 7 = 10

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Pangea is hit hard by the pooch, and so the android tries to bash back: "Wonderful doggy!"

_______________________
• Melee Full Attack
Solar Weapon Energized Fist vs. KAC: 1d20 + 3 ⇒ (6) + 3 = 9
Ouch! 2/3 B+1/3 F: 1d6 + 1d3 + 6 + 1 ⇒ (2) + (1) + 6 + 1 = 10 (+1 Insight Damage from Photon mode counted)
Solar Weapon Energized Fist vs. KAC: 1d20 + 3 ⇒ (20) + 3 = 23
Ouch! 2/3 B+1/3 F: 1d6 + 1d3 + 6 + 1 ⇒ (2) + (1) + 6 + 1 = 10 (+1 Insight Damage from Photon mode counted)
2/3 attuned
And a 2nd wasted crit'!


With a flurry of quick strikes, Vlodkoya and Pangea-Kappa each take out the dog-creature nearest to them. Vlodkoya hits it with both claws, wrenching the poor creature in half. Pangea-Kappa misses with his first hit, but the second hits hard enough to send the creature flying over to impact on the far wall. As they each collapse, everyone watches for them to begin regenerating again, but their bodies lie still.

Combat over!

As every watches and waits for the creatures to begin repairing themselves, a sudden static crackling noise emerges from the ceiling next to the security camera, as an apparent intercom system pops to life. A voice reverberates from the walls. “So, it seems I have some unwelcome guests intruding upon my solitude. I see that you have just taken out my entrance guard. Know that what you encountered was just a small fraction of my forces. Leave now, or you will regret ever venturing farther. This is my first and final warning, trespassers.” With that, the intercom system falls silent.

Do you wish to continue through the doors to the east?


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

Basalt turns their shield in a more specific direction, and tries to punch the dog again.

Entropic Strike vs. Pink: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Using Attracting Shield. Doctor Vlodkoya gets a +2 shield bonus to AC against attacks from Pink, I get a further +1.

Ninja'd!

Basalt scratches a head-part at the strange dogs and dire warning. "If the Exile can still hear, Basalt is not likely to leave yet. Actions should be taken for the Exile's good."

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Shaken by how hard those hounds hit, Pangea sits down, and does not even take much care of the Exile... "I need to rest!"
1 RP spent for full SP after 10 minute rest

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

"I know a bluff when I hear one, and that was a terrible bluff. I mean, look at how pathetic its door guards are. And they're not even at the door. Amateurs." Poppilo does turn to examine his teammates, but finding them relatively undamaged, moves to wait at the next door, tapping his feet for the team to move on.

No one got HP damage right?


No HP damage resulted from the security dogs. Once everyone is ready to move on:

Behind the door:
...lies an empty hallway leading up to another door.

Does anyone wish to open this one?

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Pangea will look around for traps--
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
--and, unless any are detected, or someone wants to be the one to open the door, Pangea will open it.

Exo-Guardians

Ammo:
Laser Rifle 40/40 (bat x2); Arc Pistol 10/10 (bat x2); Semi-Auto Pistol 12/12 exp round (x2)
Human Mercenary Envoy 9| Sta 63/63 HP 58/58 RP 8/8| EAC 27 KAC 28| Fo +6 Re +12 Wi +6| Init +6 Percep +12| Darkvision

Donovan moves up to support PK.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

... and Poppilo very wisely follows along right at the back. He does keep his eyes and ears open though, for he has found that he is often the most observant of the lot.

(Assume take 10 for perception along the way, i.e. 21.


You find no more traps through the corridor, nor on the upcoming door. Opening it up, you find a still and silent room. Display cases line the walls of this thirty-foot-wide circular room, with only a few still being whole. Varied pieces of equipment are visible within some of the un-broken lockers, while others are piled on the floor in front of hastily cleared displays. Doors exit this chamber from the west (where you came in) and southwest.

You appear to have found yourselves inside a showcase storeroom and armory. Though it appears to have been ransacked a couple times, you do find some useful equipment scattered throughout the room. In just a moments look-though, you are able to pickout a set of lashunta ringwear 2, as well as a rack of what appears to be four shock grenades 2.

DC 16 Perception:
As you are looking, you find a hidden compartment within one of the display cases. Inside, you find a static shock caster and two screamer grenades 1.

And once again, you find yourselves at another door.

Acquisitives

Sexless Android | SP 0/35 ; HP 15/39 ; RP 5/5 | (+4 Mobility) EAC 19 ; KAC 19 | (+2 vs.disease, mind-affecting, poison, sleep) Fort. +4 ; Ref. +3 ; Will +4 | Speed 30 ft. | Perception +4 ; SM +2| Active condition(s):
OOC:
N lvl 5 Solarian (worships Triune)

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

"Oh, look!"
Pangea points at the stuff in the spoiler.


"Basalt", Host Shirren Vanguard 4 | SP 18/44, HP 38/38, RP 4/4 | EAC 20/KAC 21 (21/22), CMD 29 | Fort +7, Ref +6, Will +3 | Init +2 | Perception +8 | EP 1/4

"That is a large gun."

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