Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
World Anvil

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 5 [/dice]
[dice=Vynya Initiative] 1d20 + 1[/dice]
[dice=BobE Initiative] 1d20 + 2[/dice]
[dice=Hurak the Hunter Initiative] 1d20 + 4[/dice]


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Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

attack: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 3 ⇒ (1) + 3 = 4
with another 5 foot step if needed


Maps/Handouts

Bobie steps back and stabs the bandit in the center of chest killing him instantly.

Initiative Order

Turngut 9 Damage
Nalia 11 Damage
Ib the Bruiser
Bandits
Poppo
Hilod the Outlaw
Bobie 6 Damage
Carbos 3 Damage
Finn 6 Damage

Turngut and Nalia you are up, gonna need another Fort save from you Nalia.

Ib charges the Yellow bandit with his warhammer.

Ib Attack: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 5 ⇒ (1) + 5 = 6

Ib strikes the man with the warhammer right in the head causing the mans neck to break as he slumps to the ground.

Map


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turnout sidesteps as Hilod stabs at him, avoiding most of the damage, but still taking a rapier across the back. Then, he shifts his feet and turns suddenly to chop at Hilod.

Unarmed Strike (lethal): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Move action - Martial Flexibility to enact Desperate Battler giving him +1 attk/damage.
Standard action - unarmed strike.
5 foot step to set up a flank.


Maps/Handouts

Gonna go ahead and continue with the initiative, Nalia you can make your save whenever you get the chance.

The red bandit moves to Ib and attacks.

Red Bandit Attack: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (1) + 1 = 2

He hits doing a small amount of damage to Ib.

The pink bandit will attack Poppo.

Pink Bandit Attack: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (2) + 1 = 3

Poppo narrowly dodges the attack.

The brown bandit will attack Carbos.

Brown Bandit Attack: 1d20 ⇒ 131d6 + 1 ⇒ (6) + 1 = 7

And a miss for that bandit as well.

Poppo you're up!


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo takes a jab at one of the bandits (pink)

Short Sword + flank: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage + Sneak attack: 1d4 - 2 + 1d6 ⇒ (1) - 2 + (2) = 1
So that's 3 dmg

Std - attack


Maps/Handouts

The pink bandit takes a significant amount of damage, and despite Poppo be a halfling the bandit has fear in his eyes.

Hilod wearily looks about the battlefield, having just been punched in face by Hilod, eyes turning black, mouth bleeding, and his nose now a crooked as a witches hut. He sees as half of his men have fallen and gets a panicked look on his face and runs for it.

Turngut you will get an AOO as Hilod double moves up.


Maps/Handouts

Bobie you're up, Turngut you can go ahead and go as well, and Nalia when you get the chance to post go ahead and roll two fort saves if you dont save on the first.

Carbos will attack the brown bandit.

Carbos Attack: 1d20 + 1 ⇒ (18) + 1 = 191d8 ⇒ 4

Carbos stabs the brown bandit through and through killing him.

Finn will attack the terrified pink bandit.

Finn Attack: 1d20 + 3 ⇒ (20) + 3 = 231d8 ⇒ 6

Finn stabs the bandit right through the head some brains splattering onto Poppo.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut spins a roundhouse kick as Hilod tries to make a run for it.
And stay down, puny man. Turngut not like being beaten. Now I break you!

Unarmed Strike (lethal): 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

If Hilod somehow manages to still be standing after the AoO, Turngut will continue to attack him. If Hilod goes down, Turngut will double move to try and get to the red bandit. Turngut is currently filled with battle-lust. He'll need some time to cool down before he can become civil again.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Sorry guys, sick here. Apparently failed my fort save as well.

fortitude: 1d20 + 3 ⇒ (5) + 3 = 8

2nd attempt fortitude: 1d20 + 3 ⇒ (14) + 3 = 17


Maps/Handouts

Dont worry about it Matt! Get feeling better sending prayers your way.

With two more bandit down and Turngut roundhouse kicking Hilod's head to a ninety degree angle, the final bandit will surrender. Finn and Carbos will offer the group 3 Cure Light Wounds potions that they have to get healed up.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo feeds a potion down Nalia throat.

Hope I'm not too late! He says through a sob.

Potion of CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Yeah!

@GM Where's everyone at hp -wise


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Despite the surrender, Turngut will continue his rush at the red bandit. He runs full tilt and jumps, slamming his knee into the man's chest with the full force of his charge behind it. Turngut will, however, convert his unarmed strike to nonlethal.

Charging Unarmed Strike (NON-lethal): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Crouching over the prone bandit's body, Turngut spins his head around looking for other foes. For a moment, he almost attacks Ib, not knowing that he is a friend. His breathing is deep and fast, but not labored. Seeing no further enemies and recognizing the friendly looks at Ib from Bobie and Poppo, a slow, low growl escapes his throat as he begins to calm his breathing. Although bleeding profusely, from 2 sword slashes (currently at 4/13 hp), Turngut does not request, nor make any moves to get the potions. He will stand limberly on the balls of his feet, ready to pounce at any additional threats.


Maps/Handouts

Poppo: Full HP
Turngut: 4/13 HP
Nalia: 6/9 HP
Bobie: 6/11 HP

Thank you! Finn says If it weren't for you all showing up when you did, I would be dead. Some blonde rogue type came through here a few days ago looking for bandits fitting that description. I believe he said he was headed to Riverville a village about a days travel from here, you might want to head that way and let him know you took care of them. Me and Carbos are going to stay here and clean up the mess if you ever find yourself in the Frostcliff Mountains do come to the League of the Apothecary you're all welcome there anytime.

Ib looks at all of you with a somber look on his face I think it is time I go as well. I've always been more of a lone wolf. I'll stay here and help these two clean up the mess. And then, well i'm not real sure wander Enderal I suppose. Goodbye

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

I am too old for this crap. Give me one of those healing potions if you don't mind.
Ib, farewell and safe travels and better times.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Seeing everyone else healed up and his bloodlust now sated, Turngut will take the third potion of CLW.
Potion of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Turning to the group: You helped Turngut with these men, I will walk with you to Riverville. If Turngut not find anything there, maybe I walk further with you? Then, holding up the now bound and unconscious red bandit, Turngut says, We can take this bad man to blonde rogue. Maybe get reward? Maybe find blonde rogue is bad man and him need beating too. Either way, Turngut happy.

If available, Turngut will take the leather cuirass that Ib had. If Bobie is willing to part with it, the long spear is a weapon that Turngut prefers to fight with and hit foes with reach while still battering adjacent foes with his unarmed strikes (knees, feet, or head).

I think Poppo took all the good CLW rolls!


Maps/Handouts

Here is a full loot list let me know if you take anything.

x6 Leather Armor
x6 Shortswords
x2 Shortbows
x1 Studded Leather
x1 Buckler
x1 Composite Longbow (Str +1)
x46 Arrows
x1 Masterwork Rapier
7GP 18SP 23CP


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Ooo, shopping day!! I’ll take a buckler and studded leather. The short sword will make for a nice back up weapon. With GM approval, I’d like to craft a Dan bong or buy one in Riverville. It’s simply a wooden stick about 8-14” long with a very slight taper on one end. It is used by monks and brawlers to aid in grappling. Mechanically, it gives a +2 on grapple checks.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

After the potions are drunk and while the others are looking at armor and weapons, Poppo bounces from one dead bandit to the next grabbing all there coins.

We'll keep all these safe and sound.

Hey Nalia, you and Turngut still look hurt, you have any of those healing spells you can cast?


Maps/Handouts

Go ahead and give me just a d20 roll for crafting that Turngut.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut craft good stick: 1d20 ⇒ 3

<sad trombone sound> Oh well, maybe I can buy one later.


Maps/Handouts

Turngut is unsuccessful at making his special stick, it could be possible for him to purchase one in the future.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Thanks for keeping me alive thru the battle friends. I was less than useless in the battle. Sorry. I'd like to thank our new friend Turngut!

cure light wounds on Turngut: 1d8 + 1 ⇒ (7) + 1 = 8

cure light wounds on Bobie: 1d8 + 1 ⇒ (4) + 1 = 5

Nalia focuses intently, staring deeply into their eyes as she holds her longsword high above her to provide healing to those who are need.

both spells will be empowered so they heal 50% more than they would have. So like 12 and 7?


Maps/Handouts

I believe that brings everyone to full health. Where to next?


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut happy to help strong new friends. As he sees his wounds knit back together, he smiles and thanks Nalia, attempting to complement her: For human woman, you are with power and a sturdy one!

To Riverville!!

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

Turngut, I noticed you were staring at my spear here. I dare say you could probably use it better than I could.
But if no one wants it, I could try my hand at the rapier.
And even though I believe there is no difference between life and death, people keep stinking me with sharp pointy things and I am sick of it. Hand me some of those leather clothes things. Looks like the straps we used to use to keep bodies from bouncing around in their coffins.


Maps/Handouts

@Jon make sure you change Bobie's AC with his new armor. And if possible change the format of your stats as follows Gender/Race/Class/HP/AC/T/FF/CMD/Init/Saves/Perception/Speed/Arcane Fever.

If everyone is ready you all set out on the days journey to Riverville. You move a little slower since you have an unconscious bandit with you, but your journey goes by uneventfully. You arrive at the small village of Riverville, a farming and fishing village nestled next to a small river hence the name. You pass by a small big farm on your way to the village square (2 on the map) . Across the bridge on the right is a two story building with a swinging sign that reads "The Drunken Bee" and boasts a picture of a bee holding a foaming tankard.

On the left side you see a few buildings including a small lumber mill with a water wheel. The stairs in the middle lead upward to the main square, where you can see a small market of people selling their wares. You see a temple in the square as well.

Map


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut gladly accepts the longspear from Bobie and says, Turngut not think you holding that right anyway. He then easily hoists the unconscious bandit on his shoulder like a side of beef, and goes with the party to Riverville.

Arriving in Riverville, Turgut sees the tavern sign and licks his lips. Long time since Turngut have ale. Unless anyone else has ideas, Turngut’s simple mind will go for the immediate pleasure to be found in a flagon of ale, but he can be easily persuaded to find the blonde rogue to solve the bandit issue.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

LoL - I didn't realize we hauled a captive with us!

Maybe that rogue will be at the pub! If I was a rogue I would be. Poppo walks off toward the pub, drinks on me!

Seeing as Poppo has all the party treasure!


Maps/Handouts

Nalia and Bobie if you want to do something different let me know i'm assuming everyone is good to go to Tavern.

As you enter a large hobgoblin throws a beer bellied dark haired man out the front door Go sober up Wosh, you know the rules the Hobgoblin man spits on the drunk as he notices you enter and gives you all a nod. Cora! More adventurers he says to a middle aged grey haired woman behind the bar who is spit shining a mug.

Ah come on in, just stoked the fire. A roaring fire blazes in and sitting next to the fire is a young grey skinned half-elf who strums a lute. And in the corner of the tavern sits a dashing blonde man feet rested on the table a mug of ale in one hand a pipe in the other, he eyes you all as you enter and raises an eyebrow as he sees the bandit draped over Turngut’s shoulder. Sitting next to him are two not as handsome fellows. A young thin ginger man with long hair wears what could have once been a fine light blue suit but it has since been stained and dirtied to the point where it cant be clean. The other a stocky balding man with a large moustache who is clearly borderline blackout drunk as he hiccups loudly . What’s that you’ve got there friend? the blonde man asks pointing at the bandit you’re carrying around.


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo smiles and says Well might be a gift for you friend!

You see a couple of apothecaries said a blonde-headed dashing fella was looking for some bandits. We kind of ran into them ourselves and well this one decide to join us or maybe we decided he would join us. Well anyway you fit the description of dashing and blonde, so here's a gift for you. Of course, what's the chances you are the right person. Who really knows. But if so and if he's your friend, sorry for dragging him here. He really stretches out the word dragging. If not, then I'm sure you don't care much how we got him here.

Poppo looks for recognition in the mans eyes, but goes right on talking.

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15

And if he's your friend then that means we killed the rest of your friends. Sorry about that. See they jumped us when all we were doing was sitting enjoying a nice fire. They nearly killed poor Nalia here. And Turngut who they left for dead the day before, took another mighty beating. Good thing he's tough as nails. Then good ol' Ib showed up, and bobie was jabbing away with his spear. But somehow the rest all ended up dead. But it was really just self-defense. Anyway, your welcome, I guess, or sorry, which is right.

Poppo gives the man the goofiest smile you can imagine. Before looking over to Nalia to see if he did okay.


Maps/Handouts

It doesn't appear that the blonde man recognizes the bandit.

The blonde man laughs Well I wouldn't call this scum my friend, quite the opposite. Allow me to introduce myself, I am Jespar Mitumial Del’Varek, Jespar for short. This lumbering drunk old fool is Pearson…

Jespar is interrupted as the red haired boy shouts to the barkeep in a thick brogue accent Another pint love!

And this loud mouth rascal Jespar continues is MacGuire. They are my drinking buddies and occasionally adventuring companions if the money is right. We've been trying to hunt these bandits for about a week but haven't had to much luck finding them. So finders keepers you can probably turn him into to the local guard for a reward. But tell me how many bandits were you able to take out? Its a fairly large group by all accounts.

Also Clerics are not trained in using rapiers

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Bobie, maybe we can just buy you a weapon here in this small town. Hopefully we brought the rest of the gear we took from the bandits. We could show the local guard the gear to help prove our numbers of killed bandits and then sell what we don’t need. Then purchase maybe a good mace for ya!

Nice to meet you Jespar, and you as well MacGuire and Pearson. I’m Nalia, my friend Popo filled you in, and this is Bobie and Turngut. We washed up in a shipwreck and have been making our way as best we can and have recently met our new friend Turngut. Here’s hoping what we’ve scrounged together will cover a hot meal and a pint or two and maybe a glorious soft bed.


Maps/Handouts

Nice to meet you love hows about some drinks on me! says Macguire as he motions to the barkeep. Come on take a seat would love to get chit chating with you all a bit more, I know Jespar wants to talk more about this rotten bandit scourge.

Took the words right out of my mouth Macguire. So tell me besides having a fight with them have you heard about these bandits at all? Jespar says.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Well we met Finn and Carbos of the league of the apothecaries, wonderfully nice folk, down a bit further south on the sun coast about a day's walk from here. About the same time we were jumped by the bandits. That's also where we met Turngut as he'd been jumped by the same group earlier. Finn had been trying to help Turngut when we met up with them. After dispatching the bandits we said our goodbyes to Finn and Carbos as they were heading home. They suggested we head this way maybe in hopes of meeting you. Think that about sums it up.

Nalia keeps her eye on MacGuire as she chats with Jespar, looking around for the expected pints for her and her friends.

Believe it or not, the three of us escaped from Nehrim hidden on a ship that eventually crashed, washing us up onto these shores, not a few days ago, so that pint and bed is going to be my priority tonight, she states with a firm look at MacGuire.


Maps/Handouts

The barkeep brings you all a pint of ale. MacGuire again tries to flirt with Nalia but is quickly cut off by Jespar MacGuire I don't think Madam Nalia is interested in your advances. Jespar gives a stern look to MacGuire and then looks at a now passed out Pearson. Take Pearson to your room, and lock yourself in their with him and rid us all of your stupidity. MacGuire gets a sour look on his face but complies dragging Pearson up the nearby stairwell.

Anyway Nehrim you say? I've been their a few times, definitely prefer Enderal though. You don't have people trying to capture you and turn you into slaves here. He gets a more serious expression on his face The Sun Coast though its seems like its been changing more and more into Nehrim as the years go by. This bandit group has been kidnapping a whole lot folk including a man named Alfrid. Besides hunting bandits I'm here to question Alfrid on behalf of The Holy Order of Enderal concerning a recent... He pauses looking around to make sure no one is listening and then continues in a whisper A recent atrocity that happened within the Holy Order. But right now we need to focus on the bandits. He takes a last swig of ale and then slams it on the table. Why don't all of you get some rest, in the morning it might be a good idea to take your newly found friend to local guard and try to get some information out of him. He gets up from his seat and begins to walk up the stairs turning back to say Oh, and my humblest apologies for you Madam Nalia, MacGuire tends to be extra flirty when he's had a few to many. Goodnight.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

rapier martial weapon not simple. got it. short sword will do fine then. will try to update my character tonight (daughter stole my computer for homework so maybe not)
Benj, will change the tag JUST like you requested


Maps/Handouts

Thanks Jon really appreciate it


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo inquires to Jespar before he leaves, So you need to talk to Alfrid, but he was kidnapped by bandits?


Maps/Handouts

Yes, I wont get into specifics right now but it's very important


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Upon entering the tavern, Turngut drops the still (?) unconscious bandit to the floor like the proverbial sack of potatoes. If he was starting to regain consciousness, the thunk on the head from the fall, likely put him back under. He seems to be listening to the conversation and even pipes in: Turngut from Nehrim, too! or Turngut's ship crashed, too! or Turngut was in slave fighting-pits, but broke out.. The last line said with a scowl of determination. Otherwise he idly gulps his ale and picks through the sack of gear that the party recovered from the caves and bandits. As the evening winds down, Turngut is excited to see what this "bed" is that everyone seems so excited about. He's not experienced that before.

The following morning, you don't find Turngut in his room or the main tavern. Instead, he is up early and outside, staring directly at the rising sun as though challenging it to a fight. His eyes are squinted, but he seems to be forcing himself to keep them open, to the point that tears are streaming down his face due to the lack of blinking. If anyone asks what he is doing, he'll reply:
Sun make orc weak. Orc fear sun. Turngut not weak. Turngut not fear anything and not yield to anything. Not pain. Not sun. Not any foe.

Turngut has his gear and the party gear ready to go. He also considers the bound bandit to be part of the "party gear" and the poor man lies in a heap along with the sack of armor, weapons and other spoils that the party has collected.

@Bobie: LOL on your subtlety passive-aggressive compliance. 😂


Maps/Handouts

Not to long after Turngut goes outside he is followed by Jespar who gives him a nod of respect and starts to smoke out of his pipe. Sorry hear you were a slave Turngut. Slavery is a horrible thing this world has. Pipe? Jespar asks as he holds out to Turngut.

Soon after a very hungover MacGuire and Pearson join you outside, Macguire says in his thick accent Oof don't think I've ever been that drunk since we was in that dwarven tavern in Thalgard. Proper drunk was I couldn't feel my hands or feet for a little while. But I tell you MacGuire always bounces back init that right Pearson? Pearson responds with stern grunt Always the talkative one eh Pearson


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Poppo is a no show in the morning. A comfy bed is a luxury he's know very few times and he has no intention to give it up easily. He eventually wanders down.

I see you have the gear ready to go Turngut. Ah Jespar want to fill us in on the "specifics" now?


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut made to fight in pits. Make Turngut strong. Than, I fight masters and escape. Come to Enderal to get away from bad men who take slaves. Now, Turngut fight whoever I want to and for whoever I want to.
Having finished his morning ritual with the sun, Turngut is ready to head to the guard shack to turn in the bandit and claim any rewards.

Grand Lodge

27 HP 45/ arcane fever 18 AC 14/ Touch 12/ FF 12/ CMD 16 / Init +2 / fort+6 ref+3 will +9/ Perception +5 /speed 30 /Arcane Fever 0% phantom 53 HP53 AC 18, tch 11, ff 17 Fort +6, Ref +2, Will +4 DR 5/slashing 5/magic cmd 18, perception +4 darkvision

That dang bed is too soft. You youngsters are trying to kill me. In all my days I don't think I have had a worse night of sleep. I don't know who was snoring so loud. My aching bones can't take this abuse. And that chamber pot had flowers growing out of it. What kind of place has flowers in their chamber pots. My hemorrhoids may have splinters now. "Try something different" she said. Of course with her life and death have no difference. Maybe I died and this is Endorina's punishment. Poppo, think we all died when we got tied up and thrown off that ship as castaways?


Maps/Handouts

My dear friend Poppo why don't we deal with the more pressing issues, but don't worry my small friend I will tell you the "specifics" when the time is right. Jespar says.

MacGuire twiddles his thumbs as he tries to think of things to say and Pearson sits there quiet as can be. MacGuire finally thinks of something to say Well I tell you what Turngut, I fought in some pits myself back in my younger years. That's right I was a proper warrior before I met up with this charismatic scoundrel. he says pointing at Jespar. But I tell you what Turngut nothing beats adventuring, gold, women, fine beds to sleep in, and the thrill of a good fight. Well I guess you get that last one in fighting pits don't ye? Anyway met Jespar on a crossing from the Isles of Skaragg up to Artkwend. Pearson followed soon after, was a butler for an elven lord in Arktwend, a butler of all of things. Ha makes me laugh just thinking about it. Anyway the amount of words I had to say to convince this talkative ole rascal to come with me and Jespar. But convince him I did and we've been best of pals ever since then ain't that right Pearson? Pearson who is not paying any attention to MacGuire sits there carving a chunk of wood into the shape of a dog. MacGuire gives Pearson an elbow, and he looks at MacGuire under his thick eyebrows and makes a low grunting sound. Haha see, proper talker is Pearson.

MacGuire will continue to ramble on until the rest of the group comes outside.

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Nalia ambles out to join the group out front. No one would describe her tall and gangly frame as beautiful but her straight corn blonde hair is wet and combed, the smell of sweat and salt water less strong.

Gentleman....what is the plan?


Male Halfling Rogue 8 (Arcane Trickster) Loot HP 64/64 l AC 18 l Saves Str -2, Dex +8, Con +1, Int +6, Wis +1, Cha +2 l Spd 30' l Init +5 l Passive Perception 14 I Stealth +11 I Arcane Fever 0% I Effects: none, Spells Slots Lvl 2 2/2 Lvl 1 4/4 l Lvl 2 Knock, Invis l Lvl 1 - DM, Disg Self, Hid Laugh, Silver Barbs l Lvl 0 - Shock Grasp, Acid Splash, GFB

Jon you had me laughing so hard.

Poppo turns to bobie, I still feel alive bobie, I don't know.

When Nalia arrives,

Well I guess we are going to see if the law wants this guy, then who knows. Jespar is still being kind of evasive about that guy who was kidnapped.

Turngut let's go find the constable, grab that guy.


Male Orc Brawler4/Barbarian2|Std AC 20,T 14,FF 16|CMD 24(27 vTrip, 26 vDirtyTrick/Disarm/Reposition)|
Fort +9, Ref +7, Will +2|Speed 40'|Arcane Fever 0%

Turngut grabs up the bag of gear and the bandit. Hauling the man and the gear equally like baggage, he hefts them over his shoulders and follows Poppo’s lead. Turngut follow Hoppo. Turngut like Hoppo and will walk with him longer. Woman also with good power. Old man, Turgut uncertain. Seems he no have power or strength. But he give Turngut nice spear...

Following Hoppo’s lead, Turngut keeps a wary eye out for trouble and generally tries to walk to the rear of the group. Both because he’s accustomed to being made to walk in the back, but also he can keep an eye on the party (and the suspicious Jespar).

Silver Crusade

Female Human Cleric 7/ Fighter 1| 60/60 HP | AC 18/18 | Initiative +5 | Saves Str +3, Dex +0, Con +1, Int +0, Wis +6, Cha +5 | P. Wis 13, P. Int 10, P. Wis 16 | Perception +3 | Speed 30| Arcane Fever 6%

Let’s see if we can find the local constable and get rid of this dead weight. We'll ask about the bandit troubles, report on our part in thinning the trouble, see if we need to do a bit more hunting and try and get rid of any unnecessary gear we’ve picked up. Anyone need anything we might be able to afford?


Maps/Handouts

You haul the bandit off to the local guard post. Upon entering a large dark skinned man with a shaved head and several tattoos rises from his chair. Got one of the Butcher's men eh? Go ahead and throw in that cell over there he says pointing at a small cell in the corner of the room. As you put the bandit in the cell the dark skinned man looks at him Hmm just a grunt, eh? Well he worth a small reward but he's not one of the Butchers captains. he gets out a small pouch of ten gold and puts it on the table. The names Dirk Vildeg, captain of the local guard if you could even call us that. So tell me what do you know of these bandits?

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