DM Brainiac's Doomsday Dawn (Inactive)

Game Master Brainiac

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Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Outside

"It looked painful, huh? Can't image why." Sercha snarks with a shake of her head.

"Thank you," she says after Shadrach extends his healing magic to her.

Inside

"I bet that water's cold," Sercha says as she attaches her staff to her back. She then lowers herself into the water.

"Sucks to be right."

Athletics - Swim Across: 1d20 + 2 ⇒ (15) + 2 = 17


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Shadrach stood at the edge of the water, and looked dubiously into the depths. "I'm really not very good at swimming in this armor. Are we sure we need to go in?"


Goblin Goblin

Eep, my campaign tab was only showing new posts in one of my games, sorry!

"Irori teaches us that constant striving for physical perfection is a holy act," says the goblin. They dive into the pool and swim across easily.

Athletics: 1d20 + 7 ⇒ (18) + 7 = 25


Elly and Lilata leap to the nearest stone while Anklebiter and Sercha start to swim. Shadrach stays on the stairs.

Suddenly, the water to the north coalesces into the shape of a foamy, wide-mouthed fish! At the same time, a pile of rocks on the southernmost island rises up in the shape of a stony jackal!

Initiative:
Anklebiter: 1d20 + 6 ⇒ (1) + 6 = 7
Elly: 1d20 + 5 ⇒ (15) + 5 = 20
Lilata: 1d20 + 7 ⇒ (19) + 7 = 26
Sercha: 1d20 + 4 ⇒ (17) + 4 = 21
Shadrach: 1d20 + 5 ⇒ (14) + 5 = 19
Water Elemental: 1d20 + 11 ⇒ (15) + 11 = 26
Earth Elemental: 1d20 + 9 ⇒ (8) + 9 = 17

Before you can react, the watery fish swims up and critically smashes Anklebiter with a powerful wave!

Waves: 1d20 + 13 ⇒ (18) + 13 = 311d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
Crit Damage: 4d8 + 12 ⇒ (6, 6, 2, 6) + 12 = 32

32 damage to Anklebiter. Everybody may act! All squares of water within 30 feet of the water elemental are difficult terrain due to its vortex aura.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

"The water doesn't look very inviting!", Shadrach commented; he cast a spell, blasting the fish with force missiles.

Releasing one hand from his sword and casting a three-action Magic missile.

Magic Missile (water elemental): 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

"Woah! Careful!" Lilata quickly draws her bow and, eyes narrowed on the water elemental, shoots off a pair of arrows in rapid succession.

Draw bow, Hunt Target, Double Shot

Longbow: 1d20 + 6 ⇒ (14) + 6 = 201d8 ⇒ 1
Longbow: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 41d8 ⇒ 5


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Sercha attempts to swim over to the nearest rock and pull herself out of the water.

Athletics - Swim: 1d20 + 2 ⇒ (10) + 2 = 12 DC 12
Athletics - Climb Out: 1d20 + 2 ⇒ (15) + 2 = 17 DC 10


Goblin Goblin

Anklebiter lashes out with their teeth before scrabbling atop the same rock as Sercha. Praying for no AoO "Bad fishy, bad!"

Athletics, Swim: 1d20 + 7 ⇒ (9) + 7 = 16
To Hit, Flurry: 1d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Athletics, Climb Out: 1d20 + 7 ⇒ (7) + 7 = 14


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly lets loose with an Acid Arrow at the Jackal to the south. "There's another one besides the water guy."

Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Damage Acid: 1d8 + 3 ⇒ (6) + 3 = 9
Persistent: 1d6 ⇒ 3


Lilata grazes the water elemental with an arrow, while Shadrach blasts it with magic missiles. Sercha swims for the outcropping of rock and pulls herself out. Anklebiter chomps the elemental twice before following the half-elf. Elly's acid arrow splatters harmlessly against the rock beside the earth elemental.

The stony jackal sinks down into the rocky island, only to reemerge a few seconds later behind Shadrach! It tries to bludgeon the half-orc, but his armor keeps him safe.

The water fish batters Anklebiter with a wave, dropping the goblin. It turns to Sercha, but she dodges its followup attacks.

Fist: 1d20 + 8 ⇒ (9) + 8 = 17
Wave: 1d20 + 13 ⇒ (5) + 13 = 181d20 + 13 - 5 ⇒ (5) + 13 - 5 = 131d20 + 13 - 10 ⇒ (4) + 13 - 10 = 7
Damage: 2d8 + 6 ⇒ (5, 2) + 6 = 13

Anklebiter is down at dying 1, recovery DC 20. Everybody may act!


Goblin Goblin

For the third time in three days, Anklebiter is out cold. It's embarrassing, frankly, and won't do for a monk of Irori to caught with their pants down like this: they would simply have to improve and get better.

Recovery: 1d20 + 5 ⇒ (19) + 5 = 24

They stand and, leaning forward, attempt to bite the creature again, incredibly frustrated.

To Hit, Flurry: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Sercha's hands move in arcane gestures, flinging water from her wet garments. At a barked command, a jet of black fluid flies towards the elemental.

acid arrow

Acid Arrow: 1d20 + 8 ⇒ (9) + 8 = 17
Acid Arrow Damage: 1d8 + 4 ⇒ (5) + 4 = 9 1d6 persistent damage


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Lilata shoots a flurry of arrows at the water elemental, hoping one of them actually does something.

Action for Double Shot, two actions for regular shots
Longbow: 1d20 + 6 ⇒ (15) + 6 = 211d8 ⇒ 1
Longbow: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 181d8 ⇒ 5
Longbow: 1d20 + 6 - 8 ⇒ (3) + 6 - 8 = 11d8 ⇒ 5
Longbow: 1d20 + 6 - 8 ⇒ (16) + 6 - 8 = 141d8 ⇒ 5


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Shadrach started to sing:

Catch a wave and you're sitting on top of the world

Don't be afraid to try the greatest sport around
Those who don't just have to put it down
You paddle out, turn around and raise
And baby that's all there is to the coastline craze

You gotta
Catch a wave and you're sitting on top of the world

The Beach Boys, Catch a Wave

He turned around and swung his sword at the stony jackal.

+1 bastard sword, Inspire Courage: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage, Inspire Courage: 2d12 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14

Verbal Casting:Inspire Courage, Interact: grip weapon two handed, Strike


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly concentrates and lets a Heal fly at Anklebiter. "It's murder keeping you healthy."

Heal: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Goblin Goblin

Teeth in the semi-permeable membrane of the elemental, Anklebiter spits the water creature out upon being healed. "I am a very healthy individual. Also thank you."


Lilata grazes the water elemental again with one arrow, the others splashing into the water around it. Shadrach's sword grates against the earth elemental's rocky body. The water fish dodges Sercha's acid arrow, but after Elly heals Anklebiter, the goblin hops up and manages to hit the fish with another bite.

The stony jackal attacks Shadrach, scoring a solid blow.

Fist: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 - 5 ⇒ (5) + 8 - 5 = 81d20 + 8 - 10 ⇒ (5) + 8 - 10 = 3
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

The water fish crushes Anklebiter with another wave, then slams into Sercha as well, though she is able to dodge its finishing strike.

Wave: 1d20 + 13 ⇒ (10) + 13 = 231d20 + 13 - 5 ⇒ (12) + 13 - 5 = 201d20 + 13 - 10 ⇒ (13) + 13 - 10 = 16
Damage: 2d8 + 6 ⇒ (8, 7) + 6 = 212d8 + 6 ⇒ (7, 5) + 6 = 18

9 damage to Shadrach, 18 damage to Sercha. Anklebiter is down at dying 2 now, since he was wounded 1 after getting up the first time. Everybody may act!


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Sercha makes a quick hand-waving gesture over her bruised limbs. She then continues moving in an entirely different pattern and, with a bark of arcane words, sends another acid arrow at the elemental.

Heal: 1d8 + 4 ⇒ (7) + 4 = 11

Acid Arrow Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Acid Arrow Damage: 1d8 + 4 ⇒ (1) + 4 = 5 +1d6 persistent damage

Right there is one thing I do like about 2.0 - multiple spells in a round.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Hopefully everyone's remembering to add their Inspire Courage Bonuses (+1 to hit and damage).

Shadrach continued to sing:

Not just a fad cause it's been going on so long
They said it wouldn't last too long
They'll eat their words with a fork and spoon
And watch 'em they'll hit the road
And all be surfin' soon
And when they
Catch a wave they'll be sittin' on top of the world

He cast another spell, putting up a shield of force, and swung again.

+1 bastard sword, Inspire Courage: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 I'm the champ at low rolls! :(
Damage, Inspire Courage: 2d12 + 3 + 1 ⇒ (3, 7) + 3 + 1 = 14

Verbal Spellcasting: Inspire Courage, Verbal Spellcasting: Shield, Strike


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Lilata grips her bow in frustration, wishing she could actually do any damage with it, and fires off another volley of arrows.

Longbow, Inspire Courage: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 1 ⇒ (7) + 1 = 8
Longbow, Inspire Courage: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 201d8 + 1 ⇒ (8) + 1 = 9
Longbow, Inspire Courage: 1d20 + 7 - 8 ⇒ (5) + 7 - 8 = 41d8 + 1 ⇒ (5) + 1 = 6
Longbow, Inspire Courage: 1d20 + 7 - 8 ⇒ (18) + 7 - 8 = 171d8 + 1 ⇒ (1) + 1 = 2


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly casts Heal on Anklebiter again. This time she does it at a heightened spell level. "See hard to keep healthy."

Heal: 3d8 + 3 + 1 ⇒ (5, 3, 6) + 3 + 1 = 18


Goblin Goblin

Anklebiter stands up and hops the 15 or 20 feet to the next island with ease and grace.

"Bad fishy," they say, arms outstretched.

Athletics, IC, DC 20 or 25: 1d20 + 8 ⇒ (17) + 8 = 25


Lilata hits with another arrow, this time landing a more substantial blow. Sercha heals herself but misses with her acid arrow again. Shadrach misses with his sword. Elly heals Anklebiter, who leaps away!

The earth elemental slams into Shadrach again.

Fist: 1d20 + 8 ⇒ (14) + 8 = 221d20 + 8 - 5 ⇒ (8) + 8 - 5 = 111d20 + 8 - 10 ⇒ (4) + 8 - 10 = 2
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Meanwhile, the water elemental turns to attack Lilata. It swims over and strikes her once with a crushing wave.

Wave: 1d20 + 13 ⇒ (14) + 13 = 271d20 + 13 - 5 ⇒ (8) + 13 - 5 = 16
Damage: 2d8 + 6 ⇒ (7, 4) + 6 = 17

9 damage to Shadrach unless he uses shield block, 17 damage to a Lilata. Everybody may act!


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Lilata spits out a bit of water that had gotten in her mouth and drops her bow, careful to not let it land in the water where it might float away, and draws her blades, and tries to cut through the weird semi-membrane of the water elemental.

Free action to drop, Action to draw each blade and Action to use Twin Takedown.

Longsword, Inspire Courage: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 4 ⇒ (1) + 4 = 5
Shortsword, Inspire Courage: 1d20 + 10 - 3 ⇒ (12) + 10 - 3 = 191d6 + 4 ⇒ (3) + 4 = 7


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

I should have mentioned it in my previous post, but the Shield spell gives a +1 circumstance bonus to AC, so the earth elemental would miss with a 22.

Shadrach sang the instrumental part of the song.

Buh buh bu-buh bu-buh buh.
Buh buh bu-buh bu-buh buh
Buh buh bu-buh bu-buh buh
Buh buh bu-buh bu-buh buh

Catch a wave and you're sitting on top of the world

He recast his shield spell and attacked again with his bastard sword.

+1 bastard sword, Inspire Courage: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage, Inspire Courage: 2d12 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12

Verbal Spellcasting: Inspire Courage, Verbal Spellcasting: Shield, Strike
AC 23 with Shield.


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Again, Sercha attempts to hit the water elemental with her strongest spell.

Acid Arrow Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Acid Arrow Damage: 1d8 + 4 ⇒ (8) + 4 = 12 +1d6 persistent damage


Goblin Goblin

Anklebiter throws a flask of alchemist's fire at the magic fish and focuses on their life energy flowing through them.

To Hit, IC: 1d20 + 9 ⇒ (16) + 9 = 25
Damage, IC: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Wholeness of Body: 1d8 + 1 ⇒ (3) + 1 = 4


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly lets loose with a burning hands at the water creature. "It might make steam."

Burning Hands: 2d6 ⇒ (2, 4) = 6
Reflex DC 17 15 foot cone angled to miss Lil.


Reflex: 1d20 + 12 ⇒ (17) + 12 = 29

The agile water elemental deftly avoids the majority of your attacks. It dives briefly under the water to dodge Elly's burning hands, while Sercha and Lilata both narrowly miss. Anklebiter hits it with a flask of alchemist's fire, but the flames are snuffed out almost as soon as they appear.

The water elemental resists fire.

Shadrach fares better, finally hitting the earth elemental and cracking some of its stone body.

Both elementals retaliate, the stony jackal attacking Shadrach and the watery fish attacking Lilata. The fish smashes Lilata twice, once a critical hit that leaves her battered and bleeding on the stony island!

Fist: 1d20 + 8 ⇒ (2) + 8 = 101d20 + 8 - 5 ⇒ (14) + 8 - 5 = 171d20 + 8 - 10 ⇒ (8) + 8 - 10 = 6
Wave: 1d20 + 13 ⇒ (12) + 13 = 251d20 + 13 - 5 ⇒ (5) + 13 - 5 = 131d20 + 13 - 10 ⇒ (20) + 13 - 10 = 23
Damage: 2d8 + 6 ⇒ (5, 1) + 6 = 12
Crit Damage: 4d8 + 12 ⇒ (7, 7, 3, 2) + 12 = 31

Lilata is down at dying 2, DC 20 recovery check. Everybody may act!


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

"This is ridiculous," Sercha snarls in frustration.

Not wanting to waste her last powerful spell, she joins her hands together and sends electricity arcing towards the water elemental.

electric arc - Reflex Save DC 18 or take 1d6 points of damage.

Electric Arc Damage: 1d6 ⇒ 2


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Recovery: 1d20 + 1 ⇒ (1) + 1 = 2


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Shadrach could tell the battle against the water elemental wasn't going so well, but the best he could do to help the others was to continue his song.

So take a lesson from a top-notch surfer boy
But don't you treat it like a toy
Just get away from the shady turf
And baby go catch some rays on the sunny surf
And when you
Catch a wave you'll be sittin on top of the world

He kept his shield of force going and swung again at the earth elemental.

+1 bastard sword, Inspire Courage: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage, Inspire Courage: 2d12 + 3 + 1 ⇒ (10, 7) + 3 + 1 = 21 Finally, some good damage.

Verbal Spellcasting: Inspire Courage, Verbal Spellcasting: Shield, Strike
AC 23 with Shield.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly reaches down and heals Lil. "This is not good."

Heal: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Lilata stands up unsteadily and attacks with her swords once more, assuming a defensive stance as she does so.

Stand, Twin Takedown, Twin Parry
Longsword, IC: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 4 ⇒ (7) + 4 = 11
Shortsword, IC: 1d20 + 10 - 3 ⇒ (3) + 10 - 3 = 101d6 + 4 ⇒ (4) + 4 = 8
+2 Circumstance bonus to AC


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly casts Acid Arrow on the water creature.

Ranged Touch: 1d20 + 7 ⇒ (4) + 7 = 11
1d8 + 3 ⇒ (7) + 3 = 10
Persistant: 1d6 ⇒ 1


Goblin Goblin

Anklebiter takes a long jump (15 ft, don't need to roll for that distance which I didn't realize as I misread) and dives into the water, behind the fish. It may eat them, but they cannot just stand idly by while the fish assaults their friends!

Swim, IC, DC 10: 1d20 + 8 ⇒ (8) + 8 = 16

Treading water, they lash out with their teeth in a furious flurry.

To Hit, IC, Flurry: 1d20 + 9 ⇒ (14) + 9 = 231d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16


Reflex: 1d20 + 12 ⇒ (5) + 12 = 17

The water elemental is too slow to dodge Sercha's lightning. Though Elly's acid arrow misses, she heals Lilata, who hops up and stabs the elemental. Anklebiter leaps back into the water and bites the fish twice. It shudders and collapses in on itself!

Shadrach hits the earth elemental, badly damaging it. It retaliates, biting the half-orc, but it's a simple matter for the rest of you to gang up on it and finish it off.

Fist: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 - 5 ⇒ (16) + 8 - 5 = 191d20 + 8 - 10 ⇒ (19) + 8 - 10 = 17
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

5 damage to Shadrach. The earth elemental only has 8 HP left, so I will assume you can finish it off.

Upon their defeat, both elemental's condense into glittering gems. Each one bears a glowing rune of power.


Goblin Goblin

Anklebiter takes deep drinks of the water, expressing domination and mastery over the elemental, out of both respect and pride.

They sit on a rock and heal themself further, meditating on their pride and ability.

Wholeness of Body: 1d8 + 1 ⇒ (3) + 1 = 4

"Wot's this rock?" they ask, tossing the rune to Elly.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

At the last second, Shadrach blocked the elemental's fist with his force shield. Cast cast Shield for another 10 minutes.

Shadrach healed Lilata, who was badly injured.

3 x Heightened Soothe (Lilata): 9d6 + 12 ⇒ (1, 6, 2, 6, 1, 1, 4, 1, 2) + 12 = 36

He also healed Anklebiter.

Soothe (Anklebiter): 1d6 + 4 ⇒ (5) + 4 = 9 That's all his spells for the day.


You fall back from the tomb. The elementals proved quite tough, and you decide to take the time to rest and recover from the grueling fight. You know the Night Heralds will likely be inching closer to the tomb, but there's no sense in getting yourselves killed before then.

You are able to identify the gems as elemental gems for water and earth, respectively.

After resting overnight, you delve back into the tunnel. Past the water and earth room, the passage splits in two. You can go northeast or southeast.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Before the group rests she gathers everyone around her and casts heal at a heightened level.

Heal Level 2: 3d8 + 3 + 1 ⇒ (3, 5, 7) + 3 + 1 = 19


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

After camping for the night, Shadrach rose in the morning and made breakfast. Once everyone was ready to go, he continued the exploration of the tomb. At the split in the passageway, he continued along the northeast branch.

Let me know if anyone is down HP in the morning. At the very least, Shadrach will contribute his minor healing potion to someone who is still wounded. The fights are dangerous enough that we shouldn't go into battle with anyone down a significant amount of health.


A straight hallway separates an ornate stone door on the western wall from a circular room to the east. The door has no latch or lock and depicts a sagacious man in relief. He wears a robe and holds a book and quill across his chest. Golden accents inset in the stone give him a sense of majesty, but his eyes are gone—gouged out of the stone and filled in with tarry black paint.

The circular room has a low ceiling and four concentric circles on the floor around a dais in the center. Each of these circles features a glowing object or phenomenon within its ring. The outermost ring emits an orange flame from a small spout. The next ring has a protrusion—a translucent purple stone that glows faintly. The third ring is inset with a small, circular basin that shines with green light from below the water. The innermost ring includes a small vent that pours forth vapor shot through with white light.

The dais inside the fourth ring supports a complex device of brass atop a metal pole, covered in dials and complex runes.

A close examination of each dial’s decoration reveals the presence of dozens of strange runes and a small faceted indentation that seems to be built to house a single (but missing) gemstone. It looks like the elemental gems will fit in the indentations.

The magical traditions and equations spelled out by the runes on each elemental emblem can be deciphered with some difficukry; a PC who succeeds at a DC 23 Arcana, Nature, Occultism, or Religion check can decipher the equations on a single emblem. Placing an elemental gem of the same elemental theme as the emblem in the faceted indentation causes several of the runes to pulse and glow while the others fade from view—this reduces the DC of the skill check to 20. After each failure to decipher the runes, a character can spend 1 hour studying the formulas to figure out where she went wrong, after which she can attempt a new check to attempt to decipher the runes.

A PC can sabotage an elemental emblem with a successful DC 18 Thievery check, further removing the “dead end” equations. This sabotage can be attempted only once per emblem, but once an emblem is successfully sabotaged, the DC to correctly decipher its equations is reduced by 4.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Shadrach studied the circles and symbols for a few minutes. Eventually he said to everyone else, "It look like we're missing a fire and air elemental gem. We can either tr to solve the equations without them, or we can go and fight some more elementals."


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

"Ugh, not again...." Lilata says, annoyed at the prospect of fighting more elementals.


Goblin Goblin

Lore (Irori): 1d20 + 6 ⇒ (2) + 6 = 8 Is the robed man Irori or related to his church?

Anklebiter looks down at their feet, ashamed. "Back before I was rescued by the nuns, I was a thief. They caught me stealing from their monastery and I attacked them. They were impressed by my strength and invited me to stay and study with them. I could probably sabotage the statues, if no one else wants fighting."

Assuming Anklbiter gets told to go for it

Thievery: 1d20 + 6 ⇒ (14) + 6 = 201d20 + 6 ⇒ (20) + 6 = 26


The robed man is not Irori. Anklebiter is able to sabotage the air and fire dials so that they are easier to decipher.

That's 2 DC 20 checks and 2 DC 19 checks now.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Shadrach watched as Anklebiter's efforts made the fire and air equations easier to solve. "That helped a lot! Try doing that for the water and earth emblems," he suggested.


Goblin Goblin

Anklebiter nods and sets to work on the next two, handily disabling one but failing at the other.

Thievery: 1d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (5) + 6 = 11


The checks to decipher the runes are now 16, 20, 19, and 19 respectively.

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