Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
The top of the stairs is some sort of observation tower. The area does detect as magic, and Ixrul can tell after some study that the tower was designed to be able to use Sending to communicate with other, similar towers.
Ixrul can tell that "recently" was likely within the last minute or two, so unless Ederleigh for some reason worked up the courage to exit his room (a prospect that sent him into a blind panic when it was even SUGGESTED...) and managed to sneak around you, it wasn't him.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Ya think those spiders are smart enough to do this?"
He can tell that they're simple to use, but apparently have some strict requirements for use. You must know exactly where to send the message (and that must be one of the other towers), and someone must be there to receive it as well. Unless all of those conditions are met, the tower doesn't work.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul will pull out a piece of paper and write a note on it in Aklo and Common. He will leave it pinned under a small rock but clearly visible.
"We are willing to negotiate with any and all intelligent creatures on the island. A peaceful, cooperative resolution is more agreeable than a drawn-out extermination. Should you desire to negotiate, elect a representative and I will speak with them alone or via the sending spells installed in these towers, whichever is more agreeable. Come bearing a leaf-covered branch and we will not attack."
Ixrul will pull out a piece of paper and write a note on it in Aklo and Common. He will leave it pinned under a small rock but clearly visible.
"We are willing to negotiate with any and all intelligent creatures on the island. A peaceful, cooperative resolution is more agreeable than a drawn-out extermination. Should you desire to negotiate, elect a representative and I will speak with them alone or via the sending spells installed in these towers, whichever is more agreeable. Come bearing a leaf-covered branch and we will not attack."
Wasn't here earlier for it, but would it be out of line to suggest Gremory be the negotiator? Her diplomacy mod is +17. And being an Evil Lawyer is one of her things.
Nope, no Aklo. I can get Tongues though. Why is Aklo necessary?
Edit: actually, Inquisitors have spells known, so I need a way to switch a spell out for Tongues, unless someones willing to cast it on me.