
Rudrik Halvar |

Level 19 (rogue 4/fighter 15)
+9 hit points
+1 BAB, Ref & Will saves
Skills: +1 each of: Acrobatics, Disable Device, Perception, Stealth; Appraise, Profession (driver)
Class Feature: Armor Expert 4
Feat: Greater Vital Strike
Note to DM:
• Due to increase in Armor Training, my armor bonus from Armor Specialization goes up, and my max dex bonus goes up. Rudrik's AC is now 46. (51 with bonus from Tannaris.)
• Also, no armor check penalty any more due to Armor Training, Swift Iron Style, and masterwork (magical) armor.
• For some reason I hadn't improved my various Dex-based skills while increasing my dexterity. They are now computed correctly for 24 Dex +6 from belt.
• Since I've now included the +4 inherent Dexterity bonus that we got, I added the +2 from that to attack and damage with Tannaris.

Calendula |

Oh I thought it said "She must," not "Shen must" oops, I'll edit a different post into being

Calendula |

Hey hi I had phone and internet problems starting the same day and just got my phone back late last night; I'll catch up and post soon, sorry y'all

DM Brainiac |

Hey, everybody! I've noticed things have been dragging a bit in this game lately, which is a shame since we are so close to the finish line! I don't want to lose momentum completely going into the last stretch.
As written, there are still a handful of encounters between you and the final fight with Alaznist. Do you want to play them out or should we handwave them and fast forward to the final battle?

Theodric Silvui d'Ontalen |

Sorry for my own inactivity - Cyberpunk 2077 came out and I've been carving a bloody swathe across Night City with truly staggering amount of cyberware and a Tech Revolver that feels kinda OP (so satisfying to be able to run at and slide under a walkway some gangoon's shooting at me from and then blowing them away through the floor they're standing on while in slow-mo).
But as for skipping ahead, I say yeah. The next few encounters sound like filler and even if the game didn't quite give the party a chance to rest, Theo has magnificent mansion.

Calendula |

Paladin 16, HP+10, BAB+1, FORT+1, WILL+1, LoH +1, Smite Evil +1, +1 2nd level spell a day, a bunch of skills, +1 STR

Shenuska |

HP +7, BAB +1, +1 will, +2 level 9/day. +1 level 9 know. Lots of skills. +1 Int. Remade Self.
Buffs, ask if you want any of them:
1 - shield, ex retreat. 7
2 - bear en, false life, see invis, silence, 5
3 - haste, heroism, resist energy communal (fire, elec, cold) 4
4 - FoM, Grtr Invis 5
5 - Echolocation, True Seeing 6
6 - Contingency (Break Enchantment if hit by an effect that breaks). 7
7 - Mind Blank, Spell Turning 5
8 - Greater Spell Immunity (Fireball, Lightning Bolt, Chain Lightning, Cone of Cold, Feeblemind), Walk through Space, Moment of Prescience 4
9 - Divide Mind. 6
That's everything on me. Anyone else interested? The number at the end is my remaining slots at each level.
Everyone gets: Resist 30 Cold/Elec/Fire, Haste.

Nime |

Nime will take all the resist energies she can get. :)
Nime will cast the following:
protection from evil on everyone - 1st x 4[/ooc]
resist energy, communal - acid 30 - 3rd x 1
true seeing on everyone - 5th x 5 (Shen doesn't have to worry about this one)
nine lives on everyone - 8th x 5
spell resistance (SR 32) on everyone - (using miracle) 9th x 5
winds of vengeance on herself - 9th

Calendula |

Shen if I could please have Greater Spell Immunity and Mind Blank
On herself, Calendula casts Deadly Juggernaut and Shield of Faith; I'll post a full list once Theo updates

Calendula |

Yes please, they're good choices; she's an evocation specialist and (depending on DM interpretation), I could then use Paladin's Sacrifice to negate some nasty blows hitting others

Theodric Silvui d'Ontalen |

Okay, levelled up.
Nothing particularly noteworthy other than a new 9th level spell, Ride the Lightning (figured I needed something other than fire, only took me 20 levels :P ), and one last point of Charisma for a total of 32 (mainly thanks to that boost from the Sihedron).
I'll update the statline in a sec, but for pre-fight buffs:
-Shield
-Mirror Image
-Blur
-Fly
-Spell Resistance (SR32)
Mirror Images, max 8: 1d4 + 6 ⇒ (1) + 6 = 7

Calendula |

My buff list
protection from evil
resist energy, communal - acid 30, cold 35, elec 30, fire 35, sonic 5
true seeing
nine lives
spell resistance (SR 32)
haste
heroism
mind blank
Greater Spell Immunity (Fireball, Lightning Bolt, Chain Lightning, Cone of Cold, Feeblemind)
Shield of Faith
Deadly Juggernaut
Calendula has inherent energy resistance also, I've added it to the buff list as if it was cast on her, and edited my statline to reflect all these buffs because afterward, the statline won't be relevant

Shenuska |

Shen's Buffs
1 - shield, ex retreat, prot evil.
2 - bear en, false life, see invis, silence.
3 - haste, heroism, resist energy 30 (fire, elec, cold, acid)
4 - FoM, Grtr Invis
5 - Echolocation, True Seeing
6 - Contingency (Break Enchantment if hit by an effect that breaks).
7 - Mind Blank, Spell Turning
8 - Greater Spell Immunity (Fireball, Lightning Bolt, Chain Lightning, Cone of Cold, Feeblemind), Walk through Space, Moment of Prescience, Nine Lives
9 - Divide Mind. Spell Resistance (32).
Constant: Telepathy, Fly.
Immune: Fear, Pain.
-------------------------------------------
Adding Unshakeable Zeal to Callie and Rudrik.

Calendula |

I know they are ten feet above the lava, but are the rune giants also floating within ten feet of our little island? Trying to decide if I should try to quickly take one down or just charge immediately for Alaznist before she has time to do anything.

DM Brainiac |

And with that, we have reached the conclusion of the campaign! It is time to enjoy heartwarming reunions with friends, find final closure to lingering plot threads, or move on to greater and even more mythical pursuits. You have accomplished an incredible mission in defeating Alaznist, and you have more than earned the right to celebrate!
Let me know if there are any specific scenes you want to play out as part of the epilogue. Once everybody has reached a conclusion to their satisfaction, I'll make one last big post to wrap everything all up!

Calendula |

Y'all I can't believe it's over! I'll miss this group a lot, it's been so lovely to play alongside you for the last three years, and I hope we get the chance to again.
Sorry Calendula's goodbye is such a bummer, but I thought this was the happy ending for her (although it wouldn't have happened without Tyrant's Grasp). She was a fun character to write and I'll miss her a ton.

Nime |

I'll certainly be sorry to say goodbye to Theodric, Shenuska, Rudrik, Calendula, and of course Nime.
Although I have a feeling that the blue-skinned woman hasn't made her last appearance in stories/scenes yet. As with Zhi, she's just too much fun to write for.
Even so, this story has reached it's conclusion and I'll miss RPing with you all.