Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Let's try that building to the north."

B5, B6, and B7.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace casts detect magic along the way, scanning the area around the group.


A horrendous stench emanates from B5, and you can hear a skittering, insectoid sound from inside.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Can we at least set this, and whatever is in this, on fire."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Once we know it burns, maybe." Daliya scanned the area, trying to work out what was causing the problem.

Perception: 1d20 + 19 ⇒ (8) + 19 = 27


Daliya can't tell, whatever's inside the building is blocked from view by the walls.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Can we guess the size or number of creatures?


You think maybe 4, but could be 5.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"You want to use your fire magic, Ace? Go right ahead." Jrahk shoves the magus toward the building.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

This seems short-sighted. Should one of us not liberate any items of value first, then burn the building down to the ground? I could go if you'd like.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Don't be ridiculous. Jrahk can handle whatever's in there.

Jrahk kicks the door down.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Oh good, we're hoping the bug has money." Sighing, Daliya followed Jrahk in.


The creatures get a little handsy.

BECAUSE THEY'RE HANDS

Four giant crawling hands leap out of the darkness, and gang up on 1d2 ⇒ 2 Jrahk!

All the hands delay their Init, so you're all up!


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk casts Mirror Image and moves to the side of the room so that Giant Daliya can get in.

Images: 1d4 + 3 ⇒ (4) + 3 = 7


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I TOLD YOU WE SHOULD HAVE SET IT ON FIRE, I TOLD YOU!"

Ace, worried about accidentally hitting his captain this time, lets fly with a few magic missiles.

5d4 + 5 ⇒ (4, 4, 2, 2, 3) + 5 = 20


All of them on one, or split up?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Religion?: 1d20 + 15 ⇒ (19) + 15 = 34


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Startled, Daliya muttered, "What the hell?" With a grunt she shifted into her fighting stance, and brought a huge fist down on the weird hand monsters. Who the hell called attack hands?

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

attack them all, create a distraction.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Oh, look at these! Heh heh...

Attack: 1d20 + 9 ⇒ (11) + 9 = 20

Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Attack: 1d20 + 9 ⇒ (16) + 9 = 25

Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Attack: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d8 + 12 ⇒ (4) + 12 = 16

It's like shooting baby seals in a barrel.

Assuming only one person is between Gremory and any of the hands, she unloads on one, if it dies, she moves on.


@Ixrul: These are giant variants of the fairly standard "Crawling Hand" undead. They're simple creatures that like to grab and rend their opponents. While having no eyes, they can see quite well, and ca even sense invisible things and others hiding from sight nearby them (Blindsense 30 ft.).

Their most unique abilities are that each is able to attune to a certain Quarry and track them to the ends of the earth with an effect similar to a Locate Creature spell, and when hit with Piercing or Slashing weapons they burst open and spray Pus on their attacker.
-------------------------------------------------------------

Ace blasts each of the hands with a bolt, and gives the first one a second whapping for good measure!

Daliya slams the first, and Gremory finishes it off with two quick shots, then blasts a third for good measure!

Ixrul and Jrahk, then it's grabby time.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk crushes the hands with his claws and teeth.

All bludgeoning.

Claw: 1d20 + 13 ⇒ (1) + 13 = 14
2d6 + 14 ⇒ (1, 4) + 14 = 19

Claw: 1d20 + 13 ⇒ (16) + 13 = 29
2d6 + 14 ⇒ (4, 3) + 14 = 21

Bite: 1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 14 ⇒ (2) + 14 = 16

Hey, who let Samuel Sledge roll my attacks?


You actually don't get to choose. Claws are B AND S, nor B OR S (Ditto Bite, but add P). They deal both all the time, lacking that flexibility.

Thankfully, you have Reach. It's no issue.

Jrahk crushes the second hand!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul backs the hell up. Run action.


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Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Whats the matter, you don't want this to be a hands on experience?" Ace questions Ixrul


The hands gribble grabble at Jrahk.

Grapple: 1d20 ⇒ 4
Aid: 1d20 ⇒ 8

But they fail to latch on.

You easily crush them afterwards.

Combat over.

The other two rooms are a storeroom, bare of anything useful to you, and a forge: The tools still intact! And originally of very fine make, though many are broken. Repairing them would restore a set of Masterwork blacksmithing tools.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya looked the tools over, trying to work out if it was worth preparing Mending in the morning or if the spell wasn't sufficient to repair them.

Do I need to roll anything?


Nope.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
TheGuyKnownAsAce wrote:
"Whats the matter, you don't want this to be a hands on experience?" Ace questions Ixrul

"I was sure you all had it well in hand."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Oh, I nearly let the opportunity for a play on words slip through my fingers. Do you think these tools could lend us a hand, dear Captain?

I like where this is going.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Get a grip, everyone. Enough puns."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Shut up, all of you." Jrahk grumbles, completely unamused.

"And what the hell would we ever need blacksmith tools for?"


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Sell them if we want," Daliya said with a shrug, "Or if we want to start making things. It might save on our cost for supplying the iron work for the ship and crew from our own forge, and it won't hurt to give them the best tools."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

On to B6?


B6 is the forge. I gave you B6 and 7 after you kille dthe hands at B5.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

B9

Ixrul has a listen.

10 + 17 = 27


B9 is the chapel. The Phase Spider corpses are still here.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Rightyo. I'm crossing out the places we've been. Any others we've already checked?

"Should I animate these spiders? We could always use more guards for this place."

I see you have been crossing too.

Are B2/B3/B4 actual rooms or just parapets? And B16 next.


The towers ARE rooms, yes.

B16 is a pair of outbuildings that contain nothing but stockades, and the bleached skeletons of several occupants.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory will keep an eye out on the way to B16 in case things get out of hand again.

Jrahk can't stop me from making puns in my narrative, ha!

Perception: 1d20 + 16 ⇒ (2) + 16 = 18

Or you know, taking ten. taking ten if possible works too.

I don't see why not. Money is hardly an obstacle if you know where to look.


Nothing here I'm afraid.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

On then, B3 away.


The tower interior has an earthen floor, but seems sturdy. A single ladder leads up.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya gave the ladder an experimental tug, making sure it would take her weight.


It will.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Why not send one of the zompys up to take a look, unless they are too stupid to tell us whats going on?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul pulls a small eyeball out of his pocket (Isitoq) and sends it up to have a peek.

I can see through it as if it was another eye at a range of 60 feet.


These seem to be empty observation platforms, and provide an excellent view of the jungle, sea, and other surrounding areas, giving you excellent visibility should any threats approach.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk climbs the ladder and uses his normal eyes to look around.

Take 10, 22.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Good to know we have a lookout post once we take this place," Daliya murmured.

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