Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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1d100 ⇒ 96

The tower shifts slightly, but holds under Jrahk's weight.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk quickly climbs back down.

"Tower's a little unstable. We should get it fixed before some poor bastard makes it collapse."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

I can't look at the map on my phone, so just put us in the closest unexplored area.


Same here re: map. Which sounds better: Trap infested upstairs from yesterday, or the tower?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Traps. If we run out of summons, we'll go back to the ship and pick up Aaron.


And you're back up to the trapped door from before.

Sundakan wrote:

Opening the door, you enter a platform. With MORE DOORS!

There is one to the north and one to the east, and you just came from the west.

4d20

Most of you notice the arrow trap on the northern door.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

can mage hand disarm/disrupt traps?


No.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Can a gun? Assuming I duck behind the doorway after firing?


Opening the door to get at the trap would set it off, so no. And there is also a specific Feat (Marksman's Utility) for disarming traps with boolets.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

This Marksman's Utility? Cause, all the one I found does is let a fighter copy one of the few cool things a gunslinger can already do.

So, what's going to be opening this door?


My mistake. Finesse Shot is the one I was thinking of.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"I vote 'not it' and suggest we send in a Summon. While standing well back." Daliya considered the door. "And perhaps behind cover."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Yep. Have at it, Ixrul."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory stands on the other side of the western doorway, aware of what happened last time.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk does the same, but in a more manly, courageous way.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Is he in front of, or behind Gremory?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

In front. While flexing his muscles.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory will wait, watching her captain flex with a mixture of enjoyment and surprise.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace hides behind whatever else there is to hide behind


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul summons 1d4 + 1 ⇒ (2) + 1 = 3 human bloody skeletons and has them open the door.

I really should keep one bloody skeleton with me just to open doors.


The skeletons are pelted by a horrendous torrent of arrows!

Attack: 1d20 + 17 ⇒ (18) + 17 = 35

Damage: 6d6 ⇒ (2, 1, 4, 3, 3, 6) = 19

And dropped to the floor.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Well, one of them - no point sending all three. The other two will go open the next doors we find.


The other door appears to be blocked form the inside. It will take some seriously strong shoving to open.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk flexes again, and begins shoving.

STRONGTH: 1d20 + 8 ⇒ (12) + 8 = 20


Jrahk shoves, but the door holds firm. It does come open a crack though, and you can see what appears to be every intact article of furniture from the entire complex shoved against the door.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Can a diminutive creature fit through?


Sure.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul slips one of his Isitoq through the crack and has it look around.


As soon as he does, you hear a scream.

The Isitoq turns toward a man sitting in the corner, clearly terrified, with a crossbow trained at the door.

"Stay away!" he screeches, and fires!

I don't know this guy's stats off the top of my head, so I'll resolve this after I get home from work in a few hours. Post your Isitoq's AC and HP for me please?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

9 HP, 15 AC (14 FF)

Literally the only reason they exist is to act as eyeball extenders.


Attack: 1d20 + 15 ⇒ (1) + 15 = 16

The crossbow twangs, and the shot goes wild!


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Oh look. Another baby seal. Gremory leans in to whisper to Ace.

Do you still want to set something on fire?


Ace will be gone on a trip for a few days, so let's assume his answer is "Sure, why not?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul calls the Isitoq back.

"Hold, good sir! We're not here to hurt you."

Diplom: 10 + 10 = 20


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk looks at Ixrul incredulously.

"Yeah...that's right. We're friends."

Dip aid: 1d20 + 2 ⇒ (12) + 2 = 14


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Why yes! We have no intent to harm you.

Dip. aid: 1d20 + 17 ⇒ (6) + 17 = 23

Shouldn't this be a bluff?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

No, we're sincere! We may change our minds at some point in the next six seconds, but for now we totally mean it!


Will: 1d20 ⇒ 15

The man panics even more as you speak, but manages to calm himself.

He lowers his crossbow warily.

"Who...who are you?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Should it? I don't really think we have any reason to attack him. He's insane, but can apparently be reasoned with. If he knows about the more deadly denizens of this island, that would be invaluable.

"We're explorers (Bluff: 1d20 + 26 ⇒ (19) + 26 = 45). If you do not seek to harm us, we have no interest in harming you."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I am but a handservant to the noble house Ainsworth. Oh we've had such a troubling time at sea! I'm afraid we washed up here yesterday and don't know where we are. Could we speak face-to-face?

Bluff: 1d20 + 16 ⇒ (16) + 16 = 32


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya watched in amusement...and kept her mouth shut.


"Noble? Why are you here? Did they send you to kill me?"

Does anyone have the Heal skill?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

imma go out on a limb here and guess that he's paranoid and insane


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Heal: 1d20 + 4 ⇒ (2) + 4 = 6

I figured heal was gonna be like Appraise as the red-headed step child of skills. Are we using skill unlocks from unchained?

No, no my friend. We don't really know where we are as a matter of fact.

Quietly to the others.

So who has an idea?


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Heal: 1d20 + 18 ⇒ (6) + 18 = 24

Heal usually is the red-head (and I speak from personal experience...) but I figured if I'm playing the doc, I should know which leg to saw off.


This man is clearly insane. Give his reactions and the way his eyes dart around, startling at nothing, Daliya can guess he's a paranoid schizophrenic.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"He's insane," Daliya murmured to her comrades. "You can try and get information from him, but everything he says is suspect. He can't tell reality from what's in his head even if he want to."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"He's useless. We should end his suffering."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I wonder how his insanity will affect getting information from his corpse. So, what do we do with him? Gremory readies her pistol for more hot baby seal-on-bullet action, though not firing until given the okay.

Attack: 1d20 + 11 ⇒ (11) + 11 = 22

Damage: 1d8 + 12 ⇒ (4) + 12 = 16

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