Ziggurat of Lost Souls: Mummy's Mask in the Burnt World of Athas

Game Master Thackery Baxter J Thorington

Dark Sun Conversion for Pathfinder by Bodhizen

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The conversion document at the top of the page has a big section on Templars. You should probably work for Hamanu if you go that route.

The main thing to keep in mind is that your patron and the one who grants you power is very evil. Like, we purposely(sort of) destroyed this world and we're still doing it but we don't care because power.


SalaciousCrumb wrote:

I have an idea for an orphaned psychic warrior who is brought before Nunshibar to interpret dreams. She has interpreted dreams in the past accurately, but purely by luck. I can work up a decent background, but I am struggling with the mechanics to accompany the background.

Originally, I thought about a cleric with the luck domain, but I don't think that it fits the character requirement. I could find a way to boost bluff, I guess. Any input?

Sounds interesting


Helikon wrote:

How do you handle Templars?

It seems quite interesting.
[Dice=Psionic]3d8

Mechanically, Templars are Inquisitors of the sorcerer Kings, like the conversion book said. They don’t have to be evil, but they cannot be good. You CAN Abe evil in this game (although I don’t want a party of evils). Hamanu is certainly the easiest Templar to be, since you’ll start off in and around Urik’s sphere of influence.


Lazyclownfish wrote:
I found another source that limits the domains somewhat based on element, but I'm not sure if the GM wants to use that. You could use it perhaps for inspiration though.

Thanks, but no. I don't want to use any other conversions except for the one that I already posted. Too many cooks and all that.


Makes sense.

Btw I'll have my elf ranger, Katza, Wind Dancer ready tonight or tomorrow. I may use the elven name for the tribe instead, not sure. I haven't read the books so I'm not too familiar with how elven names work.

My basic premise is that she was captured and they use her as fodder when exploring tombs and other structures. That way if there are traps or dangers, all they risk is a cheap slave. Does this work? I want to have her enslavement put her underground as part of my plan for development. No wind underground. And definitely no dancing. Etc etc. I'm open to suggestions.


This Netoa, OSW's Inquisitor [Witch Hunter] (or nganga, Gulg's "templars").

By your leave Dragon, here is a scene - apologies for any liberties I have taken with Prince Ninshabur...

Netoa and the Prince:
The mul guards brought the slave before Ninshabur, and threw her roughly onto the sand. She fell to her knees, faceplanted, and almost keeled over sideways before struggling to right herself, arms pinioned at the elbows behind her back.

Netoa spat sand out of her mouth with an unheard epithet.

Ninshabur himself, eh. Here's trouble. Not that I lack for that.

"You, slave. What are you? A demon of the Silt Sea edge? Guards. Make it look at me?!?"

A mul roughly passed a bone whip-handle under her neck and pulled her head up to seek the eyes of her lord and master, Prince Ninshabur of House Eannatum.

Her eyes burned, but she dulled them to appear less of a threat, or at least, subservient. The foolish paint they applied to her face to make her seem savage cracked as the mul pulled on the whip-handle, throttling her. His tone was equal parts rough and wheedling.

"This is the one they call the Gulgite Gouge, master. Balican's sold her to your humble gladiatorium a scorch or so passed, an' she ain't dead yet."

The prince's eyes widened imperceptibly.

Netoa grunted, struggling to breathe.

"Nglet lee skeek" she managed.

"Wha? the mul returned, pulling his head closer to hers.

She butted him with all her might, sending him a pace back and nearly over. He roared, and she felt the fury of his lash on her skin as another burning stripe.

The prince, high above the sand in his personal viewing box roared with laughter. He waved away an odious templar that had been whispering in his ear.

"Hoho! The Gulgite has spirit. Lalali-puy would miss you." The prince paused, considering her.

"Let her speak."

Netoa raised herself up with as much pride as she could, hobbled and kneeling as she was. She cast a glare at the mul cradling his head, who returned a glare with as much promise.

"Prince Ninshabur. It is no secret you are sending slaves elsewhere with much purpose. I would serve you in this endeavour. My mistress Lalai-Puy would see my return, but that can wait. Let me succeed for you, and you can thereby take the measure of Gulg."

His smile was cold, and did not reach his eyes.

"Oh, I have your measure, Netoa Sebahra. I know you are an nganga, and serve only your Goddess....Still, for now you are my asset, my puppet, my thing. You will do as I command!"

Her eyes widened as he intoned her name, and title.

Goddess, provide strength and succour. I will not fail you again!...

The profile is mostly done - just can't easily consult the conversion PDF on my phone...


I've settled on an idea. The gist of the idea is a smuggler who was hired to smuggle something for Prince Ninshabur. During the operation he was caught and executed but survived. He never gave up the prince and earned his reluctant trust and gratitude.

I see him as a cross between Han Solo and James Bond so will probably go Investigator (Human or Half elf) with the campaign trait resurrected.


Vrog Skyreaver wrote:
Would you be willing to let me start with the Famed Gladiator feat?

Just reposting.


Chobo wrote:

I've settled on an idea. The gist of the idea is a smuggler who was hired to smuggle something for Prince Ninshabur. During the operation he was caught and executed but survived. He never gave up the prince and earned his reluctant trust and gratitude.

I see him as a cross between Han Solo and James Bond so will probably go Investigator (Human or Half elf) with the campaign trait resurrected.

Just a thought on this background: If resurrection is possible in this setting you could consider the risen campaign trait where you were brought back from the dead.


Vrog Skyreaver wrote:
Vrog Skyreaver wrote:
Would you be willing to let me start with the Famed Gladiator feat?
Just reposting.

Hmmm it seems like it should be a story feat what with the the “50 intelligent kills” and all....I need to think a bit more on it


Chobo wrote:

I've settled on an idea. The gist of the idea is a smuggler who was hired to smuggle something for Prince Ninshabur. During the operation he was caught and executed but survived. He never gave up the prince and earned his reluctant trust and gratitude.

I see him as a cross between Han Solo and James Bond so will probably go Investigator (Human or Half elf) with the campaign trait resurrected.

I’m not allowing the investigator class in this game. But, sounds like a cool concept.


Whoops. No worries the class isn't as important as the concept. Mechanically I can pull it off a couple of different ways. I'll decide as I write it up.


My character is using the trapfinding trait and will be able to disarm traps effectively. Just so you guys know.

GM, any major issues you see with my backstory plan or can I go ahead with that concept? I'd love any input or suggestions if you had them. My experience/knowledge of Dark Sun is from a very long time ago and it was pretty brief, even so.


Really, really hard to say no to my first love Dark Sun, especially when accompanied by an involved GM who's going to nip a lot of PF 'problems' right in the bud. :)

The only thing that concerns me is the power curve (races are high RP in this conversion, max hit points), but I trust that you know what you're doing and will give us challenging encounters.

Anyhow, I'll certainly submit something for your consideration in the next couple of days. Right now, I'm thinking of an elf 'procurer' (Elves of Athas 'kit') or a halfling hunter with a crodlu animal companion.

Game on!


3d8 ⇒ (1, 1, 7) = 9 Ectoplasmic Trinket

I would have to be really creative to survive this campaign!


4d6 ⇒ (5, 5, 6, 4) = 2016
4d6 ⇒ (2, 4, 6, 1) = 1312
4d6 ⇒ (6, 6, 5, 1) = 1817
4d6 ⇒ (5, 5, 6, 1) = 1716
4d6 ⇒ (6, 3, 6, 4) = 1916
4d6 ⇒ (2, 4, 6, 1) = 1312

Wow. I am compelled to create this character now.

@GM, do I get Athas racial ability adjustments on top of these stats.


Netoa is complete, though still has cp to spend on Misc. supplies.

I have taken the Undead Crusader trait from the Mummy's Mask Player's Guide, personally reflavored for Netoa thus:

Undead Crusader:
Your goddess reveres life and living things, and the threat of an undead army pouring out of Nibenay is a constant rumor in Gulg. Having studied captured undead creatures, you have assessed their strengths, weaknesses and forms. You gain a +1 trait bonus on damage rolls against undead creatures. In addition, you gain a +1 trait bonus on Knowledge (religion) checks, and that skill is always a class skill for you.


This is a nice idea for a campaign! I'll try putting a defiler together.

Stat: 4d6 ⇒ (5, 6, 6, 3) = 20 17
Stat: 4d6 ⇒ (2, 5, 1, 5) = 13 12
Stat: 4d6 ⇒ (2, 6, 5, 6) = 19 17
Stat: 4d6 ⇒ (6, 5, 5, 2) = 18 16
Stat: 4d6 ⇒ (6, 2, 1, 2) = 11 10
Stat: 4d6 ⇒ (1, 5, 4, 4) = 14 13

Psionic: 3d8 ⇒ (7, 2, 6) = 15


SalaciousCrumb wrote:

4d616

4d612
4d617
4d616
4d616
4d612

Wow. I am compelled to create this character now.

@GM, do I get Athas racial ability adjustments on top of these stats.

Yes you do


Fabian Benavente wrote:

Really, really hard to say no to my first love Dark Sun, especially when accompanied by an involved GM who's going to nip a lot of PF 'problems' right in the bud. :)

The only thing that concerns me is the power curve (races are high RP in this conversion, max hit points), but I trust that you know what you're doing and will give us challenging encounters.

Anyhow, I'll certainly submit something for your consideration in the next couple of days. Right now, I'm thinking of an elf 'procurer' (Elves of Athas 'kit') or a halfling hunter with a crodlu animal companion.

Game on!

yay!!


Hi, Dragon!

I have a Dark Sun character that I worked up for another game which sadly died shortly after starting. It seems like Dark Sun is a little much to handle for most GMs. But I am in your Orc game (as Ozak) so I'm pretty confident that you won't flake out on us.

K'aketak is a templar (inquisitor) with freedom as a patron. He was inspired by a thing in the conversion guide about rare mysterious templars without a patron.

Have a look at the background here and let me know if it could be adjusted for your game. The original game he was in started off with with a voyage on a ship on the silt sea.


Here's Peet's character.

Haven't touched crunch yet.


Dragonofashandflame wrote:
Hmmm it seems like it should be a story feat what with the the “50 intelligent kills” and all....I need to think a bit more on it

You can also qualify for it with one of the listed backgrounds, and it is a story feat (I like it cause it fits my character really well).


Love Dark Sun!

Junk:

4d6 - 2 ⇒ (2, 4, 3, 4) - 2 = 11
4d6 - 1 ⇒ (3, 3, 1, 2) - 1 = 8
4d6 - 1 ⇒ (1, 2, 3, 2) - 1 = 7
4d6 - 1 ⇒ (4, 4, 1, 3) - 1 = 11
4d6 - 1 ⇒ (6, 3, 3, 1) - 1 = 12
4d6 - 1 ⇒ (5, 6, 5, 1) - 1 = 16

4d6 - 1 ⇒ (1, 3, 2, 5) - 1 = 10
4d6 - 2 ⇒ (3, 6, 2, 6) - 2 = 15
4d6 - 1 ⇒ (1, 6, 5, 1) - 1 = 12
4d6 - 2 ⇒ (2, 3, 5, 4) - 2 = 12
4d6 - 4 ⇒ (5, 6, 4, 4) - 4 = 15
4d6 - 4 ⇒ (5, 5, 4, 5) - 4 = 15

But not a fan of these rolls! We'll see...


Peet wrote:

Hi, Dragon!

I have a Dark Sun character that I worked up for another game which sadly died shortly after starting. It seems like Dark Sun is a little much to handle for most GMs. But I am in your Orc game (as Ozak) so I'm pretty confident that you won't flake out on us.

K'aketak is a templar (inquisitor) with freedom as a patron. He was inspired by a thing in the conversion guide about rare mysterious templars without a patron.

Have a look at the background here and let me know if it could be adjusted for your game. The original game he was in started off with with a voyage on a ship on the silt sea.

Hmmm I missed the part in the conversion guide about inquisitors not having to belong to a Sorcerer king. I like your concept, but I don’t like non-sorcerer king or non-elemental sources of divine power on Athas. Dark Sun kind of operates under the principle that power must come from somewhere: psionics is driven by the self, arcane magic comes from life, and divine power comes from belief in the power of something/one else. Could you switch the patron of the inquisitor to a a sorcerer king?


Peet wrote:

Hi, Dragon!

I have a Dark Sun character that I worked up for another game which sadly died shortly after starting. It seems like Dark Sun is a little much to handle for most GMs. But I am in your Orc game (as Ozak) so I'm pretty confident that you won't flake out on us.

K'aketak is a templar (inquisitor) with freedom as a patron. He was inspired by a thing in the conversion guide about rare mysterious templars without a patron.

Have a look at the background here and let me know if it could be adjusted for your game. The original game he was in started off with with a voyage on a ship on the silt sea.

Also: welcome!!


This game sounds amazing. I have to give it a shot.

3d8 ⇒ (1, 3, 7) = 11 > Energy Splash

Failed Roll sets:
4d6 ⇒ (1, 1, 1, 2) = 5 4
4d6 ⇒ (4, 2, 4, 1) = 11 10
4d6 ⇒ (6, 3, 6, 3) = 18 15
4d6 ⇒ (1, 1, 1, 3) = 6 5
4d6 ⇒ (6, 1, 3, 3) = 13 12
4d6 ⇒ (1, 5, 5, 4) = 15 14

4d6 ⇒ (4, 6, 5, 6) = 21 17
4d6 ⇒ (6, 1, 1, 5) = 13 12
4d6 ⇒ (3, 2, 3, 6) = 14 12
4d6 ⇒ (3, 5, 4, 5) = 17 14
4d6 ⇒ (4, 2, 2, 3) = 11 9
4d6 ⇒ (2, 2, 4, 3) = 11 9

4d6 ⇒ (1, 6, 4, 4) = 15
4d6 ⇒ (6, 4, 2, 6) = 18
4d6 ⇒ (4, 2, 5, 3) = 14
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (3, 6, 3, 5) = 17
4d6 ⇒ (3, 6, 1, 5) = 15


I've never done Dark Sun before. This looks fascinating.

4d6 ⇒ (6, 4, 3, 2) = 15
4d6 ⇒ (6, 3, 1, 2) = 12
4d6 ⇒ (2, 5, 6, 5) = 18
4d6 ⇒ (2, 4, 4, 5) = 15
4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (6, 6, 3, 3) = 18

Well that gives me a 13, 11, 16, 13, 11, 15 for a 25 point buy, but way too many odd numbers. I'll just do my own 25 point buy since that's an option.

Psionic talent: 3d8 ⇒ (6, 5, 7) = 18 == Psionic repair. Maybe I'll be some sort of crafter?

No idea what character I'll play just yet, I'll peruse the conversion book for inspiration.


4d6 ⇒ (3, 2, 6, 6) = 17 15
4d6 ⇒ (5, 2, 5, 6) = 18 16
4d6 ⇒ (1, 6, 5, 3) = 15 14
4d6 ⇒ (4, 4, 6, 4) = 18 14
4d6 ⇒ (5, 3, 4, 1) = 13 12
4d6 ⇒ (6, 1, 4, 2) = 13 12

I can live with that. Will roll up a mul brawler.

Wealth: 3d6 ⇒ (2, 5, 6) = 13

Wild Talent: 3d8 ⇒ (2, 8, 8) = 18 Psionic Repair

This power repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this power to function. Magic items can be repaired by this power, but you must have a manifester level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this power, but this power does not restore their magic abilities. This power does not affect creatures (including constructs). This power has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.

Interesting...and it works pretty well with the race.


See what the rng says:

4d6 - 2 ⇒ (5, 6, 2, 3) - 2 = 14
4d6 - 1 ⇒ (1, 5, 3, 6) - 1 = 14
4d6 - 4 ⇒ (6, 6, 4, 5) - 4 = 17
4d6 - 2 ⇒ (3, 2, 6, 4) - 2 = 13
4d6 - 1 ⇒ (1, 3, 3, 4) - 1 = 10
4d6 - 1 ⇒ (6, 1, 2, 3) - 1 = 11

17, 14, 14, 13, 11, 10

Wild Talent: 3d8 ⇒ (6, 3, 2) = 11 Energy splash

I'll look over the guides to see if I can come up with something.

Sovereign Court

Ok, here's Sienna Raindancer, a humble cleric of rain who has spent a few years as a hired cook for one of the merchant houses. She has traveled the caravan route from Balic (her home city-state) to Urik a few times, and now finds herself in Urik at loose ends.

This character can handle some healing and support, and has some odd abilities because of her domains (Cloud and Flowing). She is not a strong fighter but might get the occasional Aid in for her fighting buddies. Note that clerics in the conversion used here don't gain the ability to channel for healing, so she must use her spell slots on cure spells.

Sienna has a little bit of face skill and can help with desert survival and travel (a result of her couple of years on the caravan trails). She is fairly good-natured, all things considered, and could work as the "glue" that keeps a team together, by being supportive to everyone and trying to keep them seeing their common goals.

She could easily be thrown into this mix either because she's been discovered and this is punishment from the templarate, or she really needs the extra money for some reason (say, to send home to her mother).

About me: I'm a regular player and GM on the boards here, so I'm not going away any time soon. I like roleplaying and I am a tremendous fan of Dark Sun - I still have my original boxed set here, and I run a DS game at least once per year for friends. I am not a huge min-maxer but I try to make sure that my character is a contributor in some fashion.


"Hmmmm, Athas? Sounds like a place my friend Namtar would love!"

In order of appearance:
Lazyclownfish: Katza Wind Dancer Female Elf Ranger (Divine Tracker and Corpse Hunter)
Groundhog:
Oceanshieldwolf: Netoa Sebahra Female Human Inquisitor (Nganga-Templar)
ExiledMimic:
Skorn: Yaynil Flamesprin Male elf alchemist (grenadier) 1
Nickadeamous: Gaanon Male Half-Giant Brawler 1
PaleDim:
DBH:
Jesse Heinig: Sienna Raindancer Female Human Cleric of Rain
Ouachitonian:
Chobo:
Vrog Skyreaver: Ohm-Pra-Rah Male Half Giant Barbarian (Unchained) 1
Helikon:
SalaciousCrumb: an orphaned psychic warrior
Fabian Benavente:
mishima:
Peet: K'aketak Dustwalker Male Thri-Kreen Templar 1
Alias ad Tempus:
McBugman:
Lekkric18:
Rilkus Steelhand: Mul Brawler
AGamer70:

If I missed anyone let me know!


Dragonofashandflame wrote:
... Could you switch the patron of the inquisitor to a a sorcerer king?

Hmmm... linking K'aketak to an existing Sorcerer-King kind of ruins the concept. Sorcerer-Kings are pretty much evil and are a big part of why the world of Dark Sun is all screwed up. Even Oronis is lawful and not what I am looking for.

The original DM that I worked with collaborated with me to come up with a "mystery" patron. The idea is that there is some being out there in the dunes that resents the existence of the Sorcerer-Kings but doesn't act openly because their combined power could crush him (or her). He grants power to his Templars, but does not reveal himself. K'aketak has a patron but no dogma. If he is captured, he cannot betray what he does not know.

Possibly this being could be some kind of demigod that became trapped on Athas when Athas was separated from the other planes.

Here is a PM that I sent to the original DM for this character that lays out some things.

Original Idea:

Okay, wanted to run a few things by you.

Some of these things are basically homebrew requests and If they are not okay with you then for the most part I can still make the character work. So I don't mind if you say no.

1. Patron: You wanted me to flesh out the Patron some more. I'd prefer to leave it mostly a mystery since my character doesn't really know who his Patron is. This allows the Patron to be customized somewhat by you to fit the adventure. You probably know a lot more about the universe than I do.

But I am thinking that he will have an anti-slavery angle (which could make me a lot of enemies on Athas). So the patron might also have the liberation domain and the revolution and freedom subdomains. Maybe also air and wind (since air is free and wanders) and protection domains. Definitely the Travel domain.

2. Weapons: Inquisitors are normally a trained class so I would assume that the reason they have proficiency in the weapons they do is because they are trained institutionally by the Templar "schools." Since my character would not have been part of such a school (I am thinking he may have been trained by another mysterious Thri-Kreen wanderer) then I wonder if I can swap these weapons out for traditional Thri-Kreen weapons.

Inquisitors get repeating crossbow and hand crossbow, both exotic weapons (do those even exist on Athas?). I have a hard time imagining a Thri-kreen training with those. I'd be happy to trade those plus the sacred weapon out for proficiency with chaktcha and gythka, the traditional thri-kreen weapons. They also get longbow and shortbow; I don't know if Thri-kreen use those but I could live with dropping those too.

3. Skills: In the conversion guide it says under skills that Swim is replaced by escape artist for inquisitors. But then in the inquisitor (Templar) section, it says that they lose swim and knowledge (dungeoneering) and gain appraise and knowledge (local). Swim seems to get replaced twice. Which is it? Or is it both?

4. Theme and Feat taxes: I want the character to have a somewhat monk-ish feel. A big part of the concept is Kwai Chang Caine from the old tv show Kung Fu. Master Po often refers to Caine as "grasshopper" which is funny to me since I am submitting a Thri-Kreen.

Anyway, a lot of the kind of feats I want require Improved Unarmed Strike, which is pretty useless to me since I have five natural attacks. So I'm wondering if you would allow me to be considered to have that feat for the purpose of qualifying for other feats. Or perhaps I could trade out Medium Armor Proficiency for Improved Unarmed Strike.

5. Archetypes: I really like the concept of the Cloaked Wolf archetype and am building the character around that.

But I also like the concept of the Heretic archetype since the conventional Sorcerer-Kings and their minions deny the existence of someone like him and would hunt him if they knew about him. His very existence is "blasphemous."

The problem is that they both trade out the monster lore ability out for something. I was wondering if you would allow me to drop the Always Wary ability of the Cloaked Wolf archetype (which replaces monster lore, and the ability is a little complicated for what it should be), which would allow me to also apply the Heretic archetype?

------------

Again, if the answer is no to any of my homebrew suggestions that's cool. I do need to figure out a way to get chaktcha proficiency but beyond that I can live without any of these things.

Hopefully that helps.

My original rolls were here. If you are ok with it I will use those; otherwise I can roll some new stats.


I'm going to submit a Swashbuckler. Either a Elf Inspired Blade or a Halfling Mouser, not sure yet. I'll be using the last roll set from my post above.

It's great to see some familiar faces in here too, what's up Jesse and Nickadeamous!


Tribim wrote:

Character list.

Awesome, thanks for building this! My concept is changing a whole lot. I've been doing some reading in the setting and I think a completely non-magical concept fits a lot better. Magic outside of the Templars seems uncommon at best.

Probably rogue. Maybe still an elf, but likely a male one.


Working on a psychic warrior. Should be up tonight.


Any chance you'd let me reroll my wild talent? A power that gives a swim speed in water doesn't seem likely to come up in a world where water is scarce.

Or would Float work in silt/quicksand?


I would like to introduce you to Ra'Shaja al'Hazred, an elf swashbuckler.

She works for a merchant caravan as a clerk and has recently been appointed to the caravan's emissary group for Master Ninshabur of House Eannatum. Shaja has a varied history. In her youth as an aloof girl her naive pseudo-spiritualism got her caught up with the wrong people who turned her into a smuggling mule. When the scheme of stealing metals was discovered she was gutted for the rare elements within her by the angry noble that had been deceived. Some luck and grace fell her way though and she was resurrected then quietly sent on a caravan to Urik. That is where she began to rebuild her life, first working for fight ring bookies as a clerk and then merchants. I'm still reading the conversion guide and will be weaving more setting specifics in between now and the 20th.

In a party she is a good melee combatant and brings face skills, some knowledge, and several languages to the group. She would probably dip some levels into UC Rogue as well if it made sense to the narrative and trap skills/disable device were needed.

Question:
The Elf get's a racial Wild Talent, is that in addition to the one everyone gets?


@D o' A n' F - How pro/con are you on level dipping? I have an idea for 'the fastest elf in the world' which would require multi classing as barbarian and cleric with Wind and Travel domains. As I presume characters start at 1st level, I don't know how feasible this would be from an in-game/story standpoint (I am, if nothings else, all about verisimilitude).

Also, I've only used Roll20.net in one other game before, and it was used solely for maps. Would it be the same here, or would all combat stuff (rolls, flavor text, etc) be done there?

Thanks for your time :)


Oh ya, there’s a character list at the top of the thread for the completed submissions


The Tick in the Barrel wrote:

@D o' A n' F - How pro/con are you on level dipping? I have an idea for 'the fastest elf in the world' which would require multi classing as barbarian and cleric with Wind and Travel domains. As I presume characters start at 1st level, I don't know how feasible this would be from an in-game/story standpoint (I am, if nothings else, all about verisimilitude).

Also, I've only used Roll20.net in one other game before, and it was used solely for maps. Would it be the same here, or would all combat stuff (rolls, flavor text, etc) be done there?

Thanks for your time :)

Characters start at first, how you level up after that is your choice. But NO variant multiclassing or gestalt.

Roll20 will just be for maps and all the flavor stuff and rolls will be here on the boards

Barbarian/cleric sounds possible as long as you have the proper domains (you have to have the elemental domain of your chosen element)


Lazyclownfish wrote:

Any chance you'd let me reroll my wild talent? A power that gives a swim speed in water doesn't seem likely to come up in a world where water is scarce.

Or would Float work in silt/quicksand?

Float works in silt/quicksand


Peet wrote:
Dragonofashandflame wrote:
... Could you switch the patron of the inquisitor to a a sorcerer king?

Hmmm... linking K'aketak to an existing Sorcerer-King kind of ruins the concept. Sorcerer-Kings are pretty much evil and are a big part of why the world of Dark Sun is all screwed up. Even Oronis is lawful and not what I am looking for.

The original DM that I worked with collaborated with me to come up with a "mystery" patron. The idea is that there is some being out there in the dunes that resents the existence of the Sorcerer-Kings but doesn't act openly because their combined power could crush him (or her). He grants power to his Templars, but does not reveal himself. K'aketak has a patron but no dogma. If he is captured, he cannot betray what he does not know.

Possibly this being could be some kind of demigod that became trapped on Athas when Athas was separated from the other planes.

Here is a PM that I sent to the original DM for this character that lays out some things.

** spoiler omitted **...

This a really neat idea.

But, the whole "no divines other than the elements and SKs, or whatever the heck powers the Druids" is kind of a key point in dark sun. Power only comes from three places. A demigod doesn't work, because Athas is almost completely cut off from the rest of the multiverse.

hmm... I have an idea that i'll PM you about.


Been workin on the fluff for my PC and have decided to go with a slayer (bounty hunter archetype). Basically, he will use dirty tricks to debuff, I feel it will benefit the party to have someone who can debuff without using spells.

More to come....


GM, I'm seriously digging your style.

I'd like to throw my hat in the ring with a Halfling Swashbuckler. He's an amoral little savage who's been essentially kept as a pet by Ninshabur for about half his life.

Inspiration for the character is drawn from Danny the Dog (from the movie Unchained), and Rocket Raccoon from Guardians of the Galaxy.

I'm going to more carefully read through your character generation guidelines and get a submission up sometime tomorrow.


Doomed Hero wrote:

GM, I'm seriously digging your style.

I'd like to throw my hat in the ring with a Halfling Swashbuckler. He's an amoral little savage who's been essentially kept as a pet by Ninshabur for about half his life.

Inspiration for the character is drawn from Danny the Dog (from the movie Unchained), and Rocket Raccoon from Guardians of the Galaxy.

I'm going to more carefully read through your character generation guidelines and get a submission up sometime tomorrow.

That sounds like a neat idea


Chobo wrote:

Been workin on the fluff for my PC and have decided to go with a slayer (bounty hunter archetype). Basically, he will use dirty tricks to debuff, I feel it will benefit the party to have someone who can debuff without using spells.

More to come....

New to completeo


I'm thinking of making a female Mul that could be a part of a gladiator pair. Maybe just a fighter, though concept is more important than class and I'm still tossing around ideas. Conceptually, I think she's pretty typical of a Mul, having had any shred of rebelliousness beaten out of her long ago. She's bitter, but resigned to reality. This probably gives Ninshabur no reason to distrust her and a good reason to send her on a dangerous mission despite her high value compared to his other slaves. I'm thinking that freedom won't be on her radar right away, in fact she's resistant to it out of fear at first, but would be an eventual goal. For now, like most Athasians, she's just concerned with her survival.

I could take a couple angles with it. Either she's paired with another PC or her partner recently died in a fight. Obviously I'd prefer another PC, but that makes selection complicated. Maybe I'll just write her with that part open and make the connection if I'm selected.


Lazyclownfish wrote:

I'm thinking of making a female Mul that could be a part of a gladiator pair. Maybe just a fighter, though concept is more important than class and I'm still tossing around ideas. Conceptually, I think she's pretty typical of a Mul, having had any shred of rebelliousness beaten out of her long ago. She's bitter, but resigned to reality. This probably gives Ninshabur no reason to distrust her and a good reason to send her on a dangerous mission despite her high value compared to his other slaves. I'm thinking that freedom won't be on her radar right away, in fact she's resistant to it out of fear at first, but would be an eventual goal. For now, like most Athasians, she's just concerned with her survival.

I could take a couple angles with it. Either she's paired with another PC or her partner recently died in a fight. Obviously I'd prefer another PC, but that makes selection complicated. Maybe I'll just write her with that part open and make the connection if I'm selected.

sounds like an interesting concept!


@Lazyclownfish - of the current submissions, either my Netoa or Nickadaemus' Gaanon could be paired with you...Netoa uses a gouge, Gaanon seems to swing fists.

I could just as easily see the two females being a pair or the classic mini/maxi mul/half-giant...

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