DM-Camris' RotRLAnv 1: Burnt Offerings (Inactive)

Game Master Camris

Sandpoint and Outskirts | Lootsheet

THISTLETOP MAP


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Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

Happy Thanksgiving, everyone!


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

so good news. its not covid killing me. Its a bronchial infection mixed with walking pneumonia.... good times

I will try to manage more energy for posting things im terrible sorry. Today was the first day in like the last five days ive been able to be upright for more than an hour.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

I just spent the last 3 days flat on my back due to it getting wrenched.

I apologize for any delays.

@ Calin, that sux.


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

I have to say this encounter doesn't make much sense to me.

Ripnugget, the chieftain, rode a medium-sized giant gecko, but some random warchanter gets to ride a Huge lizard? Seems odd that the authors would overshadow Ripnugget like that.

Wayland can maybe do something about the lizard if we buy a couple of rounds. But what is really bothering me about this whole encounter is that it feels like our plan to eliminate the leaders didn't pay off. It didn't make things any easier.

Granted, much of that is the decisions of the prior GM. The fleeing goblins were not in disarray, but instead managed to quickly regroup, find a lot of warriors who sat out the first fight, and rapidly set so many traps so perfectly as to catch all of us simultaneously (at an absurdly high DC). Whatever, we got through it.

But now this Huge lizard feels like one more new addition. And one that could well be a TPK, given its size.

@GM, if you added this monster: I had understood that this AP was, overall, quite challenging as written. I tried to build Wayland so that he could survive and contribute but wouldn't trivialize the challenges. If you are feeling the need to add monsters because we are too strong for the AP as written (which hasn't seemed the case to me), I would happily tone down Wayland. I have no interest in the optimization arms race.

I would like to be just strong enough so that the AP is challenging but winnable. If I have overshot that mark, such that you are needing to increase the difficulty further, let me know and I will make Wayland weaker.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Wayland, I doubt it is just you.

I think we all are set up to make the encounters a challenge, but doable in the long run. Is this Gecko a TPK critter, it is still to see.

I always play the hand that I am given.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

I have the same concerns as Wayland, but we'll see how it all goes.

Going to be afk for a few days. My wife and I just moved into a new place (Huzzah!) but we have a lot to unpack and a lot to just... straight get rid of so we don't have so much clutter.


Wayland wrote:
Ripnugget, the chieftain, rode a medium-sized giant gecko, but some random warchanter gets to ride a Huge lizard?

Wayland (and everyone), this is a very good in-game question, with an in-game answer.

For your out of game questions, I can only say that while there are very dangerous encounters in this adventure path, this is not one of them.
And your character is perfectly all right


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

@GM

With the Stirges having Scent and moving through the creature, how would you rule their next actions? They attack enemies, so I would assume if they figure out that that's not a good food source, they'd move to the next one.

I'll leave the Stirges actions up to you so as to not hold things up.

Stat Block


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Tied up with home stuff. Should have something up by tonight


Morgrym wrote:
Cannot move my marker on my new tablet

Morgrym, try typing into the chat box with your username and character name with your new computer. I'll try hooking you up again.


Human Empiricist Investigator 1 | hp 10/10 | Init +2; Perc +7/8 v. Traps | AC 15 T12 FF13 | CMD 13 CMB +1 | Fort +2 Ref +4 Will +2|

Sorry for disappearing guys. My desktop was blown up and I still haven't recovered from that. I will post as often as I can.


Are you guys using hero points?


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

We haven't been, but could if you wanted to.

I am planning to take Inexplicable Luck for Wayland, which gives some similar benefits (+8 before a roll or +4 after a roll).


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Have we lost the GM ??


Lazur, you should have control over your token now.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

sorry i have not been on.

somehow the vid hit our household.


Female Gnome Shaman 3 | HP: 28/28 | AC: 15, Touch: 11, Flat-Footed: 15 | CMB: +0, CMD: 10 | F: +3, R: +1, W: +6 | Init: +0 | Perc: +10 (+12 w/Cal) [Low-Light Vision]| Channels: 2/4 | Active Effects: Life Link (Calin, Wayland)

I'm taking a hiatus from my games for an undetermined account of time. If y'all want Trig to stay around (since she's the healer) feel free to bot her or let another player handle her for a while. If you'd prefer to boot her, GM, that's also an option since I'm not sure how long this hiatus will last.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

did we lose the gm??


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

We've lost Trig and Lazur.
I think the GM may have been waiting on them.

As much as I hate to say it after all this time, I don't think that this game is going to make it.

It has been 4 years and we are still in Book 1.

If we could get real momentum going with new players - like 12-18 months per book - I would be willing to continue. But this pace is really too slow for me to maintain interest.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

it does make it difficult.
I do understand small lapses (RL happens), but almost a month between posts.


Well shoot. I didn't even notice Trig's post there.

Do you guys want to recruit first, before advancing into the courtyard?


M Human Wizard (Diviner) 1 | HP 12/12 | AC 14, T 13, FF 10, CMD 13 | F+3 R +3 W +2 | Init +4, Perception +4 (Forewarned) | Diviner's Touch 7/7 | Bonded Spell 1/1 | Active: None

Trig did say that we could bot her and she might come back.

Lazur, I think, has just had a lot of trouble being able to post lately (I am in other games with him). I think he is effectively gone.

We could recruit for another rogue/investigator/etc., but I think that would depend on giving any new players some sense that the pace would pick up.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Agreed on both the recruitment, as well as the pace.

I would hope that we could at least get to a post a day.
Or at the outside, once every 2 days.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

So the word on this is ??


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Sounds TAPS and then marches off into the distance. :(

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