DM Brainiac's Doomsday Dawn (Inactive)

Game Master Brainiac

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In the murky pool, Milo discovers an unholy idol. The idol itself is about the size of a human head and depicts the goddess of nightmares and mother of demons, Lamashtu, perched upon a throne of bones.

He hears no sounds coming from beyond the door. This door is locked.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo told the others,"There's an unholy idol of Lamashtu in the pool. Before I try picking it up, can anyone tell if it's magical?"

It looks like detect magic only registers the presence or absence of magic within 30 ft (ignoring know items or spells).

"This door is locked; I'm going to try to unlock it." He tool out his tools and set to work; his lockpick snapped on his first attempt.

I didn't know that I needed to buy replacement lockpicks when I equipped my character, so this is likely an exercise in futility.

Thievery: 1d20 + 5 ⇒ (1) + 5 = 6 No more lock opening for me!


Playtest Character - Playtest Ended

"There are cruder methods of opening a door," Anasa says with a grin. "If you'd like me to try, then please stand aside."


Anybody detecting magic senses its presence in this chamber.


N Male Human Playtest Wizard (Evoker) 1 AC 13/TAC 13; Fort +1 Ref +3 Will +3; Per +2 HP 13/14, Spell Points 3/4, Resonance 3/3, 1 Hero Point

I... don't have it prepared today. It seemed... superfluous. Because, great! There is officially magic somewhere in the room. Where? I don't know! But it's there. Somewhere. And there's no real way to figure out what it is.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya casts detect magic into the room. "I don't want to touch the idol, but I'll check it for magic."

Detect Magic: 1d20 + 2 ⇒ (6) + 2 = 8


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo stepped aside, telling Anasa, "Just don't hurt yourself!"

He took a closer look at the idol, without touching it. He wasn't sure it was something he wanted to touch.

Perception on the idol.


Milo is unable to glean any more information about the idol of the demon goddess.

You can attempt a Thievery check to remove it from the pool without touching it.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo tried to take the idol out of the pool by cradling it with a couple of hand crossbow bolts in one hand, and his mug in the other.

Thievery: 1d20 + 5 ⇒ (18) + 5 = 23


Milo is successful in removing the idol from the pool without touching it! He carefully places the ugly thing on the floor.

The brackish water is already beginning to look a bit cleaner. It may take some time, but it looks like the corrupted waters might soon be pure again.


Playtest Character - Playtest Ended

Anasa smiles as Milo steps aside to give him access to the door. He places his feet in a wide stance and, with a deep backswing, brings his maul across to slam into the door right near the latch.

Athletics - Break Open: 1d20 + 3 ⇒ (11) + 3 = 14 not sure if his maul as a tool will give him a bonus.

Wow. Third attempt to post this. Whatever update they did to the site yesterday has sure made the site finicky.


Anasa's maul smashes the door open, granting access to the hallway beyond.

A tall stone statue depicting a beautiful woman in ceremonial robes stands in an alcove here. The woman clutches a dagger with one hand and holds an hourglass in the other. Red sand swirls within the hourglass, moving of its own will.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo looked at the statue, to see if he recognized it.

Religion +3T, Lore (Ancient Osirion) +1T

He examined the hourglass more closely, trying to figure out why the sand was moving.


N Male Human Playtest Wizard (Evoker) 1 AC 13/TAC 13; Fort +1 Ref +3 Will +3; Per +2 HP 13/14, Spell Points 3/4, Resonance 3/3, 1 Hero Point

+5 Academia and Arcana

Colvet also studies the scene, trying to figure out any significance to the statue/hourglass.


While the identity of the figure escapes him, Milo notices a faint rune engraved on the hourglass, signifying the presence of a trap!

You can either attempt a Thievery check to remove the hourglass without triggering the rune, or a spell check to dispel the rune before it activates.


Colvet also is unable to figure out the significance of the statue. He could try to identify the magic on the rune, but it would take quite a while.

It takes an hour to identify a magical item, location, or effect with the Arcana skill.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

"I think there's a magical trap on the hourglass!", Milo warned the others, moving next to the statue. "Stand back, I'm going to try to disable it."

He took out his tools, and tried to gently erase a specific part of the rune without setting it off.

Thievery: 1d20 + 5 ⇒ (14) + 5 = 19


With deft hands, Milo disables the rune, defusing the trap without triggering it!

Talga told you the door to the south leads to Drakus the Taker's room. To the east is a crypt, while to the north is the main goblin warren.

The door is not locked but stuck, requiring a DC 12 Athletics check to open.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya looks at the statue and the surrounding area. "I'd like to examine the crypt. I'd rather stay away from the warren, and the room ot the south is what we came for. Shall we check that out first?"


Elya recognizes the statue as a depiction of Pharasma, goddess of birth, death, and prophecy. Many crypts are sanctified in her name--the Ashen Ossuary is likely one of them.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

"I'll check out the hallway," Milo told the others, and advanced slowly down the corridor past the statue, looking for more traps as he went.


Milo doesn't find any more traps in the hallway.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya follows Milo down the hall.

"I suggest left before heading down the stairs. What do you think?"


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

"Sure, why not?", Milo replied to Elya. After looking down the stair, he made his way to T intersection, check for traps as he went.


A narrow flight of stairs winds downward, descending into this circular chamber. Stone biers line the walls, but the bodies that may have once rested upon them now lie scattered across the floor.

Milo doesn't see any traps.

Henceforth, if I don't mention it, Milo doesn't find traps. ;)


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo moved carefully down the hallway, checking for traps, and looked into the circular chamber.

Milo hasn't gone down any stairs, as far as I know.


As Milo steps into the room, the piles of bones in the floor shudder and animate, assembling themselves into skeletons! They rise up and prepare to clatter forward!

Initiative:
Anasa: 1d20 + 2 ⇒ (15) + 2 = 17
Colvet: 1d20 + 2 ⇒ (11) + 2 = 13
Elya: 1d20 + 2 ⇒ (9) + 2 = 11
Guy: 1d20 + 3 ⇒ (19) + 3 = 22
Milo: 1d20 + 4 ⇒ (7) + 4 = 11
Skeletons: 1d20 ⇒ 15

Anasa and Guy may act before the skeletons!


Male Halfling Playtest Barbarian (Giant Totem) 1 | HP: 12/21| AC 15/14 T 12/11| F+5 R+2 W+3| Perc: +3, Dip +3, Intim +3 | Speed 25ft| Active conditions: Sluggish 1, Rage.

Guy, having been following closely behind Milo, leading the way in his mind, is the first to notice the skeletons. His eyes widen with alarm, the skin on his arms and neck raising in anxiety and fear. Bravely, he surges forth with a scream, swinging his grandfather's trophy twice around.

Rage, Sudden Charge, Strike

To Hit: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d12 + 5 ⇒ (11) + 5 = 16
To Hit: 1d20 - 3 ⇒ (7) - 3 = 4


Guy's first chop shatters a skeleton, but he misses with his followup swing.

Anasa is up.


Playtest Character - Playtest Ended

It doesn't look like Anasa can get to any of the skeletons at this point, so he'll hold his action.


You could move to the square either north, south, or east of Guy and attack from there.


Playtest Character - Playtest Ended

I keep spacing on the fact that AoO's aren't just a standard thing now.

Anasa moves past Guy and into the midst of the animated bones while readying his maul for a wide swing.

Maul Attack: 1d20 + 6 ⇒ (13) + 6 = 19 skeleton to Anasa's South
Maul Damage: 1d12 + 4 ⇒ (8) + 4 = 12

Maul Attack: 1d20 + 1 ⇒ (6) + 1 = 7 skeleton to Anasa's South or Sourtheast
Maul Damage: 1d12 + 4 ⇒ (2) + 4 = 6

token moved


Anasa smashes another skeleton to bits, but that leaves him surrounded. The remaining four undead creatures tear st him with their claws, one scoring a critical hit! They savage the fighter, leaving him badly wounded.

Claw: 1d20 + 6 ⇒ (12) + 6 = 181d20 + 2 ⇒ (3) + 2 = 51d20 - 2 ⇒ (11) - 2 = 9
Claw: 1d20 + 6 ⇒ (3) + 6 = 91d20 + 2 ⇒ (3) + 2 = 51d20 - 2 ⇒ (16) - 2 = 14
Claw: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 2 ⇒ (18) + 2 = 201d20 - 2 ⇒ (4) - 2 = 2
Claw: 1d20 + 6 ⇒ (18) + 6 = 241d20 + 2 ⇒ (15) + 2 = 171d20 - 2 ⇒ (3) - 2 = 1
Damage: 1d4 ⇒ 11d4 ⇒ 31d4 ⇒ 32d4 ⇒ (2, 4) = 61d4 ⇒ 1

14 total damage to Anasa. One of the attacks beat his AC by 10, so it was a critical! Everybody is up!


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo moved in to the right of Anasa and slashed at a skeleton, then retreated before the undead could react.

Spring Attack! Stride, Strike, Stride

Dagger: 1d20 + 5 ⇒ (10) + 5 = 15
Slashing damage: 1d4 + 4 ⇒ (1) + 4 = 5 Poking them is probably ineffective, so let's see if slashing is any better.


Milo's dagger grates against bone, not harming the skeleton at all!

They resist both slashing and piercing damage, alas!


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya stands where she is, and Channels Positive Energy to hurt the skeletons.

Channel: 1d8 + 1 ⇒ (3) + 1 = 4

3 Actions


Playtest Character - Playtest Ended

As the bony claws rake into him, Anasa stifles the urge to scream. Instead, he laughs.

"Ha-ha!" he yells out. "You will not overcome me! My will is my own. You are nothing!"

He takes a stronger grip on his maul and swings wide around.

Maul Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Maul Damage: 1d12 + 4 ⇒ (3) + 4 = 7

Maul Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Maul Damage: 1d12 + 4 ⇒ (8) + 4 = 12

Maul Attack: 1d20 - 4 ⇒ (7) - 4 = 3
Maul Damage: 1d12 + 4 ⇒ (11) + 4 = 15

He'll start with the skeleton to his SE and then continue counter-clockwise if he eliminates any.


Male Halfling Playtest Barbarian (Giant Totem) 1 | HP: 12/21| AC 15/14 T 12/11| F+5 R+2 W+3| Perc: +3, Dip +3, Intim +3 | Speed 25ft| Active conditions: Sluggish 1, Rage.

Guy rushes in behind Anasa, coming to rest on the opposite side of the skeletons from him. He whoops and hollers as he swings his massive blade in a circle around his head, hoping to knock out all three of the skeletons before him.

To Hit: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d12 + 5 ⇒ (5) + 5 = 10
To Hit: 1d20 - 3 ⇒ (4) - 3 = 1
To Hit: 1d20 - 7 ⇒ (8) - 7 = 1

Sudden Charge, Strike, Strike. Unsure if flanking still provides any bonus and not in a place to check my computer atm.


Elya channels the divine power of Irori, healing her allies while damaging the remaining skeletons. Anasa swings his maul in wide arcs, managing to shatter one of them. Guy rushes in behind Anasa and lops off the head of the one he's flanking, but misses his follow-up strike.

Guy, Sudden Charge takes two actions, so you wouldn't get your third attack--not that it matters this round. And for reference, flanking a foe makes it flat-footed against your attack. Colvet is up!


N Male Human Playtest Wizard (Evoker) 1 AC 13/TAC 13; Fort +1 Ref +3 Will +3; Per +2 HP 13/14, Spell Points 3/4, Resonance 3/3, 1 Hero Point

Hey, the site is back up!?

Colvet moves into the hallway until he can see one of the skeletons, and fires off a bolt of force at the closest one.

Force Bolt, ranged touch: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 4 ⇒ (2) + 4 = 6

So, is Dex used for ranged spell attacks or is it the spellcasting modifier?


It's Dex. I believe that's in the latest batch of errata.

Colvet's force bolt blasts the nearest skeleton apart, leaving only one remaining. The undead creature claws at Guy, but the halfling dodges its attacks! Already badly damaged, it's a simple matter to finish off the final skeleton.

Claw: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 2 ⇒ (2) + 2 = 41d20 - 2 ⇒ (2) - 2 = 0

The skeleton only had 3 HP left, so I assume it will go down with all of you attacking it.

Searching through the pile of bodies reveals the corpse of a young man that seems rather fresh. A hole in his neck attests to the cause of his death. On his body, you find a scroll of shocking grasp, a wayfinder, 4 sp, and 31 cp.


N Male Human Playtest Wizard (Evoker) 1 AC 13/TAC 13; Fort +1 Ref +3 Will +3; Per +2 HP 13/14, Spell Points 3/4, Resonance 3/3, 1 Hero Point

Can I make a Lore (pathfider society) check to potentially ID him?

Colvet looks over at their findings, "Poor man. Can anyone else use the scroll, or can I hold on to it?" he asks.


You can!

Colvet recognizes the man as a Pathfinder named Viroun Tamith. He was one of the newest recruits to the Society here in Magnimar, and the wizard recalls him talking about investigating a marauding gang in the sewer depths. The local Venture-Captain, Sheila Heidmarch, will likely want to know of his fate.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo replied to Colvet with a slight smile, "I could fold it into a hat, but maybe you have a better use for it."

He looked at Anasa, who seemed to be wounded. "I think we should heal our friend before continuing."

Milo could try to use Battle Medic on Anasa, but that might be considered PVP. :) The odds aren't very good.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya touches Anasa on the arm and heals him.

Channel: 1d8 + 1 ⇒ (8) + 1 = 9


N Male Human Playtest Wizard (Evoker) 1 AC 13/TAC 13; Fort +1 Ref +3 Will +3; Per +2 HP 13/14, Spell Points 3/4, Resonance 3/3, 1 Hero Point

Colvet nods in thanks and sticks the scroll in his bag, "Well? There's goblins to kill. Shall we move on?"


Playtest Character - Playtest Ended

"Thank you, Miss Datras" Anasa says quietly with a nod of his head.

"Remember," he says in a louder voice. "The goal is not to kill the goblins; the goal is to defeat the goblins. If we can do so without the taking of life, the better."


N Male Human Playtest Wizard (Evoker) 1 AC 13/TAC 13; Fort +1 Ref +3 Will +3; Per +2 HP 13/14, Spell Points 3/4, Resonance 3/3, 1 Hero Point

Colvet shrugs, ”Okay, sure. Whatever.”


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Milo replied, "Then let's go after Drakus. If we kill him, the goblins should disperse."


Male Halfling Playtest Barbarian (Giant Totem) 1 | HP: 12/21| AC 15/14 T 12/11| F+5 R+2 W+3| Perc: +3, Dip +3, Intim +3 | Speed 25ft| Active conditions: Sluggish 1, Rage.

Guy stands with his fellow halfling, though standing straighter and taller. "I agree; as I see it, the taking of blood here is necessary. I am glad you appreciate the gravity of the lives you end, but if Talga's tale is to be believed, Drakus must be deposed, preferably violently."

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