Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
World Anvil

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 5 [/dice]
[dice=Vynya Initiative] 1d20 + 1[/dice]
[dice=BobE Initiative] 1d20 + 2[/dice]
[dice=Hurak the Hunter Initiative] 1d20 + 4[/dice]


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Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I would stay up here. There are rats down. Nice knowing your Blue, hope you have redeemed yourself in Erodina's sight.
going to ready hand of the apprentice to send the shovel at the first rat that moves towards Blue
attack: 1d20 - 4 ⇒ (3) - 4 = -11d8 + 3 ⇒ (8) + 3 = 11


Maps/Handouts

You lower Blue into the room below, and the rats come charging.

We are going to go ahead and go into initiative

Nalia Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Bobie Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Ib Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Poppo Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Blue Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Rats Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative Order

Rats
Bobie
Blue
Poppo
Nalia
Ib

Map

Ill go ahead and let everyone take a surprise action as the rats come out. Bobie you miss with your hands of the apprentice attack.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I'll take a pot shot with the bow at the far one in SW corner as they start to charge towards Blue.

bow attack: 1d20 + 0 ⇒ (8) + 0 = 81d6 ⇒ 5


Maps/Handouts

The rats charge Blue but only one is able to get the attack this round.

Bite: 1d20 + 4 ⇒ (18) + 4 = 221d3 - 4 ⇒ (1) - 4 = -3

The rat (Yellow) bites into the leg of Blue nearly snapping the bone in two.

Everyone can go.

Blue will attempt to strike the rat that bit him with the pick.

Attack: 1d20 + 2 ⇒ (11) + 2 = 131d6 ⇒ 6

Blue narrowly misses the rats


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Surprise Round

Poppo jumps into the shadows.

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Delaying my round 1 to see what Ib does before Poppo leaps into action, potentially.


Male Hobgoblin Slayer 1 /HP 12 /AC15 /FF 12 /T 13 /CMB +4 /CMD 17 /Init +5 /Fort +4 / Ref +5 /Will +2 /Perc + 5 /Sp 30

Ib will take a shot at a rat he sees.
Attack: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 5

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

how many hit points does blue have left? and am I reading the rules right in that channeling negative energy will either heal undead or damage living in a 30ft rad. meaning i can heal the skeleton without injuring the entire party? that is a next round question. for this round i will use hand of the apprentice... again
attack: 1d20 - 4 ⇒ (3) - 4 = -11d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

what are the chances of rolling back to back -1 to hit??? I need to grab a simple weapon so I use this without the freaking -4 improv penalty. then again a 3 really isn't any better


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

That's some good rolling Jon!
Yes, Jon that is how channel negative energy works.

Seeing no one else is jumping down to fight the rats, Poppo doesn't either, sticking to the shadows, he pulls out his club and chucks it at the furthest rat.

Ranged Club - range penalty v. red: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage + sneak attack: 1d4 - 2 + 1d6 ⇒ (3) - 2 + (6) = 7

move to draw club; standard to chuck it.
Rat should get +4 AC due to cover, aka other peeps.
Almost as good of a roll as Jon!


Maps/Handouts

Blue currently has 3 health

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Can the rats climb up 10 ft to us? Everyone done with their attacks?


Maps/Handouts

Its pretty steep you don't think they would be able to. Still waiting on your turn Nalia.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Sorry, thought I had shot my bow. Are we past the surprise round?

Nalia tosses aside the bow and draws her sword and yells I'm coming blue! and with that she jumps down onto the blue rat, hoping to smoosh it flat.

Let me know what roll that would be or if better I jump down with sword pointed down. Think I can do that, right?


Maps/Handouts

Yup we are passed the surprise round. Go ahead and give me an acrobatics roll, and attack roll

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

acrobatics: 1d20 - 1 ⇒ (2) - 1 = 1

attack: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 3 ⇒ (8) + 3 = 11

I'm very worried as to what happened....


Maps/Handouts

Nalia attempts to jump down and attack but slips on her jump and falls prone taking

Nonlethal Damage: 1d6 ⇒ 6

Does make you disabled?

Ib narrowly misses with the bow, Bobie misses with his shovel, and Poppo misses with his club.

Initiative Order

Rats
Bobie
Blue
Poppo
Nalia
Ib

The rats are up again Blue and Yellow will attack Nalia the rest will attack Blue.

Blue Rat Attack: 1d20 + 4 ⇒ (20) + 4 = 241d3 - 4 ⇒ (2) - 4 = -2

Red Rat Attack: 1d20 + 4 ⇒ (14) + 4 = 181d3 - 4 ⇒ (3) - 4 = -1

Yellow Rat Attack: 1d20 + 4 ⇒ (11) + 4 = 151d3 - 4 ⇒ (2) - 4 = -2

Cyan Rat Attack: 1d20 + 4 ⇒ (2) + 4 = 61d3 - 4 ⇒ (1) - 4 = -3

Green Rat Attack: 1d20 + 4 ⇒ (3) + 4 = 71d3 - 4 ⇒ (1) - 4 = -3

Possible crit for the Blue Rat

Confirm Crit: 1d20 + 4 ⇒ (8) + 4 = 121d3 - 4 ⇒ (3) - 4 = -1

Not a crit but a hit. Nalia you take 2 damage and are unconscious, give me a fortitude to stabliize on your turn and an additional fotitude save to see if you sustain any permanent injury. Blue gets hit for 1 damage and is currently at 2HP

Everyone can go.

Blue will attempt to strike one of the rats (Cyan).

Attack: 1d20 + 2 ⇒ (2) + 2 = 41d6 ⇒ 4

Blue misses again.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

fortitude: 1d20 + 3 ⇒ (20) + 3 = 23

for permanent injury

fortitude: 1d20 + 3 ⇒ (20) + 3 = 23

I could have been much more graceful; did I at least fall on a rat injuring it? Or I should be grateful I didn't cut my leg off...yet


Maps/Handouts

You pass your saves we will say that before you went down you used your one attack to chop the blue rat, which would be the thing that knocked you unconscious so you would still be at -2 but the blue rat would be dead.

Map

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

I knew I could get one of those pesky rats, smooshed it flat....whoah, feeling sort of woozy!

So I'm stabilized, not permanently injured, but still unconscious? Sounds like I'm ready to be eaten alive by the rats.


Maps/Handouts

Correct

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I look in horror as the enormous viscous rats overwhelm Blue and Nalia. I could save one of them, but which one? Death or life there is no difference. If Nalia dies, I could raise her as a zombie. Blue has done good service, should he die while the other lives?

is there any chance these are undead rats? Did we check for any other undead? That 30 foot heal for undead could be problematic. Do I need physical contact to use cure light wounds?


Maps/Handouts

These rats do not look undead. Yes for cure light wounds its a touch.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I hurl myself over the abyss into the horde of vile nefarious slobbering rats. As I fall I reach out and grab Nalia and beg for Erondia's healing.

cure light wounds: 1d8 ⇒ 1

since i am not attacking and just falling 10 feet no acrobatics check and no damage? or am I wrong about that?

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

OMG!! 3 ROLLS AND A FREAKING 1 IS THE BEST THING I"VE ROLLED!!! I WANT TO THROW THIS DICE ROLL PROGRAM OUT THE FRACKING WINDOW!!!


Maps/Handouts

Still would be an acrobatics check, go ahead and make one.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Seeing everyone falling around and dying, Poppo gives his lucky coin a rub then goes for it. Draws his sword and then takes a step back and then attempts to hurl himself over the drop off, over Blue, and over the rats! A running long jump.

Use a point of adaptive luck for a +2, 15 foot running long jump is DC15

Jump, might as well jump: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Yeah!

move to draw; standard to move/jump

Hello Rats! Poppo says in a rat like squeaky voice.

Ben and I were discussing tiny creatures, here's what the rules say:

Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can’t flank an enemy.


Maps/Handouts

Yes so since these rats have to be in the same square as the people they are targeting. Blue will get an aoo on one of the rats as it enters Blue's square.

Attack: 1d20 + 2 ⇒ (1) + 2 = 31d6 ⇒ 1 Wow what is up with these rolls.

Also when Bobie heals Nalia, you would actually heal 2, one for the regular hit point and 1 for the nonlethal. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage. So Nalia you will be at 0 HP

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

acrobatics: 1d20 ⇒ 11


Maps/Handouts

Unfortunately as Bobie jumps down he also falls prone and takes some damage.

DC is unfortunately 15

Nonlethal Damage: 1d6 ⇒ 5

Ib the Bruiser waiting on you


Male Hobgoblin Slayer 1 /HP 12 /AC15 /FF 12 /T 13 /CMB +4 /CMD 17 /Init +5 /Fort +4 / Ref +5 /Will +2 /Perc + 5 /Sp 30

Ib will jump down into action attack a rat.

Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8

Attack: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 5 ⇒ (1) + 5 = 6


Maps/Handouts

Wow these rolls are terrible!

Ib jumps down but slips on his way down. Ib stands up for his standard, but since the rats are tiny he doesn't get an AOO on him

Nonlethal Damage: 1d6 ⇒ 1

Initiative Order

Rats
Bobie 6 HP
Blue 2 HP
Poppo
Nalia 0 HP
Ib 11 HP

The rats are up. The Cyan rat will move into Poppo's square and attack. The Yellow rat will move into Bobie's square and attack. And the Red and Green rats will continue to attack Blue.

Cyan Rat Attack: 1d20 + 4 ⇒ (20) + 4 = 241d3 - 4 ⇒ (3) - 4 = -1
Yellow Rat Attack: 1d20 + 4 ⇒ (5) + 4 = 91d3 - 4 ⇒ (3) - 4 = -1
Red Rat Attack: 1d20 + 4 ⇒ (1) + 4 = 51d3 - 4 ⇒ (3) - 4 = -1
Green Rat Attack: 1d20 + 4 ⇒ (7) + 4 = 111d3 - 4 ⇒ (3) - 4 = -1

Possible critical on Poppo.

Confirm Critical: 1d20 + 4 ⇒ (10) + 4 = 141d3 - 4 ⇒ (1) - 4 = -3

Not a critical but Poppo does take 1 damage, the rest of the rats miss.

Everyone can go!

Map


Maps/Handouts

Blue will attack the red rat.

Attack: 1d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 1

Blue misses again


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo jabs at the rat (cyan) with his sword, while flanking with Blue.

Short Sword + flank: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 And the platinum hits continue
Damage + sneak attack: 1d4 - 2 + 1d6 ⇒ (2) - 2 + (2) = 2 If that did somehow hit then it's 3 dmg

Standard - attack; move and swift - shake fist at the dice roller, which has been extra naughty this year.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

[ooc] Bobbie is going to stand up and 5 foot step. Don't think I can do anything else. provokes 1 attack of opportunity? [ooc]


Maps/Handouts

Yes, Yellow Rat takes the aoo.

Attack: 1d20 + 4 ⇒ (4) + 4 = 81d3 - 4 ⇒ (1) - 4 = -3

Missed.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Even the rats are rolling low, never seen anything like this as far as consistently bad rolls.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I am sure it's the GM's fault :) But is there a rule about death from old age in prolonged combat. It may just be pertinent here.


Maps/Handouts

I have no idea why the rolls are so bad.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Ok, Nalia is wobbly, barely able to stand. With her last bit of remaining energy she calls on the healing power of her god Malphas, praying for a an extra helping of blessing to bring her strength.

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
I use a healing blessing (swift action) to empower my healing spell to heal 50% more than it would have. Guess we have to calculate this manually.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Whose up...Ib?


Maps/Handouts

Yup waiting on Ib


Male Hobgoblin Slayer 1 /HP 12 /AC15 /FF 12 /T 13 /CMB +4 /CMD 17 /Init +5 /Fort +4 / Ref +5 /Will +2 /Perc + 5 /Sp 30

Classic Ib
Ib will study and then attack the red rat.
attack: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 6 ⇒ (5) + 6 = 11
Ben if I don’t hit my next attack I quit...


Maps/Handouts

These rolls are so ridiculous

Initiative Order

Rats
Bobie 6 HP
Blue 2 HP
Poppo
Nalia
Ib 11 HP

The rat Cyan will attack Poppo. The two rats Green and Red will attack Blue. And the final rat Yellow will move into Nalia's square which will provoke an attack of opportunity.

Cyan Rat Attack: 1d20 + 4 ⇒ (19) + 4 = 231d3 - 4 ⇒ (1) - 4 = -3
Green Rat Attack: 1d20 + 4 ⇒ (13) + 4 = 171d3 - 4 ⇒ (3) - 4 = -1
Red Rat Attack: 1d20 + 4 ⇒ (20) + 4 = 241d3 - 4 ⇒ (1) - 4 = -3
Yellow Rat Attack: 1d20 + 4 ⇒ (16) + 4 = 201d3 - 4 ⇒ (2) - 4 = -2

I have no idea whats going on with these rolls, i'm sorry.

The two rats attacking Blue, sadly bring the skeleton down. Nalia and Poppo you both take one damage.

Everyone can go.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

AOO attack on yellow: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 3 ⇒ (7) + 3 = 10

If that attack brings down yellow I'll try for red for my regular attack.

attack on red: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 3 ⇒ (6) + 3 = 9


Maps/Handouts

Map

Nalia finally begins to strike effectively killing two of the rats.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo takes a step away from the offensive vermin and tries to give it another jab.

Short Sword + flank: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage + sneak attack: 1d4 - 2 + 1d6 ⇒ (4) - 2 + (6) = 8

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I hope Blue was able to redeem himself. I struggle as the anger of his second death . I swing by shovel in anger.
attack: 1d20 - 4 + 3 ⇒ (6) - 4 + 3 = 51d8 + 3 ⇒ (4) + 3 = 7


Male Hobgoblin Slayer 1 /HP 12 /AC15 /FF 12 /T 13 /CMB +4 /CMD 17 /Init +5 /Fort +4 / Ref +5 /Will +2 /Perc + 5 /Sp 30

Ib will swing his pick at the last rat.
attack: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (5) + 5 = 10


Maps/Handouts

Since the rolls have been so bad, i'm gonna give you all a free re roll to use in the future. Also Merry Christmas!

Initiative Order

Rats
Bobie 6 HP
Blue
Poppo 8 HP
Nalia
Ib 11 HP

The rat Cyan will move into Poppo's square and attack. The rat Green will move into Ib's square and attack. You will both get attacks of opportunities on the rats.

Cyan Rat Attack: 1d20 + 4 ⇒ (15) + 4 = 191d3 - 4 ⇒ (2) - 4 = -2
Green Rat Attack: 1d20 + 4 ⇒ (8) + 4 = 121d3 - 4 ⇒ (3) - 4 = -1

The rat attacking Poppo will hit dealing 1 damage if it doesn't get killed by the AOO.

Everyone can go.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo jabs the rat when it goes to bite him.

Short Sword: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 - 2 ⇒ (1) - 2 = -1

He pokes it and then steps back into a flank with Ib and pokes at it again.

Short Sword + flank: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage + sneak attack: 1d4 - 2 + 1d6 ⇒ (2) - 2 + (1) = 1

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