DM_MadGoat's Untitled Campaign

Game Master DM_MadGoat


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Human Fighter (Brawler/Gladiator)/ 1
Thorjar Falconclaw wrote:
Grigore the Grim wrote:
Two out of Seven natural 20s rolled--not bad.
Now that you've done it in the OOC thread, we'll expect it everytime in the IC thread too. ;)

I can state strongly that there is a good chance I will roll a 20 approximately 5% of the time ;-)

Erynion Orvir wrote:


I'd think so too, but my +7 is for any knowledge skill aside from the three mentioned. Those three have an additional +4. Just being thorough really.

The Naturalist bonus will apply only against them.

Ah, yep. I see it now. Missed the +4 to the right at first. My bad.


M Human (multi-ethnic) Rogue Charlatan 6

Mmm, that sounds good. Maybe some kind of spice on the goat, really bring out that flavor.


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Scoria is next to Brevyre, standing behind the column herself. Should I wait until her initiative to declare my actions?


@ everyone - while placing your characters, you can and should declare actions and roll any needed dice. It will help!

Everyone is hiding behind the columns :-)

Two people have yet to place themselves - Thorjar and Calkin. I'll give em a little while longer, then I'll place them on the map, probably behind a column, if you guys have left any space for them :-)

In your heads, Digger and Erynion hear an indignant voice: Raving anti-goatites! It shall be my brood who feed, on your undearwears! HAH HAH HAH


M Human (multi-ethnic) Rogue Charlatan 6

Should I tell them I don't wear any?


Dwarf, Paladin of Erastil (1)
Digger Chandler wrote:
Should I tell them I don't wear any?

Just because you think it, doesn't mean you have to post it...I'm just sayin' ;)

Thorjar's in J24 with his waraxe and shield out.


"Goats, of all things. It had to be goats." Calkin raises his hands high into the air, "Vindur Brynja"!
Calkin cast Mage Armor upon himself as he ducts behind a pillar.

Stats:

HP 7/7
SPELLS
1st 4/5


Okay! Everyone is set - here's the order of action, the letters indicate if you're in a cluster, where first to post equals first to act:

A) Brevyre 20
B) Alpha Goat 17
C) Erynion 16
C) Grigore 15
C) Thorjar 15
D) Goats A-D 10
E) Calkin 9
E) Scoria 5
E) Digger 5

Brevyre is up first, and hasn't declared his action yet.


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)
Brevyre Silverkin wrote:
Brevyre draws his sword and casts bless

That was his declared action, I believe.

Scoria will approach whichever goat comes closest to her during her turn and punch it. Hard.

Unarmed Strike: 1d20 + 3 ⇒ (19) + 3 = 22

Unarmed Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Edit: Forgot to add the +1 to attack from bless, but I think it would hit regardless.


Human Fighter (Brawler/Gladiator)/ 1

Fwiw, I'm watching what's going on here, I just haven't declared my action because the big goat's turn might affect mine. I'll be ready on my turn, though.


Durrr, missed Brevyre's action.

Brevyre casts bless (just reaching Digger) giving everyone a +1 to hit and +1 vs fear (morale bonus).

Next up ...... Alpha Goat!

The Alpha Goat moves forward 30 feet (occupying J 12 and 13) and roars! It readies and action against approach.

Clump C is up next. Scanning thread for declared actions.....


Erynion begins his naturalist bardic performance: everyone within 30 feet gets a +1 to hit and a +1 AC (insight bonus) vs the regular goats. Digger, Grigore, Erynion himself, Throjar, Scoria and Brevyre get this bonus.

Grigore, you're up!


Human Fighter (Brawler/Gladiator)/ 1

Talking goats? Best to tread lightly...

Grigore advances slowly, shield raised high.


Move: To F-20
Standard: Total Defense
Effects: Naturalist: +1 AC and saves vs regular goats, Total Defense: +4 dodge vs everyone. AC 25 vs regular goats, 24 vs Alpha


Human Fighter (Brawler/Gladiator)/ 1

Do you want me to move my own square, or do I just declare actions and you move the square? And bring it on, Goat A! Hehe.


Thorjar is up!

@ Grigore - I'd prefer to move your characters myself after you declare actions, just out of organizational OCD, more than anything else :-)


Human Fighter (Brawler/Gladiator)/ 1

Hey, doesn't matter to me, just wanted to follow protocol lest another goat teleport next to me ;-)


Dwarf, Paladin of Erastil (1)

Thorjar singles moves to J20. He'll then use Detect Evil on the Alpha Goat.


@ Thorjar - you don't detect any evil in the creature! It's either of animal intelligence, or a non-evil entity that has somehow been turned aggressive.

The goats are up!

Goat A makes a double move to E18.
Goat B moves to I16 and readies an action against approach.
Goat C makes a double move to O18.
Goat D makes a double move to N22.

Calkin casts mage armor upon himself, getting a +4 bonus to AC

Scoria moves to N23, confronting Goat D. She then punches him!

Unarmed Strike: 1d20 + 3 ⇒ (19) + 3 = 22

Unarmed Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The goat is momentarily knocked to its knees, before getting back up and shaking itself off!

Digger disappears into the shadows, having gone into stealth mode.

Round One is done!

Time to start round two! Brevyre is up!


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

If goat D is still standing by Scoria's turn, she'll attack it with a full round Flurry of Blows:

Flurry 1: 1d20 + 2 ⇒ (14) + 2 = 16

Flurry 2: 1d20 + 2 ⇒ (10) + 2 = 12

Flurry 1 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Flurry 2 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

If the goat has been eliminated beforehand, Scoria will approach and attack the nearest goat - charging if possible (Remember, she has a 20ft land speed currently - Add +2 to the next attack roll if she can charge):

Unarmed Strike: 1d20 + 3 ⇒ (6) + 3 = 9

Unarmed Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Edit: Forgot to add in the +1 to hit from bless and the +1 insight from the Naturalist performance. So, Flurry 1 is 18, Flurry 2 is 14, and the charge/regular attack is 11 or 13, depending on if she can charge or not. Adding +1 to her AC from Naturalist, that makes her AC a total of 17 now.


Male Elf Archivist 1; HP 8/8; AC 16/12/14; F+0 R+4 W+1; Init +2; Per. +5

Erynion will continue his Naturalist performance as a free action. "That's it! Keep hitting them in the face!"

He'll take a 5-foot step to I24 and then loose an arrow at Goat B.
attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 ⇒ 3

"But not like that!"


Male Human (Varisian) Cleric of Iomedae 1

Brevyre takes a 5 foot step to the right, behind Scoria. "Iomedae protect you Scoria!" Cast shield of Faith for +1 shield bonus to AC on Scoria


Human Fighter (Brawler/Gladiator)/ 1

Hmm, he's cautious. Talking, cautious goats. What sorcery is this?

Grigore circles around in a defensive stance, jabbing with his cestus at the advancing goat. C'mon, let's see what ya got, Shaggy.

Move--around to D-19 such that there is no AoO, straight west then north.

Standard: Attack Goat A with cestus, Bardic Music, Bless, fighting defensively 1d20 + 5 + 1 + 1 - 4 ⇒ (18) + 5 + 1 + 1 - 4 = 21

Damage 1d4 + 3 ⇒ (3) + 3 = 6

Effects: Bardic Music +1 AC, Fighting Defensively +2 Dodge bonus, 23 AC vs normal goats, 22 AC vs Big Guy.


Human Fighter (Brawler/Gladiator)/ 1
Brevyre Silverkin wrote:
Brevyre takes a 5 foot step to the right, behind Scoria. "Iomedae protect you Scoria!" Cast shield of Faith for +1 shield bonus to AC on Scoria

It's actually way better than that, a +2 Deflection bonus to AC. Awesome spell, IMO. These goats don't stand a chance! ;-)

Shield of Faith


Male Human (Varisian) Cleric of Iomedae 1

Woah, thats awesome. Remembered it wrong then. Im gonna prepare that spell often


M Human (multi-ethnic) Rogue Charlatan 6

Digger pops out to take a shot at the goat nearest him.

Shot: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 6
sneak attack damage: 1d6 ⇒ 1


M Human (multi-ethnic) Rogue Charlatan 6

ugh


Okay round two so far:

Brevyre acts first, casting shield of faith on Scoria, who now has an AC of 17 vs the regular goats.

The Alpha Goat is up next! Snorting like a bull, it charges forward at Thorjar, trying to use his large, curved horns to gore you!

Attack roll: 1d20 + 7 ⇒ (4) + 7 = 11
Damage roll: 1d8 + 5 ⇒ (3) + 5 = 8

Thorjar stops the Alpha Goat cold, bringing his shield up and meeting it's horns with a deafening CRACK! The Alpha is -2 to AC until his next turn.

Erynion makes a 5 foot step to I24, but his bow attack on goat B misses. The goat gives you a long, wet raspberry in response!

Grigore takes a trained fighter's route to D19, then lays a heavy clout to the side of Goat A's head!

Standard: Attack Goat A with cestus, Bardic Music, Bless, fighting defensively 1d20 + 5 + 1 + 1 - 4 ⇒ (18) + 5 + 1 + 1 - 4 = 21

Damage 1d4 + 3 ⇒ (3) + 3 = 6

Goat A is now the proud owner of a big goose egg, but is still standing!

Thorjar is up next!


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Scoria actually has an AC of 19 vs. regular goats. +2 Dex, +3 Wisdom, +1 dodge, +1 Bardic Performance, +2 Shield of Faith.


Okay, I'm going to post for Thorjar, just to keep things moving.....

Thorjar yells something appropriately Dwarvish and belligerent, then brings his waraxe down on the Alpha Goat!

Attack roll: 1d20 + 3 ⇒ (20) + 3 = 23
Damage roll: 1d10 + 2 ⇒ (4) + 2 = 6

Crit confirm: 1d20 + 3 ⇒ (10) + 3 = 13

The crit does not confirm, unfortunately :-(

Thorjar's axe catches the Alpha Goat on the head, but is only a glancing blow against it's thick skull.

Next up: the goats strike back!


Goat A goes after Grigore with it's sharp-ish teeth!

Attack roll: 1d20 + 1 ⇒ (3) + 1 = 4
Damage roll: 1d4 + 1 ⇒ (2) + 1 = 3

The goat's attack fails miserably!

Goat B moves up to I20 and tries to bite Thorjar!

Attack roll: 1d20 + 1 ⇒ (14) + 1 = 15
Damage roll: 1d4 + 1 ⇒ (3) + 1 = 4

Thorjar wards off the blood-mad beast with his shield!

Goat C moves up to O22 to help his friend! He bites at Scoria...

Attack roll: 1d20 + 1 ⇒ (5) + 1 = 6
Damage roll: 1d4 + 1 ⇒ (2) + 1 = 3

....who counters deftly with an Osae Uki, easily deflecting the goats head.

Seeing his friend fail, Goat D decides to try his luck against the strange, salt-lick looking biped.

Attack roll: 1d20 + 1 ⇒ (5) + 1 = 6
Damage roll: 1d4 + 1 ⇒ (1) + 1 = 2

Scoria easily blocks the second goat attack, pushing it's clumsy attack away.

Clump E (Scoria, Calkin, and Digger) are up next!


Human Fighter (Brawler/Gladiator)/ 1

Heads up that Thorjar's confirmation roll is actually a 14 with Bless, 15 with the Monster Hunter trait if Alpha is a magical beast or aberration. Does that confirm?


If goat D is still standing by Scoria's turn, she'll attack it with a full round Flurry of Blows:

Flurry 1: 1d20 + 2 ⇒ (14) + 2 = 16

Flurry 2: 1d20 + 2 ⇒ (10) + 2 = 12

Flurry 1 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Flurry 2 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Goat D drops to the ground, a little marching band of stars parading around his head. He's out cold, and done for this fight!

Since goat D has dropped, Scoria's second blow is directed against Goat C, but he shows a little dexterity of his own, moving out of the way of her punch!

Digger goes next.....

Digger pops out to take a shot at the goat nearest him. (To do that, you'll need to take a 5 foot step to D25 to target Goat A)

Shot: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 6
sneak attack damage: 1d6 ⇒ 1

Digger's arrow flies high, and to the left, and keeps going, hitting nothing of note :-(

Calkin is up next!


Human Fighter (Brawler/Gladiator)/ 1

Oh, and the goat charged, so Thorjar confirms if the goat's original AC is 16 or 17 (if a magical beast). Sorry to butt in, goat pun intended.


Grigore the Grim wrote:
Heads up that Thorjar's confirmation roll is actually a 14 with Bless, 15 with the Monster Hunter trait if Alpha is a magical beast or aberration. Does that confirm?

Blast! All these bonuses! Still, a 14 would miss, even with the Alpha at -2 due to his charge. Good call though, thanks. Need to think of a way to ensure I'm not missing bonuses, like the bless and bonuses to your AC, like in Scoria's case. Ideas are welcome!


Human Fighter (Brawler/Gladiator)/ 1

Well, I like the format Ive been using, which is move, standard, then effects or something like that. If you want, people could post their effects on their square on the map, under their name in the comments tag


DM_MadGoat wrote:

If goat D is still standing by Scoria's turn, she'll attack it with a full round Flurry of Blows:

Flurry 1: 1d20 + 2 ⇒ (14) + 2 = 16

Flurry 2: 1d20 + 2 ⇒ (10) + 2 = 12

Flurry 1 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Flurry 2 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Goat D drops to the ground, a little marching band of stars parading around his head. He's out cold, and done for this fight!

Since goat D has dropped, Scoria's second blow is directed against Goat C, but he shows a little dexterity of his own, moving out of the way of her punch!

Digger goes next.....

Digger pops out to take a shot at the goat nearest him. (To do that, you'll need to take a 5 foot step to D25 to target Goat A)

Shot: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 6
sneak attack damage: 1d6 ⇒ 1

Digger's arrow flies high, and to the left, and keeps going, hitting nothing of note :-(

Calkin is up next!

EDIT: With the naturalist bonus from Erynion, Scoria's second flurry attack against goat C hits! Now he's a poor little goat with a bloody nose! Hope you feel proud of yourself now, biped!!! screams a voice in your head.

Calkin is still up next.


Grigore the Grim wrote:
Well, I like the format Ive been using, which is move, standard, then effects or something like that. If you want, people could post their effects on their square on the map, under their name in the comments tag

Yeah, if everyone would emulate that style, it would help. Could everyone check out Grigore's format and see what you think? Thanks :-)


Okay, I'm going to act for Calkin....

Calkin 5 foot steps to P24. He then casts Ear-Piercing Scream (DC 17) at Goat C!

Damage: 1d6 ⇒ 2
Goat's fort save vs daze effect and for half damage:1d20 + 5 ⇒ (10) + 5 = 15

The save fails! Goat C stumbles around a bit, clearly disoriented. He'll miss his next turn due to the dazed condition. He also looks like he's on his last legs.


DM_MadGoat wrote:

Okay, I'm going to act for Calkin....

Calkin 5 foot steps to P24. He then casts Ear-Piercing Scream (DC 17) at Goat C!

Damage: 1d6
Goat's fort save vs daze effect and for half damage:1d20+5

The save fails! Goat C stumbles around a bit, clearly disoriented. He'll miss his next turn due to the dazed condition. He also looks like he's on his last legs.

Round two is done!


Round Three! Initiative order:

A) Brevyre 20
B) Alpha Goat 17
C) Erynion 16
C) Grigore 15
C) Thorjar 15
D) Goats A-B 10 (C is dazed and cannot act this round)
E) Calkin 9
E) Scoria 5
E) Digger 5

Brevyre is up first!


Human Fighter (Brawler/Gladiator)/ 1

I don't think my turn affects Brevyre's or the Alpha goat's, so I'll just post it now.

How far have I fallen in the public eye, reduced to fighting goats? Stay down, Bessie!

Grigore throws his efforts into taking down his foe, then hurries over to help Thorjar.

Punch Goat A, Bless, Naturalist 1d20 + 7 ⇒ (14) + 7 = 21

Damage 1d4 + 3 ⇒ (4) + 3 = 7

Standard: Punch Goat A

Move: To H-20, flanking with Thorjar. (If Goat A isn't dead, this provokes an AoO)

Effects: Bless (+1 morale to attack and fear saves), Naturalist (+1 to attack, saves, and AC vs regular goats). AC: 21 vs regular, 20 vs Alpha).

Edited to fix ooc tags


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Scoria will punch Goat C then move to K19 to get into melee with the Alpha Goat. Should Goat C still be up, she'll make an Acrobatics check to avoid an AoO.

Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18

Unarmed Strike, Bless, Naturalist: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19

Unarmed Damage: 1d6 + 3 ⇒ (6) + 3 = 9

If Goat C is down before Scoria can punch it, she'll still move to the Alpha Goat, and punch it instead.

Unarmed Strike, Bless: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18

Unarmed Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Bonuses: Bless, Naturalist, Shield of Faith. AC 18 to Alpha Goat, AC 19 to regular goats.

"This is curious. How did I get here in the first place, anyways?" Scoria ponders aloud.


Male Human (Varisian) Cleric of Iomedae 1

Brevyre takes a 5 foot step to the goat and swings at it

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


M Human (multi-ethnic) Rogue Charlatan 6

Digger will attempt to feint vs. his goat so as to sneak attack him next time. bluff: 1d20 + 17 ⇒ (3) + 17 = 20


Human Fighter (Brawler/Gladiator)/ 1

Whoa, that's crazy-high bluff skill. Hey Digger, since you took Skill Focus at first level anyway, thought I'd show you this alternate Human trait that replaces the human bonus feat, in case you hadn't seen it. It's just entirely better.

Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.


M Human (multi-ethnic) Rogue Charlatan 6

I took something like that already, that's where one of his +2's come from ...ah, here we go, "Silver Tongued." And I'm pretty proud of his ridiculous bluff score. His ambition is to be a God of Stories (Lies).


Male Elf Archivist 1; HP 8/8; AC 16/12/14; F+0 R+4 W+1; Init +2; Per. +5

They're almost kebabs! Keep doing what you're doing, but hit more often!

Erynion keep his pd performance up, then casts grease on the ground under the alpha goat's feet. DC 14.


Male Human (Varisian) Cleric of Iomedae 1

That is probably the highest skill bonus ive ever seen at first level. And hey, you can become even better at other skills with the trait Grigore mentioned


M Human (multi-ethnic) Rogue Charlatan 6

That's a good point. There's no reason not to do it! Awesome, thanks, guys!


Human Fighter (Brawler/Gladiator)/ 1
Digger Chandler wrote:
I took something like that already, that's where one of his +2's come from ...ah, here we go, "Silver Tongued." And I'm pretty proud of his ridiculous bluff score. His ambition is to be a God of Stories (Lies).

Right, it's kind of misleading that they're called "Racial Traits", because then it sounds like you have to waste a trait to get it. Just like "Class Features", let's call them "Racial Features" for a moment. The two human racial features are "Skilled" and "Bonus Feat". Since you used your bonus feat to get Skill Focus (Bluff), instead you might as well exchange your "Bonus Feat" Racial feature with the "Focused Study" racial feature, which gives you Skill Focus (Whatever) at level 1, then another Skill Focus feat at 8th and 16th level. Pretty awesome.

I personally don't think Silver Tongued is worth it, as you're getting +2 to two skills instead of 20 skill points down the road (and skill points are awesome), but as a Rogue you're probably not hurting on skill points. Still, to play Devil's Advocate--if you didn't take Silver Tongued and instead kept skilled, you'd still have a +15 Bluff skill (ridiculously high at lev 1, haha) and now you get another skill point. Take a rank in UMD (Best Skill in the game, IMO) and with you having 18 Cha you now get +8 UMD at level one, not too shabby. Then take the Advanced Rogue Talent Skill Mastery (linkified for your convenience) at level 10 and you can pick 5 skills to automatically take 10 on, even when stressed (and you could take for Digger Bluff, Diplomacy, UMD, etc). Now you're pretty much auto-succeeding. But now I digress, hehe.

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