SFS 1-03: Yesteryear's Truth (Inactive)

Game Master Z...D...

Initiative:

[dice=Hishrizzik]d20+4[/dice]
[dice=Patterson]d20+4[/dice]
[dice=Shiktal]d20+2[/dice]
[dice=Ears]d20+2[/dice]
[dice=Gwin]d20+7[/dice]


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Wayfinders

NG Android Mechanic 1 | SP 7/7 HP 9/11 RP 2/4 | EAC 14 KAC 15 | tbd | F: +3 (+5 vs. poison, disease, sleep), R: +5, W: +0 (+2 vs. mind-affecting) | Init: +7 | Perc: +4, SM: -2 | Speed 30ft | tbd | Memory Mod reroll 1/1 | Active conditions: None.

When we get to next helm phase . . .

Gwin works furiously at this terminal to rebalance the shields.

Computers to Balance Shields: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

So rebalanced with 7 pts in each, and extra to forward with 8, if I understand the rules right


Yesteryear's Truth

That is one of the options for balancing. The other is you can shift some SP from one quadrant to another. As long as the one you removed it from has at least 10% of the shields left, then it is allowed.

Hish takes the controls for the missiles and fires, but switching from one to the other throws him off, failing to get a lock before firing.

platform Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
maroon piloting: 1d20 + 12 ⇒ (8) + 12 = 20
pink piloting: 1d20 + 12 ⇒ (5) + 12 = 17
Cyan piloting: 1d20 + 12 ⇒ (3) + 12 = 15
Patterson: 1d20 + 9 ⇒ (4) + 9 = 13

Engineering and Helm phase for The drake. Science Officer action already taken

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

"All right--we're closing with the station. Get ready to hammer it on the way by!" Patterson steers past one drone and heads towards the platform, continuing to keep the Drake sliding back and forth erratically.

Piloting check to evade: 1d20 + 9 ⇒ (20) + 9 = 29

Wayfinders

Female Shirren Mechanic (Divine Champion) 1 | SP: 7/7 HP: 12/12 RP: 4/4 | EAC: 13 KAC: 15 | F: +3, R: +4, W: +1 | Init: +2 | Perc: +1 (blindsense 30ft), SM: +1 | Speed 20ft | Communality: 1/1 | Memory Module Reroll 1/1 | Active conditions: None.

As Shiktal watches the CIC headsup displayed by her custom rig and frowns.

"We should focus all fire on the hub. If we don't stop it deploying more drones, we'll find outselves overwhelmed very quickly."
Shiktal calls through the ship's comms from her place in the bowels of the ship.

Shields look okay for now, gonna focus on offense. Using a computer node.

Engineering DC13 to boost Gunnery (1s -> 2s): 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13


Yesteryear's Truth

Since the captain can act in any phase, I will go ahead and move the other ships and do my gunnery

GM:

Platform: 60/70 hp
Forward Shields(Yellow): 10/10
Port Shields(red): 5/10
Starboard Shields (Blue): 10/10
Aft (Green): 10/10
Maroon Drone: 7hp
engineering divert-shields DC 11: 1d20 + 8 ⇒ (6) + 8 = 14
science officer-target system weapons DC 10: 1d20 + 12 ⇒ (17) + 12 = 29
piloting to evade DC 11: 1d20 + 12 ⇒ (12) + 12 = 24 +2 AC/TL
maroon piloting-flyby-DC 15: 1d20 + 12 ⇒ (2) + 12 = 14
maroon guns: 1d20 + 5 ⇒ (16) + 5 = 212d4 ⇒ (4, 3) = 7
pink pilotin evade-DC 10: 1d20 + 12 ⇒ (18) + 12 = 30
pink guns: 1d20 + 5 ⇒ (14) + 5 = 192d4 ⇒ (1, 1) = 2
cyan-flyby-DC 15: 1d20 + 12 ⇒ (11) + 12 = 23
cyan gun: 1d20 + 5 ⇒ (11) + 5 = 162d4 ⇒ (1, 3) = 4

Maroon, attempts to flyby, but glitches. He over shoots, but still manages to hit the blue shield. does 7 points vs blue shield. A gunner may fire a direct fire gun for free at maroon. I think ears is in control of the coil gun which is direct fire. This check is made with no bonuses.

Pink closes in and fires on the red shield.Red shield takes 2 damage

Cyan does a flyby, peppering the blue side more, dealing first damage to the Drake's hull. The Drake takes 4 damage to the hull.

The platform prepares to drop a fourth drone.

Gunners and Captain may go

Drake Status:

Forward Shields(Yellow): 8/10
Port Shields(red): 2/10
Starboard Shields (Blue): 0/10
Aft (Green): 7/10
HP: 66/70

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

"Shiktal is right. A flood that would drown a man can be prevented by plugging the dam," Azara says as yet another drone pops out.

"Though, I suppose in this case, we will be stopping the flood by blowing the dam up. Please do so, Hish."

Encourage Missiling(Diplomacy): 1d20 + 11 ⇒ (20) + 11 = 31

The reassurance he felt when the shields showed all green on all the screens dissipates as they flicker off in one quadrant and lights up red showing physical damage.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Seeing the drone's distress, Ears hisses and dances from left foot to right, leaning his body like that would help the coilgun traverse faster to loose a snap shot.

Coilgun v maroon : 1d20 + 3 ⇒ (10) + 3 = 13... damage: 4d4 ⇒ (4, 3, 1, 2) = 10

He hops back to the other foot to slew the accelerator back toward the mothership.

"Concentrated fire!"

Ears swings the coilgun to bear on the station again.

Coilgun v mothership, computer bonus : 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9... damage: 4d4 ⇒ (3, 1, 1, 4) = 9

And there goes the hot hand. I hope Hish nails it.


Yesteryear's Truth

Botting Hish as per request

Hish hones in on the platform and fires a missile.
missile away: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12 That is a miss

Ears fires once at the passing shift, but can not keep up.

He focuses in on the platform and pulls the trigger. However, he forgets to account for range and the laser goes wide.

The platform releases another drone.

These are some unlucky gunning rolls for the drake.

New round

platform initiative: 1d20 + 9 ⇒ (3) + 9 = 12
maroon initiative: 1d20 + 12 ⇒ (20) + 12 = 32
cyan initiative: 1d20 + 12 ⇒ (3) + 12 = 15
pink initiative: 1d20 + 12 ⇒ (19) + 12 = 31
green initiative: 1d20 + 12 ⇒ (2) + 12 = 14
Patterson initiative: 1d20 + 9 ⇒ (8) + 9 = 17

GM:

platform engineering: divert DC 11: 1d20 + 8 ⇒ (13) + 8 = 21
platform piloting: evade DC 11: 1d20 + 9 ⇒ (4) + 9 = 13
platform science: target weapon system DC 7: 1d20 + 12 ⇒ (9) + 12 = 21
green piloting: flyby DC 16: 1d20 + 12 ⇒ (20) + 12 = 32
cyan piloting: flyby DC 16: 1d20 + 12 ⇒ (5) + 12 = 17

The platform continues on its way.

The green and cyan drones both do flybys and box the drake in a little tighter.

GM:

Platform: 60/70 hp
Forward Shields(Yellow): 10/10
Port Shields(red): 10/10
Starboard Shields (Blue): 10/10
Aft (Green): 10/10
Maroon Drone: 7hp

Drake Status:

Forward Shields(Yellow): 8/10
Port Shields(red): 2/10
Starboard Shields (Blue): 0/10
Aft (Green): 7/10
HP: 66/70
Missiles: 1/5

The Drake may perform engineering and helm actions.

Wayfinders

Female Shirren Mechanic (Divine Champion) 1 | SP: 7/7 HP: 12/12 RP: 4/4 | EAC: 13 KAC: 15 | F: +3, R: +4, W: +1 | Init: +2 | Perc: +1 (blindsense 30ft), SM: +1 | Speed 20ft | Communality: 1/1 | Memory Module Reroll 1/1 | Active conditions: None.

Shiktal grimaces as a damage report on the hull flares across her status screens. She quickly dives into the power systems and rigs a burst of energy towards the shields.

Engineering DC13 (Divert to Shields): 1d20 + 8 ⇒ (2) + 8 = 10

Unfortunately she's not able to get the cables lined up properly and no power flows towards the shielding systems.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

"If we're ever going to write another chapter, even if it's just a couple pages, in our stories we need you to keep us from getting hit, Mr. Patterson," Azara calls.

Encourage Piloting(Diplomacy): 1d20 + 11 ⇒ (4) + 11 = 15

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Z..D.. , which station shield is down?

"Get us on their down shield if you can."

Ears snaps a few buttons, renewing the gun's boresight calibration.


Yesteryear's Truth

That would take a scan check to figure out, but will tell, you it has time to divert power back to shields and balance them accordingly.

I'll post the stats below if Gwin wants to scan it once more.

Scan DC 8:

Platform: 60/70 hp
Forward Shields(Yellow): 10/10
Port Shields(red): 10/10
Starboard Shields (Blue): 10/10
Aft (Green): 10/10

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

In case he doesn't, which shield did the missile impact when we scored internal damage on the mothership?


Yesteryear's Truth

The red shield.

Wayfinders

NG Android Mechanic 1 | SP 7/7 HP 9/11 RP 2/4 | EAC 14 KAC 15 | tbd | F: +3 (+5 vs. poison, disease, sleep), R: +5, W: +0 (+2 vs. mind-affecting) | Init: +7 | Perc: +4, SM: -2 | Speed 30ft | tbd | Memory Mod reroll 1/1 | Active conditions: None.

"Attempting to pinpoint the weakness of the platform."

Computers for Scan: 1d20 + 8 ⇒ (17) + 8 = 25

"It's shields are at full capacity on all sides, but we have done some damage to it."

I didn't use the drake boost - gunners please make use of that +1!


Yesteryear's Truth

Patterson, your up to move..remember, if you fly over a ship without a flyby maneuver, the ship gets a free attack.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

We've got three bonuses. Hish and I can only use two. Can Patterson use the third? Have I missed one this round?


Yesteryear's Truth

You are correct. None of the bonuses have been claimed for this round.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

DC 17 flyby over teal, including ship bonus: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Well, excrement.

Patterson tries to slip past the teal drone, but his hands slip on the controls at a critical moment.


Yesteryear's Truth

GM:

teal AOO: 1d20 + 5 ⇒ (5) + 5 = 102d4 ⇒ (1, 4) = 5
Pink Piloting to evade-DC 11: 1d20 + 12 ⇒ (13) + 12 = 25
Maroon flyby maneuver-D16: 1d20 + 12 ⇒ (1) + 12 = 13
Green Guns: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 142d4 ⇒ (1, 2) = 3
Cyan Guns: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 182d4 ⇒ (4, 4) = 8
Pink Guns: 1d20 + 5 ⇒ (10) + 5 = 152d4 ⇒ (3, 2) = 5
Maroon Guns: 1d20 + 5 ⇒ (14) + 5 = 192d4 ⇒ (1, 4) = 5

The teal drone takes a snapshot at The Drake, but can not follow it.

The Pink one takes pursuit, closing in on the back of the drake.

While Maroon attempts a flyby maneuver, but opens himself up for the drakes turret.

Gunning phase

All drones train their guns on The Drake, wrecking the shields and damaging some of the hull.
Green Drone hits red side- 2 damage to shields 1 to the hull
Cyan/Teal hits red side- 8 damage to hull
Pink hit blue side-5 damage to hull
Maroon hits green side-5 damage to shields

Gunner's Go Gunner's you weapon's systems are now glitching due to critical threshold being reached for the first time. So that is a -2 penalty to all checks for weapons array that use turrets.

Ears, since you have the turret, you get an AOO against the Maroon drone. Remember, this is just your gunner check with no bonuses from anything else, ie bonuses from Captain, Science or Engineering actions. This occured prior to the attacks, so you do not take the -2 from the glitching condition.

I am beginning to post the Drake status more to help you all keep track of it. Be sure to open the spoiler below. It has where you shields are at currently, as well as current HP and conditions of systems.

Drake Status:

Forward Shields(Yellow): 8/10
Port Shields(red): 0/10
Starboard Shields (Blue): 0/10
Aft (Green): 2/10
HP: 52/70
Life Support:
Sensors:
Weapons Array: Turrets-Glitching
Engines:
Power Core:
Missiles: 1/5

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

The ysoki dances on his chair, swings the coilgun turret wildly from target to target.

"It's getting too hot. Maybe we should get out in front of the platform, turn this into a tail chase and beef up the aft shield."

Coilgun v maroon: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 4d4 ⇒ (1, 4, 4, 3) = 12

Coilgun v mothership, computer, glitch: 1d20 + 3 + 1 - 2 ⇒ (5) + 3 + 1 - 2 = 7 damage: 4d4 ⇒ (2, 3, 2, 1) = 8

I think maroon was the damaged one. Maybe that will be good enough to put it out of the fight.

C'mon Hish!

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Hish works the missile control board.

Missiles Away! (Comp, glitch): 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 Damage: 4d8 ⇒ (5, 6, 6, 5) = 22


Yesteryear's Truth

Platform's Critical Threshold Reached: 1d100 ⇒ 27 you all got the drone launcher on that hit

Ear's continues to get unlucky with the coilgun.

Hish launches another missile and connects with the aft, causing the shield to fail and doing some damage to the hull.

New Round

Initiative
platform/gray: 1d20 + 9 ⇒ (1) + 9 = 10
maroon: 1d20 + 12 ⇒ (7) + 12 = 19
Cyan: 1d20 + 12 ⇒ (7) + 12 = 19
pink: 1d20 + 12 ⇒ (1) + 12 = 13
green: 1d20 + 12 ⇒ (16) + 12 = 28
Patterson: 1d20 + 9 ⇒ (20) + 9 = 29

GM:

engineering-divert-shields DC 11: 1d20 + 8 ⇒ (16) + 8 = 24
piloting-evade-DC 11: 1d20 + 9 ⇒ (10) + 9 = 19
science-balance-DC 11: 1d20 + 12 ⇒ (14) + 12 = 26
maroon piloting-flyby DC 16: 1d20 + 12 ⇒ (20) + 12 = 32
cyan piloting-flyby DC 16: 1d20 + 12 ⇒ (4) + 12 = 16
pink piloting-flyby DC 16: 1d20 + 12 ⇒ (1) + 12 = 13
green piloting-flyby DC 16: 1d20 + 12 ⇒ (18) + 12 = 30

Patterson allows all of the enemies to make their moves first prior to gunning it.

The platform attempts to create space.

While the drones all buzz around The Drake, flying over and under it.

All phases go: Gunners may want to wait until the ship moves.
Pink failed its flyby maneuver, so Ears gets a free shot from the turret since it is manned. This shot is a strait gunner check with the glitch penalty due to it being a turret, unless the science officer does a patch.

Scan DC 8, The Platform:

Platform: 48/70 hp
Forward Shields(Yellow): 10/10
Port Shields(red): 10/10
Starboard Shields (Blue): 10/10
Aft (Green): 5/10
Drone Launcher: Glitching

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

Azara's eyes narrow as he examines the platform.

"Only a fool continues to kick the k'tharik nest when all the k'thariks are already out of it," he muttered to himself.

"Ignore the platform! It's out of drones and hasn't been firing anything else. We can finish it off afterwards, if we need to. Hish, Ears, pick one drone and focus fire on it. We need to reduce the number of damage platforms we're facing."

"Shiktal, get us some shields up. I would prefer not to have to try the air seals on my armor."

Encourage Engineering (Diplomacy): 1d20 + 11 ⇒ (7) + 11 = 18

He calls out as he rushes down off the bridge and to Hish's station. He yanks a crate out from where he stashed it when he came on board. Wrestling it over to the missile launcher, he opens it up to reveal a stash of missiles and feeds the lot to the autoloader.

"Make them count," he says to Hish as he passes by on his way back to the bridge.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

"Are the drones independent? If we take out the platform, will the drones keep fighting?"

Wayfinders

Female Shirren Mechanic (Divine Champion) 1 | SP: 7/7 HP: 12/12 RP: 4/4 | EAC: 13 KAC: 15 | F: +3, R: +4, W: +1 | Init: +2 | Perc: +1 (blindsense 30ft), SM: +1 | Speed 20ft | Communality: 1/1 | Memory Module Reroll 1/1 | Active conditions: None.

"I suspect the drones are being operated from the platform. Without a central control, the drones will likely be dead in space!" Shiktal says as she furiously attempts to boost their shield power.

Engineering DC13 Divert to Shields: 1d20 + 8 ⇒ (20) + 8 = 28

Restores 5% of PCU to shields, meaning we get 6 shield HP. Probably want 3 in each of the side arcs.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

"Swing us wide around the drones, Patterson. Let's see if their weapons are effective at longer range."

Not a command, just filling space. Waiting to see where we end up before firing. Ideal range would be 11 or 12 from closest drone, so if their weapons are short or medium, they take a range penalty, but we don't.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Does the map float?


Yesteryear's Truth

The map can move yes. I have not found a way to lock it into place. So if you realize you move it, just it ctrl z until it gets back to where it was originally.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Sorry...using terminology from another game. What I was actually asking was whether I could move the ship past the edge of the map, and if so would the map be recentered on the ships' current position (i.e., would the map "float" to keep the action roughly in the middle).


Yesteryear's Truth

I can not find anything at right now. But I am okay with moving the map.

Wayfinders

NG Android Mechanic 1 | SP 7/7 HP 9/11 RP 2/4 | EAC 14 KAC 15 | tbd | F: +3 (+5 vs. poison, disease, sleep), R: +5, W: +0 (+2 vs. mind-affecting) | Init: +7 | Perc: +4, SM: -2 | Speed 30ft | tbd | Memory Mod reroll 1/1 | Active conditions: None.

A little at a loss for what to do as SciOff. I could target one of the drones . . . or I could go be another gunner. Can there be more than one Engineer at a time?


Yesteryear's Truth

Yes there can be more than one engineer, however, unless it is noted in the sections, each action can only be used once per round.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

I shifted the ships closer to the center.

"Good call, mate." So focused is he on opening up the range that he doesn't manage to evade.

Maneuver roll to evade: 1d20 + 9 ⇒ (2) + 9 = 11

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

The ysoki franatically jitters the coilgun controls while the shirren calmly works through targeting solutions.

Coilgun v green, comp, glitch: 1d20 + 3 + 1 - 2 ⇒ (20) + 3 + 1 - 2 = 22 damage: 4d4 ⇒ (1, 2, 4, 3) = 10

Missiles v green (Comp, glitch): 1d20 + 4 + 1 - 2 ⇒ (13) + 4 + 1 - 2 = 16 Damage: 4d8 ⇒ (2, 4, 5, 6) = 17

Ooo. Does 16 hit a drone?

Critical effect roll: 1d100 ⇒ 23 Sensors.


Yesteryear's Truth

Still waiting on gwin's actions to resolve this round

Wayfinders

NG Android Mechanic 1 | SP 7/7 HP 9/11 RP 2/4 | EAC 14 KAC 15 | tbd | F: +3 (+5 vs. poison, disease, sleep), R: +5, W: +0 (+2 vs. mind-affecting) | Init: +7 | Perc: +4, SM: -2 | Speed 30ft | tbd | Memory Mod reroll 1/1 | Active conditions: None.

Gwin switches stations to engineering.
"We have to patch that turret and try to get shields boosted, so four arms are better than two."
(that's the only action I can take, right?)


Yesteryear's Truth

Correct-patching would get rid of the glitching action. I will go ahead and roll for you to move this along

Gwin Engineering to Patch DC 11: 1d20 + 11 ⇒ (17) + 11 = 28

Gwin successfully patched the system. So you are not looking at the -2 for the remainder of combat, unless it gets targeted by another crit. Then it gets the more severe condition.

So with the divert action, you regain it in all sides evenly, putting the excess in the front. So each side regains the 1 SP. Then 2 additional go into the front. But since that would over charge the front, I'll put it in 1d3 ⇒ 2 quadrant from the top. So it looks like the blue shield gets the extra.

It takes the balance option to distribute them as you want, as long as minimum (10% of total shields) is in each quadrant.

Gunnery Phase

GM:

maroon gunnery: 1d20 + 5 ⇒ (7) + 5 = 122d4 ⇒ (3, 2) = 5
Cyan gunnery: 1d20 + 5 ⇒ (12) + 5 = 172d4 ⇒ (2, 3) = 5
pink gunnery: 1d20 + 5 - 6 ⇒ (18) + 5 - 6 = 172d4 ⇒ (1, 3) = 4
green gunnery: 1d20 + 5 ⇒ (11) + 5 = 162d4 ⇒ (1, 1) = 2

Another round where the drake takes a beating from the drones.

The Drake manages to blow up the green drone in the exchange.

Pink-which failed the flyby, managed to roll high enough to overcome the range penalty. Takes out the remaining SP from the red shield and 3 damage to the hull.
Maroon-continues to hammer the blue shield- 2sp which knocks down the shiedl and does 3 damage to the hull.
Cyan-follows suit- does 5 damage to the hull.
Green-does the same and damages the hull for another 2

The Drake's critical threshold reached once more, and since a system was not targeted this round. It is rolled randomly.1d100 ⇒ 83=power core. All Engineer actions take a -2 except to patch and hold-it-together actions.

The Drake:

Forward Shields(Yellow): 10/10
Port Shields(red): 0/10
Starboard Shields (Blue): 0/10
Aft (Green): 3/10
HP: 39/70
Life Support:
Sensors:
Weapons Array: Turrets-Glitching-patched
Engines:
Power Core:Glitching
Missiles: 0/5


Yesteryear's Truth

New Round

Initiative
Platform/Gray: 1d20 + 9 ⇒ (18) + 9 = 27
Maroon: 1d20 + 12 ⇒ (19) + 12 = 31
Cyan: 1d20 + 12 ⇒ (17) + 12 = 29
Pink: 1d20 + 12 ⇒ (2) + 12 = 14
Patterson: 1d20 + 9 ⇒ (1) + 9 = 10

GM:

Maroon Drone= 7hp
platform engineering-divert to shields DC 11: 1d20 + 8 ⇒ (11) + 8 = 19

The Drake may act. Engineering and Helm Phase only for now. I recommend divert to the shields and then balance them. Remember you do have a forward laser as well.

Platform Scan DC 8:

Platform: 48/70 hp
Forward Shields(Yellow): 10/10
Port Shields(red): 10/10
Starboard Shields (Blue): 10/10
Aft (Green): 10/10
Drone Launcher: Glitching

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

DC 13 Piloting check to evade: 1d20 + 9 ⇒ (20) + 9 = 29

Patterson pulls himself together and dodges back and forth as he opens the range between the Drake and their pursuers still further.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Looks like we set up to take out a drone from range if possible this turn, then make an attack run next turn. Forward shield is strong and we could have 3 gunners next turn. For that matter we could have 3 this turn. The gyro laser will fire into the side arcs.


Yesteryear's Truth
Ears wrote:
Looks like we set up to take out a drone from range if possible this turn, then make an attack run next turn. Forward shield is strong and we could have 3 gunners next turn. For that matter we could have 3 this turn. The gyro laser will fire into the side arcs.

With the broad arc ability, it can fire into adjacent arc, but with a -2 penalty.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

I suggest going for a damaged drone and trying to take it out with the laser and the coilgun--save our missiles for the platform.


Yesteryear's Truth

You are currently out of missiles. Unless someone slotted a boon for more ammo.

Wayfinders

NG Android Mechanic 1 | SP 7/7 HP 9/11 RP 2/4 | EAC 14 KAC 15 | tbd | F: +3 (+5 vs. poison, disease, sleep), R: +5, W: +0 (+2 vs. mind-affecting) | Init: +7 | Perc: +4, SM: -2 | Speed 30ft | tbd | Memory Mod reroll 1/1 | Active conditions: None.

Gwin jumps back to SciOff station.

"I'll balance the shields, Shiktal, keep boosting the shields! Sounds like we're making an attack run."

Computers to balance shields[/dice: 1d20 + 8 ⇒ (14) + 8 = 22

Azara slotted a boon for extra missiles, I believe

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

In his post on Thursday, Azara RP'd using the boon.

Ears and Hish swing the guns into the left arc and wait for the drones to swarm in.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

"Yes Shiktal, please boost the shields. It won't matter who we attack if we are destroyed before attacking," Azara calls out, keeping an eye out on the display and watching the damage the ship is taking with more than a little trepidation. It seems they may be shifting the tide, however, as one of the drones is destroyed.

Shield Boosting(Diplomacy): 1d20 + 11 ⇒ (4) + 11 = 15

And I did intend to trigger my emergency resupply boon with my post.


Yesteryear's Truth

Botting Shiktal to divert to the shields.
engineering to divert shields DC 13: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Okay you all get 6 Shield Points back. Gwin, you may balance them now, using the rules in the presentation, you have a total of 19 shield points to play with. Please let me know where you wish to allocate them.

And your missiles of been reloaded.


Yesteryear's Truth

GM:

Pink piloting to evade DC 11: 1d20 + 12 ⇒ (9) + 12 = 21
Platform-Science Officer-Target System Weapons Array DC 10: 1d20 + 12 ⇒ (11) + 12 = 23
Cyan piloting to evade DC 11: 1d20 + 12 ⇒ (8) + 12 = 20
Maroon piloting to evade DC 11: 1d20 + 12 ⇒ (19) + 12 = 31

The drones turn and swarm once more towards the Drake. The platform stays stationary, but does continue to turn.

Gunner's go

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

"Here they come. We'll take the one on the right. " Ears frantically tries to steer the coilgun in line with the drone.

Coilgun v maroon, comp, glitch: 1d20 + 3 + 1 - 2 ⇒ (12) + 3 + 1 - 2 = 14 damage: 4d4 ⇒ (2, 1, 2, 4) = 9

Hish remains cool. I will wait to see if you are successful before launching.

When Ears shot is wide, the shirren launches.

Missiles v maroon (Comp, glitch): 1d20 + 4 + 1 - 2 ⇒ (11) + 4 + 1 - 2 = 14 Damage: 4d8 ⇒ (4, 2, 1, 1) = 8

Gwin has a point about conserving the missiles. We are down to three now.

Z.. D.. , I'm working off memory, bet Hish had damaged 'drone 1 ' back when it was first launched. Was drone 1 maroon?

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