| GM Natloz |
Map is up. Feel free to place yourselves where you wish. The black in the middle of the room is the table. The brown is solid earth/stone/hill. The green at the bottom is the place you came in. The brown smudge behind the specter is the aforementioned door.
specter Init: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative order
Dasim - 21
Tarandil - 20
Ziyad - 17
Specter - 13
Rrath - 13
Magmoira - 3
Crab - 3
Dasim, Tarandil, Ziyad <---Up
Specter
Rrath, Magmoira, Crab
We'll see how this goes having the crab on it's own initiative. Due to pbp it may be more simple to have it go with you due to posting times.
| Ziyad |
Sounds good, no one has ever used that ability in one of my games so not sure how it goes either or if it makes a difference at all.
Ziyad's fingers crackle with electricity and a low hum begins to echo as a great charge builds in his palms. Suddenly, the little antenna on his crab companion crackle with the same frequency and it seems the energy is somehow transmitted into the little animal.
So, I think I can hold the charge as a ready with trigger "when the crab is in melee range" to release the casting. During the interim, I am concentrating and could get interrupted.
| Dasim Dakat |
"Serves us right for trying to reason with a dead butler I suppose." Dasim says as he steps in to attack the creature with short spear and fist.
Spear Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bonus Unarmed Strike: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
| Tarandil Moonbrook |
Tarandil insults the specter over its failures in life and death.
Vicious Mockery damage: 1d4 ⇒ 3
Also a DC 13 Wisdom save or be disadvantaged for its next attack. Assuming it isn't immune to psychic damage.
| GM Natloz |
wis vs tarandil: 1d20 ⇒ 9
The spirit winces and turns to Tarandil, "Wait for your turn brat. I'll get to you soon enough!"
It swings at Dasim but is obviously distracted by the insults thrown at him.
attack: 1d20 + 4 ⇒ (20) + 4 = 24
disadvantage attack: 1d20 + 4 ⇒ (16) + 4 = 20
life drain: 3d6 ⇒ (2, 5, 4) = 11
Ouch, sorry. DC 10 con save please. Word of advice, dont fail.
Dasim, Tarandil, Ziyad
Specter
Rrath, Magmoira, Crab <---Up
| Ziyad |
The crab scuttles into position with its electric clackers snapping and cracking all over....
It fakes to the left.
Then delivers a powerful blast from the right, pinching the ethereal ectoplasm in a shocking grasp!
Melee Spell Atk: 1d20 + 6 ⇒ (10) + 6 = 16
Electric: 1d8 ⇒ 5 +can not take reactions
That uses the crab's move and reaction. For its action, it will Dodge.
The crab dances defensively hissing a sick and twisted little burst of laughter. Ziyad looks on, wholly unnerved by the strange familiar.
| Rrath |
Round 1. Rage
Rrath growls at the abomination.
Grrrrrrrr...
He steps forward next to Dasim snd swings his Greataxe.
GA Att: 1d20 + 6 ⇒ (18) + 6 = 24
GA Dam: 1d12 + 4 + 2 ⇒ (3) + 4 + 2 = 9
| Dasim Dakat |
Con Save: 1d20 + 1 ⇒ (19) + 1 = 20
Whew, made it. I figured I might get tagged, but had hoped for at least one miss before going down. At least I got one solid shot in, even at half damage. :)
Dasim feels the icy cold chill of the undying ripple through his body and just manages to maintain a hold on his immortal soul before falling to the ground.
| GM Natloz |
The crab snaps at the specter as the lightning arcs through the air. It plays over the apparition as its movements become jerky. Rrath takes advantage and swings his axe through the apparition, trailing a wispy substance as it clangs off the ground. There is a flash of green light as Magmoira's staff intercepts the specter. As your vision returns the specter is nowhere to be seen.
End of combat; 40 xp each. Someone may want to help Dasim. Glad you made your save. I didn't want a dead character so early...
| Tarandil Moonbrook |
Tarandil moves up to Dasim and places a hand on his head, chanting some arcane syllables as light glows across Dasim. "Today's not your day to die." He pauses a moment, looking at where the specter was. "At least, I hope not."
Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10
| Dasim Dakat |
Dasim's eyes flutter open as Tarandil's magic takes effect. Shivering with the still remembered cold of the afterworld, the monk slowly gets back to his feet.
"Many thanks." He says to the young bard. "I assume the undead guardian is no more. My old master would say I've learned a valuable lesson in ducking."
| GM Natloz |
Rrath practically blasts the door off its hinges. Beyond the rusted door is another square room, twenty feet by twenty feet, containing a stone coffin. The ceiling is cracked, allowing roots and water into the chamber from multiple points, although little collects here. At the coffin's feet is a rusty iron chest.
| GM Natloz |
Inside the chest you see a ruined cloth that could have once been a tabard and the sodden remains of a book.
| Magmoira |
Investigate: 1d20 ⇒ 10
Magmoria takes a look into the chest once the contents had been removed, and was ready to dismiss it as nothing special when she noticed the discrepancy in the depth.
Tapping around she discovered a loose board and within a small chamber which held a couple of items; A necklace and 2 rings.
"Here, I found something hidden in the bottom of this chest."
She holds out her hand to show the others the treasures she found.
| Ziyad |
Sorry, super tired last few days
Ziyad scans over the items, especially the book "Hmm...only a Grandmaster Binder could salvage this. Perhaps it can find one some day..." when Mags holds out her hand, he takes the items and folds them over in his hands a few times, before tossing everything back in the chest and picking up the entire treasure chest "So, a ghost and its treasure but no goblins, eh? Unless there is a door inside that coffin..." he tosses the chest onto his floating force disc. He moves to inspect the coffin...
Investigation: 1d20 + 6 ⇒ (20) + 6 = 26
| Dasim Dakat |
Seeing the extra items Magmoira found, Dasim smiles and nods at the comment from Rrath. "Agreed. It is a nice bit of bounty." He says. "And there'll be no more ghost to bring harm to the village children."
Stepping over to the coffin and Ziyad while pulling a small crowbar and hammer out of his pack. "So wizard...shall we do a bit of grave robbing or let the poor soul rest in peace?"
| GM Natloz |
Bunch of paranoids you lot are...
The lid of the stone coffin slides off with a crack add the seals are broken. Inside is a skeleton wearing what used to be armor and holding a rusty sword in its hands. As you are inspecting the corpse, the hands start to shake and rattle. Much to your surprise, the sword lifts itself from the coffin and bobs and turns in the air towards you!
initiatives!
sword init: 1d20 + 2 ⇒ (17) + 2 = 19
| Ziyad |
Ziyad once again casts through his fiendish crab, slapping his hands together in a thundercrack that arcs across the room into the crabs pincers...Ready to complete cast when crab in melee range
The crab moves up and double fists the sword at both ends, sending the blast arcing through its blade...
Melee Spell: 1d20 + 6 ⇒ (3) + 6 = 9
Melee Spell, advantage armor made of metal?: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg: 1d8 ⇒ 2 +no reactions
The crab then dodges and scuttles across the stone floor to safety. unless that was a miss in which case it will dodge in place