
Taemon'dow |

Hearing Katrin's pronouncement and the sounds of the guards reacting, Taemon'dow rushes forward, into the room and attacks the nearest guard.
PA: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 151d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
I realize the guards go before I do, so if when he gets there anyone is being flanked, he will attack a flanker first, otherwise he'll attack whomever is closest.

cosmiy |

Two of the guards are easily brought down by intense blows, and one of them moves forward to attack Katrin. The fourth, however, chooses a more... unique approach. Still lying on his bed, he only looks up at the ceiling, yelling in a slightly slurred voice, "MURDER! MURDER! MURDER!" As the only living people in this building are the escapees and them, this is probably an ineffective tactic.
Guard Attack:
1d20 + 5 ⇒ (2) + 5 = 7
1d8 + 2 ⇒ (2) + 2 = 4
After the guard attempts to attack Katrin and badly fails, Taemon'dow is easily able to bring him down. The only guard left remaining is the one still bleating "MURDER!" on his bed.
Since Taemon'dow already moved, back to Group A.

Mavro |

Hrm, Mavro grunts as he enters the room, escorted by his blood god's avatar. That hysteria business was rather unsettling. Though I suppose it matters little now. We must be wary though in case any guards we might have missed come running.
With that done, Mavro searches the room for anything valuable that he might be able to pawn off later or perhaps even something actually useful.
"Well now, I suppose that's the extent of this building. The only way out is outside, unfortunately. There are two buildings we might look, but I suggest we first look into the room at the rear of this building. There might be another passage or another means of escape there. The other building looks like the gatehouse, and I don't suggest we try that way until we're ready."

Katrin Whitebranch |

"Looks like the wizards tower is to the south west there. The main gates look to be north. Did any of you see where the beach was on the way in? I think we've cleared all the rooms in this building. If we know which wall to go through we can try to use that magical window and see if it will make a passage through the wall."

cosmiy |

With a massive gashing wound in his stomach, the guard continues to scream. "MURDER! MURDER! Muuuuurdeeer!!!"
He's at 7/12 still...
Also in the room are four beds and twelve small chests, with locks that seem to match the small keys seen before, that seemed to have no locks that fit them. Each chest has a number on it.

Darsis Valdane |

Darsis pulls out his picks and begins working upon the chests,
"I still think we would be fools to flee with the wizard left alive. Who knows what magics he has that we might take for ourselves instead of having them used in hunting us? He might also have magical means to communicate with the authorities."
I'll just take 20 on each lock.

Lysander Tremayne |

"And judging by our experience this far, that communication may well be used," Lysander says with a frown as Taemon finally silences the guard. "Seems that every fight we've had has resulted in our enemies having the time to call out and warn others. Our luck is wearing thin, I'd wager." Much as these pigs deserve to die, you can kill them another day.

cosmiy |

The chests easily open at Darsis's touch, though it does take a bit of time to get them all open. Various things are found in them, some useful, some not.
The Contents of the Various Chests:
First, a collection of books with titles such as "The Heiress's Secret Lover" and "The Murderer's Revenge." They seem of little literary quality, and are very crudely printed.
Then, a small bottle containing a whitish liquid, probably a potion of cure light wounds. A small note is attached, reading, "In case of trouble- Love, Mom!"
A bottle of foul-smelling alcohol without a label, as well as similar empty bottles.
A set of ugly but sturdy peasant clothes and a short sword.
Various peasant clothes in brown and blue, as well as two decks of cards, identical besides the fact that one is marked. In addition, 10 gold pieces and twenty silver pieces in a small leather bag.
A whetstone, cleaning supplies for a chain shirt or similar armor, an extra bowstring, and a small but quite dull book of military regulations.
A bottle of much better smelling alcohol.
A small pouch with two gold pieces, 10 silver pieces, and 40 copper pieces, neatly sorted.
A beautiful, well-tuned lute with floral imagery. It could be worth quite a bit on the market.
A silver holy symbol of Mitra, and a small book of Mitran prayers.
At least two dozen delicious-smelling cookies, carefully wrapped in wax paper. A dozen are vanilla, and the others are ginger snaps. They're labeled "From Lil."
And lastly, a large collection of quite boring letters from home. They detail things such as the local weather, the deaths and births of various farm animals, Mitran philosophy, and a detailed description of a wedding.
Rolling randomly for the contents, I got pretty lucky (rolling different numbers every time) until the twelveth, when I could only roll 14 (which was oddly the number of the first one on the chart) again and again....

Mavro |

Mavro moves over and hoists up the lute, plucking out a small tune before gently putting it amongst his personal belongings, tying it to a piece of string and placing it about his chest.
Take the money and the weapons. Leave that smut literature for the rats.

Gunter Gruden |

As Gunter didn't participate in anything, he feels that there is no need to argue about not getting anything. The boy doesn't really care all that much.
When all the shouting began, the young oracle decided it would be best to wait until all noises settled down before he rejoined his fellow prisoners, waiting to see what they decide to do next.

Katrin Whitebranch |

"Ooh, cookies!" Katrin says, for once sounding like a little girl. She gobbles up a couple of them. "Well, I think we've killed everyone in this building. Who knows if the others heard us, or how long we have before they come check on something here. Lets disguise ourselves as guards, and go enter the tower. Once inside, we can take care of the mage and use it as a giant ladder to get to the height of the top of the wall. Then we can try the window thing, hopefully make an exterior exit, after we've had a better view of the island."

cosmiy |

While you haven't gone inside yet, I'll be busy tonight so I'll post this now.
Inside the tower, it doesn't seem at first like a living space, more like a museum. On the wall is a old but beautiful brocade tapestry of Castle Branding being converted into the Branderscar prison of today, with the caption, "His Judgement Cometh and that Right Soon". On the walls are other various banners, the banners of both House Barca and House Darius, as well as flags. Various plaques talk about the battles that took place in this castle, as well as more recent events in the prison, such as various riots, all of which were quashed by the guards. In a corner stands an "Award for Excellent Lifetime Service" given some six years ago to a "Captain Callidan" on his retirement.
A few torches illuminate this room, and a large spiral staircase leads upwards.

Darsis Valdane |

Darsis scans the banners trying to discern if they appear to show there are more guards at hand than the fat Sergeant indicated. He moves forward and with his sword carefully cuts the words Judgement Cometh from the brocade tapestry smiling thinly as he says,
"I think I will have this sewn onto my cloak, it is both fitting and ominous. I trust you will all forgive me a touch of melodrama."
Then he moves for the stairs beginning to move stealthily as he climbs slowly upwards

cosmiy |

Upstairs, the group ends up in a library, with a spiral stairwell going upstairs to a third floor. This room is bordered by bookshelves on all sides. Looking over the books, many of them are simple adventure novels of little worth, mostly involving beautiful maidens having to be rescued from distress, but some are of more worth. Tomes on magical theory, history, and astronomy are carefully categorized and shelved here. Out of the many books, three seem of greater value, but you would need to make an appraise check or a knowledge (arcana), knowledge (geography) or knowledge (nature) for each book (different knowledge checks for each vote) to discover their value.

Mavro |

I don't know whether to make multiple checks for each or just one. I'll just do multiples and if the others are unneeded just use the first of each.
Knowledge(Arcana) for Magical Theory: 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge(Arcana) for Magical Theory: 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge(Arcana) for Magical Theory: 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge(Arcana) for Magical Theory: 1d20 + 8 ⇒ (14) + 8 = 22
Appraise for History: 1d20 + 3 ⇒ (7) + 3 = 10
Appraise for History: 1d20 + 3 ⇒ (10) + 3 = 13
Appraise for History: 1d20 + 3 ⇒ (7) + 3 = 10
Appraise for History: 1d20 + 3 ⇒ (13) + 3 = 16
Appraise for Astronomy: 1d20 + 3 ⇒ (2) + 3 = 5
Appraise for Astronomy: 1d20 + 3 ⇒ (18) + 3 = 21
Appraise for Astronomy: 1d20 + 3 ⇒ (14) + 3 = 17
Appraise for Astronomy: 1d20 + 3 ⇒ (6) + 3 = 9
Mavro's eyes open wide and his large-toothed mouth conforms to a kind of gleeful grin. He hurries about the room, checking much of the literature for the most valuable and well written books. Pawing over the pages, Mavro seems lost to the rest of the world.
"There'll be some very valuable books here," he says. "Just... give me a moment to look. It's been... too long."

Taemon'dow |

Once the books have been explored, and the valuable ones stowed, Taemondow takes his position at the bottom of the third floor stairs. He holds his shield before him and his sword drawn, and in hand behind. When Katrin and Darsis are in position with him he advanced upwards.

cosmiy |

Well, you've got enough appraise checks to identify it anyways.
The first book is recognizable as Astra Mysterii, a rare treatise on Astrology. It was written some hundred years ago by the mad monk, Clivarus. The book is known for being quite confusing, but enlightening for those who can understand it. It's worth around 75 gp.
The second book is a rare first edition copy of “The Travels of Titus the Mendicant” by Artus Vellor. As it was published before Artus's rise to fame, it doesn't seem as attractive as a book, but a first edition copy of any of his works, especially one in such pristine condition as this, is quite valuable. To a collector, it would be worth around 120 gp.
The last book is a small, beautifully illustrated book about flowers. Most of the flowers of Talingarde, and even some that are foreign to its borders are cataloged here. It's quite old, but the pictures still look fresh. It is the most valuable of the books, worth around 250 gp.
Of the other books, 52 of them are worth anything more than a few coppers. Each of them would be worth around 3 gp. As it is, they each weigh around a pound each, making taking them out a bit of an undertaking. The three special books also weigh about a pound.

Darsis Valdane |

Darsis nods and steps back quietly motioning fro Lysander to take the lead, the lither man presumably being stealthier than him. He readies himself to move in behind Lysander though ready in case charging in and slaughtering what he believes is the wizard is a viable option.
Does the door appear to be locked?

cosmiy |

The door is not locked.
As it is opened, the door opens into a beautiful bedroom, with a four-poster bed, full-length mirror and beautiful wardrobe, as well as a large chest. The human occupant of the room is deep asleep, but he is not the only one in the room. A wide-eyed owl sits on the wardrobe, watching the door.

cosmiy |

I'm just going to assume that 1d1d20 makes the same result as 1d20. I don't know if there's a specific DC to handle a familiar, looking up doesn't show any, but as pushing an animal is DC 25 and sneaking/being quiet is a legitimate trick for an animal, I'll treat that as working.
The owl is surprised at the young man being friendly to it, but is able to trust him enough to stay quiet. The bird gives Gunter a few friendly nips on the finger to show its affection. Unless anyone else bothers this owl, it will most likely stay quiet.

Gunter Gruden |

Pleased with his new found little friend, as he DOES adore animals, he shifts to make eye contact with his companions. If they wanted to attack, most certainly this would be the best time to do so. He then turns back to the owl, petting it gently and trying to keep it distracted.
What kinda owl is it? Is it adorable? :D

Darsis Valdane |

Very nice Gunter!
Assuming Lysander also moves to attack as Lysander should be in frotn of Darsis.
Darsis charges what he assumes is the sleeping wizard, whipping his greatsword from its scabbard and bringing it down upon the figure in the bed. But somehow he manages to catch the post instead his blade cracking into the wood and sending chips flying.
Charge vs Prone: 1d20 + 13 ⇒ (1) + 13 = 14 Damage: 2d6 + 9 ⇒ (4, 6) + 9 = 19
Lol, and sometimes you roll a 1! :0

cosmiy |

The thunk of the blade hitting wood wakes up the mage. Eyes springing open, he yells, in a angry but not panicked tone, "Guards! To me!"
"You shall not kill me." says the mage, glaring at his failed murderer. "And I will not let you leave this place alive."
Lysander: 1d20 + 4 ⇒ (9) + 4 = 13
Mavro: 1d20 + 1 ⇒ (13) + 1 = 14
Katrin: 1d20 + 3 ⇒ (17) + 3 = 20
Gunter: 1d20 + 2 ⇒ (8) + 2 = 10
Taemon'dow:1d20 + 1 ⇒ (4) + 1 = 5
Darsis:1d20 + 3 ⇒ (12) + 3 = 15
Mathias (Wizard): 1d20 + 4 ⇒ (6) + 4 = 10
Aspros: 1d20 + 3 ⇒ (12) + 3 = 15
[ooc]Group A:
Katrin
Darsis
Mavro
Lysander
Mathias(Wizard)
Group B:
Gunter
Taemon'dow

Darsis Valdane |

I'll also point out that anyone else ready to act, say behind Darsis should really get a surprise round to. Alerting someone in the surprise round does not negate it. If we were all silent there would be no combat. You have to be alerted before the surprise round to stop there being one if three people go in a surprise round and the first one hits you that does not negate the fact that the others still get to act, etc.

Darsis Valdane |


Katrin Whitebranch |

I was thinking Lysander would sneak in, since he's the quietest. And then coup de grace the helpless sleeping wizard. Killing him in one blow before he wakes up. Ie slitting his throat or stabbing him in the heart. Pretty straightforward killing a sleeping man without him waking up really. At a minimum you put your hand over his mouth to keep him from screaming "Guards guards!" which is a lesson we already learned once. Even though it might not be in the rules, it's impossible for me to accept you can't cover a sleeping person's mouth.

cosmiy |

Ah yes, that does seem to make more sense. And, if Lysander fails but does cover his mouth, I would probably say he wouldn't be able to scream for help, but would probably be able to cast a spell. Though to be honest, a coup de grace will probably kill him. You guys neutralized the owl threat quite sucessfully, otherwise there'd be flaming sphere up the wazoo.

Taemon'dow |

We're just waiting for Lysander to roll his coup de Grace, yes? He seems to be taking a while. GM, want to roll for him, so we can get back to the action?
If you like, I can roll in his honour. From his sheet, it looks like it would be a straight 2d6; maybe not enough to kill him. 3d8 if he used his bow (which is allowed by the rules).
Coup de Grace: 2d6 ⇒ (6, 5) = 113d8 ⇒ (3, 8, 5) = 16
As an aside, I don't know if we should have been able to neutralize the owl at all. Familiars are intelligent, and not just animals. With an INT of 6-8ish, depending on the level of the wizard. (If he's higher than level 6 we're in trouble). Even with a relatively low intelligence, I can't see a familiar assuming that a bunch in unfamiliar guards, coming into its master's room unannounced in the middle of the night, with weapons drawn, and not figuring that this might be a threatening situation. That's just me though.

Mavro |

I concur with Taemon. The way I've always imagined familiars were that they were below human intelligence, yet still were magically imbued so as to possess a sort of heightened, near-human intellect. Still, backtracking sucks and it was a cool moment for Gunter so I say we play it.
Mavro moves at the back of the group, keeping watch behind with his light mace drawn.
Aspros is just ahead of him on the staircase, ready to pounce at the moment combat begins.

Katrin Whitebranch |

Don't forget he has to make a fort save to not die Taemon, if the damage doesn't outright kill him. I second the fact that we should keep moving. Lysander's player has been posting really spottily lately. Think he's got a lot going on IRL.

cosmiy |

I'll take that result for Lysander, and was just about to suggest that someone else attack instead, as any coup de grace would most likely kill him.
1d20 + 2 ⇒ (3) + 2 = 5
The wizard sputters as the arrow strikes him strongly in the chest, but it seems as if he's going to hold on. Blood shoots out of the wound, and then he finally gives up and dies. The owl gives out a very loud hoot before its own chest opens, and it falls over, equally dead.
I never got to use it, but here's a picture of him with his eyepatch on. I don't know what happened to his eye, but it must have been quite exciting.

cosmiy |

On the mage's cold, dead hand, there is a quite beautiful golden ring with diamonds. In celestial it reads, "Truth is the Highest Devotion", and there is some odd design of an eagle carrying a scroll. Next to him on the desk is a small glowing stone that floats when touched. Three scrolls can be found in the room as well.
In the chest of drawers there are five elegant silk robes, easily worn by anyone.
In the chest, there's an academical supply- rare oils, ingredients, bottles, flasks, and the like. It could be valuable if the group manages to get it out here.