DM Brainiac's Return of the Runelords (COMPLETED!) (Inactive)

Game Master Brainiac

Maps on Google Slides
Current Date 15 Calistril, 4719 AR


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ADVENTURE PATH COMPLETE

Level 19 (rogue 4/fighter 15)

+9 hit points
+1 BAB, Ref & Will saves

Skills: +1 each of: Acrobatics, Disable Device, Perception, Stealth; Appraise, Profession (driver)

Class Feature: Armor Expert 4

Feat: Greater Vital Strike

Note to DM:
• Due to increase in Armor Training, my armor bonus from Armor Specialization goes up, and my max dex bonus goes up. Rudrik's AC is now 46. (51 with bonus from Tannaris.)
• Also, no armor check penalty any more due to Armor Training, Swift Iron Style, and masterwork (magical) armor.
• For some reason I hadn't improved my various Dex-based skills while increasing my dexterity. They are now computed correctly for 24 Dex +6 from belt.
• Since I've now included the +4 inherent Dexterity bonus that we got, I added the +2 from that to attack and damage with Tannaris.


As usual, these high level encounters require a lot of setup. Update tomorrow morning!


Rudrik is up!


Rudrik, Calendula is correct. You were at full health so you are still alive and conscious.

I’ll give you the chance to take your actions for the round. I’ll update tomorrow morning.

Rememberer Tannaris can cast cure serious wounds on you without taking your action.


Calendula, the Will save was for Shenuska, not for you. You can still act normally.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Oh I thought it said "She must," not "Shen must" oops, I'll edit a different post into being


I'll be going out of town this afternoon for the holidays and will be gone through Sunday. Posts will be sporadic until Monday morning.


ADVENTURE PATH COMPLETE

My wife has decided to have family over in spite of the pandemic, so I'll be away through the weekend.


Calendula, Rudrik, and Theo are up!


Calendula and Theo are up!


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Hey hi I had phone and internet problems starting the same day and just got my phone back late last night; I'll catch up and post soon, sorry y'all


Hey, everybody! I've noticed things have been dragging a bit in this game lately, which is a shame since we are so close to the finish line! I don't want to lose momentum completely going into the last stretch.

As written, there are still a handful of encounters between you and the final fight with Alaznist. Do you want to play them out or should we handwave them and fast forward to the final battle?


RETIRED - Runelord of Altruism

The final battle is fun. Hammering through a bunch of CR20 encounters when we can rest before the boss battle... less so.

I say skip ahead! It's not as though we're exactly desperate for loot right now and we're unlikely to get anything useful from the bodies...


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Sorry for my own inactivity - Cyberpunk 2077 came out and I've been carving a bloody swathe across Night City with truly staggering amount of cyberware and a Tech Revolver that feels kinda OP (so satisfying to be able to run at and slide under a walkway some gangoon's shooting at me from and then blowing them away through the floor they're standing on while in slow-mo).

But as for skipping ahead, I say yeah. The next few encounters sound like filler and even if the game didn't quite give the party a chance to rest, Theo has magnificent mansion.


I'd say fast forward. However, if there are others that would enjoy the challenge of the other encounters then I wouldn't have any issues playing them out.


RETIRED - Runelord of Altruism

The entire mountain is timelocked - we can literally rest after every fight if we want. It's a massive series of filler encounters thats just meant to get us the XP required for level 20.


Yeah, I'm good with skipping it. So everybody level up to 20 and get ready for the final fight!


DM Brainiac wrote:
Yeah, I'm good with skipping it. So everybody level up to 20 and get ready for the final fight!

Does that mean that we get to pre-buff? :) :) :)


RETIRED - Runelord of Altruism
Nime wrote:
DM Brainiac wrote:
Yeah, I'm good with skipping it. So everybody level up to 20 and get ready for the final fight!
Does that mean that we get to pre-buff? :) :) :)

That's going to take me longer than the fight itself! :D


Yes! And you will likely need to do so to survive!


Oracle 20

HP +5
BAB +1

Dex +1

Will +1

New Spells:
9 - Heal, Mass

New Castings:
9th +2

Final Revelation

Skills: 7+2
Diplomacy +1, Heal +2, Intimidate +1, Knowledge (nature) +1, Knowledge (planes) +1, Knowledge (religion) +1, Sense Motive +1, Knowledge (history) +1, Perform (sing) +1


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Paladin 16, HP+10, BAB+1, FORT+1, WILL+1, LoH +1, Smite Evil +1, +1 2nd level spell a day, a bunch of skills, +1 STR


RETIRED - Runelord of Altruism

HP +7, BAB +1, +1 will, +2 level 9/day. +1 level 9 know. Lots of skills. +1 Int. Remade Self.

Buffs, ask if you want any of them:
1 - shield, ex retreat. 7
2 - bear en, false life, see invis, silence, 5
3 - haste, heroism, resist energy communal (fire, elec, cold) 4
4 - FoM, Grtr Invis 5
5 - Echolocation, True Seeing 6
6 - Contingency (Break Enchantment if hit by an effect that breaks). 7
7 - Mind Blank, Spell Turning 5
8 - Greater Spell Immunity (Fireball, Lightning Bolt, Chain Lightning, Cone of Cold, Feeblemind), Walk through Space, Moment of Prescience 4
9 - Divide Mind. 6

That's everything on me. Anyone else interested? The number at the end is my remaining slots at each level.

Everyone gets: Resist 30 Cold/Elec/Fire, Haste.


ADVENTURE PATH COMPLETE

Hoo-ee! I'll try to update tonight.


Nime will take all the resist energies she can get. :)

Nime will cast the following:

protection from evil on everyone - 1st x 4[/ooc]
resist energy, communal - acid 30 - 3rd x 1
true seeing on everyone - 5th x 5 (Shen doesn't have to worry about this one)
nine lives on everyone - 8th x 5
spell resistance (SR 32) on everyone - (using miracle) 9th x 5

winds of vengeance on herself - 9th


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

I'll get Theo levelled up tonight after work (and before I get sucked back into Cyberpunk again).


RETIRED - Runelord of Altruism

Your stat line has you down 3 levels Theo!


I'll wait to till Theo levels up and gives me his buff list before proceeding.

For convenience's sake, if everybody could provide all the active buffs on themselves in a post here, it would help me greatly! :)


Active buffs on Nime going through the portal:

air barrier
resist cold - 30
resist fire - 30
resist acid - 30
protection from evil
haste
true seeing
nine lives
spell resistance - SR 32
winds of vengeance


RETIRED - Runelord of Altruism

I'll wait for Theo's and then do it. :)
Do you want any other immunities etc as well?


Yes please! Anything I might forget that could potentially save your character's life. :D


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Shen if I could please have Greater Spell Immunity and Mind Blank

On herself, Calendula casts Deadly Juggernaut and Shield of Faith; I'll post a full list once Theo updates


RETIRED - Runelord of Altruism

Same spells as me for Greater Immunity Cal?


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Yes please, they're good choices; she's an evocation specialist and (depending on DM interpretation), I could then use Paladin's Sacrifice to negate some nasty blows hitting others


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

Okay, levelled up.

Nothing particularly noteworthy other than a new 9th level spell, Ride the Lightning (figured I needed something other than fire, only took me 20 levels :P ), and one last point of Charisma for a total of 32 (mainly thanks to that boost from the Sihedron).

I'll update the statline in a sec, but for pre-fight buffs:

-Shield
-Mirror Image
-Blur
-Fly
-Spell Resistance (SR32)

Mirror Images, max 8: 1d4 + 6 ⇒ (1) + 6 = 7


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

My buff list

protection from evil
resist energy, communal - acid 30, cold 35, elec 30, fire 35, sonic 5
true seeing
nine lives
spell resistance (SR 32)
haste
heroism
mind blank
Greater Spell Immunity (Fireball, Lightning Bolt, Chain Lightning, Cone of Cold, Feeblemind)
Shield of Faith
Deadly Juggernaut

Calendula has inherent energy resistance also, I've added it to the buff list as if it was cast on her, and edited my statline to reflect all these buffs because afterward, the statline won't be relevant


Great, thanks! I will post tomorrow morning!


RETIRED - Runelord of Altruism

Shen's Buffs

1 - shield, ex retreat, prot evil.
2 - bear en, false life, see invis, silence.
3 - haste, heroism, resist energy 30 (fire, elec, cold, acid)
4 - FoM, Grtr Invis
5 - Echolocation, True Seeing
6 - Contingency (Break Enchantment if hit by an effect that breaks).
7 - Mind Blank, Spell Turning
8 - Greater Spell Immunity (Fireball, Lightning Bolt, Chain Lightning, Cone of Cold, Feeblemind), Walk through Space, Moment of Prescience, Nine Lives
9 - Divide Mind. Spell Resistance (32).

Constant: Telepathy, Fly.
Immune: Fear, Pain.

-------------------------------------------
Adding Unshakeable Zeal to Callie and Rudrik.


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

I know they are ten feet above the lava, but are the rune giants also floating within ten feet of our little island? Trying to decide if I should try to quickly take one down or just charge immediately for Alaznist before she has time to do anything.


Yes, they are 10 feet from the island.


Rudrik and Theo are up. I'm sure everybody is busy with the holidays, so I will give them more time to post. I will bot them on Monday or Tuesday if they haven't posted by then.


ADVENTURE PATH COMPLETE

Level 20 - Fighter 16

+1 BAB
+9 hit points
+1 Fort saves

Skills: +1 each of: Acrobatics, Disable Device, Perception, Stealth; Appraise, Knowledge (engineering)

Bonus fighter feat: Greater Weapon Specialization (heavy blades)


As a heads up, I am off work tomorrow through Friday. Posting will be sporadic until I return to work Monday morning.

Might not update this one till I get back. 20th-level combats occupy a lot of headspace!


Not a problem. Nime'll just give her a hit of euphoric-tranquility and everything will be copacetic. :)


Just need Nime's actions for the round!


Male Human Sorcerer 10/Dragon Disciple 10 | HP 137/272 | AC 39 T 16 FF 36 | Fort +20 Ref +14 Will +15 | Initiative +8 | Perception +25 | Sense Motive +0

If you still can't log into the site now that it's fixed - try clearing your cache.


SR vs Calendula: 1d20 + 20 ⇒ (3) + 20 = 23

Hopefully everybody's login issues are resolved. It looks like the imprisonment spell doesn't beat Calendula's SR so she is unaffected! Still need her actions and actions from Shenuska.


And with that, we have reached the conclusion of the campaign! It is time to enjoy heartwarming reunions with friends, find final closure to lingering plot threads, or move on to greater and even more mythical pursuits. You have accomplished an incredible mission in defeating Alaznist, and you have more than earned the right to celebrate!

Let me know if there are any specific scenes you want to play out as part of the epilogue. Once everybody has reached a conclusion to their satisfaction, I'll make one last big post to wrap everything all up!


Female Human Black Bloodedrager 4/Paladin 16| 140/195 HP| AC: 37/35 (T19/17, F30/28)| F: +29, R: +17, W: +25| Init: 1| Perc: +12| CMB: +24, CMD: 36| Lay on Hands 16/16, Smite Evil: 5/6, Bloodrage 13/14| Speed: 30 ft| Active conditions: RAGE! (+40 HP).

Y'all I can't believe it's over! I'll miss this group a lot, it's been so lovely to play alongside you for the last three years, and I hope we get the chance to again.

Sorry Calendula's goodbye is such a bummer, but I thought this was the happy ending for her (although it wouldn't have happened without Tyrant's Grasp). She was a fun character to write and I'll miss her a ton.


I'll certainly be sorry to say goodbye to Theodric, Shenuska, Rudrik, Calendula, and of course Nime.

Although I have a feeling that the blue-skinned woman hasn't made her last appearance in stories/scenes yet. As with Zhi, she's just too much fun to write for.

Even so, this story has reached it's conclusion and I'll miss RPing with you all.

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