GM Natloz's Princes of the Apocalypse (Inactive)

Game Master natloz

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| SA

Magmoira, Tarandil, Dasim, Ziyad & Crab


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Grabbing his spear, Dasim uses it to parry and batter at the animated sword.

Spear Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Magmoria uses her enchanted staff much as Dasim was using his spear, trying to batter the sword to the ground.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 5 ⇒ (7) + 5 = 12


| SA

Dasim swigs his spear but only barely misses landing a blow. Magmoira uses the distraction to plant her staff squarely where the blade meets the hilt and shatters the sword with a loud crack. The room falls silent again as the dust settles. The adventures look to see what the sword was guarding so fearcely. All that is in the coffin is the crumbling remains of a skeleton wearing a rusted breastplate.

10xp each.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

"Hmmm. Seems like there's nothing here but the old miser himself." Dasim says after peering in the coffin. Then remembering the secret compartment Magmoira found in the other chest he takes a few minutes to look for something similar. However, his unwillingness to touch the skeletal remains hampers his efforts.

Investigation: 1d20 + 1 ⇒ (4) + 1 = 5


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

"Need a hand, Dasim? These crypts usually have things hidden in all sorts of secret crevices or buried with their owners. And hopefully the sword was the only trap!" Tarandil helps Dasim looking through the coffin, enthusiastic to help even if not particularly knowledgeable on where to look...

Investigation: 1d20 ⇒ 17


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Is the breastplate serviceable?


| SA

Despite your best efforts you don't find any secret compartments or other treasures in our around the body.

The breastplate is rusted behind usability.


Ziyad paces to and fro "...I do not know what to make of this, friends. It seems we are in the wrong place. Goblinoids typically leave messes, and I see no evidence of their ilk here." he reasons. His crab laughs at him devilishly, and it seems he is struggling holding his anger back..."Should we bivouac here for the night? Perhaps this crypt is just a spot on a trail they use. Or we search the wilds about?"


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

"Although it may cause several planes of hell to ice over, I agree with Ziyad." Dasim says with a gesture toward wizard and the relatively undisturbed tomb. "Goblins certainly haven't spent time here. It could be the ghost drove them off or the villager was mistaken or exaggerating." He shrugs his shoulders. "But since we're here already, we may as well bed down and see if the creatures show themselves."


| SA

Hearing no objections...

It's not more than a half hour when you hear talking outside the tomb.

Perception DC 13:
You hear a thin high pitched voice "I don't know Geeraugh, they've been in there a while. You think the ghost got em?" A deeper voice answers, "Maybe, that's a loss then."


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Mags once again searches the area for any signs of goblins or any other creature which might have been using the tomb as a lair.

Survival (Track): 1d20 + 7 ⇒ (6) + 7 = 13


Sorry, having a lot of fun with this game but losing momentum a bit! Will try to post everyday regardless of what is happening.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Ziyad sipped his tea slowly, scrutinizing his devilish crab as it scuttled slowly across the desk untrustingly. He was oblivious to any outside voices.


| SA

No worries, I'm trying not to force things along to much.

Magmoira searches the anteroom of the tomb but still doesn't find any signs of goblin habitation.

You all can hear something outside, the check is just for more details.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Sitting near the dying fire, Dasim suddenly sits up and hisses softly to get the attention of the others. "We've got company. He whispers. "Could be our goblins. They know about the ghost."

Slowly and quietly the monk stands grabbing his spear and moving toward the entrance of the tomb.


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Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Hmph...if ya say so...I don't hear anything.

Rrath grabs his axe and approaches the entrance with Dasim.


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Mags also rouses herself from her ponderings and, gripping her staff, moves towards the cave entrance.


At the mention of company, Ziyad spits his hot tea all over his crab and stands readying himself for anything...falling in behind the others.


| SA

Now that everyone is alert you can hear the voices clearer. "Go check it out Sqeeb." comes the deep voice. A thin voice starts complaining, "I don't want to! What if they're waaaaaa! The voice is cut off and there is a clatter as the speaker is thrown into the bits of metal and armor at the entrance. Peering down the hallway you see a goblin picking himself up. Beyond the entrance stands a much larger figure than any of you though it is hard to pinpoint any features as the light is behind him.

Is a bit outside the rules but if you wish to easy an action or something like that we'r can have it go off in surprise round assuming you all aren't detected. That being said, stealth checks as a group, three successes and you are still hidden


| SA

Also, I've updated the map to try to describe what you see now.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3


Stealth: 1d20 + 3 ⇒ (6) + 3 = 9

After getting hot tea spit all over it, the fiendish crab gives its master a vengeful *pinch* on the Achilles's tendon, causing Ziyad to yelp in pain.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Stealth: 1d20 + 5 ⇒ (2) + 5 = 7

Ziyad's yelp causes Dasim to spin around looking for a threat behind the party, unfortunately in the tight space of the tomb he catches the tip of his spear on the ceiling causing it to scrape loudly as metal grinds against stone.


| SA

This is quickly turning comedic... and I think that makes three success impossible.

All the commotion causes the goblin to stop in his tracks. He turns to run screaming from the tomb, "HELP! THEY'RE STILL ALIVE! WAAAA! There's a thump as the large creature backhands the fleeing goblin to the ground. "Quiet Sqeeb!" It turns back to the Tomb entrance, "Come out little birds, you may be able to leave with your lives if you pay us well enough."


Quietly "My friends, I could create a blanket of fog to enable us to escape the tomb and surround them, then in an instant drop the fog and spring our attack. Are you with me?"

So like fog cloud, then we sneak out and surround them and I drop concentration.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Dasim nods in agreement at the wizard's idea. "It's worth a try." He whispers in reply. "I'd rather fight the big one outside where we can surround it, rather than in this cramped space."


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil nods in agreement. "When the fog drops I can use a sleep spell to try and take a few out of the fight. We might be able to question one and see where these pests are coming from."


When everyone is ready, Ziyad conjures forth the billowing cloud of magical fog...straight from a pocket dimension of air he researched in his late 20s. It quickly covers everything and stretches out in a 20 ft radius centered on the bigger creature...will mark on map

Once cast, he and his crab advance with the others as planned.


| SA

Sounds good. Remember though, once you enter the cloud, you can't see either. I think the RAW of it says you are effectively blinded which doesn't actually do much in this edition. Initiatives as well if you please.

goblins init: 1d20 + 2 ⇒ (4) + 2 = 6

big guy Init: 1d20 ⇒ 11


To make an AoO, the target must be visible. So we might be able to get around the goblins using it. Blitz the quarterback thing was the idea, but yeah its sort of meh I guess

Init: 1d20 + 4 ⇒ (19) + 4 = 23


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Magmoria quietly moves forward and enchants her staff as she goes.

Stealth: 1d20 + 1 ⇒ (17) + 1 = 18


| SA

Initiative so far:
Ziyad 23
Tarandil 11+
Big guy 11-
Goblins 6
Magmoira 4
Rrath ?
Dasim ?


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Distracted by swirling motion of the magical fog, Dasim looses a few seconds before shaking his head and moving into the fray.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Initiative: 1d20 ⇒ 5

Rrath bumps into Dasim as he advances into the fray.


| SA

Initiative:
Ziyad 23
Tarandil 11+
Big guy 11-
Goblins 6
Dasim 5+
Rrath 5-
Magmoira 4

"Hey! Where'd this fog come from!?" comes a deep voice from the fog.


"*psst* Follow the crab..." Protected from the fog, Ziyad transfers his consciousness into his fiendish companion. There in the mind of the creature, his vision changes to blindsight and navigates the fog as if it were not even present. He snaps his pincers now and then to give them an audible trail, until all seem to be surrounding the big leader...


| SA

You're going to have to move up in initiative order. As expedient as it would be to let you surround them, they aren't immobilized by the fog and they can hear the clacking of the crab too. That doesn't mean they know what it is though.


Sounds good. Thanks, I hadn't realized I failed to roll crab initiative this time.

Crab Initiative: 1d20 ⇒ 18

So I guess the crab will move out first with others to follow after monsters turn.


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil plays a few quick notes on his lute, using its magic to inspire Rrath.

Bardic Inspiration: 1d6 ⇒ 6
It can be added to an attack roll, skill check, or saving throw in the next 10 minutes.

Tarandil watches for Rrath to move down the tunnel before following him into battle.

So readied action to follow Rrath if he moves. As he's right next to me I should be able to tell even with the fog.


| SA

Another noise? They just trying to frighten us! Comes the deep voice from the end of the tunnel. The goblins answer, "Its working!" You hear what sounds like soft but quick footfalls that can only be goblins panicking.

gm:

A: 1d20 + 6 ⇒ (13) + 6 = 19
b: 1d20 + 6 ⇒ (8) + 6 = 14

I double moved the crab for you. You can adjust it if you wish.
Initiative:
Ziyad 23
Crab 18
Tarandil 11+
Big guy 11-
Goblins 6
Dasim 5+ <===
Rrath 5-
Magmoira 4
I'll adjust the map this afternoon so the is more space to work with outside the tomb.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Dasim disappears into the fog to become one with the mist and darkness as he follows and moves beyond the clacking crab.

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24


Ziyad's sight returns to his body, but he once again focuses and becomes absorbed by the fiendish creature...Action required to project consciousness


| SA


Round 1:
Ziyad, Crab, Tarandil
Big guy
Goblins
Dasim
, Rrath, Magmoira

Round 2:
Ziyad, Crab, Tarandil
Big guy
Goblins
Dasim, Rrath, Magmoira

Rrath? Mags?


Ziyad's crab again advances closer to the enemies. What are they doing, just standing around for the most part? 20 ft on the blindsight


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

To help confuse and scare the goblins and their leader, Magmoria uses her druid powers to create odd winds, sounds and smells.

Uses Drukidcraft cantrip to create these effects.


| SA

The big guy is standing there holding a large axe trying to see through the fog but the goblins are nowhere to be seen.


| SA

Ziyad, looking through the crab's senses, can see the big guy getting more confused by the odd sounds and smells.

Botting Rrath Round 1

Gripping his axe, Rrath makes his way into the fog cloud until he feels the edge the doorway. There he waits for the fog to disappear to carve up the creature taunting them.

Round 2:
Ziyad, Crab, Tarandil
Big guy
Goblins
Dasim, Rrath, Magmoira


If everyone has moved up who is going to move up, he can drop the fog at the beginning of Dasim's turn.


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Mags is ready to go...I hope!!

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