GM Natloz's Princes of the Apocalypse (Inactive)

Game Master natloz

PotA Slides


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| SA

Map is up. Feel free to place yourselves where you wish. The black in the middle of the room is the table. The brown is solid earth/stone/hill. The green at the bottom is the place you came in. The brown smudge behind the specter is the aforementioned door.

specter Init: 1d20 + 2 ⇒ (11) + 2 = 13


Initiative order

Dasim - 21
Tarandil - 20
Ziyad - 17
Specter - 13
Rrath - 13
Magmoira - 3
Crab - 3

Dasim, Tarandil, Ziyad <---Up
Specter
Rrath, Magmoira, Crab

We'll see how this goes having the crab on it's own initiative. Due to pbp it may be more simple to have it go with you due to posting times.


Sounds good, no one has ever used that ability in one of my games so not sure how it goes either or if it makes a difference at all.

Ziyad's fingers crackle with electricity and a low hum begins to echo as a great charge builds in his palms. Suddenly, the little antenna on his crab companion crackle with the same frequency and it seems the energy is somehow transmitted into the little animal.

So, I think I can hold the charge as a ready with trigger "when the crab is in melee range" to release the casting. During the interim, I am concentrating and could get interrupted.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

"Serves us right for trying to reason with a dead butler I suppose." Dasim says as he steps in to attack the creature with short spear and fist.

Spear Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bonus Unarmed Strike: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


| SA

Spear and fist fly striking the specter but it doesn't seem to take as much damage as you would expect from the blows dealt.

Also, your unarmed strike was a crit, roll your extra d4.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Crit Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil insults the specter over its failures in life and death.

Vicious Mockery damage: 1d4 ⇒ 3

Also a DC 13 Wisdom save or be disadvantaged for its next attack. Assuming it isn't immune to psychic damage.


| SA

wis vs tarandil: 1d20 ⇒ 9

The spirit winces and turns to Tarandil, "Wait for your turn brat. I'll get to you soon enough!"

It swings at Dasim but is obviously distracted by the insults thrown at him.

attack: 1d20 + 4 ⇒ (20) + 4 = 24

disadvantage attack: 1d20 + 4 ⇒ (16) + 4 = 20

life drain: 3d6 ⇒ (2, 5, 4) = 11

Ouch, sorry. DC 10 con save please. Word of advice, dont fail.

Dasim, Tarandil, Ziyad
Specter
Rrath, Magmoira, Crab <---Up


The crab scuttles into position with its electric clackers snapping and cracking all over....

It fakes to the left.

Then delivers a powerful blast from the right, pinching the ethereal ectoplasm in a shocking grasp!

Melee Spell Atk: 1d20 + 6 ⇒ (10) + 6 = 16
Electric: 1d8 ⇒ 5 +can not take reactions

That uses the crab's move and reaction. For its action, it will Dodge.

The crab dances defensively hissing a sick and twisted little burst of laughter. Ziyad looks on, wholly unnerved by the strange familiar.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 1. Rage

Rrath growls at the abomination.

Grrrrrrrr...

He steps forward next to Dasim snd swings his Greataxe.

GA Att: 1d20 + 6 ⇒ (18) + 6 = 24
GA Dam: 1d12 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Con Save: 1d20 + 1 ⇒ (19) + 1 = 20

Whew, made it. I figured I might get tagged, but had hoped for at least one miss before going down. At least I got one solid shot in, even at half damage. :)

Dasim feels the icy cold chill of the undying ripple through his body and just manages to maintain a hold on his immortal soul before falling to the ground.


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Magmoria enchants her staff as she moves forward and slams it into the undead horror.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


| SA

The crab snaps at the specter as the lightning arcs through the air. It plays over the apparition as its movements become jerky. Rrath takes advantage and swings his axe through the apparition, trailing a wispy substance as it clangs off the ground. There is a flash of green light as Magmoira's staff intercepts the specter. As your vision returns the specter is nowhere to be seen.

End of combat; 40 xp each. Someone may want to help Dasim. Glad you made your save. I didn't want a dead character so early...


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil moves up to Dasim and places a hand on his head, chanting some arcane syllables as light glows across Dasim. "Today's not your day to die." He pauses a moment, looking at where the specter was. "At least, I hope not."

Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10


"Hmm. So much for Bergoah's Guard...and good riddance. Such things should not be allowed in our realm." he argues, turning his attention to the desk.

Any drawers or hidden compartments?

Investigation: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Dasim's eyes flutter open as Tarandil's magic takes effect. Shivering with the still remembered cold of the afterworld, the monk slowly gets back to his feet.

"Many thanks." He says to the young bard. "I assume the undead guardian is no more. My old master would say I've learned a valuable lesson in ducking."


| SA

Ziyad thoroughly investigates the tale but finds nothing out of the ordinary. The only mystery left is the door the spectre was protecting.

It's already been searched for traps. Opening it requires a DC 15 str check as its been rusted shut.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Rrath, steps forward and shoulders the door the spectre was protecting.

STR: 1d20 + 6 ⇒ (15) + 6 = 21


| SA

Rrath practically blasts the door off its hinges. Beyond the rusted door is another square room, twenty feet by twenty feet, containing a stone coffin. The ceiling is cracked, allowing roots and water into the chamber from multiple points, although little collects here. At the coffin's feet is a rusty iron chest.


Looking suspiciously at the life and the wetness "It seeps through but does not stay? This is not normal..." Ziyad follows the flow of water trying to discern its sink.

Investigation: 1d20 + 6 ⇒ (18) + 6 = 24


| SA

You see small puddles at spots at the walls but surmise the ground must be porous enough to let the water drain fast enough to not flood the room. All the moisture must be what caused all the rust on the chest and the door.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Still shivering from his near death experience, Dasim kneels down to take a closer look at the iron chest. He tries to look it over carefully for any signs of traps or other dangers.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


| SA

You don't find anything unusual about the chest.


"If you are too scared to open the chest yourself, Rashemi, then stand back and let my magics at the task." Ziyad implores.

If he agrees, Z will try opening it from 20 ft away with Unseen Servant.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

"Caution isn't the same as fear, red robe." Dasim responds dryly. He steps back from the chest while flourishing a mocking bow toward Ziyad. "But please...after you, your royal robed magicalness."


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Mags files into the room with the others. She examines her surroundings as well before joining the others at the chest.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


| SA

Magmoira doesn't notice anything extra about the room.

Everyone holds their breath as Ziyad directs his magic at the chest expecting the worst. Anticlimacticly, the chest opens with a groan but no other effects.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

"Huh. A bit of a let down, that was." Dasim says with a shrug and then looks in the chest.


Bringing the light over for him "We could try the coffin next, there may more of a surprise for you there." he quips, somewhat serious.


| SA

Inside the chest you see a ruined cloth that could have once been a tabard and the sodden remains of a book.

DC 10 Investigation:
You notice the bottom of the chest is several inches higher than the chest should be deep. Finding the false bottom you find a gold chain and locket with a portrate of a lovely half-elf female etched in profile on the inside and two rings of braided silver and electrum.


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Investigate: 1d20 ⇒ 10

Magmoria takes a look into the chest once the contents had been removed, and was ready to dismiss it as nothing special when she noticed the discrepancy in the depth.

Tapping around she discovered a loose board and within a small chamber which held a couple of items; A necklace and 2 rings.

"Here, I found something hidden in the bottom of this chest."

She holds out her hand to show the others the treasures she found.


| SA

Magmoira's arm is getting heavy holding out the treasure but she persists.


Sorry, super tired last few days

Ziyad scans over the items, especially the book "Hmm...only a Grandmaster Binder could salvage this. Perhaps it can find one some day..." when Mags holds out her hand, he takes the items and folds them over in his hands a few times, before tossing everything back in the chest and picking up the entire treasure chest "So, a ghost and its treasure but no goblins, eh? Unless there is a door inside that coffin..." he tosses the chest onto his floating force disc. He moves to inspect the coffin...

Investigation: 1d20 + 6 ⇒ (20) + 6 = 26


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Not a bad haul. Ya mean that ghost was are only fight?


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Mags keeps a wary eye on the coffin as Ziyad begins to poke around the thing.


| SA

Ziyad thoroughly checks over the stone coffin and deduces that despite the age of the tomb, the lid has yet to be disturbed.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Seeing the extra items Magmoira found, Dasim smiles and nods at the comment from Rrath. "Agreed. It is a nice bit of bounty." He says. "And there'll be no more ghost to bring harm to the village children."

Stepping over to the coffin and Ziyad while pulling a small crowbar and hammer out of his pack. "So wizard...shall we do a bit of grave robbing or let the poor soul rest in peace?"


"I've seen no evidence of goblins here as of yet. There is but one place left to check..." he reasons, raising his hands in casting posture as Dasim moves to open it.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Rrath steps forward if Dasim requires assistance, and if not, raises his Greataxe to deliver a blow on an enemy in the sarcophagus.


| SA

Bunch of paranoids you lot are...

The lid of the stone coffin slides off with a crack add the seals are broken. Inside is a skeleton wearing what used to be armor and holding a rusty sword in its hands. As you are inspecting the corpse, the hands start to shake and rattle. Much to your surprise, the sword lifts itself from the coffin and bobs and turns in the air towards you!

initiatives!

sword init: 1d20 + 2 ⇒ (17) + 2 = 19


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Initiative: 1d20 ⇒ 20


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

In a world where the undead exist I imagine grave robbers would be paranoid.

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Initiative, Z: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative, Crab: 1d20 ⇒ 6


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Sorry, my post must have got lost...was a init of 5, but I will roll again!!! lol

Init: 1d20 + 1 ⇒ (18) + 1 = 19


| SA

19 is way better than 5!

The sword dances through the air towards Dasim.
Init: Rrath
Sword
Magmoira, Tarandil, Dasim, Ziyad & Crab

you are all within a move action of the sword. It's a small room so I'm not going to bother with changing the map.


| SA

Rrath?


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 1

Rrath swings at the sword dancing by.

GA Att: 1d20 + 6 ⇒ (15) + 6 = 21
GA Dam: 1d12 + 4 ⇒ (3) + 4 = 7


| SA

Rrath leaves a sizable chip in the blade but the sword still floats. It bobs and weaves at the new threat in Rrath but is easily deflected.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5

Magmoira, Tarandil, Dasim, Ziyad & Crab


Ziyad once again casts through his fiendish crab, slapping his hands together in a thundercrack that arcs across the room into the crabs pincers...Ready to complete cast when crab in melee range

The crab moves up and double fists the sword at both ends, sending the blast arcing through its blade...

Melee Spell: 1d20 + 6 ⇒ (3) + 6 = 9
Melee Spell, advantage armor made of metal?: 1d20 + 6 ⇒ (11) + 6 = 17

Dmg: 1d8 ⇒ 2 +no reactions

The crab then dodges and scuttles across the stone floor to safety. unless that was a miss in which case it will dodge in place


| SA

I think the metal sword qualifies as metal armor.

The lightning arcs from the crab into the sword. It stays aloft but it is trailing sparks now.

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