
Spirit Naga of Honshu |

Round 1:
The spirit Naga, a hideous aberration with a fanged humanoid head on a long serpentine body, slithers up to Zagathoth to flank him with the adhukait asura, and tries to finish the orc with a bite to his back...
Bite 1d20 + 12 ⇒ (19) + 12 = 31 deals 2d6 + 6 ⇒ (5, 2) + 6 = 13 piercing damage plus poison (Fort DC 20)!

Zagathoth GM bot |

Round 1:
The spirit Naga, a hideous aberration with a fanged humanoid head on a long serpentine body, slithers up to Zagathoth to flank him with the adhukait asura, and tries to finish the orc with a bite to his back...
Bite 1d20+12 deals 2d6+6 piercing damage plus poison (Fort DC 20)!
Fort vs DC 20 poison 1d20 + 9 ⇒ (5) + 9 = 14 fails! The poison deals 1d4 ⇒ 3 Con damage to Zag, dropping him to 43/108 hp now, and to 11 Con!
Zagathoth groans as the naga venom burns in his veins! GGRRAAAAHH!! HELP!! I'M DYING...

Initiative Monkey |

BATTLE ON THE BEACH!! ROUND 2!! FIGHT!! OOH OOH AH AH AH!!
DIRE BEAR JOHANN!
EMIR ZAGATHOTH THE DRAGONSLAYER!
HABIBA AL-SAHIM!
ADHUKAIT ASURA!
LORD PERPIREEN MCGIBEL!
IHRIN ARDLEAN DRACULA!
ALGORAL THE HERALD OF THE NEVER-ENDING DANCE!
BAYKOK!
MWIKALI & KIKU!
SPIRIT NAGA!
EEEEK!! OOH OOH AH AH AHHH!!

Baykok of Honshu Island |

Ihrin will rush forward closing the gap between her and the Baykok before she strikes!
[dice=Attack]1d20+10+2
[dice=Damage]1d4+3
This would be Ihrin's round 2 actions...
Ihrin's blade sinks into the baykok's gray flesh, distracting its attention away from killing Zagathoth...
GRRRR!!
89/97 hp...

Michael Johnson 66 |

BATTLE ON THE BEACH POSITIONS... Except Dire Bear Johann is now Huge, the spirit naga and adhukait are flanking Zag, and Ihrin has moved up to melee with the baykok...

Habiba Al-Sahim |

Round1L
Habiba unleashes a cone of overwhelming sadness on her enemies!
Crushing Despair, DC 21 Will or take -2 to d20 rolls. Should hit both enemies.
Round 2:
Habiba invades the Asura's mind!
Mind Thrust III DC 20 Will for half damage.
Damage: 9d8 ⇒ (3, 1, 1, 1, 7, 2, 4, 3, 6) = 28

Adhukait Asura |

Round1L
Habiba unleashes a cone of overwhelming sadness on her enemies!
Crushing Despair, DC 21 Will or take -2 to d20 rolls. Should hit both enemies.
Will vs DC 21 crushing despair 1d20 + 9 ⇒ (14) + 9 = 23 resists...
The asura shrugs off the sadness as if the fiends didn't have a heart between them!

Spirit Naga of Honshu |

Round1L
Habiba unleashes a cone of overwhelming sadness on her enemies!
Crushing Despair, DC 21 Will or take -2 to d20 rolls. Should hit both foes...
[Ooc]Will vs DC 21 crushing despair 1d20 + 10 ⇒ (18) + 10 = 28 resists!
The spirit naga hisses at Habiba and mocks her with a display of mock weeping, followed by evil laughter...
In Japanese: Oh, woe is me! I'm sooo sad! HAHAHAHAHA!!

Sultan Murad II |

Nineteen days in the future, Sultan Murad II and Queen Semiramis are frustrated in their attempts to teleport aboard the Black Pyramid of Kronos and wrest control of it from the Rabbi, and sorely vexed when the massive artifact vanishes from the clearing north of Kiev... The Sultan commands his scouts to spread out and search for the Pyramid...

Queen Semiramis of Assyria |

In Aramaic to Murad: It could be anywhere in time and space, my love... It is futile to seek it with the eyes of mortal scouts... Let us return to my sanctuary and seek it by other means! I shall commune with Dagon, and ask the demonlord of the Abyssal Seas where we might find the Black Pyramid!
The immortal dark elf Queen of the Assyrian Empire takes the Sultan's hand and casts teleport to whisk them away to her secret sanctuary in the ruins of ancient Babylon...

Cardinal Lucius GM bot |

At the same time that the Sultan of the Ottoman Turks and the Queen of the long-gone Assyrian Empire are seeking the Black Pyramid by magical communion with the demonlord Dagon, Cardinal Lucius D'Borja is investigating the Church of Lucifer with a new band of stalwart servants of the Church.
Lucius' nephew, Rodrigo D'Borja, a young paladin of Saint Michael, has received his uncle's summons in Seville, and has departed aboard a Spanish caravel for Rome.
Although hunting down the Antichrist and any members of the Church of Lucifer that can be found is still the cardinal's primary objective, the spectre of the Black Pyramid of Kronos, and the obvious hold it has over his former companions, weighs heavily on him...

Gojira, King of Kaiju |

At the same moment the Champions are engaged in battle against the trio of oriental monsters, a meteor plummets through the firmament toward Earth, where it will fall into the Sea of Japan at 9:00 tomorrow morning, causing devastating tsunami and tidal waves to flood the coasts of Asia, and awakening Gojira, King of Kaiju, from centuries of hibernation on the seabed...

Antichrist Nero |

It is appropriate that post #666 be from me, Nero Antichrist, The Beast of Armageddon! MUAHAHAHAHA!!
In his secret stronghold under the Roman Catacombs, Nero communes with his evil father, the Fallen One, Lucifer, also known as Satan, and learns that the Black Pyramid of Kronos has had the very effect the Archdevil had hoped for... The Champions have been divided over the potent artifact!

Lord Perpireen McGibel |

Lord P winks out of site and come back behind Adhukait, 1d4 ⇒ 4 rounds until he can long stride again he looks at a rock on the beach about the right size, studies Adhukait Asura then sends the rock at the side of her head. Adding a little bit of magic to make it hurt more.
Telekinetic Projectile + 11 TH studded strike +4 Flanked +2 TH 1d20 + 11 + 4 + 2 ⇒ (17) + 11 + 4 + 2 = 34 DMG 1d6 + 3d6 + 4 + 2 ⇒ (2) + (4, 5, 6) + 4 + 2 = 23
Then he winks out of sight seeking another place to strike form.
Vanish 8 rounds

Adhukait Asura |

Lord P winks out of site and come back behind Adhukait, 1d4 rounds until he can long stride again he looks at a rock on the beach about the right size, studies Adhukait Asura then sends the rock at the side of her head. Adding a little bit of magic to make it hurt more.
Telekinetic Projectile + 11 TH studded strike +4 Flanked +2 TH 1d20+11+4+2 DMG 1d6+3d6+4+2
Then he winks out of sight seeking another place to strike form.
Vanish 8 rounds
The asura screams in pain from both mouths as the fey Lord's telekinetic projectile bounces off both heads!
AAAAAAHHHH!!
59 HP left...

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I'm not sure who I am near.Please just direct me at the most logical target.
Filled with rage at the friends who seem intent on tearing the group apart, the bear rages with malice at the easiest target!
Claw Attack 1 & damage: 1d20 + 13 ⇒ (2) + 13 = 151d8 + 11 + 1d6 ⇒ (8) + 11 + (2) = 21
Claw Attack 2 & damage: 1d20 + 13 ⇒ (13) + 13 = 261d8 + 11 + 1d6 ⇒ (6) + 11 + (5) = 22
Free Grab attempt: 1d20 + 22 ⇒ (20) + 22 = 42 4 damage Kraken style when grab is successful
Bite Attack & damage: 1d20 + 13 ⇒ (20) + 13 = 332d6 + 11 + 1d6 ⇒ (1, 6) + 11 + (6) = 24
confirm Bite Attack & damage: 1d20 + 13 ⇒ (14) + 13 = 272d6 + 11 + 1d6 ⇒ (6, 1) + 11 + (3) = 21

Mwikali |

Round 3
Mwikali will cast Ice Storm on the naga not hitting allies if possible.
Bludgeoning: 3d6 ⇒ (5, 5, 4) = 14
Cold: 2d6 ⇒ (2, 3) = 5
-4 perception to those within and it's considered difficult terrain. Lasts 9 rounds. No save, Spell resistance applies to the damage

Adhukait Asura |

I'm not sure who I am near.Please just direct me at the most logical target.
Filled with rage at the friends who seem intent on tearing the group apart, the bear rages with malice at the easiest target!
[dice=Claw Attack 1 & damage]d20+13; d8+11+d6
[dice= Claw Attack 2 & damage]d20+13; d8+11+d6
[dice= Free Grab attempt]d20+22 4 damage Kraken style when grab is successful
[dice=Bite Attack & damage]d20+13; 2d6+11+d6[dice=confirm Bite Attack & damage]d20+13; 2d6+11+d6
The great shapeshifter's wrath over lost friends boils over, and Dire Bear Johann gives full license to his bestial rage, savagely tearing the adhukait asura asunder with claws and fangs!
YYEEEAAARRGH!!! it screams from twin mouths as the giant bear shifter tears it apart!

Spirit Naga of Honshu |

Round 3
Mwikali will cast Ice Storm on the naga not hitting allies if possible.
[Dice=Bludgeoning]3d6
[Dice= Cold]2d6-4 perception to those within and it's considered difficult terrain. Lasts 9 rounds. No save, Spell resistance applies to the damage
The spirit naga hisses in pain and rage as magical hail hammers its body!

Zagathoth GM bot |

Badly wounded by the three monsters' attacks, Zagathoth is determined to die a heroic death, fighting by the side of his friend Johann...
Töte sie, Johann! Töte sie!!
The orc brawler grips Doomcrescent firmly in both hands and deals a flurry of cuts against the spirit naga, with furious focus...
1d20 + 17 ⇒ (6) + 17 = 23 2d4 + 20 ⇒ (2, 1) + 20 = 23 slashing damage...
1d20 + 9 ⇒ (20) + 9 = 29 confirm 1d20 + 9 ⇒ (16) + 9 = 25 crits dealing 4d4 + 40 ⇒ (1, 2, 2, 2) + 40 = 47 slashing damage!

Spirit Naga of Honshu |

Badly wounded by the three monsters' attacks, Zagathoth is determined to die a heroic death, fighting by the side of his friend Johann...
Töte sie, Johann! Töte sie!!
** spoiler omitted **
The orc brawler grips Doomcrescent firmly in both hands and deals a flurry of cuts against the spirit naga, with furious focus...
1d20+17 2d4+20 slashing damage...
1d20+9 confirm 1d20+9 crits dealing 4d4+40 slashing damage!
The spirit naga is butchered by the orc's falchion and battered by the witch's hailstorm! Writhing in pain, it hisses, apparently close to falling...
6/95 hp left!

Baykok of Honshu Island |

The baykok realizes the battle is lost. And sees its hunting partners falling before the might of these interlopers from foreign realms... It knows the time has come to fire parting shots and retreat, or be destroyed...
It targets Zagathoth, unloading a deadly shot 1d20 + 19 ⇒ (19) + 19 = 38 confirm 1d20 + 19 ⇒ (20) + 19 = 39 that deals critical 3d8 + 12 ⇒ (2, 6, 1) + 12 = 21 piercing damage plus 1d6 ⇒ 5 negative damage!
It draws back its bowstring a second time, generating another lethal bone arrow... 1d20 + 14 ⇒ (3) + 14 = 17...that misses...
It fires a third shot at Zagathoth 1d20 + 9 ⇒ (10) + 9 = 19, which also misses...

Spirit Naga of Honshu |

The spirit naga, on the verge of death, drops a fireball on herself in an act of vengeful self-destruction, which catches the baykok and naga as well as Johann, Zagathoth, and Ihrin in its blast!
Fireball explodes dealing 7d6 ⇒ (1, 3, 2, 6, 4, 2, 2) = 20 fire to everyone within 20 feet of the naga (everyone except Habiba and the two fey)! Reflex DC 16 for half damage...
Charred to a crisp by its own spell, the naga falls!

Zagathoth GM bot |

The spirit naga, on the verge of death, drops a fireball on herself in an act of vengeful self-destruction, which catches the baykok and naga as well as Johann, Zagathoth, and Ihrin in its blast!
Fireball explodes dealing 7d6 fire to everyone within 20 feet of the naga (everyone except Habiba and the two fey)! Reflex DC 16 for half damage...
Charred to a crisp by its own spell, the naga falls!
Reflex 1d20 + 9 ⇒ (15) + 9 = 24
Blistered and smoking, but not yet dead, Zagathoth miraculously survives the blast...
7 hp left!

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reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Johann takes partial damage from the blast.
hp: 116/126

Michael Johnson 66 |

As the heroes battle the three monstrous hunters on Honshu Island, the night sky over another island, halfway around the world, is lit up by the appearance of a meteor hurdling toward Earth...

Shobijin Fairy Lora |

From the shadows of a nearby banyan tree, two little fairies watch the spectacle of the battle on the beach between the three oriental monsters and the band of mortal barbarians (gaijin)...
Perception DC 40 to spot the two shobijin fairies spying on the fight...
Sylvan: Poor adhukait asura and spirit naga! Hahaha... Those gaijin are fierce indeed!

Shobijin Fairy Moll |

From the shadows of a nearby banyan tree, two little fairies watch the spectacle of the battle on the beach between the three oriental monsters and the band of mortal barbarians (gaijin)...
Perception DC 40 to spot the two shobijin fairies spying on the fight...
Sylvan: Poor adhukait asura and spirit naga! Hahaha... Those gaijin are fierce indeed!
Sylvan: What do you mean poor adhukait asura and spirit naga!? Have you forgotten how many of our brothers and sisters those three horrors have hunted down and gobbled up!? I say, "way to go, gaijin! Kick their asses!!"

Shobijin Fairy Lora |

Shobijin Fairy Lora wrote:Sylvan: What do you mean poor adhukait asura and spirit naga!? Have you forgotten how many of our brothers and sisters those three horrors have hunted down and gobbled up!? I say, "way to go, gaijin! Kick their asses!!"From the shadows of a nearby banyan tree, two little fairies watch the spectacle of the battle on the beach between the three oriental monsters and the band of mortal barbarians (gaijin)...
Perception DC 40 to spot the two shobijin fairies spying on the fight...
Sylvan: Poor adhukait asura and spirit naga! Hahaha... Those gaijin are fierce indeed!
Sylvan: Of course!... Say... aren't two of those gaijin fairies?... Wait... where'd that cute little sprite go? I could swear, he was the spitting image of my old boyfriend, Perpireen McGibel...

Shobijin Fairy Moll |

Shobijin Fairy Moll wrote:Sylvan: Of course!... Say... aren't two of those gaijin fairies?... Wait... where'd that cute little sprite go? I could swear, he was the spitting image of my old boyfriend, Perpireen McGibel...Shobijin Fairy Lora wrote:Sylvan: What do you mean poor adhukait asura and spirit naga!? Have you forgotten how many of our brothers and sisters those three horrors have hunted down and gobbled up!? I say, "way to go, gaijin! Kick their asses!!"From the shadows of a nearby banyan tree, two little fairies watch the spectacle of the battle on the beach between the three oriental monsters and the band of mortal barbarians (gaijin)...
Perception DC 40 to spot the two shobijin fairies spying on the fight...
Sylvan: Poor adhukait asura and spirit naga! Hahaha... Those gaijin are fierce indeed!
Sylvan: Hey! Wait a second... Isn't that Algoral playing his drum!? I'd know those beats anywhere! It is! It's our old pal, Algoral! And I'll bet you ten shiitake mushrooms that the sprite you saw a second ago was your old boyfriend McGibel! What are they doing here on Honshu Island!?

Michael Johnson 66 |

To clarify what is happening, the adhukait asura and spirit naga have bitten the dust, the baykok is thinking about moving along if it can escape, and Zag almost earned a heroic death... almost! The baykok could do him in on round 3, or could flee... But what do you think an evil undead monster is going to do? :/
Meanwhile, these 2 shobijin fairies who know Lord Perpireen and Algoral are watching the fight... What are the odds!? Lol!

Zagathoth GM bot |

His rage numbing the pain, and enlarged by Mwikali's witchcraft, Zagathoth turns on the baykok with savage fury, dropping Doomcrescent and pummeling the undead monster with his iron-hard fists!
Unarmed strike 1d20 + 13 ⇒ (16) + 13 = 29 deals 1d10 + 6 ⇒ (3) + 6 = 9 damage!
*POW!*
Unarmed strike 1d20 + 13 ⇒ (2) + 13 = 15 deals 1d10 + 6 ⇒ (10) + 6 = 16 misses!
*WHIFF!!*
Unarmed strike 1d20 + 8 ⇒ (1) + 8 = 9 misses badly! Zag almost slips and falls in his wild fury! He loses his final attack to keep his balance...

Ihrin Ardlean Dracul |

I should get attacks of opportunity against him

Ihrin Ardlean Dracul |

Ihrin Strikes with her dagger, as the Baykok ignores her still.
AAO: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d4 + 3 ⇒ (3) + 3 = 6

Habiba Al-Sahim |

Habiba targets the undead creature's mind, wrenching her thought patterns to align with its unsettling intelligence for a brief moment as she unleashes the telepathic assault.
Using my Will of the Dead Phrenic amplification to let me affect undead with mind affecting effects, and slapping it with mind Thrust III. Will DC 20 for half damage.
Damage: 9d8 ⇒ (5, 6, 7, 7, 5, 1, 1, 3, 4) = 39

Baykok of Honshu Island |

Habiba targets the undead creature's mind, wrenching her thought patterns to align with its unsettling intelligence for a brief moment as she unleashes the telepathic assault.
Using my Will of the Dead Phrenic amplification to let me affect undead with mind affecting effects, and slapping it with mind Thrust III. Will DC 20 for half damage.
Will 1d20 + 9 ⇒ (4) + 9 = 13 fails! The baykok takes 39 psychic damage!
The gaunt, gray archer staggers as Habiba blasts it with a mind thrust! Black, dead blood trickles from its nasal hole...

Ihrin Ardlean Dracul |

Round 3
Ihrin then spins stabbing out with her first strike followed by another stab from her other hand.
Strike 1: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Strike 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Baykok of Honshu Island |

Round 3
Ihrin then spins stabbing out with her first strike followed by another stab from her other hand.
[dice=Strike 1]1d20+10
[dice=Damage]1d4+3
[dice=Strike 2]1d20+5
[dice=Damage]1d4+3
Ihrin's first strike punctures the baykok's chest! It wheezes, dead lung collapsed...
18/97 hp...

Baykok of Honshu Island |

ROUND 3, unless preemptively destroyed:
A rictus grin on its evil, skull-like face, the baykok accepts its inevitable destruction with a hideous, bloodcurdling cackle, and is determined to take at least one last kill before its fall...
It fires... at Zagathoth... 1d20 + 19 ⇒ (3) + 19 = 22 missing!
Again! 1d20 + 14 ⇒ (6) + 14 = 20 missing!
And again... 1d20 + 9 ⇒ (20) + 9 = 29... confirm 1d20 + 9 ⇒ (16) + 9 = 25 crits! 3d8 + 12 ⇒ (6, 5, 2) + 12 = 25 plus 1d6 ⇒ 4 negative energy damage!

Zagathoth GM bot |

ROUND 3, unless preemptively destroyed:
A rictus grin on its evil, skull-like face, the baykok accepts its inevitable destruction with a hideous, bloodcurdling cackle, and is determined to take at least one last kill before its fall...
It fires... at Zagathoth... 1d20+19 missing!
Again! 1d20+14 missing!
And again... 1d20+9... confirm 1d20+9 crits! 3d8+12 plus 1d6 negative energy damage!
The bone arrow sinks into Zagathoth's heart... The orc ferocity and the rage are not enough... He stops raging, a look of uncharacteristic peace on his bestial face... He looks down at the bone arrow sunk to the fletching in his heart... and sits down, closes his eyes, falls onto his back, and dies a heroic death.

Bythos Aeon |

[dice=perception]1d20+1
[dice=perception]1d20+1Alexei wanders towards the commotion when he hears Zagathoth loudly expressing concerns. He scowls when he spots the foolish fey releasing a prisoner, and carrying some device that appears to be from the future.
Lucius may have been right... we can’t let anyone stay on board for long, it seems...
Hurrying back to the helm, the Rabbi sits at the controls and promptly attempts the leap to Kyoto, two weeks ago... at night time... underwater, just off the coast (so the pyramid is obscured by the water, but within teleportation range).
In the Astral Plane, one of the immortal bythos aeons that were created to enforce the laws of time by El-Shaddai, and therefore made impartial, implacable, and relentless in their duty, receives the psychic impulse that tells it that the Divine Laws of Time have been broken by a mortal!
Forwards, yes. But never backwards. Backwards is an offense punishable by extermination! The one who calls himself The Rabbi has violated the Codex Tempus. He must be eradicated!
Relying on an innate sense that draws it toward the point in the time-space continuum of the Material Plane where violations occur, the bythos aeon begins to hunt through time and space for the Rabbi and the Black Pyramid of Kronos!

Lord Perpireen McGibel |

The bone arrow sinks into Zagathoth's heart... The orc ferocity and the rage are not enough... He stops raging, a look of uncharacteristic peace on his bestial face... He looks down at the bone arrow sunk to the fletching in his heart... and sits down, closes his eyes, falls onto his back, and dies a heroic death.
Lord P flow as fast as he could he wand on healing out to save Zagathoth, but he was too late. As he got to the brave Orc he could see the mortal soul was gone. Left to a place he would never know. Casting a spell he moved the body to the land of the fey where it would be held in myth. His life to become a heroes tail.

Zagathoth GM bot |

Zagathoth GM bot wrote:The bone arrow sinks into Zagathoth's heart... The orc ferocity and the rage are not enough... He stops raging, a look of uncharacteristic peace on his bestial face... He looks down at the bone arrow sunk to the fletching in his heart... and sits down, closes his eyes, falls onto his back, and dies a heroic death.Lord P flow as fast as he could he wand on healing out to save Zagathoth, but he was too late. As he got to the brave Orc he could see the mortal soul was gone. Left to a place he would never know. Casting a spell he moved the body to the land of the fey where it would be held in myth. His life to become a heroes tail.
The body of the fallen hero vanishes in a flash of gold and green light, off to Tir Na Nog, where it will not decay, but will be as if he were only asleep for all of eternity...
There, fey embalmers entomb Zagathoth, Dragonslayer and Emir of Marrakech, along with all of his arms, armament, and personal treasure, within an amethyst coffin, and bury him in the Arboreal Highlands.